SBX/Mouri Motonari: Difference between revisions

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{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{InvisibleHeader}}
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======<span style=visibility:hidden;font-size:0>Overview</span>======
{{Overview
|overview=It is an incarnation of the well-known sun wheel.<br>The opponent dies.<br>Powerful spearmen with specifications that negate the fundamentals of the game rules, the "Hatsu" installation technique that cannot be guarded, and the BASARA technique "Bind" that renders reinforcements unusable.<br>The opponent dies.<br>
There are many other powerful techniques, from normal techniques to special moves, that make you want to say, "You don't have to go this far...".<br>The opponent dies.<br>
Although it is described as speed B, there is no need to run in the first place, and the opponent dies.
|summary=ensures the opponent dies.
|pros=
*'''Placeholder Pro''': explanation text.
|cons=
*'''Placeholder Con''': explanation text.
}}
 
==Normals==
==Normals==
{{#cargo_query:tables=MoveData_SBX
===<big>5A</big>===
|fields=input,damage,guard,startup,active,recovery,onBlock,onHit,invuln,notes,images,hitboxes
{{SBX_Move_Card
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|input=5A
|format=dynamic table|order by=_rowID|rows per page=50
}}
|details fields=images,hitboxes,notes
===<big>5B</big>===
{{SBX_Move_Card
|input=5B
}}
===<big>5C</big>===
{{SBX_Move_Card
|input=5C
}}
===<big>2A</big>===
{{SBX_Move_Card
|input=2A
}}
===<big>2B</big>===
{{SBX_Move_Card
|input=2B
}}
===<big>2C</big>===
{{SBX_Move_Card
|input=2C
}}
}}
 
===<big>6B</big>===
==Reinforcements==
{{SBX_Move_Card
{{#cargo_query:tables=MoveData_SBX
|input=6B
|fields=input,name,damage,guard,startup,active,recovery,onBlock,onHit,invuln,notes,images,hitboxes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="Reinforcements"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=images,hitboxes,notes
}}
}}
 
===<big>6C</big>===
==System Mechanics==
{{SBX_Move_Card
{{#cargo_query:tables=MoveData_SBX
|input=6C
|fields=input,name,damage,guard,startup,active,recovery,onBlock,onHit,invuln,notes,images,hitboxes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="System Mechanics"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=images,hitboxes,notes
}}
}}
 
===<big>j.A</big>===
==Specials==
{{SBX_Move_Card
{{#cargo_query:tables=MoveData_SBX
|input=j.A
|fields=input,name,damage,guard,startup,active,recovery,onBlock,onHit,invuln,notes,images,hitboxes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=images,hitboxes,notes
}}
}}
 
===<big>j.B</big>===
==Supers==
{{SBX_Move_Card
{{#cargo_query:tables=MoveData_SBX
|input=j.B
|fields=input,name,damage,guard,startup,active,recovery,onBlock,onHit,invuln,notes,images,hitboxes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=images,hitboxes,notes
}}
}}
 
===<big>j.C</big>===
==Misc==
{{SBX_Move_Card
{{#cargo_query:tables=MoveData_SBX
|input=j.C
|fields=input,name,damage,guard,startup,active,recovery,onBlock,onHit,invuln,notes,images,hitboxes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=images,hitboxes,notes
}}
}}


==Navigation==
==Navigation==
<center>{{Character Label|{{#titleparts:{{PAGENAME}}|1|1}}|{{#titleparts:{{PAGENAME}}|1|2}}|60px}}</center>
<center>{{Character Label|{{#titleparts:{{PAGENAME}}|1|1}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:{{PAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}
{{Navbar-SBX}}
{{Navbar-SBX}}

Revision as of 14:12, 14 August 2022


Overview
Overview

It is an incarnation of the well-known sun wheel.
The opponent dies.
Powerful spearmen with specifications that negate the fundamentals of the game rules, the "Hatsu" installation technique that cannot be guarded, and the BASARA technique "Bind" that renders reinforcements unusable.
The opponent dies.
There are many other powerful techniques, from normal techniques to special moves, that make you want to say, "You don't have to go this far...".
The opponent dies.
Although it is described as speed B, there is no need to run in the first place, and the opponent dies.

 Mouri Motonari  Mouri Motonari ensures the opponent dies.

Pros
Cons
  • Placeholder Pro: explanation text.
  • Placeholder Con: explanation text.
Mouri Motonari
SBX Mouri Motonari Portrait.png
Damage Taken
%
Prejump
F
Backdash
F

Normals

5A

Guard Startup Active Recovery On-Block Damage Level
Mid 6 3 10 -4 28 1

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

5B

Guard Startup Active Recovery On-Block Damage Level
Mid 8 6 11 -4 60 3

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

5C

Guard Startup Active Recovery On-Block Damage Level
Mid 14 6 11 -11 70 4

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2A

Guard Startup Active Recovery On-Block Damage Level
Low 6 2 9 -2 20 1

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2B

Guard Startup Active Recovery On-Block Damage Level
Mid 11 3 13 -3 50 3

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2C

Guard Startup Active Recovery On-Block Damage Level
Low 14 4 23 -11 45 4

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

6B

Guard Startup Active Recovery On-Block Damage Level
High 22 2 20 -6 60 4

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

6C

Guard Startup Active Recovery On-Block Damage Level
Mid,Low 9 3(12)4 22 -10 60x2

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.A

No results

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.B

No results

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.C

No results

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Navigation

 Mouri Motonari
To edit frame data, edit values in SBX/Mouri Motonari/Data.