P4U2R/Yosuke Hanamura/Matchups

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 Yosuke Hanamura



Summaries

  • Character Strategy pages generally have at least some basic counterplay.

Aigis

 AigisSay goodbye to jD...
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  • Use your Persona Buttons SPARINGLY! Keep an eye on her Orgia meter throughout the round. Play neutral by responding to what she does first to punish safely and when on defense look for the right gap in her string to DP or jump out. Continue this "wait and see" playstyle and stay on her when her Orgia meter is low.

As one of the few characters that can keep up with Yosuke, Aigis and her tools can be tough to play around. So many of her buttons can damage Jiraya with little timing needed so you can't afford to use jD in neutral. Add the fact that Orgia mode gives a boost to her mobility as well as airdash cancels to her normals and it can be hard to get your turn back if she wins neutral.

Or at least that's how it seems, even though she can make her pressure gapless it will eat into her Orgia meter. So it's best for you to block as much as you can and react to what she goes for once she's lost some of her meter. Once you get back to neutral focus on what she does first so you can respond correctly (Ex. Anti Air her airdashes, Super Jump over her missiles, j2B her fullscreen 2B attempts). Throughout all of this keep checking her Orgia meter, it does take some time to refill so knowing when she doesn't have much meter left can be crucial in keeping her down.

Tip: During your offence remember that she can super cancel her DP so crouch block and follow where her super takes her to punish.

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Akihiko Sanada

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Chie Satonaka

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Elizabeth

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Junpei Iori

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Kanji Tatsumi

 Kanji TatsumiDon't get grabbed
Yosuke Favored

 

  • Engage as little as necessary to keep the health lead. From there hit any persona buttons you can(ex.Tackle/5D), punish their risky approaches(ex.2B jump ins) and repeat these 2 steps all while continuing to play keep away.

On the surface this matchup looks pretty rough for Yosuke. Because of his low average damage paired with Kanji's insane health, Yosuke will need a lot of interactions to take the round and since Kanji's damage output is so high it's easy to lose control of the round if you're not careful.

This MU works best for Yosuke when he is playing run away. Only moving in to punish the Kanji's failed approaches and using his movement and air actions to avoid taking damage entirely. j2B/j2AB is especially good for this as it can force Kanji to move in, where you can anti air him with 2B for jumping carelessly or setup jD to catch his response while he's grounded. Persona breaking Kanji can be insanely good since his command grabs are weaker and he loses his DP, so be sure to punish those persona buttons as much as you can.

Tip: Watch out for Kanji's j.C. It is extremely punishing, do not attempt to challenge it.

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Ken Amada

 Ken AmadaPrepare to play the floor is lava
Ken Favored

 

  • Don't let him lock you down. Keep your distance and hit Koromaru (primarily with 5A) then move in carefully the land a hit on Ken while he's lost his puppet. Instant Block his pressure to find an opening to jump out, and when your back to neutral move around thoughtfully to keep him off you.

This matchup can be extremely rough for Yosuke as Ken has the tools to keep him from moving around after he wins an interaction. Thanks to Koromaru aiding his pressure & mixups, Ken can continue to keep his turn & with Yosuke's below average health he can't afford to let that play out for long.

From neutral, it's best for you to stay as airborne as possible. A lot of Koromaru's moves can make it tough to approach grounded, but they don't reach incredibly high so use your jumps to stay above both of them while paying attention to Ken. From there avoiding Ken's jump normals and landing a jB will get your game started, if you see a DP coming either on wakeup or during your pressure block it and jump back jB/jAB to punish it before they use Fire Breath.

Tip: Take any chance you can to hit Koromaru before closing in. He won't be down for long but doing so will leave Ken's options greatly limited.

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Labrys

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Margaret

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Marie

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Minazuki

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Mitsuru Kirijo

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Naoto Shirogane

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Rise Kujikawa

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Shadow Labrys

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Sho

 Sho
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Teddie

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Tohru Adachi

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Yosuke Hanamura

 Yosuke Hanamura♪You run around, I run around ♪
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  • Neutral is king! Pay close attention to what he's doing from fullscreen before making an approach while staying mobile so he doesn't catch you. Look for what to punish while blocking his pressure, be careful of his DP when you got him on defense & keep the flow of neutral game in your favor.

This could be one of the harder MUs to learn when starting with this character. Now that the character your fighting moves just as fast, the key to winning is using your movement more effectively.

From fullscreen keep yourself moving while watching what the other Yosuke goes for, using double jumps will leave more options for you and airdashing/superjumping is best used when you see them commit to something. If they manage to get a hit, focus on what they do after KD as outside of his staggers most of what he can do to open you up can be reacted to (Ex Moonsaults, Tentarafoo). Once you've landed a hit be smart with your pressure, walking back to use 5C/2C for oki can be good since you'd be out of range for his DP. Outside of that stick with your 2A/5A staggers to look for an open hit.

In the case you can't find one, it might be better to end your pressure and return to neutral to find an opening there. While doing this punish his persona as much as possible since his combo/punish game is greatly weakened.

Tip: If he follows his string with Moonsault to escape try to stay under him, from there you can punish any of his Air Actions aside from j2AB (Punish whiffed j2A/j2B or j2C/j2D when he lands and if he uses V slash punish with rising jA).

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Yu Narukami

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Yukari Takeba

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Yukiko Amagi

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 Yosuke Hanamura