Template:AttackDataHeader-Adachibag

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! height="25px" |DamageHow much percentage is dealt when the move hits. ! Shield DamageHow much damage is dealt to an opponent's shield. ! BlockDetermines how the attack can be blocked.
All - Can be blocked in any way.
High - Has to be blocked high.
Low - Has to be blocked low.
UNB - Cannot be blocked.
! StartupShows how many frames that the corresponding move needs to go through in order to reach its active frames. ! ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. ! EndlagShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. ! Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. ! Total FramesThe amount of frames of animation for the move. ! Inv.The amount of frames of invulnerability. Some attacks can make a character's body part invulnerable to incoming attacks. This notes what attributes each attack possesses.
H - Head
B - Body
A - Arm
L - Leg
F - Foot
T - Tail
W - Wing