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======<span style=visibility:hidden;font-size:0>Overview</span>====== | |||
{{Overview | |||
|overview=It is an incarnation of the well-known sun wheel.<br>The opponent dies.<br>Powerful spearmen with specifications that negate the fundamentals of the game rules, the "Hatsu" installation technique that cannot be guarded, and the BASARA technique "Bind" that renders reinforcements unusable.<br>The opponent dies.<br> | |||
There are many other powerful techniques, from normal techniques to special moves, that make you want to say, "You don't have to go this far...".<br>The opponent dies.<br> | |||
Although it is described as speed B, there is no need to run in the first place, and the opponent dies. | |||
|summary=ensures the opponent dies. | |||
|pros= | |||
*'''Placeholder Pro''': explanation text. | |||
|cons= | |||
*'''Placeholder Con''': explanation text. | |||
}} | |||
==Normals== | ==Normals== | ||
{{ | ===<big>5A</big>=== | ||
| | {{SBX_Move_Card | ||
|input=5A | |||
| | }} | ||
| | ===<big>5B</big>=== | ||
{{SBX_Move_Card | |||
|input=5B | |||
}} | |||
===<big>5C</big>=== | |||
{{SBX_Move_Card | |||
|input=5C | |||
}} | |||
===<big>2A</big>=== | |||
{{SBX_Move_Card | |||
|input=2A | |||
}} | |||
===<big>2B</big>=== | |||
{{SBX_Move_Card | |||
|input=2B | |||
}} | |||
===<big>2C</big>=== | |||
{{SBX_Move_Card | |||
|input=2C | |||
}} | }} | ||
===<big>6B</big>=== | |||
== | {{SBX_Move_Card | ||
|input=6B | |||
| | |||
}} | }} | ||
===<big>6C</big>=== | |||
== | {{SBX_Move_Card | ||
|input=6C | |||
| | |||
}} | }} | ||
===<big>j.A</big>=== | |||
== | {{SBX_Move_Card | ||
|input=j.A | |||
| | |||
}} | }} | ||
===<big>j.B</big>=== | |||
== | {{SBX_Move_Card | ||
|input=j.B | |||
| | |||
}} | }} | ||
===<big>j.C</big>=== | |||
== | {{SBX_Move_Card | ||
|input=j.C | |||
| | |||
}} | }} | ||
==Navigation== | ==Navigation== | ||
<center>{{Character Label|{{#titleparts:{{PAGENAME}}|1|1}}|{{#titleparts:{{PAGENAME}}|1|2}}| | <center>{{Character Label|{{#titleparts:{{PAGENAME}}|1|1}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center> | ||
{{#lst:{{ | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}} | ||
{{Navbar-SBX}} | {{Navbar-SBX}} |
Revision as of 14:12, 14 August 2022
It is an incarnation of the well-known sun wheel.
The opponent dies.
Powerful spearmen with specifications that negate the fundamentals of the game rules, the "Hatsu" installation technique that cannot be guarded, and the BASARA technique "Bind" that renders reinforcements unusable.
The opponent dies.
There are many other powerful techniques, from normal techniques to special moves, that make you want to say, "You don't have to go this far...".
The opponent dies.
Although it is described as speed B, there is no need to run in the first place, and the opponent dies.
Mouri Motonari Mouri Motonari ensures the opponent dies.
- Placeholder Pro: explanation text.
- Placeholder Con: explanation text.
Normals
5A
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 6 | 3 | 10 | -4 | 28 | 1 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.5B
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 8 | 6 | 11 | -4 | 60 | 3 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.5C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 14 | 6 | 11 | -11 | 70 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.2A
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Low | 6 | 2 | 9 | -2 | 20 | 1 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.2B
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 11 | 3 | 13 | -3 | 50 | 3 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.2C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Low | 14 | 4 | 23 | -11 | 45 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.6B
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 22 | 2 | 20 | -6 | 60 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.6C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid,Low | 9 | 3(12)4 | 22 | -10 | 60x2 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.j.A
No results
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.j.B
No results
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.j.C
No results
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.