P4U2R/Ken Amada/Combos

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Revision as of 02:24, 28 January 2022 by RurouniLoneWolf (talk | contribs)



Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

Universal Midscreen Combos
  • starter > 5B > 236A > 236D > 236B > 2B > j.A(1) > j.B > j.236D > j.2B > 236BB
  • starter > 5B > 236A > 236D > 236B > 2B > j.A(1) > j.B > j.236D > j.2B > dash > j.2B
  • starter > 5B > 236A > 236D > 236B > 2B > j.A(1) > j.B > j.236C > j.2B > 2AB > 236BB
  • starter > 5B > 236AA > 2C > dash j.A(1) > j.B > j.236D > j.2B > dash > j.2B
  • starter > 5B > 236AA > 2C > dash > j.A(1) > j.B > j.236D > j.2B > land 236BB
Sweep Starter
  • 2A+B > 236A > 236C > 236B > 2B > 2C > j.BB > 2C > B+D > (236236A)
DP Starter
  • CH DP > dash 2B > 236AB > 236D > 236BB
  • CH DP > dash 2B > 236A > 236C > 236BB
  • CH DP > dash 2B > 236A > 236C > dash 2B > j.A(1) > j.B > 236D >j.2B > 236BB

Note you can replace dash 2B with 2AB on everyone but Kanji, Margeret, Sho's, Adachi.

Crouch Confirm
  • starter > 2B > 2AB > 236A > 236C > dash 2B > j.A(1) > j.B > 236D > j.2B > 236BB
  • 2B > 2AB /2AB > 236A > 236C > 236B > 236D > dash 2B > j.A(1) > j.B > 236D > j.2B > 236BB
Air-to-Air Confirms
  • air hit starter > j.A(1) > j.B > 236D > j.2B > 236BB > 236D > 236BB
  • air hit starter > j.A > dj.A(1) > j.B > 236D > j.2B > dash 2B > j.A > J.2B
  • air hit starter > j.A > dj.A(1) > j.B > 236C > j.2B > land 2AB > 236BB > 236D > 236BB
Dog Summon Combos
  • starter > 5B > 236AA (5C dog summon) > 236B/236AB > 2B > j.A > j.A > j.2B
  • starter > 2B > 2AB > 236AA (5C dog summon) > 236B/236AB > 2B > j.A > j.A > j.2B
Dogless Combos
  • starter > 5B > 236AA
  • starter > 5B > 236AA OMC 2AB > 236AB
  • starter > 5B > 236AA OMC dash 2B > j.A > j.A > j.B > j.2B
  • Crouch Confirm starter > 2B > 2AB > 236AB > 2B(1) > 236AB > dash 5A > j.A > (j.A) > j.2B

Corner Only

  • starter > 5B > 236A > 236D > dash 2AB > 236BB > 214D > j.2B
  • all starter but 2A > 5B > 236A > 236D > 2AB > 236B > 236D > 236BB
  • 2B > 5B > 236A > 236D > dash 2AB > 236B > 236C > dash 2B > j.A(1) > j.B > 236D > j.2B > 236BB

Combo Theory

236BB in most cases gives you 236236A/214214B midscreen.

If they are far away you can use 236236C.

double super route is > 236D > DP >236236CD > 214214B or DP > 236236CD > DP > 214214AB.

If you want to maximize damage and you got meter to spare you can use 236236AB to give shock and get the same damage as 236236D.

Treat Koromaru starters like a 5B starter with slightly worse proration (no 236C > 2AB routes).

Combo Videos

Early 2.0 Combos



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