10 April 2024
- 19:5219:52, 10 April 2024 diff hist +1,091 BBCT/Damage No edit summary current
- 19:3719:37, 10 April 2024 diff hist +1,140 BBCT/Damage →Damage Scaling
- 19:3019:30, 10 April 2024 diff hist +390 BBCT/Damage →Damage Scaling
- 19:2219:22, 10 April 2024 diff hist +18 BBCT/Damage →Health Bar
- 19:2119:21, 10 April 2024 diff hist +150 BBCF/Damage →Health
- 19:2019:20, 10 April 2024 diff hist +2,474 BBCT/Damage No edit summary
- 19:1519:15, 10 April 2024 diff hist −2,395 BBCT/Mechanics →Health Bar current
- 19:1519:15, 10 April 2024 diff hist +41 BBCT/Damage No edit summary
- 19:1119:11, 10 April 2024 diff hist +499 BBCT/Damage No edit summary
- 19:0719:07, 10 April 2024 diff hist +1,383 N BBCT/Damage Created page with "There are many damage scaling measures in this game, but it's not hard to understand. Just following the formula below you can calculate all the combo damages in this game and understand how the scaling works. The Combo Damage Formula: Attack's damage × initial proration (P1) × proration scaler (p2) × character combo rate × other conditional proration P1 and P2 you can find in character move data. Character Combo Rate (CCR): {| class='wikitable sortable' border="..."
- 18:2618:26, 10 April 2024 diff hist +347 BBCT/Mechanics →Negative Penalty
- 18:1818:18, 10 April 2024 diff hist 0 BBCT/Mechanics →Negative Penalty
- 14:4114:41, 10 April 2024 diff hist +1,012 BBCT/Mechanics →Negative Penalty
- 14:3514:35, 10 April 2024 diff hist −2 BBCT/Mechanics →Negative Penalty
- 03:4003:40, 10 April 2024 diff hist +46 BBCT/Rachel Alucard →{{Clr|C|6C}} current
- 03:3803:38, 10 April 2024 diff hist +16 BBCT/Rachel Alucard →{{Clr|B|6B}}
9 April 2024
- 19:3619:36, 9 April 2024 diff hist +833 BBCT/Mechanics →Attack Level
- 19:3019:30, 9 April 2024 diff hist +2,216 BBCT/Mechanics →Rapid Cancel
- 19:1819:18, 9 April 2024 diff hist −2,134 BBCT/Mechanics →Heat Gauge
- 19:1419:14, 9 April 2024 diff hist +2,395 BBCT/Mechanics →Counter Hit