- Very commonly referred to as "V-Slash"
- Ground bounces and launches opponents.
- Special cancelable into an air action.
- Can only be used once in a series of air actions.
- Sukukaja Buff: Air Dash and Air Back Dash cancelable on hit and on block.
Jiraiya tosses Yosuke downward in a foot dive like manner, Yosuke will then bounce upwards when he hits the ground creating a V Shape. This move is one of Yosuke's most important combo tool. Has enough hitstun to combo into many options afterwards with each version having its own uses in combos. Unlike most of Yosuke's specials, this one can only be used once in a series of air actions. In general, it can be combo'd into Mirage Slash for an easy way to end in hard knockdown. In Sukukaja, Yosuke gains the ability to air dash or air back dash cancel this move on hit or on block.
C Version: Has the fastest startup and the one that will be used 70% of the time. Due to its speed it makes for a very reliable to way to end in a hard knockdown from basically anything, be it air or ground confirms. Generally used as the move right before a combo ends unless it is hit close enough to the corner to combo out of an A Flying Kunai, or meter is used. However, it is important to play around proration well, since at higher prorations this move does not combo into j.2C. In those situations, it is better to either end in Flying Kunai or get a different ender altogether.
D Version: Much slower than the C version but also launches the opponent up higher and with more untech time. Generally used in Yosuke's higher damaging combos since it combos into and out of Crescent Slash. This move can be used to combo into a really delayed Crescent Slash to land it close enough to the ground, making it possible to do Mirage Slash > A Flying Kunai, and follow up after in the corner. In order to land Mirage Slash after this move, delaying is required because of the higher launch.
SB Version
- Attacks in a W shape on hit.
- Has projectile invul from frame 18 until Yosuke hits the ground the second time.
This version has a faster startup than D version but a slightly slower one than C. On whiff and on block, this move does the standard V shape. However, on hit, it goes for another round and does a W shape. Afterwards, Yosuke is left further from the opponent than the other two versions, making it possible to time a Mirage Slash just right to be able to 2A OTG and continue the combo for 25 SP extensions.
j.236C:
- Opponent experiences 1F less hitstop on hit/counter hit
- Values in [] are during Sukukaja
j.236D:
- Opponent experiences 1F less hitstop on hit/counter hit
- Values in [] are during Sukukaja
j.236CD:
- Opponent experiences 1F less hitstop on hit/counter hit
- Values in [] are during Sukukaja