P4U2R/Teddie/Combos

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 Teddie



Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+D becomes 236D.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
AG =  Aigis
AK =  Akihiko
CH =  Chie
LZ =  Elizabeth
JU =  Junpei
KA =  Kanji
KE =  Ken
LB =  Labrys
MG =  Margaret
MA =  Marie
MZ =  Minazuki
MS =  Mitsuru
NA =  Naoto
RI =  Rise
SL =  Shadow Labrys
SH =  Sho
KU =  Teddie/Kuma
AD =  Tohru Adachi
YO =  Yosuke
YU =  Yu Narukami
YA =  Yukari
YK =  Yukiko


The combos listed below are mostly transcribed from this video.

Generally, damage numbers have been tested on Yu unless otherwise specified. If poison is applied, the damage listed accounts for the poison damage as well.

Starter BnBs

Midscreen

Note: The number of hits listed for 5AAA assumes the second A is not held. It can be held for more damage and greater number of hits.

Combo Damage SP Gain SP Cost Notes/Purpose Video
5AAA(12) > jc j.B 1098 +12 SP 0 Sets up left/right option after j.B depending on late airdash.
5AAA(13) > 236C > tech chase 2B
5AAA(13) > 236C > sj.A > j.B > item toss
5AAA(12) > 2A+B > item toss
5A[A](16) > 5B > 236D > item toss 1274 +20 SP 0
5AAA(13) > 214 1231 +20 SP 0 Applies poison.
j.A(4) > j.B > land 5A > 2B > j.A > j.B 1448 +20 SP 0 j.B must hit low. Item toss or safejump j.A after.

Midscreen Routes

Note: 5AAA > 2A+B requires cancelling on the 3rd hit of 5AAA.

Midscreen

Combo Damage SP Gain SP Cost Notes/Purpose Video
2A > 5AAA > 2A+B 1316 +13 0 Set ups for IAD side switch. Can omit initial 2A. Cancel on the 3rd hit of 5AAA. Video
2A > 5AAA > 236B > 5B 1526 +15 0 Item toss / TV / empty fish cycle. Can omit initial 2A. Video

Midscreen To Corner

Combo Damage SP Gain SP Cost Notes/Purpose Video
5AAA > 236B > walk back > 5A > 5B > 5C (wall bounce) > 2B > j.A > j.B 2358 24 0 Video
5AAA > 236B > 2B > sj.A > j.B > j.2C > j.236B > sideswitch j.236236[D] > 66 j.2C > j.A+B > ]D[ 3942 +26 50 After j.236236[D], inputs will have to be done in the other direction. Video
5AA > 2B > 236D > 236236[D] > 236D > 5B > j.C , j.B > 5AA(2) > 5B > 5C 3109 +11 50 Video
5AA > 5B > 236D > 236236[D] > 236D > 5B > 236B > 2B > sj.A > j.B > j.2C > j.C, j.B 3680 +12 50 Video
5AA > 5B > 236D > 236236[D] > 236D > 5B > 236B > 5B > 5C > 2B > sj.A > j.B > j.2C > j.C > j.236236[D] > 66 j.2C > j.A+B > ]D[ 4889 +3 100 Video

Midscreen Counter Hit

Combo Damage SP Gain SP Cost Notes/Purpose Video
CH j.A > j.C > land 66 j.A > j.B > j.A > 2B > j.A > j.B 1989 +17 0 Video
CH j.A > j.C > land 66 2B > sj.A > j.B > j.2C > j.236B > j.236236[D] > 66 j.2C > j.A+B > ]D[ 4268 +21 50 Video
CH j.C > j.A > j.B > j.A > land 5AAA > 2A+B 2541 +18 0 Video
(close to ground) CH j.C > land 5C > 66 2B > sj.A > j.B > j.2C > j.236B > j.236236[D] > 66 j.2C > j.A+B > ]D[ 5008 +22 50 Initial j.C must be right next to the ground. Video

Corner Routes

2A Starter

Note: for j.C > dl j.236236[C]/[D] routes, delay the super cancel until the persona disappears.

Combo Damage SP Gain SP Cost Notes/Purpose Video
2A > 5AA > 5B > j.C > j.A (1) > 5B > 5C 1739 +17 0 Basic, meterless route. Video
2A > 2B > 5B > 236B > 5B > j.C > j.B > 5AA (2) > 5B > 5C 2493 +25 0 Video
2A > 2B > 5B > 236B > 5B > 5C > 2B > sj.A > j.B > j.2C > j.C > dl j.236236[D] > 66 j.2C > j.A+B > ]D[ 3905 +29 50 50 SP route. Video
2A > 2B > 5B > 236B > 5B > 214A > OMB > 5C > dash under sideswitch 2B > sj.A > j.B > j.2C > j.236B > sideswitch j.236236[D] > 66 j.2C > j.A+B > ]D[ 4870 +17 50 50 SP + OMB route. Video
2A > 2B > 5B > 236B > 5B > 5C > 2B > sj.A > j.B > j.2C > j.C > dl j.236236[D] > 66 j.2C > j.A+B > land ]D[ > j.236A > j.236236[D] > 214A > ]D[ 5237 +1 100 100SP route. Video
2A > 2B > 5B > 236B > 5B > 5C > 2B > sj.A > j.B > j.2C > j.C > dl j.236236[D] > 66 j.2C > j.A+B > ]D[ > 214214A 5105 +29 100 Awakened 100SP route. Video
2A > 2B > 5B > 236B > 5B > 214A > OMB > 5C > dash under sideswitch 2B > sj.A > j.B > j.2C > j.236B > sideswitch j.236236[D] > 66 j.2C > j.A+B > ]D[ > 214214A 6070 +17 100 Awakened 100SP + OMB route. Video
2A > 2B > 5B > 236B > 5B > 5C > 2B > sj.A > j.B > j.2C > j.214A > j.236236[C] > land 5B > jc j.236B > j.236236[D] > 214A > ]D[ > 214214A 6237 0 150 Awakened 150SP route. Video
2A > 2B > 5B > 236B > 5B > 214A > OMB > 5C > 2B > sj.A > j.B > j.2C > j.214A > j.236236[C] > land 5B > jc j.236B > j.236236[D] > 214A > ]D[ > 214214A 7124 0 150 Awakened 150SP + OMB route. Video

Corner Throw

Note: after throw, 5B will have to be delayed a little to hit the opponent.

Combo Damage SP Gain SP Cost Notes/Purpose Video
Throw > 66 5B > j.C > j.A (1) > land 5B > 5C 2209 +1 0 Standard meterless throw combo. Video
Throw > dl 5B , j.A > jc j.A > j.B > j.2C > 214A 2494 +12 0 Applies poison to opponent.
Throw > dl 5B , j.A > jc j.A > j.B > j.2C > j.C 2536 +23 0 Higher meter gain and damage.
Throw > dl 5B , j.A > jc j.A > j.B > j.2C > j.C > 236236D 3307 +23 50 Metered option.
Throw > 236B > 5B > 5C > 2B > sj.A > j.B > j.2C > j.C > j.236236[D] > 66 j.2C > j.A+B > ]D[ 3930 +23 50 Higher damage metered option. Video
Throw > 236B > 5B > 214A > OMB > 5C > 2B > sj.A > j.B > j.2C > j.214AA > j.236236[C] > land 5B > j.236A > j.236236[D] > 214A > ]D[ > 214214A 7096 0 150 High damage 150SP+OMB option Video
Air Throw > j.A(1) > 2B > j.A > land 5B > 5C > 2B > j.B 2238 +16 0 Meterless corner air throw combo. Does not work close to the ground. Video
Air Throw > j.236236[D] > 2A+B > ]D[ > j.B 2748 +4 50 Metered option. Provides options for items/status effects. Video

Others

Combo Damage SP Gain SP Cost Notes/Purpose Video
(IABD) j.C > land 66 5B > 236B > 5B > 5B > 5C > 5AA (2) > 5B > 5C 3218 +25 0 Video
(Teddie Warp) 236D > 2B > 5B > 236B > 5B > j.C > j.B > land 5AA (2 hits) > 5B > 5C 3218 +26 0 Video
CH 5B > 22A (framekill) > 66 5B > 236B > 5B > j.C > j.B > 5AA (2) > 5B > 5C 2889 +24 0 Video






NOTE: The combos below have not been tested for 2.5.

Midscreen

Note: combos ending with j.B can be followed up with j.D/j.2D for item oki. This may or may not be desired based on item order.

Note: Combos ending with j.236A can usually be replaced with j.B for knockdown/item oki instead.

5A and AOA starters

Combo Damage SP Gain SP Cost Notes/Purpose
5AAAA 1364 +22 SP 0
5AAA > 2AB 1606 +23 SP 0
5AAA > j.B 1349 +17 SP 0
5AA > 5B > 236D > 236236[D] > 236D > 5B > sj.C > j.B > j.A > 5B > 5C > 2B > j.A > j.A > 236A 4030 +11 SP 50 SP Corner carry route
5AAA > 236C > 236236[D] > 236D > 5B > sj.C > j.B > j.A > 5B > 5C > 2B > j.A > j.A > 236A 3676 +22 SP 50 SP Corner carry route
AOA > 18 hits > C launcher > j.A > j.A > j.B > j.A > 236A 3103 +42 SP 0 Can spend 50 meter to do 236236C after 236A for 3817 damage.

Fatal Counter Routes

Combo Damage SP Gain SP Cost Notes/Purpose
2C > 5B > 2B > sj.A > j.B > j.A > j.C > 66 2B > sj.A > 236A 4292 +23 SP 0
2C > 5B > 2B > sj.A > j.B > j.A > 5AAA > 2AB 3802 +35 SP 0 Corner carry route
2C > 236C > sj.A > j.B > j.A > 236A > 236236[C] > 236C > ]C[ > j.A > j.C > 2B > tk 236B > OMB > 214214B > 214214B 7997 150 SP
2C > 5D (Brahman) > 2AB (Brahman hits)> j.A > j.C > 66 j.B > j.A > 5B > hop j.A > j.236B > 5A > 5B > 5C > 2B > sj.A > 236A > 236236[D] > 214B 6785 Applies fear. Gives 55 SP before 236236D.
2C > 5D (Agni) > 2B > 2AB (Agni does 2 hits) > j.B > j.A > j.C > j.236B > 5AAA > sj.A > 236A > 236236[C] > 66 ]C[ > 5B > 236C 6907 Gives 62 SP before 236236C.
2C > 5D (Smart Bomb) > 5AA > j.A > 236B > 5AA > 236D (Smart Bomb hits) > 5AAA > j.A > 236B > 236236[D] > 214B 5703 Applies fear. Gives 60 SP before 236236D.
2C > 5D (Pinwheel) > 2AB (Pinwheel hits) > j.B > j.A > j.C > j.236B > 5AAA > j.A > 236A > 236236[C] > 66 ]C[ > 5B > 236C 6334 Gives 57 SP before 236236C.
2C > 5D (Electro Shield) > 2B > j.A > j.B > j.D (Ball Lightning) (Electro Shield hits) > > 22A > 2AB (Ball Lightning hits) > 5C > 5AAA > j.A > 236A > 236236D > 214B 6315 Applies fear. Gives 58 SP before 236236D.

Near Corner

5AA 5B IAD j.B j.A 5AA 2B j.A j.A 236A (2384 damage, 21 SP)


5AA 5B IAD j.B j.A 5AAA 2AB (2216 damage, 31 SP)


5AAA 2AB OMC dash 5B s.j.C j.B j.A 5B 5C 2B j.A j.A 236A (3648 damage, 21 SP, -50 SP)

Corner Only

5AA 5B j.C j.A 5B 5C 2B j.A j.A 236A (3001 damage, 28 SP)


5AA 5B 5C d.c. 5A 5B s.j.C j.B j.A 5B 2B j.A j.A 236A (3229 damage, 33 SP)


5AA 5B j.C j.A 5B 5C 2B j.A j.236A 236236[D] 214AB (3862 damage, +Rage. -75 SP)


5AA 5B j.C j.B 236A 236236[C] 5D (Ball Lightning) ]C[ 214AB (3564 damage, +Rage, Shock, -75 SP)


2A 236A OMB j.236B 236236[D] 2AB ]D[ j.C 5B 5C 2B s.j.A j.B j.A 236A 236236[D] ]D[ 214214B (7520 damage, -150 SP)


CH j.B 236C 2B s.j.A j.C OMB j.236B 236236[D] 2AB ]D[ j.C 5B 5C 2B j.A 236A 236236 [D] ]D[ 214214B (8540 damage, -150 SP, Awakening)


CH 214214C j.B j.A 2B t.k.236A OMB 5B t.k.236B 236236[C] 2AB ]C[ j.C 5B 5C 5AAA 214214B (11857 damage, -150 SP, Awakening)


AOA > 18 hits > D knockback > 5B j.C j.A 5B 5C 2B j.A 236A (3613 damage)


AOA > 18 hits > D knockback > 5B 5C d.c. 5A 5A s.j.C j.B j.A 5B 2B s.j.B (3517 damage, 40 SP)


Fatal Counter Combos


2C FC 5B t.k. 236B 5AA 5B d.c. 5AA 5B s.j.C j.B j.A 5B 5C 2B j.A j.A 236A (5477 damage, 47 SP)


2C FC 5B t.k. 236B 5AA 5B d.c. 5AA 5B s.j.C j.B j.A 5B 5C 2B j.A 236A 236236 [C] 214214D ]C[ (7320 damage, -100 SP, Awakening)


2C FC 5B d.c. 5AA 5B d.c. 5AA 5B d.c. 5AAAAA 214B (4680 damage, 39 SP, +Fear, -50 SP)


S.Teddie Shadow Berserk Combos


5AA 5B j.C j.A 5B 5C 2B j.A 236A Berserk 236236[C] 236236[D] 2AB 236B ]D[ j.236236[D] land 236236[C] ]D[ 214214AB (5597 damage)


5AA j.236B Berserk 236236[D] 214AB 236A ]D[ 5B 5C j.C 236A 236236[D] land 2C ]D[ 236236[C] (6003 damage)


2A 236A Berserk 2AB j.236B 236A 236236[C] 5B 5C s.j.C 236A 236236[D] land 2C ]D[ 236236C 214214AB (6309 damage)


Throw 2AB Berserk 2AB j.236B 236A 236236[C] 5B 5C s.j.C 236A 236236[D] land 236B ]D[ 236236[C] 214214AB (5631 damage)


2A 2B 5B 5C 2B 2AB Berserk 5B j.C j.B 236A 236236[C] 5[D] (Dry Ice) ]C[ 214AB


]D[ (AOA reset) AOA (18 hits) C launcher 236B 236A 236236[D] 214AB ]D[ j.236236[D] (Rage reset) ]D[ 5B j.C j.A 5B 5C 5A 5B IAD j.B j.A 2B j.A 236A (3484 + 4022 + 3115* damage)


Note: the last reset will do 2026 damage on non-Shadow characters due to Awakening.





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 Teddie