P4U2R/Chie Satonaka/Combos: Difference between revisions

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*FC 214C Berserk A Power Charge(x2) 214C+D 236D 236B~236B A Power Charge 236D C Agneyastra D Godhand (10k Damage)
*FC 214C Berserk A Power Charge(x2) 214C+D 236D 236B~236B A Power Charge 236D C Agneyastra D Godhand (10k Damage)
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==Combo Videos==
{{VideoCluster
|vid1=https://www.youtube.com/watch?v=7-Sa7ekoQ68
|title1=Early 2.0 Combos
}}
==Navigation==
==Navigation==
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Revision as of 13:45, 26 January 2022



Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


http://www.dustloop.com/forums/index.php?/topic/9287-p4au-chie-satonaka-combo-thread/#entry906688


Midscreen

Normal Chie

5A Starter
  • 5AAAAA [1614/26%][Auto Combo/Undroppable Round Ender]
  • 5AAA, 66 5A > 5C > j.2B > j236B > 236B [1795/28%]
  • 5AAA, 66 5A > 5C > j.2B > j236B > 236B > 236D [2551/40%][Damage]
  • (2A) > 5AA > 5C > 2B > 5B > 2A+B > 214A [1443/15%]
5B Starter
  • 5B > 5C > 2B > 5B > 2A+B > 214A [2110/15%]
  • 5B CH > 2DD > 66 5B > 2B > j2B > j236B > 236B > 66 5C > 2C dc > 5B > 5C > 2B > 5B > 2A+B [4167/37%]
  • [50% required] 5B > 2B > 236A > 236A > 236236A > 66 5C > 2C dc > 5B > 5C hc > j2B > j236B > 236B [3340/-41%]
2B Starter
  • 2B > 5B > 2A+B > 214A [1280/9%]
  • [AA] 2B > j.BB > j.8D > 5AA > 5C > 236B > 236B [2451/23%][Opponent can air tech very low to the ground]
  • [AA] 2B CH > 5C > 236B > 236B > 66 5C > 2C dc > 5B > 5C > 2B > 5B > 2A+B > 214A [3404/32%]
5C Starter
  • 5C > 5B > 2B > 2A+B > 214A [1830/12%]
  • 5C CH dc > 5B > 5C > 2B > 5B > 2A+B > 214A [2393/17%]
  • 5C CH dc > 5AAA, 66 5A > 5C hc > j2B > j236B > 236B [2432/31%][Extra corner carry/Opponent can air tech low to the ground]
  • [sO] f.5C CH > IAD > j.BB > j.C > 66 5B > 5C > 2B > 5B > 2A+B > 214A [2982/24%]
2C Starter
  • 2C dc > 5B > 5C > 2B > 5B > 2A+B > 214A [2225/17%]
DP Starter
  • C+D CH > 66 2A > 5C hc > j.2B > j236B > 236B [2295/16%]
  • [50%] 5C+D > OMC > 5C > 2C dc > 5B > 5C > 2B > 5B > 2A+B [2493/-44%]
  • [50%] 5C+D > OMC > 5C > 2C dc > (before opponent hits ground) 5B > 5C hc > j.2B > j.236B > 236B > 236D [3281/-43%]
  • j.C+D CH > 66 2A > 5AA > 5C > 236B > 236B [2649/18%][Opponent can air tech]
  • [50%] j.C+D > OMC > 5C > 236B > 236B [2438/-44%]
  • [burst] j.C+D > OMB > 5C > 2C dc > (before opponent hits ground) 5B > 5C hc > j.2B > j.236B > 236B > 236D [3594/8%]
  • [150 + Burst] j.C+D > OMB > 236236B > 5C > 236B > 236B > 236236A > 236D > 214214C > j.236D [8595/-150%]
All Out Attack
  • AoA~C > j.D [2554/25%][Knockdown]
  • AoA~C (neutral jump cancel) > double jump forward > delay j.B > j.8D > falling j.C > j.236B > 236A > 236C [3290/42%][Damage]
  • [50%] AoA~C > (neutral jump cancel) > double jump forward > delay j.B > j.8D > falling j.C > j.236B > 236A > 236236D [4346/-15%]

Shadow Chie

  • 5B> 2AB> Shadow Frenzy> A Power Charge> A Power Charge> 5B> C God's Hand> OMC> A Power Charge> 5C> SB God's Hand ~7k damage
  • 5B> 2AB> Shadow Frenzy> A Power Charge> 5C> A Power Charge> dash 5C> B Rampage> B Skull Cracker> A Power Charge> D Dragon Kick> C Agneyastra> D Gods Hand
  • (Throw) Shadow Frenzy> A Power Charge> A Power Charge> 5C> SB Black Spot> B Rampage> B Skull Cracker> A Power Charge> D Dragon Kick> C Agneyastra> C God's Hand
  • Unburstable (Throw) A Power Charge> A Power Charge> C God's Hand> OMC> AOA> A Power Charge> SB God's Hand (I usually like to use this combo late to seal rounds, note the opponent can burst the AoA hit but if they do burst just finish the combo regularly, the combo will reset and the God's Hand will still hit giving max damage) if you land a counter throw (or air throw) you can substitute B Charge in instead of 2 A Charges.

Corner Only

Normal Chie

5A Starter
  • 5AA > 5C > 236A > 236A > 5B > 5C hc > j2B > j236B > 236B > 2A+B [2457/27%]
  • 5AA > 5C > 236A > 236A > 5B > 5C hc > j2B > j236B > 236B > 236D [3033/35%][Damage]
  • 2A > 5AA > 5B > 5C > 2B > 5B > 2A+B > 214A [1626/17%]
  • Crouch Confirm 2A > 5C > 236B > 236B > 5C > 2C > 66 |> 5B > 5C > 2B > 5B > 2A+B [2590/28%]
  • Crouch Confirm 5AA > 5C > 236B > 236B > 5C > 2C > 66 |> 5B > 5C > 2B > 5B > 2A+B [2881/30%]
5B Starter
  • 5B > 2B > 236A > 236A > 5B > 5C > 2C, 5B > 5C hc > j2B > j236B > 236B > 2A+B [3415/32%]
  • 5B CH > 2DD > 5B > 2B > j2B > j236B > 236B > 5C > 2C > AoA~D FC [4262/43%]
  • 5B FC > 2D > 2A+B > j.C > j.B > 5C > IAD j2B > 5C > 236B > 236B > 5C > 2C > AoA~D FC (> 236236D) [4944|6288/52%|2%]
  • [50%] 5B > 2B > 236A > 236A > 5B > 5C > 2C, 5B > 5C hc > j2B > j236B > 236B > 214B > 214D > 236236D [5081/-12%]
  • [100%] 5B > 2B > 236A > 236A > 5B > 5C > 2C > 236236B, 5C > 236B > 236B > 214B > 214D > 236236D [6156/-88%]
  • [150%] 2A > 5B > 2B > 2A+B > 236236A > 5C > 2C > 236236B > 5C > 236B > 236B > 236236D [6560/-150%]
  • [150% + Burst] 2A > 5B > 2B > 2A+B > OMB > 5C > 2C > 236236B > 5C > 236B > 236B > 236236A > 236D > 214214C > 236D [8150/-150%]
5C Starter
  • 5C > 5B > 2B > 236A > 236A > 5B > 5C hc > j2B > j236B > 236B > 2A+B [2918/27%]
Instant Skullcracker
  • [25%] j236AB (whiff) > 236B > 5C > 2C dc > (air hit) 5B > 5C hc > j2B > j236B > 236B > 2A+B [2749/-23%]
FC 214C
  • [AA] 214C FC dc > 2A+B > j.C > j.B > 5C > IAD j.2B > 5C > IAD j.2B > 5C dc > 5B > 5C > 236B > 236B > 5C > 2C > AoA~D FC [5405/59%][AoA~D FC ender must be done as fast as possible or the combo will drop][Knockdown]
  • [AA] 214C FC dc > 2A+B > j.C > j.B > 5C > IAD j.2B > 5C > IAD j.2B > 5C dc > 5B > 5C > 236B > 236B > 5C > 2C > AoA~D FC > 236236D [6749/9%][opponent air techs making God's Hand ender is unsafe on hit. Kill combo only]
  • [burst][AA] 214C FC dc > 2A+B > j.C > j.B > 5C > IAD j.2B > 5C > IAD j.2B > 5C dc > 5B > 5C > 2C dc > 5C > 236B > 236B > 214B > 236D > OMB > 214D > 236236D [7180/8%]
  • [50% + Burst][AA] 214C FC dc > 2A+B > j.C > j.B > 5C > IAD j.2B > 5C > IAD j.2B > 5C dc > 5B > 5C > 2C dc > 5C > 236B > 236B > 214B > 236D > OMB > 236236B > 236236D [7665/-43%]
  • [150%] [AA] 214C FC dc > 2A+B > j.C > j.B > 5C > IAD j.2B > 5C > IAD j.2B > 5C dc > 5B > 5C > 2C > 236236B > 5C > 236B > 236B > 236236A > 236D > 214214C [9092/-150%]
  • [100% + Burst + Awakening only][AA] 214C FC dc > 2A+B > j.C > j.B > 5C > IAD j.2B > 5C dc > 5B > 5C > 2C dc > 5C > 236B > 236B > 214B > 236D > OMB > 236236B > 236236A > 2A+B > 214C > 236236D [9358/-150%]
  • [150% + Burst] [AA] 214C FC dc > 2A+B > j.C > j.B > 5C > IAD j.2B > 5C > IAD j.2B > 5C dc > 5B > 5C > 2C > 236236B > 5C > 236B > 236B > 236236A > 236D > OMB > 236236D [10,112/-150%]
All Out Attack

- AoA~D FC > j.2B > 5C > 2C dc > 5B > 5C > j.C > j.236B > 236B > 2A+B [3520/42%] - [50%] AoA~D FC > j.2B > 5C > 2C dc > 5B > 5C > j.C > j.236B > 236B > 214B > 214D > 236236D [5108/-2%]

Shadow Chie

  • 5B> 2AB> C Black Spot> Shadow Frenzy> 2C> B Power Charge> dash 5C> SB Black Spot> B Rampage> B Skull Cracker> A Power Charge> D Dragon Kick> C Agneyastra> A Power Charge> D Gods Hand
  • C Black Spot> Shadow Frenzy> A Power Charge> A Power Charge> C Black Spot> D Gods Hand> OMC> A Power Charge> 5C> C Black Spot> SB God's Hand
  • 5B 2B 2A+B Berserk 5C 2C A Power Charge(x2) 214C+D 236B~236B A Power Charge 236D C Agneyastra D Godhand (9k+ Damage)
  • FC 214C Berserk A Power Charge(x2) 214C+D 236D 236B~236B A Power Charge 236D C Agneyastra D Godhand (10k Damage)


Combo Videos

Early 2.0 Combos


Navigation