P4U2R/Yosuke Hanamura/Frame Data: Difference between revisions

From Dustloop Wiki
No edit summary
Line 9: Line 9:
==[[P4U2.5/Frame Data|System Data]]==
==[[P4U2.5/Frame Data|System Data]]==
{{#cargo_query:tables=p4u2Characters
{{#cargo_query:tables=p4u2Characters
|fields=name,health,prejump,backdash,comborate,personacards,umo=Unique Movement Options
|fields=name,icon,health,prejump,backdash,comborate,personacards,umo=Unique Movement Options
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
|format=table

Revision as of 01:18, 17 January 2022



Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
ComboRate Affects how much damage scaling in a combo - the larger the percentage, the more damage.
Persona Cards Number of Persona Cards this character has.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be air blocked unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Attribute Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
Invuln Attribute and Hitbox invincibility for this attack
P1 Damage proration that is applied only when this attack is used as a combo starter.
P2 Damage proration that is applied whenever this attack is used.
SMP Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancels
J jump cancellable
Sp special cancellable
S super cancellable
O One More! cancellable
(X) X cancellable on hit only
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


Attack Level Values
Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Blockstun
(Standing/Crouching)
10F 12F 14F 16F 18F
Hitstun
(Standing)
11F 13F 15F 17F 19F
Air Hitstun
(aka Untechable Time)
13F 15F 17F 19F 21F
Hitstop/Blockstop 9F 10F 11F 12F 13F
Counter Hit Hitstun +12F +12F +12F +12F +12F
Counter Hit Air Hitstun
(aka CH Untechable Time)
+12F +12F +20F +20F +20F
  • Hitting a crouching opponent adds 2F of hitstun
  • Instant Block Blockstun (Ground) = Blockstun - 2
  • Instant Block Blockstun (Air) = Air Blockstun - 4
For more values, see P4U2R/Frame Data


System Data

Error: Table p4u2Characters not found.


Normal Moves

Error: Table MoveData_P4U2 not found.

Persona Moves

Error: Table MoveData_P4U2 not found.

Universal Mechanics

Error: Table MoveData_P4U2 not found.

Skill Attacks

Error: Table MoveData_P4U2 not found.

SP Skill Attacks

Error: Table MoveData_P4U2 not found.

Instant Kill

Error: Table MoveData_P4U2 not found.

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels Cancels in Sukukaja
5A
Error: Table MoveData_P4U2 not found.
5AA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special Jump, Special, Dash
5AA
Error: Table MoveData_P4U2 not found.
5AAA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special Jump, Special, Dash
5AAA Normal
Error: Table MoveData_P4U2 not found.
- - - - Special - Special, Dash
5AA Shadow
Error: Table MoveData_P4U2 not found.
Shadow 5AAA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special Jump, Special, Dash
5AAA Shadow
Error: Table MoveData_P4U2 not found.
- - - - - Special Jump, Special, Dash
2A
Error: Table MoveData_P4U2 not found.
5A, 2A[+] 5B, 2B 5C, 2C 5D AoA, Sweep Special Special, Dash
5B
Error: Table MoveData_P4U2 not found.
- 2B 5C, 2C 5D AoA, Sweep Jump[-], Special, Dash Jump, Special, Dash
2B
Error: Table MoveData_P4U2 not found.
- 5B 5C, 2C 5D, 2D AoA, Sweep Jump, Special Jump, Special, Dash
5C
Error: Table MoveData_P4U2 not found.
- 5B, 2B 2C 5D AoA Jump[-], Special Jump, Special, Dash
2C
Error: Table MoveData_P4U2 not found.
- 5B, 2B 5C 5D AoA, Sweep Jump[-], Special Jump, Special, Dash
5D
Error: Table MoveData_P4U2 not found.
- - - 5DD[+] - - -
2D
Error: Table MoveData_P4U2 not found.
- - - 2DD[+] - - -
All-out Attack
Error: Table MoveData_P4U2 not found.
- - - - - - -
Sweep
Error: Table MoveData_P4U2 not found.
- - - - - Special Special
Air P Combo Table
A B C D Cancels Cancels in Sukukaja
j.A
Error: Table MoveData_P4U2 not found.
- j.B, j.AB j.C j.D Jump, Special Jump, Special, Dash
j.B
Error: Table MoveData_P4U2 not found.
j.A j.AB j.C j.D Jump, Special Jump, Special, Dash
j.AB
Error: Table MoveData_P4U2 not found.
- - - j.D Jump, Special Jump, Special, Dash
j.C
Error: Table MoveData_P4U2 not found.
- - - j.D Special Jump, Special, Dash
j.D
Error: Table MoveData_P4U2 not found.
- - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • Pressing j.B > j.B will cause j.B > j.A
  • Pressing j.A > j.A will cause j.A > j.B
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5C > 2B does not work, but 2B > 5C > 2C > 2B does work.
Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


Navigation

To edit frame data, edit values in P4U2R/Yosuke Hanamura/Data.