< P4U2R | Rise Kujikawa
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|discord= | |discord= | ||
|matchups=P4U2.5/Rise Kujikawa/Matchups | |matchups=P4U2.5/Rise Kujikawa/Matchups | ||
| | |resources={{PAGENAME}} | ||
}}<section end=Links/> | }}<section end=Links/> | ||
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|input=5C |name= | |input=5C |name= | ||
|damage=500, 500 |p1=100, 300 |p2=100 |smp=100 | |damage=500, 500 |p1=100, 300 |p2=100 |smp=100 | ||
|level=4, 3 |cancel=CSPJDO |attribute=Projectile |guard=All |invuln= | |level=4, 3 |cancel=CSPJDO |attribute=Body, Projectile+Chest |guard=All |invuln= | ||
|startup=15 |active=7(17)Until Hit |recovery=Total 66 |onBlock=-8 | |startup=15 |active=7(17)Until Hit |recovery=Total 66 |onBlock=-8 | ||
|blockstun=14, 12 |hitstop=0/+7 | |blockstun=14, 12 |hitstop=0/+7 | ||
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|notes=Dash Cancel is -2 on block; | |notes=Dash Cancel is -2 on block; | ||
}} | }} | ||
===5D=== | ===5D=== | ||
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona | {{MoveData-P4U2 |character=Rise Kujikawa |type=persona | ||
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|input=2C |name= | |input=2C |name= | ||
|damage=332, 169×2, 600 |p1=100, 300 |p2=100, 100 |smp=50, 50 | |damage=332, 169×2, 600 |p1=100, 300 |p2=100, 100 |smp=50, 50 | ||
|level=4×3, 3 |cancel=D |attribute= |guard=All |invuln= | |level=4×3, 3 |cancel=D |attribute=Body, Projectile+Chest |guard=All |invuln= | ||
|startup=20 |active=32 <(8)8,18(5)Until Hit> |recovery=Total 53 |onBlock= | |startup=20 |active=32 <(8)8,18(5)Until Hit> |recovery=Total 53 |onBlock= | ||
|blockstun=14×3, 12 |hitstop=12/-6×3, 0/+7 | |blockstun=14×3, 12 |hitstop=12/-6×3, 0/+7 | ||
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|notes=Dash Cancel is +39 on block;Immediately performs (8)8,18(5)Until Hit after first hit touches opponent. Technically the (8) are still active frames and can hit other opponents; | |notes=Dash Cancel is +39 on block;Immediately performs (8)8,18(5)Until Hit after first hit touches opponent. Technically the (8) are still active frames and can hit other opponents; | ||
}} | }} | ||
===2D=== | ===2D=== | ||
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona | {{MoveData-P4U2 |character=Rise Kujikawa |type=persona | ||
|input=2D |name= | |input=2D |name= | ||
|damage=500 |p1=400 |p2=100 |smp=50 | |damage=500 |p1=400 |p2=100 |smp=50 | ||
|level=4 |cancel= |attribute= |guard=All |invuln= | |level=4 |cancel= |attribute=Projectile |guard=All |invuln= | ||
|startup=72 |active=40 |recovery=Total 43 |onBlock= | |startup=72 |active=40 |recovery=Total 43 |onBlock= | ||
|blockstun=16 |hitstop=0/+12 | |blockstun=16 |hitstop=0/+12 | ||
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|notes=Hold button to delay the laser coming out;Can be held for 53f;Laser comes out 8f after letting go of the button ; | |notes=Hold button to delay the laser coming out;Can be held for 53f;Laser comes out 8f after letting go of the button ; | ||
}} | }} | ||
===j.C=== | ===j.C=== | ||
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona | {{MoveData-P4U2 |character=Rise Kujikawa |type=persona | ||
|input=j.C |name= | |input=j.C |name= | ||
|damage=500, 250 |p1=200, 300 |p2=100 |smp=50 | |damage=500, 250 |p1=200, 300 |p2=100 |smp=50 | ||
|level=4, 3 |cancel=CSpO |attribute= |guard=All |invuln= | |level=4, 3 |cancel=CSpO |attribute=Body, Projectile |guard=All |invuln= | ||
|startup=13 |active=4(17)Until Hit |recovery=Total 59 |onBlock= | |startup=13 |active=4(17)Until Hit |recovery=Total 59 |onBlock= | ||
|blockstun=16, 14 |hitstop=0/+7 | |blockstun=16, 14 |hitstop=0/+7 | ||
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|notes= | |notes= | ||
}} | }} | ||
===j.D=== | ===j.D=== | ||
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona | {{MoveData-P4U2 |character=Rise Kujikawa |type=persona | ||
|input=j.D |name= | |input=j.D |name= | ||
|damage=500 |p1=400 |p2=100 |smp=50 | |damage=500 |p1=400 |p2=100 |smp=50 | ||
|level=4 |cancel= |attribute= |guard=All |invuln= | |level=4 |cancel= |attribute=Projectile |guard=All |invuln= | ||
|startup=56 |active=40 |recovery=Total 49 |onBlock= | |startup=56 |active=40 |recovery=Total 49 |onBlock= | ||
|blockstun=16 |hitstop=0/+12 | |blockstun=16 |hitstop=0/+12 | ||
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|notes=Hold button to delay the laser coming out;Can be held for 53f;Laser comes out 8f after letting go of the button | |notes=Hold button to delay the laser coming out;Can be held for 53f;Laser comes out 8f after letting go of the button | ||
}} | }} | ||
===j.2D=== | ===j.2D=== | ||
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona | {{MoveData-P4U2 |character=Rise Kujikawa |type=persona | ||
|input=j.2D |name= | |input=j.2D |name= | ||
|damage=500 |p1=400 |p2=100 |smp=50 | |damage=500 |p1=400 |p2=100 |smp=50 | ||
|level=4 |cancel= |attribute= |guard=All |invuln= | |level=4 |cancel= |attribute=Projectile |guard=All |invuln= | ||
|startup=71 |active=40 |recovery=Total 49 |onBlock= | |startup=71 |active=40 |recovery=Total 49 |onBlock= | ||
|blockstun=16 |hitstop=0/+12 | |blockstun=16 |hitstop=0/+12 | ||
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|input=BD |name=Reflective Bit | |input=BD |name=Reflective Bit | ||
|damage=935 |p1=1000 |p2=100 |smp=50 | |damage=935 |p1=1000 |p2=100 |smp=50 | ||
|level=3 |cancel=S |attribute= |guard=All |invuln=1~ | |level=3 |cancel=S |attribute= |guard=All |invuln=1~44 Guard All<br/><1~4 After hit Guard All> | ||
|startup=44 |active=15 |recovery=48 |onBlock=-37 | |startup=44 <4 After hit> |active=15 |recovery=48 |onBlock=-37 | ||
|blockstun=14 |hitstop=0/+11 | |blockstun=14 |hitstop=0/+11 | ||
|groundHit=Launch |airHit=47 |groundCH=Launch |airCH=67 | |groundHit=Launch |airHit=47 |groundCH=Launch |airCH=67 | ||
|images=P4AU_Rise_ReflectiveBit.png | |images=P4AU_Rise_ReflectiveBit.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=When Rise guards an attack during startup, she automatically attacks 4F after; | ||
}} | }} | ||
===Guard Cancel Attack=== | ===Guard Cancel Attack=== | ||
{{MoveData-P4U2 |character=Rise Kujikawa |type=other | {{MoveData-P4U2 |character=Rise Kujikawa |type=other | ||
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|input=236C |name=Platinum Disc | |input=236C |name=Platinum Disc | ||
|damage=700 [250, 50×9]|p1=300 |p2=100 |smp=300 [50] | |damage=700 [250, 50×9]|p1=300 |p2=100 |smp=300 [50] | ||
|level=4 [2]|cancel=SO |attribute= |guard=All |invuln= | |level=4 [2]|cancel=SO |attribute=Projectile+Chest |guard=All |invuln= | ||
|startup=12 |active=16 [16 <4×9>] |recovery=Total 49 |onBlock=-15 [+9] | |startup=12 |active=16 [16 <4×9>] |recovery=Total 49 |onBlock=-15 [+9] | ||
|blockstun=16 [12]|hitstop=0/+6 [0/+1] | |blockstun=16 [12]|hitstop=0/+6 [0/+1] | ||
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|notes=Value in [] is Analyzed version;Air version duration is 57F total; | |notes=Value in [] is Analyzed version;Air version duration is 57F total; | ||
}} | }} | ||
===236D=== | ===236D=== | ||
{{MoveData-P4U2 |character=Rise Kujikawa |type=special | {{MoveData-P4U2 |character=Rise Kujikawa |type=special | ||
|input=236D |name=Platinum Disc | |input=236D |name=Platinum Disc | ||
|damage=500, 50×7 [250, 50×12]|p1=100 |p2=300 |smp=500 [50] | |damage=500, 50×7 [250, 50×12]|p1=100 |p2=300 |smp=500 [50] | ||
|level=2 |cancel=SO |attribute= |guard=All |invuln= | |level=2 |cancel=SO |attribute=Projectile |guard=All |invuln= | ||
|startup=24 |active=4×10 [44 <4×12>] |recovery=Total 61 |onBlock=+4 [+20] | |startup=24 |active=4×10 [44 <4×12>] |recovery=Total 61 |onBlock=+4 [+20] | ||
|blockstun=12 |hitstop=0/+1 | |blockstun=12 |hitstop=0/+1 | ||
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|notes=Value in [] is Analyzed version;Air version duration is 65F total;Max 8 [13] hits. [On hit/block, goes into values in <>]; | |notes=Value in [] is Analyzed version;Air version duration is 65F total;Max 8 [13] hits. [On hit/block, goes into values in <>]; | ||
}} | }} | ||
===236CD=== | ===236CD=== | ||
{{MoveData-P4U2 |character=Rise Kujikawa |type=special | {{MoveData-P4U2 |character=Rise Kujikawa |type=special | ||
|input=236CD |name=Platinum Disc | |input=236CD |name=Platinum Disc | ||
|damage=500, 50×9 [250, 50×13]|p1=100 |p2=300 |smp=50 | |damage=500, 50×9 [250, 50×13]|p1=100 |p2=300 |smp=50 | ||
|level=2 |cancel=SO |attribute= |guard=All |invuln= | |level=2 |cancel=SO |attribute=Projectile|guard=All |invuln= | ||
|startup=12 |active=4×10 [64 <4×13>] |recovery=Total 51 |onBlock=+10 [+22] | |startup=12 |active=4×10 [64 <4×13>] |recovery=Total 51 |onBlock=+10 [+22] | ||
|blockstun=12 |hitstop=0/+1 | |blockstun=12 |hitstop=0/+1 | ||
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|notes=Value in [] is Analyzed version;Air version duration is 55F total;Max 10 [14] hits. [On hit, goes into values in <>]; | |notes=Value in [] is Analyzed version;Air version duration is 55F total;Max 10 [14] hits. [On hit, goes into values in <>]; | ||
}} | }} | ||
===214C=== | ===214C=== | ||
{{MoveData-P4U2 |character=Rise Kujikawa |type=special | {{MoveData-P4U2 |character=Rise Kujikawa |type=special | ||
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{{MoveData-P4U2 |character=Rise Kujikawa |type=special | {{MoveData-P4U2 |character=Rise Kujikawa |type=special | ||
|input=214D |name=Makarakarn | |input=214D |name=Makarakarn | ||
|damage= |p1= |p2= |smp= | |damage=1000 (reflected) |p1= |p2= |smp= | ||
|level= |cancel= |attribute= |guard= |invuln= | |level= |cancel= |attribute= Projectile |guard= |invuln= 9~40 Guard Projectile | ||
|startup= |active= |recovery=Total 40 |onBlock= | |startup= |active= |recovery=Total 40 |onBlock= | ||
|blockstun= |hitstop= | |blockstun= |hitstop= | ||
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|images=P4AU_Rise_Makarakarn.png | |images=P4AU_Rise_Makarakarn.png | ||
|hitboxes= | |hitboxes= | ||
|notes=If the effect is not triggered by an opponent, the shields last 465F; | |notes=If the effect is not triggered by an opponent, the shields last 465F; Projectile tracks opponent when triggered; | ||
}} | }} | ||
===214CD=== | ===214CD=== | ||
{{MoveData-P4U2 |character=Rise Kujikawa |type=special | {{MoveData-P4U2 |character=Rise Kujikawa |type=special | ||
|input=214CD |name=Tetrakarn | |input=214CD |name=Tetrakarn | ||
|damage= |p1= |p2= |smp= | |damage=1000 (reflected) |p1= |p2= |smp= | ||
|level= |cancel= |attribute= |guard= |invuln= | |level= |cancel= |attribute=Projectile |guard= |invuln=9~37 Guard Projectile | ||
|startup= |active= |recovery=Total 37 |onBlock= | |startup= |active= |recovery=Total 37 |onBlock= | ||
|blockstun= |hitstop= | |blockstun= |hitstop= | ||
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|images=P4AU_Rise_Tetrakarn.png | |images=P4AU_Rise_Tetrakarn.png | ||
|hitboxes= | |hitboxes= | ||
|notes=If the effect is not triggered by an opponent, the shields last 465F; | |notes=If the effect is not triggered by an opponent, the shields last 465F; Projectile tracks opponent when triggered; | ||
}} | }} | ||
===22A=== | ===22A=== | ||
{{MoveData-P4U2 |character=Rise Kujikawa |type=special | {{MoveData-P4U2 |character=Rise Kujikawa |type=special | ||
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|input=22AB |name=Arrow Rain | |input=22AB |name=Arrow Rain | ||
|damage=500, 50×16 |p1=300 |p2=100 |smp=500 | |damage=500, 50×16 |p1=300 |p2=100 |smp=500 | ||
|level=3 |cancel=SO |attribute= |guard=All |invuln= | |level=3 |cancel=SO |attribute=Projectile |guard=All |invuln= | ||
|startup=27 |active=3(52)5×16 |recovery=Total 40 |onBlock= | |startup=27 |active=3(52)5×16 |recovery=Total 40 |onBlock= | ||
|blockstun=14 |hitstop=0/+11 | |blockstun=14 |hitstop=0/+11 | ||
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|input=236236B |name=Hysterical Slap | |input=236236B |name=Hysterical Slap | ||
|damage=200, 120×8, 1200 |p1=1000 |p2=100 |smp=50 | |damage=200, 120×8, 1200 |p1=1000 |p2=100 |smp=50 | ||
|level=4 |cancel= |attribute= |guard=All |invuln=1~21 All | |level=4 |cancel= |attribute=Body |guard=All |invuln=1~21 All | ||
|startup=4+(70 Flash)+15 |active=3 |recovery=42 |onBlock=-28 | |startup=4+(70 Flash)+15 |active=3 |recovery=42 |onBlock=-28 | ||
|blockstun=16 |hitstop=8, 6×2, 4×2, 3×2, 2×2, 20 | |blockstun=16 |hitstop=8, 6×2, 4×2, 3×2, 2×2, 20 | ||
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|notes=Rise enters Rage state from second hit onwards;Rage effect lasts 205F after the super ends;Minimum damage 60, 36×8, 360 (708); | |notes=Rise enters Rage state from second hit onwards;Rage effect lasts 205F after the super ends;Minimum damage 60, 36×8, 360 (708); | ||
}} | }} | ||
===236236AB=== | ===236236AB=== | ||
{{MoveData-P4U2 |character=Rise Kujikawa |type=super | {{MoveData-P4U2 |character=Rise Kujikawa |type=super | ||
|input=236236AB |name=Hysterical Slap | |input=236236AB |name=Hysterical Slap | ||
|damage=200, 120×8, 960 |p1=1000 |p2=100 |smp=50 | |damage=200, 120×8, 960 |p1=1000 |p2=100 |smp=50 | ||
|level=4 |cancel= |attribute= |guard=All |invuln=1~15 All | |level=4 |cancel= |attribute=Body |guard=All |invuln=1~15 All | ||
|startup=4+(70 Flash)+9 |active=3 |recovery=42 |onBlock=-28 | |startup=4+(70 Flash)+9 |active=3 |recovery=42 |onBlock=-28 | ||
|blockstun=16 |hitstop=8, 6×2, 4×2, 3×2, 2×2, 20 | |blockstun=16 |hitstop=8, 6×2, 4×2, 3×2, 2×2, 20 | ||
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|notes=Rise enters Rage state from second hit onwards;Rage effect lasts 205Fs after the super ends;Minimum damage 60, 36×8, 288 (636); | |notes=Rise enters Rage state from second hit onwards;Rage effect lasts 205Fs after the super ends;Minimum damage 60, 36×8, 288 (636); | ||
}} | }} | ||
===236236C=== | ===236236C=== | ||
{{MoveData-P4U2 |character=Rise Kujikawa |type=super | {{MoveData-P4U2 |character=Rise Kujikawa |type=super |
Revision as of 02:22, 24 June 2022
Links
System Data
Portrait | Name | Health | Prejump | Backdash |
---|---|---|---|---|
Rise Kujikawa | 9,000 | 3F | 20F (1~6F Inv All) | |
Combo Rate | Persona Cards | Unique Movement Options | Icon | |
65% | 4 |
Normal Attacks
5A
5AA
5AAA
5B
2A
2B
j.A
j.B
j.2B
All Out Attack
Sweep
Persona Attacks
5C
5D
2C
2D
j.C
j.D
j.2D
Throws
Ground Throw
Air Throw
BD
Guard Cancel Attack
Skill Attacks
236A
236B
236AB
Note Explosion
Note Expolostion Note Expolostion special |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
200, 100×2 | - | All | 9 | 8×3 | - | - | Projectile | - | SO | |
P1 | P2 | SMP | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Hitstop | |
300 | 100 | 0 | 3 | 14 | 15 | 17 | 27 | 37 | 0/+7 | |
214A
214B
214AB
236C
236D
236CD
214C
214D
214CD
22A
22B
22AB
SP Skill Attacks
236236A
236236B
236236AB
236236C
236236D
236236CD
236236C Bomb
Awakened SP Skill Attacks
214214C
214214D
214214CD
Instant Kill
222CD
Category
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data
System Explanations
Mechanics
Application & Advanced Information
Archived Information