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{{#lst:{{ | {{InvisibleHeader}} | ||
{{#lst:{{PAGENAME}}/Data|Links}} | |||
======<span style=visibility:hidden;font-size:0>Overview</span>====== | |||
{{Overview | |||
|overview=A power character with a large swing but long reach check. | |||
His most powerful weapon is his long-range check and long throw, which covers more than half of the screen. | |||
The better he checks the situation, the more weapons he can use, which makes it worthwhile to play with him. | |||
His mobility, defense, and reinforcements are low, so his strengths and weaknesses are quite extreme. | |||
He has passive strength due to his strong control and violence, but his active strength is low, so his practical value is low. | |||
Although it is a high level of difficulty, it is possible to shift from garkan to naga pa, and if this can be done, the defensive aspect will also be strengthened and the world will change. | |||
|summary= | |||
|pros= | |||
*'''Placeholder Pro''': explanation text. | |||
|cons= | |||
*'''Placeholder Con''': explanation text. | |||
}} | |||
==Normals== | ==Normals== | ||
{{ | ===<big>5A</big>=== | ||
| | {{SBX_Move_Card | ||
|input=5A | |||
| | }} | ||
| | ===<big>5B</big>=== | ||
{{SBX_Move_Card | |||
|input=5B | |||
}} | |||
===<big>5C</big>=== | |||
{{SBX_Move_Card | |||
|input=5C | |||
}} | |||
===<big>2A</big>=== | |||
{{SBX_Move_Card | |||
|input=2A | |||
}} | |||
===<big>2B</big>=== | |||
{{SBX_Move_Card | |||
|input=2B | |||
}} | |||
===<big>2C</big>=== | |||
{{SBX_Move_Card | |||
|input=2C | |||
}} | }} | ||
===<big>6B</big>=== | |||
== | {{SBX_Move_Card | ||
|input=6B | |||
| | |||
}} | }} | ||
===<big>6C</big>=== | |||
== | {{SBX_Move_Card | ||
|input=6C | |||
| | |||
}} | }} | ||
===<big>j.A</big>=== | |||
== | {{SBX_Move_Card | ||
|input=j.A | |||
| | |||
}} | }} | ||
===<big>j.B</big>=== | |||
== | {{SBX_Move_Card | ||
|input=j.B | |||
| | |||
}} | }} | ||
===<big>j.C</big>=== | |||
== | {{SBX_Move_Card | ||
|input=j.C | |||
| | |||
}} | }} | ||
==Navigation== | ==Navigation== | ||
<center>{{Character Label|{{#titleparts:{{PAGENAME}}|1|1}}|{{#titleparts:{{PAGENAME}}|1|2}}| | <center>{{Character Label|{{#titleparts:{{PAGENAME}}|1|1}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center> | ||
{{#lst:{{ | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}} | ||
{{Navbar-SBX}} | {{Navbar-SBX}} |
Revision as of 14:11, 14 August 2022
A power character with a large swing but long reach check. His most powerful weapon is his long-range check and long throw, which covers more than half of the screen. The better he checks the situation, the more weapons he can use, which makes it worthwhile to play with him. His mobility, defense, and reinforcements are low, so his strengths and weaknesses are quite extreme. He has passive strength due to his strong control and violence, but his active strength is low, so his practical value is low. Although it is a high level of difficulty, it is possible to shift from garkan to naga pa, and if this can be done, the defensive aspect will also be strengthened and the world will change.
- Placeholder Pro: explanation text.
- Placeholder Con: explanation text.
Normals
5A
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 5 | 2 | 7 | ±0 | 28 | 1 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.5B
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 9 | 3 | 11 | +2 | 54 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.5C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 18 | 4 | 18 | -3 | 82 | 5 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.2A
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Low | 6 | 1 | 8 | +7 | 20 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.2B
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 8 | 4 | 23 | -11 | 40 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.2C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Low | 14 | 5 | 14 | ±0 | 60 | 5 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.6B
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 22 | 1 | 28 | -13 | 60 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.6C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 22 | 2 | 32 | -15 | 60 | 5 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.j.A
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 6 | 3 | 8 | 24 | 3 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.j.B
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 11 | 4 | 10 | 55 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.j.C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 17 | 5 | 15 | 80 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.