P4U2R/Tohru Adachi/Strategy: Difference between revisions

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WORK IN PROGRESS
==General Tactics==
==General Tactics==
Adachi 1.1 pastebin made by a high level netpl- pfff ok, I can't even finish that. http://pastebin.com/iL4VmdZN <br/>
Adachi 1.1 pastebin made by a high level netpl- pfff ok, I can't even finish that. http://pastebin.com/iL4VmdZN <br/>
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==Basic Overview==
==General Strategies==
 
===The Rundown===
===Important Normals===
===Important Specials===
===Meter Use===
Adachi is an offensive type of character that wants to rush down most other characters until they either make a mistake or respect him long enough to get grabbed.
Adachi is an offensive type of character that wants to rush down most other characters until they either make a mistake or respect him long enough to get grabbed.


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His main strengths are his persona normals, mainly J.C, J2.D and 5C. All of them have good range, are relatively safe and just overwhelm the opponent in most matchups.
His main strengths are his persona normals, mainly J.C, J2.D and 5C. All of them have good range, are relatively safe and just overwhelm the opponent in most matchups.


==General Gameplan==
==Neutral==
Adachi's gameplan resolves mostly around his meter. There are mainly three ways to play around:
*Save your meter to get the buffs and do big damage, as well as getting the defense boost.
*Use your meter to keep your opponent blocking with SB Gunshot and try to open them up.
*Stack up to 75 meter and dare the opponent to press any button.
 
While the last one might sound like a joke, it's anything but that. Characters such as Elizabeth have to play very respectfully when on the offense against an Adachi that can just SB Smasher out of everything, and hit for big damage. In Elizabeth's case, nearly half her health.
 
Because of this, in some scenarios trading your burst for 100 meter (by doing a Gold Burst) can nullify a lot of the opponent's options.
 
==Awakening==


Adachi's main goal in every match is to basically get into awakening and get the '''Magatsu Mandala buff as safely as possible'''. <br/>


This buff enhances his damage through poison ticks and Ghastly Wail minimum damage.
==Defense==
 
==On The Defensive==


'''Persona Broken'''
'''Persona Broken'''
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Adachi's only meterless reversal is his DP, which also converts 950 HP into blue health. Getting your DP baited can kill you. Be mindful of staggers with A normals, and be aware of your opponent's jump cancellable moves.
Adachi's only meterless reversal is his DP, which also converts 950 HP into blue health. Getting your DP baited can kill you. Be mindful of staggers with A normals, and be aware of your opponent's jump cancellable moves.
==Pressure==


==Tips and Tricks==
==Tips and Tricks==

Revision as of 00:33, 13 August 2022

 Tohru Adachi




\ WORK IN PROGRESS

General Tactics

Adachi 1.1 pastebin made by a high level netpl- pfff ok, I can't even finish that. http://pastebin.com/iL4VmdZN
Adachi Media Playlist made by xenozades: https://youtube.com/playlist?list=PL7Z7bIa2AcqY-WpKfxOgmZXiy8ELTtKLz
Adachi 1.1/2.5 Beginner Guide by xenozades: https://docs.google.com/document/d/1Rn_XkLWPRGfsxbhKNSFjimA0qSzdASBNKHQF8WvvkA0/edit?usp=sharing
Adachi 1.1 Combo Guide by Panxut: https://docs.google.com/document/d/1YriQRv7owGcixiIsacUsCJy73yRgf9zBNCeJFnSowX8/edit?usp=sharing

General Strategies

The Rundown

Important Normals

Important Specials

Meter Use

Adachi is an offensive type of character that wants to rush down most other characters until they either make a mistake or respect him long enough to get grabbed.

Despite this, his actual mixup game is rather weak, and sometimes it can be hard to open people up without the right read. Adachi's mixup is done extremely close to the opponent, putting yourself to DP range.

This is very important when dealing with characters such as Akihiko, who has no reason not to mash DP every time you get close to him while trying to throw, taking your momentum and putting you in a pretty bad spot.

However, His strings have pretty few gaps if he decides to stay safe, so he only needs to take the risk when he feels like it and will stay away from mashing range most of the time. Knowing when to give your opponent breathing room and when not to is very important, because, as said before, he doesn't have any way of dealing safely with DP's aside from callouts and some very specific strings.

His main strengths are his persona normals, mainly J.C, J2.D and 5C. All of them have good range, are relatively safe and just overwhelm the opponent in most matchups.

Neutral

Defense

Persona Broken

Having your persona broken as Adachi is VERY bad. First, any buffs received from Heat Riser and Magatsu Mandala are erased, and would have to be re-applied. Second, your stubby normals will leave you EXTREMELY vulnerable to characters with good normals and any zoning capacity.

While severely disadvantaged, all hope is not lost. How do you survive long enough to get Izanagi back and try to mount a comeback? Consider the following options:

RUN!!! Without Izanagi, Adachi is outmatched by many characters in reach. Avoid getting touched if possible! You will get touched so how can you minimize the damage potential of your opponent?

Adachi's only meterless reversal is his DP, which also converts 950 HP into blue health. Getting your DP baited can kill you. Be mindful of staggers with A normals, and be aware of your opponent's jump cancellable moves.

Pressure

Tips and Tricks

Adachi's 5C is not limited to his position, but Magatsu Izanagi's. This means that if your opponent blocks your 2D you can inmediatly 5C and you'll stab them fullscreen.



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 Tohru Adachi