< P4U2R | Yu Narukami
Scatteraxis (talk | contribs) (→j.BD) |
(→j.B+D) |
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|damage=600×2 |p1=1000 |p2=100 |smp=50 | |damage=600×2 |p1=1000 |p2=100 |smp=50 | ||
|level=4 |cancel=S |attribute=Head |guard=All |invuln=1~9 All | |level=4 |cancel=S |attribute=Head |guard=All |invuln=1~9 All | ||
|startup=4 |active=3,3 |recovery=Until L+ | |startup=4 |active=3,3 |recovery=Until L+14 |onBlock= | ||
|blockstun=16 |hitstop=12 | |blockstun=16 |hitstop=12 | ||
|groundHit=Launch |airHit=44 |groundCH=Launch |airCH=64 | |groundHit=Launch |airHit=44 |groundCH=Launch |airCH=64 |
Revision as of 02:35, 14 May 2022
Links
System Data
Portrait | Name | Health | Prejump | Backdash |
---|---|---|---|---|
Yu Narukami | 9,500 | 3F | 23F (1~6F Inv All) | |
Combo Rate | Persona Cards | Unique Movement Options | Icon | |
60% | 4 |
Normal Attacks
5A
5AA
5AAA Normal
5AAA Shadow
5B
2A
2B
j.A
j.2A
j.B
j.BB
j.2B
All Out Attack
Sweep
Persona Attacks
5C
5D
5D~D
2C
2D
j.C
j.D
Throws
Ground Throw
Air Throw
B+D
j.B+D
Guard Cancel Attack
Dash Cancel
66 Dash Cancel other |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 21 | - | - | - | - | |
P1 | P2 | SMP | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Hitstop | |
- | - | - | - | - | - | - | - | - | - | |
Skill Attacks
236C
236D
236CD
214C
214D
214CD
214A
j.214A
214B
214[B]
j.214B
214AB
j.214AB
236A
236B
236AB
SP Skill Attacks
236236A
236236B
236236AB
236236C
j.236236C
236236D
j.236236D
236236CD
j.236236CD
Awakened SP Skill Attacks
214214C
214214D
214214CD
214214AB
Instant Kill
222CD
Category
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data
System Explanations
Mechanics
Application & Advanced Information
Archived Information