Difference between revisions of "Proximity Block Option Select"

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Latest revision as of 17:50, 15 August 2022

Proximity Block Option Select is an option select that causes your character to perform an action only if the opponent attacks.

What is Proximity Blocking?

Proximity Block is the animation that occurs BEFORE you block an attack. You've probably seen your character start blocking even though they're outside the range of the opponent's attack - that's proximity blocking.

What is Proximity Block Option Select?

Proximity Block Option Select works by taking advantage of Proximity Blocking and what you can/can not do after it.

This option select specifically does not work on throws, as throws do not trigger proximity block in most games. Street Fighter 3 is a notable exception to this rule.

Examples

BlazBlue

See the video for explanation. The credit goes to Matarakuja.

Guilty Gear Xrd

Ky 214PK
If the opponent does an attack, then Ky does 214K. If the opponent does not attack, then you will Faultless Defense instead.
Sol 6231SP
If the opponent does an attack, then Sol does 623S. If the opponent does not attack, then Sol will Faultless Defense instead.

Granblue Fantasy Versus

1HG
If the opponent does an attack, then you do 2H, if the opponent does not attack, then you guard.
2361SG
If the opponent does an attack, then you do 236S, if the opponent does not attack, then you guard instead.

Some Games Patch It Out

Given the power of this option select and the advent of patching in modern fighting games, Proximity Block Option Select is often patched out if it is very low risk to execute. Two examples of this are Guilty Gear Xrd and Granblue Fantasy Versus.

While BlazBlue didn't patch it out, its use is limited due to many variables, such as delayable wakeup timing.

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