SBX/Keiji Maeda: Difference between revisions

From Dustloop Wiki
< SBX
No edit summary
(NODUY YOU BROKE THE PAGE)
Tag: Undo
Line 1: Line 1:
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{InvisibleHeader}}
{{#lst:{{PAGENAME}}/Data|Links}}
======<span style=visibility:hidden;font-size:0>Overview</span>======
{{Overview
|overview=A power character with a large swing but long reach check.
His most powerful weapon is his long-range check and long throw, which covers more than half of the screen.
The better he checks the situation, the more weapons he can use, which makes it worthwhile to play with him.
His mobility, defense, and reinforcements are low, so his strengths and weaknesses are quite extreme.
He has passive strength due to his strong control and violence, but his active strength is low, so his practical value is low.
Although it is a high level of difficulty, it is possible to shift from garkan to naga pa, and if this can be done, the defensive aspect will also be strengthened and the world will change.
|summary=
|pros=
*'''Placeholder Pro''': explanation text.
|cons=
*'''Placeholder Con''': explanation text.
}}
 
==Normals==
==Normals==
{{#cargo_query:tables=MoveData_SBX
===<big>5A</big>===
|fields=input,damage,guard,startup,active,recovery,onBlock,onHit,invuln,notes,images,hitboxes
{{SBX_Move_Card
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|input=5A
|format=dynamic table|order by=_rowID|rows per page=50
}}
|details fields=images,hitboxes,notes
===<big>5B</big>===
{{SBX_Move_Card
|input=5B
}}
===<big>5C</big>===
{{SBX_Move_Card
|input=5C
}}
===<big>2A</big>===
{{SBX_Move_Card
|input=2A
}}
===<big>2B</big>===
{{SBX_Move_Card
|input=2B
}}
===<big>2C</big>===
{{SBX_Move_Card
|input=2C
}}
}}
 
===<big>6B</big>===
==Reinforcements==
{{SBX_Move_Card
{{#cargo_query:tables=MoveData_SBX
|input=6B
|fields=input,name,damage,guard,startup,active,recovery,onBlock,onHit,invuln,notes,images,hitboxes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="Reinforcements"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=images,hitboxes,notes
}}
}}
 
===<big>6C</big>===
==System Mechanics==
{{SBX_Move_Card
{{#cargo_query:tables=MoveData_SBX
|input=6C
|fields=input,name,damage,guard,startup,active,recovery,onBlock,onHit,invuln,notes,images,hitboxes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="System Mechanics"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=images,hitboxes,notes
}}
}}
 
===<big>j.A</big>===
==Specials==
{{SBX_Move_Card
{{#cargo_query:tables=MoveData_SBX
|input=j.A
|fields=input,name,damage,guard,startup,active,recovery,onBlock,onHit,invuln,notes,images,hitboxes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=images,hitboxes,notes
}}
}}
 
===<big>j.B</big>===
==Supers==
{{SBX_Move_Card
{{#cargo_query:tables=MoveData_SBX
|input=j.B
|fields=input,name,damage,guard,startup,active,recovery,onBlock,onHit,invuln,notes,images,hitboxes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=images,hitboxes,notes
}}
}}
 
===<big>j.C</big>===
==Misc==
{{SBX_Move_Card
{{#cargo_query:tables=MoveData_SBX
|input=j.C
|fields=input,name,damage,guard,startup,active,recovery,onBlock,onHit,invuln,notes,images,hitboxes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=images,hitboxes,notes
}}
}}


==Navigation==
==Navigation==
<center>{{Character Label|{{#titleparts:{{PAGENAME}}|1|1}}|{{#titleparts:{{PAGENAME}}|1|2}}|60px}}</center>
<center>{{Character Label|{{#titleparts:{{PAGENAME}}|1|1}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:{{PAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}
{{Navbar-SBX}}
{{Navbar-SBX}}

Revision as of 14:11, 14 August 2022


Overview
Overview

A power character with a large swing but long reach check. His most powerful weapon is his long-range check and long throw, which covers more than half of the screen. The better he checks the situation, the more weapons he can use, which makes it worthwhile to play with him. His mobility, defense, and reinforcements are low, so his strengths and weaknesses are quite extreme. He has passive strength due to his strong control and violence, but his active strength is low, so his practical value is low. Although it is a high level of difficulty, it is possible to shift from garkan to naga pa, and if this can be done, the defensive aspect will also be strengthened and the world will change.

Pros
Cons
  • Placeholder Pro: explanation text.
  • Placeholder Con: explanation text.
Keiji Maeda
SBX Keiji Maeda Portrait.png
Damage Taken
100%
Prejump
4F
Backdash
26F

Normals

5A

Guard Startup Active Recovery On-Block Damage Level
Mid 5 2 7 ±0 28 1

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

5B

Guard Startup Active Recovery On-Block Damage Level
Mid 9 3 11 +2 54 4

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

5C

Guard Startup Active Recovery On-Block Damage Level
Mid 18 4 18 -3 82 5

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2A

Guard Startup Active Recovery On-Block Damage Level
Low 6 1 8 +7 20 4

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2B

Guard Startup Active Recovery On-Block Damage Level
Mid 8 4 23 -11 40 4

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2C

Guard Startup Active Recovery On-Block Damage Level
Low 14 5 14 ±0 60 5

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

6B

Guard Startup Active Recovery On-Block Damage Level
High 22 1 28 -13 60 4

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

6C

Guard Startup Active Recovery On-Block Damage Level
Mid 22 2 32 -15 60 5

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.A

Guard Startup Active Recovery On-Block Damage Level
High 6 3 8 24 3

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.B

Guard Startup Active Recovery On-Block Damage Level
High 11 4 10 55 4

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.C

Guard Startup Active Recovery On-Block Damage Level
High 17 5 15 80

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Navigation

 Keiji Maeda
To edit frame data, edit values in SBX/Keiji Maeda/Data.