P4U2R/Rise Kujikawa/Data: Difference between revisions

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(Rise proration data retrieved from Rise character file by ZeBo)
(48 intermediate revisions by 4 users not shown)
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<section begin=Links/>{{CharLinks |charMainPage=P4U2.5/Rise Kujikawa |videos=http://horibuna.web.fc2.com/P4U2/index.html |forums=http://www.dustloop.com/forums/index.php?/forums/forum/303-rise-kujikawa/
<section begin=Links/>{{CharLinks |charMainPage=P4U2.5/Rise Kujikawa |videos=http://horibuna.web.fc2.com/P4U2/index.html |forums=http://www.dustloop.com/forums/index.php?/forums/forum/303-rise-kujikawa/
|discord=
|discord=
|twitter=P4U_RI
|matchups=P4U2.5/Rise Kujikawa/Matchups
|resources={{PAGENAME}}
}}<section end=Links/>
}}<section end=Links/>


Line 25: Line 26:
  |input=5A |name=
  |input=5A |name=
  |damage=200 |p1=300 |p2=200 |smp=50
  |damage=200 |p1=300 |p2=200 |smp=50
  |level= |cancel=CSpJO |attribute= |guard=All |invuln=
  |level=2 |cancel=CSpJO |attribute= |guard=All |invuln=
  |startup=6 |active=3 |recovery=14 |onBlock=-4
  |startup=6 |active=3 |recovery=14 |onBlock=-4
|blockstun=12 |hitstop=10
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4AU_Rise_5A.png
  |images=P4AU_Rise_5A.png
  |hitboxes=
  |hitboxes=
Line 35: Line 38:
  |input=5AA |name=
  |input=5AA |name=
  |damage=400 |p1=0 |p2=100 |smp=50
  |damage=400 |p1=0 |p2=100 |smp=50
  |level= |cancel=CSpJO |attribute= |guard=All |invuln=
  |level=3 |cancel=CSpJO |attribute= |guard=All |invuln=
  |startup=11 |active=2 |recovery=15 |onBlock=-2
  |startup=10 |active=2 |recovery=15 |onBlock=-2
|blockstun=14 |hitstop=11
|groundHit=15 |airHit=17 + Down 5 |groundCH=27 |airCH=37 + Down 5
  |images=P4AU_Rise_5AA.png
  |images=P4AU_Rise_5AA.png
  |hitboxes=
  |hitboxes=
Line 45: Line 50:
  |input=5AAA |name=
  |input=5AAA |name=
  |damage=1200 |p1=100 |p2=300 |smp=50
  |damage=1200 |p1=100 |p2=300 |smp=50
  |level= |cancel=CSpJO |attribute= |guard=All |invuln=
  |level=5 |cancel=CSpJO |attribute= |guard=All |invuln=
  |startup=11 |active=3 |recovery=26 |onBlock=-12
  |startup=11 |active=3 |recovery=26 |onBlock=-12
|blockstun=18 |hitstop=13
|groundHit=19 |airHit=21 |groundCH=31 |airCH=41
  |images=P4AU_Rise_5AAA.png
  |images=P4AU_Rise_5AAA.png
  |hitboxes=
  |hitboxes=
Line 54: Line 61:
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
  |input=5B |name=
  |input=5B |name=
  |damage= |p1=200 |p2=100 |smp=50
  |damage=500, 300 |p1=200 |p2=100 |smp=50
  |level= |cancel=CSp(J)O |attribute= |guard=All |invuln=
  |level=3 |cancel=CSp(J)O |attribute=Chest, Projectile |guard=All |invuln=
  |startup=13 |active=3(4)15 |recovery=11 |onBlock=-18 [0]
  |startup=13 |active=3(4)15? |recovery=11 |onBlock=-18 [0]
|blockstun=14 |hitstop=11, 0/+11?
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4AU_Rise_5B.png
  |images=P4AU_Rise_5B.png
  |hitboxes=
  |hitboxes=
Line 64: Line 73:
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
  |input=2A |name=
  |input=2A |name=
  |damage=160 |p1=500 |p2=100 |smp=50
  |damage=160 |p1=500 |p2=100 |smp=500
  |level= |cancel=CSpO |attribute= |guard=Low |invuln=
  |level=1 |cancel=CSpO |attribute=Foot |guard=Low |invuln=
  |startup=7 |active=5 |recovery=9 |onBlock=-3
  |startup=7 |active=5 |recovery=9 |onBlock=-3
|blockstun=10 |hitstop=9
|groundHit=11 |airHit=13 |groundCH=23 |airCH=25
  |images=P4AU_Rise_2A.png
  |images=P4AU_Rise_2A.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===2B===
===2B===
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
  |input=2B |name=
  |input=2B |name=
  |damage=300, 300 |p1=200 |p2=100 |smp=50
  |damage=300, 300 |p1=200 |p2=100 |smp=50
  |level= |cancel=CSpJO |attribute= |guard=Low, All |invuln=7-15 Head
  |level=3 |cancel=CSpJO |attribute=Foot, Body |guard=Low, All |invuln=7~15 Head
  |startup=9 |active=4(3)4 |recovery=21 |onBlock=-10
  |startup=8 |active=4(3)4 |recovery=21 |onBlock=-10
|blockstun=14 |hitstop=7, 11
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4AU_Rise_2B.png
  |images=P4AU_Rise_2B.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===j.A===
===j.A===
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
  |input=j.A |name=
  |input=j.A |name=
  |damage=300 |p1=200 |p2=100 |smp=50
  |damage=300 |p1=200 |p2=100 |smp=50
  |level= |cancel=CSpJO |attribute= |guard=High |invuln=
  |level=2 |cancel=CSpJO |attribute=Head |guard=High |invuln=
  |startup=6 |active=3 |recovery=12 |onBlock=
  |startup=6 |active=3 |recovery=12 |onBlock=
|blockstun=12 |hitstop=10
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4AU_Rise_jA.png
  |images=P4AU_Rise_jA.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===j.B===
===j.B===
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
  |input=j.B |name=
  |input=j.B |name=
  |damage= |p1=200 |p2=100 |smp=50
  |damage=200, 100×3 |p1=200 |p2=100 |smp=50
  |level= |cancel=CSpJO |attribute= |guard=High(1), All |invuln=
  |level=2 |cancel=CSpJO |attribute=Head |guard=High, All×3 |invuln=
  |startup=9 |active=2×4 |recovery=14 |onBlock=
  |startup=9 |active=2×4 |recovery=14 |onBlock=
|blockstun=12 |hitstop=5
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4AU_Rise_jB.png
  |images=P4AU_Rise_jB.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===j.2B===
===j.2B===
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
  |input=j.2B |name=
  |input=j.2B |name=
  |damage= |p1=200 |p2=100 |smp=50
  |damage=400 |p1=200 |p2=100 |smp=50
  |level= |cancel=SpO |attribute= |guard=All, Low |invuln=
  |level=3 |cancel=SpO |attribute=Head, Foot |guard=All, Low |invuln=
  |startup= |active= |recovery= |onBlock=
  |startup=16 |active=Until L+2(6)7 |recovery=10 |onBlock=-2
|blockstun=14 |hitstop=11, 8
|groundHit=20, Launch |airHit=42 + Down 11, 22 |groundCH=32, Launch |airCH=62 + Down 11, 42
  |images=P4AU_Rise_j2B.png
  |images=P4AU_Rise_j2B.png
  |hitboxes=
  |hitboxes=
Line 114: Line 137:
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
{{MoveData-P4U2 |character=Rise Kujikawa |type=normal
  |input=5AB |name=All Out Attack
  |input=5AB |name=All Out Attack
  |damage= |p1=0 |p2=800 |smp=
  |damage=300 |p1=0 |p2=800 |smp=50
  |level= |cancel=O |attribute= |guard=High |invuln=16-33 Guard
  |level=5 |cancel=O |attribute= |guard=High |invuln=10~28 Guard Strike
  |startup=28 |active=3 |recovery=36 |onBlock=-20
  |startup=28 |active=3 |recovery=30 |onBlock=-12
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4AU_Rise_AOA.png
  |images=P4AU_Rise_AOA.png
  |hitboxes=
  |hitboxes=
Line 125: Line 150:
  |input=2AB |name=Sweep
  |input=2AB |name=Sweep
  |damage=700 |p1=200 |p2=100 |smp=50
  |damage=700 |p1=200 |p2=100 |smp=50
  |level= |cancel=SpO |attribute= |guard=Low |invuln=4-14 Chest
  |level=4 |cancel=SpO |attribute=Foot |guard=Low |invuln=4~14 Chest
  |startup=12 |active=3 |recovery=18 |onBlock=-4
  |startup=12 |active=3 |recovery=18 |onBlock=-4
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=24 |groundCH=Launch |airCH=44
  |images=P4AU_Rise_Sweep.png
  |images=P4AU_Rise_Sweep.png
  |hitboxes=
  |hitboxes=
Line 136: Line 163:
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
  |input=5C |name=
  |input=5C |name=
  |damage=500, 500 |p1=100 |p2=100 |smp=100
  |damage=500, 500 |p1=100, 300 |p2=100 |smp=100
  |level= |cancel=CSPJDO |attribute= |guard=All |invuln=
  |level=4, 3 |cancel=CSPJDO |attribute=Body, Projectile+Chest |guard=All |invuln=
  |startup=15 |active= |recovery=66 Total |onBlock=-6
  |startup=15 |active=7(17)Until Hit |recovery=Total 66 |onBlock=-8
|blockstun=14, 12 |hitstop=0/+7
|groundHit=17, 15 |airHit=24, 22 |groundCH=29, 27 |airCH=44, 42
  |images=P4AU_Rise_5C.png
  |images=P4AU_Rise_5C.png
  |hitboxes=
  |hitboxes=
  |notes=Dash Cancel is +0 on block;
  |notes=Dash Cancel is -2 on block;
}}
}}
===5D===
===5D===
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
  |input=5D |name=
  |input=5D |name=
  |damage=500 |p1=400 |p2=100 |smp=50
  |damage=500 |p1=400 |p2=100 |smp=50
  |level= |cancel= |attribute= |guard=All |invuln=
  |level=4 |cancel= |attribute=Projectile |guard=All |invuln=
  |startup=56 |active=40 |recovery=54 Total |onBlock=+31
  |startup=56 |active=40 |recovery=Total 46 |onBlock=+31
|blockstun=16 |hitstop=0/+12
|groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |images=P4AU_Rise_5D.png
  |images=P4AU_Rise_5D.png
  |hitboxes=
  |hitboxes=
  |notes=Hold button to delay the laser coming out;Can be held for 53f;Laser comes out 8f after letting go of the button  
  |notes=Hold button to delay the laser coming out (max 53F);Laser comes out 8F after letting go of the button;
}}
}}


Line 157: Line 189:
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
  |input=2C |name=
  |input=2C |name=
  |damage= |p1=100 |p2=100 |smp=50
  |damage=332, 169×2, 600 |p1=100, 300 |p2=100, 100 |smp=50, 50
  |level= |cancel=D |attribute= |guard=All |invuln=
  |level=4×3, 3 |cancel=D |attribute=Body, Projectile+Chest |guard=All |invuln=
  |startup=20 |active=58(4)Till End |recovery=53 Total |onBlock=
  |startup=20 |active=32 <(8)8,18(5)Until Hit> |recovery=Total 53 |onBlock=
|blockstun=14×3, 12 |hitstop=12/-6×3, 0/+7
|groundHit=22×3, 13 |airHit=24×3, 15 |groundCH=34×3, 25 |airCH=44×3, 35
  |images=P4AU_Rise_2C.png
  |images=P4AU_Rise_2C.png
  |hitboxes=
  |hitboxes=
  |notes=Dash Cancel is +39 on block;
  |notes=Dash Cancel is +39 on block;Immediately performs (8)8,18(5)Until Hit after first hit touches opponent. Technically the (8) are still active frames and can hit other opponents;
}}
}}
===2D===
===2D===
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
  |input=2D |name=
  |input=2D |name=
  |damage=500 |p1=400 |p2=100 |smp=50
  |damage=500 |p1=400 |p2=100 |smp=50
  |level= |cancel= |attribute= |guard=All |invuln=
  |level=4 |cancel= |attribute=Projectile |guard=All |invuln=
  |startup=72 |active=40 |recovery=53 Total |onBlock=
  |startup=72 |active=40 |recovery=Total 43 |onBlock=
|blockstun=16 |hitstop=0/+12
|groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |images=P4AU_Rise_2D.png
  |images=P4AU_Rise_2D.png
  |hitboxes=
  |hitboxes=
  |notes=Hold button to delay the laser coming out;Can be held for 53f;Laser comes out 8f after letting go of the button ;
  |notes=Hold button to delay the laser coming out;Can be held for 53f;Laser comes out 8f after letting go of the button ;
}}
}}
===j.C===
===j.C===
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
  |input=j.C |name=
  |input=j.C |name=
  |damage=500, 500 |p1=200 |p2=100 |smp=50
  |damage=500, 250 |p1=200, 300 |p2=100 |smp=50
  |level= |cancel=CSpO |attribute= |guard=All |invuln=
  |level=4, 3 |cancel=CSpO |attribute=Body, Projectile |guard=All |invuln=
  |startup=13 |active= |recovery=59 Total |onBlock=
  |startup=13 |active=4(17)Until Hit |recovery=Total 59 |onBlock=
|blockstun=16, 14 |hitstop=0/+7
|groundHit=17, 15 |airHit=19, 17 |groundCH=29, 27 |airCH=39, 37
  |images=P4AU_Rise_jC.png
  |images=P4AU_Rise_jC.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===j.D===
===j.D===
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
  |input=j.D |name=
  |input=j.D |name=
  |damage=500 |p1=400 |p2=100 |smp=50
  |damage=500 |p1=400 |p2=100 |smp=50
  |level= |cancel= |attribute= |guard=All |invuln=
  |level=4 |cancel= |attribute=Projectile |guard=All |invuln=
  |startup=56 |active=40 |recovery=49 Total |onBlock=
  |startup=56 |active=40 |recovery=Total 49 |onBlock=
|blockstun=16 |hitstop=0/+12
|groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |images=P4AU_Rise_jD.png
  |images=P4AU_Rise_jD.png
  |hitboxes=
  |hitboxes=
  |notes=Hold button to delay the laser coming out;Can be held for 53f;Laser comes out 8f after letting go of the button
  |notes=Hold button to delay the laser coming out;Can be held for 53f;Laser comes out 8f after letting go of the button
}}
}}
===j.2D===
===j.2D===
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
{{MoveData-P4U2 |character=Rise Kujikawa |type=persona
  |input=j.2D |name=
  |input=j.2D |name=
  |damage=500 |p1=400 |p2=100 |smp=50
  |damage=500 |p1=400 |p2=100 |smp=50
  |level= |cancel= |attribute= |guard=All |invuln=
  |level=4 |cancel= |attribute=Projectile |guard=All |invuln=
  |startup=71 |active=40 |recovery=49 Total |onBlock=
  |startup=71 |active=40 |recovery=Total 49 |onBlock=
|blockstun=16 |hitstop=0/+12
|groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |images=P4AU_Rise_jD.png
  |images=P4AU_Rise_jD.png
  |hitboxes=
  |hitboxes=
Line 210: Line 256:
  |input=CD |name=Ground Throw
  |input=CD |name=Ground Throw
  |damage=1100 |p1=0 |p2=1000 |smp=50
  |damage=1100 |p1=0 |p2=1000 |smp=50
  |level= |cancel=O |attribute=Throw |guard=Throw |invuln=
  |level=0, 4 |cancel=O |attribute=Throw |guard=Throw |invuln=
  |startup=5 |active=3 |recovery=22 |onBlock=
  |startup=5 |active=3 |recovery=22 |onBlock=
|blockstun= |hitstop=0, 7
|groundHit=Spin 25 |airHit= |groundCH= |airCH=
  |images=P4AU_Rise_GroundThrow.png
  |images=P4AU_Rise_GroundThrow.png
  |hitboxes=
  |hitboxes=
  |notes=Inflicts Charm. Lasts for 240F;
  |notes=Inflicts Charm for 240F;
}}
}}
===Air Throw===
===Air Throw===
Line 220: Line 268:
  |input=j.CD |name=Air Throw
  |input=j.CD |name=Air Throw
  |damage=1500 |p1=0 |p2=1200 |smp=50
  |damage=1500 |p1=0 |p2=1200 |smp=50
  |level= |cancel=O |attribute=Throw |guard=Throw |invuln=
  |level=0, 2 |cancel=O |attribute=Throw |guard=Throw |invuln=
  |startup= |active= |recovery= |onBlock=
  |startup=4 |active=3 |recovery=16 |onBlock=
|blockstun= |hitstop=0
|groundHit= |airHit=25 + Down 30 |groundCH= |airCH=
  |images=P4AU_Rise_AirThrow.png
  |images=P4AU_Rise_AirThrow.png
  |hitboxes=
  |hitboxes=
Line 229: Line 279:
===BD===
===BD===
{{MoveData-P4U2 |character=Rise Kujikawa |type=other
{{MoveData-P4U2 |character=Rise Kujikawa |type=other
  |input=BD |name=
  |input=BD |name=Reflective Bit
  |damage=935 |p1= |p2= |smp=
  |damage=935 |p1=1000 |p2=100 |smp=50
  |level= |cancel=S |attribute= |guard=All |invuln=1-44 Guard
  |level=3 |cancel=S |attribute= |guard=All |invuln=1~44 Guard All<br/><1~4 After hit Guard All>
  |startup=44 |active=15 |recovery=48 |onBlock=-37
  |startup=44 <4 After hit> |active=15 |recovery=48 |onBlock=-37
|blockstun=14 |hitstop=0/+11
|groundHit=Launch |airHit=47 |groundCH=Launch |airCH=67
  |images=P4AU_Rise_ReflectiveBit.png
  |images=P4AU_Rise_ReflectiveBit.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=When Rise guards an attack during startup, she automatically attacks 4F after;
}}
}}
===Guard Cancel Attack===
===Guard Cancel Attack===
{{MoveData-P4U2 |character=Rise Kujikawa |type=other
{{MoveData-P4U2 |character=Rise Kujikawa |type=other
  |input=6AB |name=Guard Cancel Attack
  |input=6AB |name=Guard Cancel Attack
  |damage= |p1= |p2= |smp=
  |damage=0 |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=1-20 Guard
  |level=4 |cancel= |attribute= |guard= |invuln=1~21 Guard All
  |startup=14 |active=5 |recovery=30 |onBlock=-18
  |startup=14 |active=5 |recovery=30 |onBlock=-18
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=29
  |images=P4AU_Rise_NoTouching.png
  |images=P4AU_Rise_NoTouching.png
  |hitboxes=
  |hitboxes=
Line 253: Line 308:
  |input=236A |name=ROCK☆YOU!
  |input=236A |name=ROCK☆YOU!
  |damage=600 |p1=300 |p2=100 |smp=500
  |damage=600 |p1=300 |p2=100 |smp=500
  |level= |cancel=SO |attribute= |guard=All |invuln=
  |level=2 |cancel=SO |attribute=Projectile |guard=All |invuln=
  |startup=16 |active=29 |recovery=44 Total |onBlock=-6
  |startup=16 |active=29 |recovery=Total 48 |onBlock=-10
|blockstun=12 |hitstop=0/+10
|groundHit=13 |airHit=21 |groundCH=25 |airCH=41
  |images=P4AU_Rise_RockYou.png
  |images=P4AU_Rise_RockYou.png
  |hitboxes=
  |hitboxes=
Line 263: Line 320:
  |input=236B |name=ROCK☆YOU!
  |input=236B |name=ROCK☆YOU!
  |damage=600 |p1=300 |p2=100 |smp=500
  |damage=600 |p1=300 |p2=100 |smp=500
  |level= |cancel=SO |attribute= |guard=All |invuln=
  |level=2 |cancel=SO |attribute=Projectile |guard=All |invuln=
  |startup=27 |active=29 |recovery=47 Total |onBlock=+2
  |startup=27 |active=29 |recovery=Total 47 |onBlock=+2
|blockstun=12 |hitstop=0/+10
|groundHit=13 |airHit=21 |groundCH=25 |airCH=41
  |images=P4AU_Rise_RockYou.png
  |images=P4AU_Rise_RockYou.png
  |hitboxes=
  |hitboxes=
Line 273: Line 332:
  |input=236AB |name=ROCK☆YOU!
  |input=236AB |name=ROCK☆YOU!
  |damage=600 |p1=300 |p2=100 |smp=500
  |damage=600 |p1=300 |p2=100 |smp=500
  |level= |cancel=SO |attribute= |guard=All |invuln=
  |level=2 |cancel=SO |attribute=Projectile |guard=All |invuln=
  |startup=12 |active=29 |recovery=32 Total |onBlock=+2
  |startup=12 |active=29 |recovery=Total 32 |onBlock=+2
|blockstun=12 |hitstop=0/+10
|groundHit=13 |airHit=21 |groundCH=25 |airCH=41
  |images=P4AU_Rise_RockYou.png
  |images=P4AU_Rise_RockYou.png
  |hitboxes=
  |hitboxes=
  |notes=Note lasts for 650F;
  |notes=Note lasts for 650F;
}}
===Note Explosion===
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
|input=Note Expolostion |name=Note Expolostion
|damage=200, 100×2 |p1=300 |p2=100 |smp=0
|level=3 |cancel=SO |attribute=Projectile |guard=All |invuln=
|startup=9 |active=8×3 |recovery= |onBlock=
|blockstun=14 |hitstop=0/+7
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
|images=
|hitboxes=
|notes=
}}
}}
===214A===
===214A===
Line 283: Line 356:
  |input=214A |name=No Touching!
  |input=214A |name=No Touching!
  |damage=900 |p1=300 |p2=100 |smp=50
  |damage=900 |p1=300 |p2=100 |smp=50
  |level= |cancel=SO |attribute= |guard=All |invuln=
  |level=4 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=14 |active=6 |recovery=33 |onBlock=-13
  |startup=14 |active=6 |recovery=33 |onBlock=-13
|blockstun=25 |hitstop=8
|groundHit=Launch |airHit=44 |groundCH=Launch |airCH=64 + WBounce
  |images=P4AU_Rise_NoTouching.png
  |images=P4AU_Rise_NoTouching.png
  |hitboxes=
  |hitboxes=
Line 293: Line 368:
  |input=214B |name=No Touching!
  |input=214B |name=No Touching!
  |damage=1100 |p1=300 |p2=100 |smp=50
  |damage=1100 |p1=300 |p2=100 |smp=50
  |level= |cancel=SO |attribute= |guard=All |invuln=
  |level=4 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=24 |active=8 |recovery=42 |onBlock=-24
  |startup=24 |active=8 |recovery=42 |onBlock=-24
|blockstun=25 |hitstop=8
|groundHit=Launch |airHit=59 + WBounce |groundCH=Launch |airCH=79 + WBounce
  |images=P4AU_Rise_NoTouching.png
  |images=P4AU_Rise_NoTouching.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;
}}
}}
===214AB===
===214AB===
Line 303: Line 380:
  |input=214AB |name=No Touching!
  |input=214AB |name=No Touching!
  |damage=940 |p1=300 |p2=100 |smp=50
  |damage=940 |p1=300 |p2=100 |smp=50
  |level= |cancel=SO |attribute= |guard=All |invuln=
  |level=4 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=18 |active=6 |recovery=30 |onBlock=-10
  |startup=18 |active=6 |recovery=30 |onBlock=-10
|blockstun=25 |hitstop=14
|groundHit=Launch |airHit=64 + WBounce |groundCH=Launch |airCH=84 + WBounce
  |images=P4AU_Rise_NoTouching.png
  |images=P4AU_Rise_NoTouching.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;
}}
}}
===236C===
===236C===
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
  |input=236C |name=Platinum Disc
  |input=236C |name=Platinum Disc
  |damage=700 |p1=300 |p2=100 |smp=300
  |damage=700 [250, 50×9]|p1=300 |p2=100 |smp=300 [50]
  |level= |cancel=SO |attribute= |guard=All |invuln=
  |level=4 [2]|cancel=SO |attribute=Projectile+Chest |guard=All |invuln=
  |startup=12 |active=16 [32] |recovery=57 Total |onBlock=-23 [+1]
  |startup=12 |active=16 [16 <4×9>] |recovery=Total 49 |onBlock=-15 [+9]
|blockstun=16 [12]|hitstop=0/+6 [0/+1]
|groundHit=Launch [13]|airHit=44 + WBounce [15]|groundCH=Launch [25]|airCH=64 + WBounce [27]
  |images=P4AU_Rise_PlatinumDisc.png
  |images=P4AU_Rise_PlatinumDisc.png
  |hitboxes=
  |hitboxes=
  |notes=Value in [] is Analyzed version;
  |notes=Value in [] is Analyzed version;Air version duration is 57F total;
}}
}}
===236D===
===236D===
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
  |input=236D |name=Platinum Disc
  |input=236D |name=Platinum Disc
  |damage= |p1=100 |p2=300 |smp=500
  |damage=500, 50×7 [250, 50×12]|p1=100 |p2=300 |smp=500 [50]
  |level= |cancel=SO |attribute= |guard=All |invuln=
  |level=2 |cancel=SO |attribute=Projectile |guard=All |invuln=
  |startup=24 |active=20,4×5 [44] |recovery=61 Total |onBlock=-4 [+23]
  |startup=24 |active=4×10 [44 <4×12>] |recovery=Total 61 |onBlock=+4 [+20]
|blockstun=12 |hitstop=0/+1
|groundHit=21 |airHit=23 |groundCH=33 |airCH=35
  |images=P4AU_Rise_PlatinumDisc.png
  |images=P4AU_Rise_PlatinumDisc.png
  |hitboxes=
  |hitboxes=
  |notes=Value in [] is Analyzed version;Air version is 65F total;
  |notes=Value in [] is Analyzed version;Air version duration is 65F total;Max 8 [13] hits. [On hit/block, goes into values in <>];
}}
}}
===236CD===
===236CD===
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
  |input=236CD |name=Platinum Disc
  |input=236CD |name=Platinum Disc
  |damage= |p1=100 |p2=300 |smp=500
  |damage=500, 50×9 [250, 50×13]|p1=100 |p2=300 |smp=50
  |level= |cancel=SO |attribute= |guard=All  |invuln=
  |level=2 |cancel=SO |attribute=Projectile|guard=All  |invuln=
  |startup=12 |active=8,4×8  |recovery=51 Total |onBlock= [+23]
  |startup=12 |active=4×10 [64 <4×13>] |recovery=Total 51 |onBlock=+10 [+22]
|blockstun=12 |hitstop=0/+1
|groundHit=13 |airHit=25 |groundCH=25 |airCH=37
  |images=P4AU_Rise_PlatinumDisc.png
  |images=P4AU_Rise_PlatinumDisc.png
  |hitboxes=
  |hitboxes=
  |notes=Value in [] is Analyzed version;Air version is 55F total;
  |notes=Value in [] is Analyzed version;Air version duration is 55F total;Max 10 [14] hits. [On hit, goes into values in <>];
}}
}}
===214C===
===214C===
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
Line 344: Line 432:
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery=54 Total |onBlock=
  |startup= |active= |recovery=Total 37 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Rise_Tetrakarn.png
  |images=P4AU_Rise_Tetrakarn.png
  |hitboxes=
  |hitboxes=
Line 352: Line 442:
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
  |input=214D |name=Makarakarn
  |input=214D |name=Makarakarn
  |damage= |p1= |p2= |smp=
  |damage=1000 (reflected) |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= Projectile |guard= |invuln= 9~40 Guard Projectile
  |startup= |active= |recovery=54 Total |onBlock=
  |startup= |active= |recovery=Total 40 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Rise_Makarakarn.png
  |images=P4AU_Rise_Makarakarn.png
  |hitboxes=
  |hitboxes=
  |notes=If the effect is not triggered by an opponent, the shields last 465F;
  |notes=If the effect is not triggered by an opponent, the shields last 465F; Projectile tracks opponent when triggered;
}}
}}
===214CD===
===214CD===
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
  |input=214CD |name=Tetrakarn
  |input=214CD |name=Tetrakarn
  |damage= |p1= |p2= |smp=
  |damage=1000 (reflected) |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute=Projectile |guard= |invuln=9~37 Guard Projectile
  |startup= |active= |recovery=50 Total |onBlock=
  |startup= |active= |recovery=Total 37 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Rise_Tetrakarn.png
  |images=P4AU_Rise_Tetrakarn.png
  |hitboxes=
  |hitboxes=
  |notes=If the effect is not triggered by an opponent, the shields last 465F;
  |notes=If the effect is not triggered by an opponent, the shields last 465F; Projectile tracks opponent when triggered;
}}
}}
===22A===
===22A===
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
  |input=22A |name=Arrow Rain
  |input=22A |name=Arrow Rain
  |damage= |p1=300 |p2=100 |smp=500
  |damage=500, 50×8 |p1=300 |p2=100 |smp=500
  |level= |cancel=SO |attribute= |guard=All |invuln=
  |level=3 |cancel=SO |attribute=Projectile |guard=All |invuln=
  |startup=84 |active= |recovery=47 Total |onBlock=
  |startup=29 |active=3(52)5×8 |recovery=Total 47 |onBlock=
|blockstun=14 |hitstop=0/+11
|groundHit=Launch |airHit=32, 37 |groundCH=Launch |airCH=52
  |images=P4AU_Rise_ArrowRain.png
  |images=P4AU_Rise_ArrowRain.png
  |hitboxes=
  |hitboxes=
  |notes=Launch Startup is 29F
  |notes=
}}
}}
===22B===
===22B===
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
  |input=22B |name=Arrow Rain
  |input=22B |name=Arrow Rain
  |damage= |p1=300 |p2=100 |smp=500
  |damage=500, 50×16 |p1=300 |p2=100 |smp=500
  |level= |cancel=SO |attribute= |guard=All |invuln=
  |level=3 |cancel=SO |attribute=Projectile |guard=All |invuln=
  |startup=88 |active= |recovery=51 Total |onBlock=
  |startup=33 |active=3(52)5×16 |recovery=Total 51 |onBlock=
|blockstun=14 |hitstop=0/+11
|groundHit=Launch |airHit=32, 37 |groundCH=Launch |airCH=52
  |images=P4AU_Rise_ArrowRain.png
  |images=P4AU_Rise_ArrowRain.png
  |hitboxes=
  |hitboxes=
  |notes=Launch Startup is 33F
  |notes=
}}
}}
===22AB===
===22AB===
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
{{MoveData-P4U2 |character=Rise Kujikawa |type=special
  |input=22AB |name=Arrow Rain
  |input=22AB |name=Arrow Rain
  |damage= |p1=300 |p2=100 |smp=500
  |damage=500, 50×16 |p1=300 |p2=100 |smp=500
  |level= |cancel=SO |attribute= |guard=All |invuln=
  |level=3 |cancel=SO |attribute=Projectile |guard=All |invuln=
  |startup=80 |active= |recovery=40 Total |onBlock=
  |startup=27 |active=3(52)5×16 |recovery=Total 40 |onBlock=
|blockstun=14 |hitstop=0/+11
|groundHit=Launch |airHit=32, 37 |groundCH=Launch |airCH=52
  |images=P4AU_Rise_ArrowRain.png
  |images=P4AU_Rise_ArrowRain.png
  |hitboxes=
  |hitboxes=
  |notes=Launch Startup is 25F
  |notes=
}}
}}


Line 404: Line 506:
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
  |input=236236A |name=Hysterical Slap
  |input=236236A |name=Hysterical Slap
  |damage= |p1=1000 |p2=100 |smp=50
  |damage=200, 100×5, 1200|p1=1000 |p2=100 |smp=50
  |level= |cancel= |attribute= |guard=All |invuln=1-21
  |level=4×6, 5 |cancel= |attribute=Body |guard=All |invuln=1~12 All
  |startup=4+6 |active=3 |recovery=42 |onBlock=-28
  |startup=4+(70 Flash)+6 |active=3 |recovery=42 |onBlock=-28
|blockstun=16 |hitstop=8, 6×2, 4×2, 3×2, 20
|groundHit=17×6, Crumple, Launch 71 + GBounce|airHit=Stand  |groundCH=29×6, Crumple, Launch 91 + GBounce |airCH=Stand
  |images=P4AU_Rise_HystericalSlap.png
  |images=P4AU_Rise_HystericalSlap.png
  |hitboxes=
  |hitboxes=
  |notes=Berserk effect lasts 205Fs after the super ends;
  |notes=Rage effect lasts 205F after the super ends;Minimum damage 60, 30×5, 360 (570);
}}
}}
===236236B===
===236236B===
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
  |input=236236B |name=Hysterical Slap
  |input=236236B |name=Hysterical Slap
  |damage= |p1=1000 |p2=100 |smp=50
  |damage=200, 120×8, 1200 |p1=1000 |p2=100 |smp=50
  |level= |cancel= |attribute= |guard=All |invuln=1-21
  |level=4 |cancel= |attribute=Body |guard=All |invuln=1~21 All
  |startup=4+15 |active=3 |recovery=42 |onBlock=-28
  |startup=4+(70 Flash)+15 |active=3 |recovery=42 |onBlock=-28
|blockstun=16 |hitstop=8, 6×2, 4×2, 3×2, 2×2, 20
|groundHit=17×8, Crumple, Launch 71 + GBounce|airHit=Stand  |groundCH=29×8, Crumple, Launch 91 + GBounce |airCH=Stand
  |images=P4AU_Rise_HystericalSlap.png
  |images=P4AU_Rise_HystericalSlap.png
  |hitboxes=
  |hitboxes=
  |notes=Berserk effect lasts 205Fs after the super ends;
  |notes=Rise enters Rage state from second hit onwards;Rage effect lasts 205F after the super ends;Minimum damage 60, 36×8, 360 (708);
}}
}}
===236236AB===
===236236AB===
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
  |input=236236AB |name=Hysterical Slap
  |input=236236AB |name=Hysterical Slap
  |damage= |p1=1000 |p2=100 |smp=50
  |damage=200, 120×8, 960 |p1=1000 |p2=100 |smp=50
  |level= |cancel= |attribute= |guard=All |invuln=1-15
  |level=4 |cancel= |attribute=Body |guard=All |invuln=1~15 All
  |startup=4+9 |active=3 |recovery=42 |onBlock=-28
  |startup=4+(70 Flash)+9 |active=3 |recovery=42 |onBlock=-28
|blockstun=16 |hitstop=8, 6×2, 4×2, 3×2, 2×2, 20
|groundHit=17×8, Crumple, Launch 71 + GBounce|airHit=Stand  |groundCH=29×8, Crumple, Launch 91 + GBounce |airCH=Stand
  |images=P4AU_Rise_HystericalSlap.png
  |images=P4AU_Rise_HystericalSlap.png
  |hitboxes=
  |hitboxes=
  |notes=Berserk effect lasts 205Fs after the super ends;
  |notes=Rise enters Rage state from second hit onwards;Rage effect lasts 205Fs after the super ends;Minimum damage 60, 36×8, 288 (636);
}}
}}
===236236C===
===236236C===
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
  |input=236236C |name=Risette Field
  |input=236236C |name=Risette Field
  |damage= |p1=0 |p2=600 |smp=50
  |damage=600 per sattelite<br/>[300, 60×N per sattelite]|p1=0 |p2=600 |smp=50
  |level= |cancel= |attribute= |guard=All |invuln=1-8
  |level=5 [3]|cancel= |attribute= |guard=All |invuln=1~8 All
  |startup=4+15 [4+12] |active=370 |recovery=18 Total |onBlock=
  |startup=4+(78 Flash)+15<br/>[4+(78 Flash)+3] |active=370 per satellite<br/>[6×N per sattelite] |recovery=Total 4+(78 Flash)+14|onBlock=
|blockstun=23 [14] |hitstop=0/+13 [0/+2]
|groundHit=19 [15]|airHit=31 [17]|groundCH=31 [27]|airCH=51 [47]
  |images=P4AU_Rise_RisetteField.png
  |images=P4AU_Rise_RisetteField.png
  |hitboxes=
  |hitboxes=
  |notes=Cooldown lasts 435F;Value in [] is Analyzed version;
  |notes=Cooldown lasts 435F;Value in [] is Analyzed version;Opponent experiences 0F [9F] additional hitstop on hit/counter hit;Disables Persona moves while satellites are still active;Each sattelite does 1 [12] hit max;During non-Analyzed version, press C/D to place bomb, consumes one satellite;
}}
}}
===236236D===
===236236D===
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
  |input=236236D |name=Risette Field
  |input=236236D |name=Risette Field
  |damage= |p1=0 |p2=600 |smp=50
  |damage=600 per sattelite<br/>[300, 60×N per sattelite]|p1=0 |p2=600 |smp=50
  |level= |cancel= |attribute= |guard=All |invuln=1-29
  |level=5 [3] |cancel= |attribute= |guard=All |invuln=1~29 All
  |startup=4+36 (4+33) |active=435 |recovery=39 Total |onBlock=
  |startup=4+(78 Flash)+36<br/>[4+(78 Flash)+24] |active=370 per satellite<br/>[6×N per sattelite] |recovery=Total 39 |onBlock=
|blockstun=23 [14] |hitstop=0/+13 [0/+2]
|groundHit=19 [15]|airHit=31 [17]|groundCH=31 [27]|airCH=51 [47]
  |images=P4AU_Rise_RisetteField.png
  |images=P4AU_Rise_RisetteField.png
  |hitboxes=
  |hitboxes=
  |notes=Cooldown lasts 435F;Value in [] is Analyzed version;
  |notes=Cooldown lasts 435F;Value in [] is Analyzed version;Opponent experiences 0F [9F] additional hitstop on hit/counter hit;Disables Persona moves while satellites are still active;During non-Analyzed version, press C/D to place bomb, consumes one satellite;
}}
}}
===236236CD===
===236236CD===
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
  |input=236236CD |name=Risette Field
  |input=236236CD |name=Risette Field
  |damage= |p1=0 |p2=600 |smp=50
  |damage=50×N per satellite<br/>[300, 60×N per satellite] |p1=0 |p2=600 |smp=50
  |level= |cancel= |attribute= |guard=All |invuln=1-4
  |level=3 |cancel= |attribute= |guard=All |invuln=1~4 All
  |startup=4+15 (4+12) |active=175 |recovery=11 Total |onBlock=
  |startup=4+(78 Flash)+8<br/>[4+(78 Flash)+0] |active=6×N per sattelite |recovery=Total 11 |onBlock=
|blockstun=14 |hitstop=0/+2
|groundHit=15 |airHit=17 |groundCH=27 |airCH=47
  |images=P4AU_Rise_RisetteField.png
  |images=P4AU_Rise_RisetteField.png
  |hitboxes=
  |hitboxes=
  |notes=Cooldown lasts 435F;Value in [] is Analyzed version;
  |notes=Cooldown lasts 435F;Value in [] is Analyzed version;Opponent experiences 4F [9F] additional hitstop on hit/counter hit;
}}
===236236C Bomb===
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
|input=236236C Bomb |name=Risette Field
|damage=800 |p1=500 |p2=100 |smp=0
|level=4 |cancel= |attribute= |guard=All |invuln=
|startup=31 |active=6 |recovery= |onBlock=
|blockstun=16 |hitstop=0/+12
|groundHit=Launch |airHit=49 |groundCH=Launch |airCH=69
|images=P4AU_Rise_RisetteField.png
|hitboxes=
|notes=Fatal Counter;Minimum damage 160;
}}
}}


Line 466: Line 594:
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
  |input=214214C |name=Risette: Live on Stage
  |input=214214C |name=Risette: Live on Stage
  |damage= |p1=0 |p2=2000 |smp=50
  |damage=0, 1350/2525/3900|p1=0 |p2=0, 2000 |smp=50
  |level= |cancel= |attribute= |guard= |invuln=1-48
  |level=2, 5 |cancel= |attribute= |guard=Unblockable |invuln=1~63 All
  |startup=4+44 |active=1 |recovery=39 |onBlock=
  |startup=4+(15 Flash)+59 |active=1 |recovery=39 |onBlock=
|blockstun=12 |hitstop=10, 0/+11
|groundHit=Launch |airHit=121 |groundCH=Launch |airCH=141
  |images=P4AU_Rise_RisetteLiveOnStage.png
  |images=P4AU_Rise_RisetteLiveOnStage.png
  |hitboxes=
  |hitboxes=
  |notes=Success Timing for button presses in rhythm game has 12F window;
  |notes=Success Timing for button presses in rhythm game has 12F window;Damage depends on how well player times inputs during rhythm game;Mininum damage 540/505/780;
}}
}}
===214214D===
===214214D===
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
  |input=214214D |name=Risette: Live on Stage
  |input=214214D |name=Risette: Live on Stage
  |damage= |p1=0 |p2=2000 |smp=50
  |damage=0, 1350/2525/3900|p1=0 |p2=0, 2000 |smp=50
  |level= |cancel= |attribute= |guard= |invuln=1-48
  |level=2, 5 |cancel= |attribute= |guard=Unblockable |invuln=1~63 All
  |startup=4+44 |active=1 |recovery=39 |onBlock=
  |startup=4+(15 Flash)+59 |active=1 |recovery=39 |onBlock=
|blockstun=12 |hitstop=10
|groundHit=Launch |airHit=121 |groundCH=Launch |airCH=141
  |images=P4AU_Rise_RisetteLiveOnStage.png
  |images=P4AU_Rise_RisetteLiveOnStage.png
  |hitboxes=
  |hitboxes=
  |notes=Success Timing for button presses in rhythm game has 12F window;
  |notes=Success Timing for button presses in rhythm game has 12F window;Damage depends on how well player times inputs during rhythm game;Mininum damage 540/505/780;
}}
}}
===214214CD===
===214214CD===
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
{{MoveData-P4U2 |character=Rise Kujikawa |type=super
  |input=214214CD |name=Risette: Live on Stage
  |input=214214CD |name=Risette: Live on Stage
  |damage= |p1=0 |p2=2000 |smp=50
  |damage=0, 1350/3900/4649|p1=0 |p2=0, 2000 |smp=50
  |level= |cancel= |attribute= |guard= |invuln=
  |level=2, 5 |cancel= |attribute= |guard=Unblockable |invuln=1~63 All
  |startup= |active= |recovery= |onBlock=
  |startup=4+(15 Flash)+59 |active=1 |recovery=39 |onBlock=
|blockstun=12 |hitstop=10, 0/+11
|groundHit=Launch |airHit=121 |groundCH=Launch |airCH=141
  |images=P4AU_Rise_RisetteLiveOnStage.png
  |images=P4AU_Rise_RisetteLiveOnStage.png
  |hitboxes=
  |hitboxes=
  |notes=Success Timing for button presses in rhythm game has 12F window;
  |notes=Success Timing for button presses in rhythm game has 12F window;Damage depends on how well player times inputs during rhythm game;Mininum damage 540/780/929;
}}
}}


Line 499: Line 633:
  |input=222CD |name=True ♥ Story
  |input=222CD |name=True ♥ Story
  |damage= |p1=0 |p2=100 |smp=50
  |damage= |p1=0 |p2=100 |smp=50
  |level= |cancel= |attribute= |guard= |invuln=1-114
  |level=4 |cancel= |attribute= |guard= |invuln=1~114 All
  |startup=6+60 |active=25 |recovery=39 |onBlock=-35
  |startup=6+(40 Flash)+60 |active=25 |recovery=Total 129 |onBlock=-35
|blockstun=16 |hitstop=0/+12
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Rise_IK.png
  |images=P4AU_Rise_IK.png
  |hitboxes=
  |hitboxes=

Revision as of 02:22, 24 June 2022

Links

System Data

Portrait Name Health Prejump Backdash
P4U2 Rise Portrait.png
Rise Kujikawa 9,000 3F 20F (1~6F Inv All)
Combo Rate Persona Cards Unique Movement Options Icon
65% 4 P4AU Rise Icon.png

Normal Attacks

5A

5A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - All 6 3 14 -4 - - CSpJO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 200 50 2 12 13 15 25 27 10
P4AU Rise 5A.png

5AA

5AA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 10 2 15 -2 - - CSpJO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 15 17 + Down 5 27 37 + Down 5 11
P4AU Rise 5AA.png

5AAA

5AAA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1200 - All 11 3 26 -12 - - CSpJO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 300 50 5 18 19 21 31 41 13
P4AU Rise 5AAA.png

5B

5B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 300 - All 13 3(4)15? 11 -18 [0] Chest, Projectile - CSp(J)O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15 17 27 37 11, 0/+11?
The [] in the Frame Advantage field is when opponent blocks Microphone Toss
P4AU Rise 5B.png

2A

2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
160 - Low 7 5 9 -3 Foot - CSpO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 500 1 10 11 13 23 25 9
P4AU Rise 2A.png

2B

2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300, 300 - Low, All 8 4(3)4 21 -10 Foot, Body 7~15 Head CSpJO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15 17 27 37 7, 11
P4AU Rise 2B.png

j.A

j.A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 6 3 12 - Head - CSpJO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 2 12 13 15 25 27 10
P4AU Rise jA.png

j.B

j.B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×3 - High, All×3 9 2×4 14 - Head - CSpJO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 2 12 13 15 25 27 5
P4AU Rise jB.png

j.2B

j.2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All, Low 16 Until L+2(6)7 10 -2 Head, Foot - SpO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 20, Launch 42 + Down 11, 22 32, Launch 62 + Down 11, 42 11, 8
P4AU Rise j2B.png

All Out Attack

5AB
All Out Attack
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 28 3 30 -12 - 10~28 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 50 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4AU Rise AOA.png

Sweep

2AB
Sweep
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - Low 12 3 18 -4 Foot 4~14 Chest SpO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 16 Launch 24 Launch 44 12
P4AU Rise Sweep.png

Persona Attacks

5C

5C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 500 - All 15 7(17)Until Hit Total 66 -8 Body, Projectile+Chest - CSPJDO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100, 300 100 100 4, 3 14, 12 17, 15 24, 22 29, 27 44, 42 0/+7
Dash Cancel is -2 on block
P4AU Rise 5C.png

5D

5D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - All 56 40 Total 46 +31 Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 50 4 16 17 19 29 39 0/+12
Hold button to delay the laser coming out (max 53F)
Laser comes out 8F after letting go of the button
P4AU Rise 5D.png

2C

2C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
332, 169×2, 600 - All 20 32 <(8)8,18(5)Until Hit> Total 53 - Body, Projectile+Chest - D
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100, 300 100, 100 50, 50 4×3, 3 14×3, 12 22×3, 13 24×3, 15 34×3, 25 44×3, 35 12/-6×3, 0/+7
Dash Cancel is +39 on block
Immediately performs (8)8,18(5)Until Hit after first hit touches opponent. Technically the (8) are still active frames and can hit other opponents
P4AU Rise 2C.png

2D

2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - All 72 40 Total 43 - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 50 4 16 17 19 29 39 0/+12
Hold button to delay the laser coming out
Can be held for 53f
Laser comes out 8f after letting go of the button
P4AU Rise 2D.png

j.C

j.C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 250 - All 13 4(17)Until Hit Total 59 - Body, Projectile - CSpO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200, 300 100 50 4, 3 16, 14 17, 15 19, 17 29, 27 39, 37 0/+7
P4AU Rise jC.png

j.D

j.D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - All 56 40 Total 49 - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 50 4 16 17 19 29 39 0/+12
Hold button to delay the laser coming out
Can be held for 53f
Laser comes out 8f after letting go of the button
P4AU Rise jD.png

j.2D

j.2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - All 71 40 Total 49 - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 50 4 16 17 19 29 39 0/+12
Hold button to delay the laser coming out
Can be held for 53f
Laser comes out 8f after letting go of the button
P4AU Rise jD.png

Throws

Ground Throw

CD
Ground Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1100 - Throw 5 3 22 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000 50 0, 4 - Spin 25 - - - 0, 7
Inflicts Charm for 240F
P4AU Rise GroundThrow.png

Air Throw

j.CD
Air Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1500 - Throw 4 3 16 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1200 50 0, 2 - - 25 + Down 30 - - 0
P4AU Rise AirThrow.png

BD

BD
Reflective Bit
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
935 - All 44 <4 After hit> 15 48 -37 - 1~44 Guard All
<1~4 After hit Guard All>
S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 3 14 Launch 47 Launch 67 0/+11
When Rise guards an attack during startup, she automatically attacks 4F after
P4AU Rise ReflectiveBit.png

Guard Cancel Attack

6AB
Guard Cancel Attack
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0 - - 14 5 30 -18 - 1~21 Guard All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 4 16 Launch 19 Launch 29 12
P4AU Rise NoTouching.png

Skill Attacks

236A

236A
ROCK☆YOU!
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - All 16 29 Total 48 -10 Projectile - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 2 12 13 21 25 41 0/+10
Note lasts for 510F
P4AU Rise RockYou.png

236B

236B
ROCK☆YOU!
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - All 27 29 Total 47 +2 Projectile - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 2 12 13 21 25 41 0/+10
Note lasts for 650F
P4AU Rise RockYou.png

236AB

236AB
ROCK☆YOU!
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - All 12 29 Total 32 +2 Projectile - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 2 12 13 21 25 41 0/+10
Note lasts for 650F
P4AU Rise RockYou.png

Note Explosion

Note Expolostion
Note Expolostion
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×2 - All 9 8×3 - - Projectile - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 0 3 14 15 17 27 37 0/+7

214A

214A
No Touching!
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 14 6 33 -13 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 4 25 Launch 44 Launch 64 + WBounce 8
P4AU Rise NoTouching.png

214B

214B
No Touching!
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1100 - All 24 8 42 -24 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 4 25 Launch 59 + WBounce Launch 79 + WBounce 8
Fatal Counter
P4AU Rise NoTouching.png

214AB

214AB
No Touching!
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
940 - All 18 6 30 -10 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 4 25 Launch 64 + WBounce Launch 84 + WBounce 14
Fatal Counter
P4AU Rise NoTouching.png

236C

236C
Platinum Disc
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 [250, 50×9] - All 12 16 [16 <4×9>] Total 49 -15 [+9] Projectile+Chest - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 300 [50] 4 [2] 16 [12] Launch [13] 44 + WBounce [15] Launch [25] 64 + WBounce [27] 0/+6 [0/+1]
Value in [] is Analyzed version
Air version duration is 57F total
P4AU Rise PlatinumDisc.png

236D

236D
Platinum Disc
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 50×7 [250, 50×12] - All 24 4×10 [44 <4×12>] Total 61 +4 [+20] Projectile - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 300 500 [50] 2 12 21 23 33 35 0/+1
Value in [] is Analyzed version
Air version duration is 65F total
Max 8 [13] hits. [On hit/block, goes into values in <>]
P4AU Rise PlatinumDisc.png

236CD

236CD
Platinum Disc
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 50×9 [250, 50×13] - All 12 4×10 [64 <4×13>] Total 51 +10 [+22] Projectile - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 300 50 2 12 13 25 25 37 0/+1
Value in [] is Analyzed version
Air version duration is 55F total
Max 10 [14] hits. [On hit, goes into values in <>]
P4AU Rise PlatinumDisc.png

214C

214C
Tetrakarn
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 37 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
If the effect is not triggered by an opponent, the shields last 465F
P4AU Rise Tetrakarn.png

214D

214D
Makarakarn
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 (reflected) - - - - Total 40 - Projectile 9~40 Guard Projectile -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
If the effect is not triggered by an opponent, the shields last 465F
Projectile tracks opponent when triggered
P4AU Rise Makarakarn.png

214CD

214CD
Tetrakarn
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 (reflected) - - - - Total 37 - Projectile 9~37 Guard Projectile -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
If the effect is not triggered by an opponent, the shields last 465F
Projectile tracks opponent when triggered
P4AU Rise Tetrakarn.png

22A

22A
Arrow Rain
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 50×8 - All 29 3(52)5×8 Total 47 - Projectile - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 3 14 Launch 32, 37 Launch 52 0/+11
P4AU Rise ArrowRain.png

22B

22B
Arrow Rain
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 50×16 - All 33 3(52)5×16 Total 51 - Projectile - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 3 14 Launch 32, 37 Launch 52 0/+11
P4AU Rise ArrowRain.png

22AB

22AB
Arrow Rain
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 50×16 - All 27 3(52)5×16 Total 40 - Projectile - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 3 14 Launch 32, 37 Launch 52 0/+11
P4AU Rise ArrowRain.png

SP Skill Attacks

236236A

236236A
Hysterical Slap
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×5, 1200 - All 4+(70 Flash)+6 3 42 -28 Body 1~12 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4×6, 5 16 17×6, Crumple, Launch 71 + GBounce Stand 29×6, Crumple, Launch 91 + GBounce Stand 8, 6×2, 4×2, 3×2, 20
Rage effect lasts 205F after the super ends
Minimum damage 60, 30×5, 360 (570)
P4AU Rise HystericalSlap.png

236236B

236236B
Hysterical Slap
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 120×8, 1200 - All 4+(70 Flash)+15 3 42 -28 Body 1~21 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 16 17×8, Crumple, Launch 71 + GBounce Stand 29×8, Crumple, Launch 91 + GBounce Stand 8, 6×2, 4×2, 3×2, 2×2, 20
Rise enters Rage state from second hit onwards
Rage effect lasts 205F after the super ends
Minimum damage 60, 36×8, 360 (708)
P4AU Rise HystericalSlap.png

236236AB

236236AB
Hysterical Slap
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 120×8, 960 - All 4+(70 Flash)+9 3 42 -28 Body 1~15 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 16 17×8, Crumple, Launch 71 + GBounce Stand 29×8, Crumple, Launch 91 + GBounce Stand 8, 6×2, 4×2, 3×2, 2×2, 20
Rise enters Rage state from second hit onwards
Rage effect lasts 205Fs after the super ends
Minimum damage 60, 36×8, 288 (636)
P4AU Rise HystericalSlap.png

236236C

236236C
Risette Field
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 per sattelite
[300, 60×N per sattelite]
- All 4+(78 Flash)+15
[4+(78 Flash)+3]
370 per satellite
[6×N per sattelite]
Total 4+(78 Flash)+14 - - 1~8 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 600 50 5 [3] 23 [14] 19 [15] 31 [17] 31 [27] 51 [47] 0/+13 [0/+2]
Cooldown lasts 435F
Value in [] is Analyzed version
Opponent experiences 0F [9F] additional hitstop on hit/counter hit
Disables Persona moves while satellites are still active
Each sattelite does 1 [12] hit max
During non-Analyzed version, press C/D to place bomb, consumes one satellite
P4AU Rise RisetteField.png

236236D

236236D
Risette Field
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 per sattelite
[300, 60×N per sattelite]
- All 4+(78 Flash)+36
[4+(78 Flash)+24]
370 per satellite
[6×N per sattelite]
Total 39 - - 1~29 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 600 50 5 [3] 23 [14] 19 [15] 31 [17] 31 [27] 51 [47] 0/+13 [0/+2]
Cooldown lasts 435F
Value in [] is Analyzed version
Opponent experiences 0F [9F] additional hitstop on hit/counter hit
Disables Persona moves while satellites are still active
During non-Analyzed version, press C/D to place bomb, consumes one satellite
P4AU Rise RisetteField.png

236236CD

236236CD
Risette Field
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
50×N per satellite
[300, 60×N per satellite]
- All 4+(78 Flash)+8
[4+(78 Flash)+0]
6×N per sattelite Total 11 - - 1~4 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 600 50 3 14 15 17 27 47 0/+2
Cooldown lasts 435F
Value in [] is Analyzed version
Opponent experiences 4F [9F] additional hitstop on hit/counter hit
P4AU Rise RisetteField.png

236236C Bomb

236236C Bomb
Risette Field
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - All 31 6 - - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 0 4 16 Launch 49 Launch 69 0/+12
Fatal Counter
Minimum damage 160
P4AU Rise RisetteField.png

Awakened SP Skill Attacks

214214C

214214C
Risette: Live on Stage
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 1350/2525/3900 - Unblockable 4+(15 Flash)+59 1 39 - - 1~63 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 0, 2000 50 2, 5 12 Launch 121 Launch 141 10, 0/+11
Success Timing for button presses in rhythm game has 12F window
Damage depends on how well player times inputs during rhythm game
Mininum damage 540/505/780
P4AU Rise RisetteLiveOnStage.png

214214D

214214D
Risette: Live on Stage
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 1350/2525/3900 - Unblockable 4+(15 Flash)+59 1 39 - - 1~63 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 0, 2000 50 2, 5 12 Launch 121 Launch 141 10
Success Timing for button presses in rhythm game has 12F window
Damage depends on how well player times inputs during rhythm game
Mininum damage 540/505/780
P4AU Rise RisetteLiveOnStage.png

214214CD

214214CD
Risette: Live on Stage
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 1350/3900/4649 - Unblockable 4+(15 Flash)+59 1 39 - - 1~63 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 0, 2000 50 2, 5 12 Launch 121 Launch 141 10, 0/+11
Success Timing for button presses in rhythm game has 12F window
Damage depends on how well player times inputs during rhythm game
Mininum damage 540/780/929
P4AU Rise RisetteLiveOnStage.png

Instant Kill

222CD

222CD
True ♥ Story
instant kill
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - 6+(40 Flash)+60 25 Total 129 -35 - 1~114 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 4 16 - - - - 0/+12
P4AU Rise IK.png

Category