Difference between revisions of "P4U2.5/Rise Kujikawa/Data"

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Revision as of 23:37, 21 June 2022

Links


System Data

Name Health Prejump Backdash Combo Rate Persona Cards Unique Movement Options Portrait Icon
Rise Kujikawa 9,000 3F 20F (1~6F Inv All) 65% 4 P4U2 Rise Portrait.png P4AU Rise Icon.png


Normal Attacks

5A

5A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 200 All 6 3 14 -4 - - CSpJO 300 200 50 2 12 13 15 25 27 10
P4AU Rise 5A.png

5AA

5AA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 400 All 10 2 15 -2 - - CSpJO 0 100 50 3 14 15 17 + Down 5 27 37 + Down 5 11
P4AU Rise 5AA.png

5AAA

5AAA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 1200 All 11 3 26 -12 - - CSpJO 100 300 50 5 18 19 21 31 41 13
P4AU Rise 5AAA.png

5B

5B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 500, 300 All 13 3(4)15? 11 -18 [0] Chest, Projectile - CSp(J)O 200 100 50 3 14 15 17 27 37 11, 0/+11?
The [] in the Frame Advantage field is when opponent blocks Microphone Toss
P4AU Rise 5B.png

2A

2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 160 Low 7 5 9 -3 Foot - CSpO 500 100 500 1 10 11 13 23 25 9
P4AU Rise 2A.png


2B

2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 300, 300 Low, All 8 4(3)4 21 -10 Foot, Body 7~15 Head CSpJO 200 100 50 3 14 15 17 27 37 7, 11
P4AU Rise 2B.png


j.A

j.A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 300 High 6 3 12 - Head - CSpJO 200 100 50 2 12 13 15 25 27 10
P4AU Rise jA.png


j.B

j.B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 200, 100×3 High, All×3 9 2×4 14 - Head - CSpJO 200 100 50 2 12 13 15 25 27 5
P4AU Rise jB.png


j.2B

j.2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 400 All, Low 16 Until L+2(6)7 10 -2 Head, Foot - SpO 200 100 50 3 14 20, Launch 42 + Down 11, 22 32, Launch 62 + Down 11, 42 11, 8
P4AU Rise j2B.png

All Out Attack

5AB
All Out Attack
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 300 High 28 3 30 -12 - 10~28 Guard Strike O 0 800 50 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4AU Rise AOA.png

Sweep

2AB
Sweep
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 700 Low 12 3 18 -4 Foot 4~14 Chest SpO 200 100 50 4 16 Launch 24 Launch 44 12
P4AU Rise Sweep.png


Persona Attacks

5C

5C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 500, 500 All 15 7(17)Until Hit Total 66 -8 Body, Projectile+Chest - CSPJDO 100, 300 100 100 4, 3 14, 12 17, 15 24, 22 29, 27 44, 42 0/+7
Dash Cancel is -2 on block
P4AU Rise 5C.png


5D

5D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 500 All 56 40 Total 46 +31 Projectile - - 400 100 50 4 16 17 19 29 39 0/+12
Hold button to delay the laser coming out (max 53F)
Laser comes out 8F after letting go of the button
P4AU Rise 5D.png


2C

2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 332, 169×2, 600 All 20 32 <(8)8,18(5)Until Hit> Total 53 - Body, Projectile+Chest - D 100, 300 100, 100 50, 50 4×3, 3 14×3, 12 22×3, 13 24×3, 15 34×3, 25 44×3, 35 12/-6×3, 0/+7
Dash Cancel is +39 on block
Immediately performs (8)8,18(5)Until Hit after first hit touches opponent. Technically the (8) are still active frames and can hit other opponents
P4AU Rise 2C.png


2D

2D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 500 All 72 40 Total 43 - Projectile - - 400 100 50 4 16 17 19 29 39 0/+12
Hold button to delay the laser coming out
Can be held for 53f
Laser comes out 8f after letting go of the button
P4AU Rise 2D.png


j.C

j.C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 500, 250 All 13 4(17)Until Hit Total 59 - Body, Projectile - CSpO 200, 300 100 50 4, 3 16, 14 17, 15 19, 17 29, 27 39, 37 0/+7
P4AU Rise jC.png


j.D

j.D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 500 All 56 40 Total 49 - Projectile - - 400 100 50 4 16 17 19 29 39 0/+12
Hold button to delay the laser coming out
Can be held for 53f
Laser comes out 8f after letting go of the button
P4AU Rise jD.png


j.2D

j.2D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 500 All 71 40 Total 49 - Projectile - - 400 100 50 4 16 17 19 29 39 0/+12
Hold button to delay the laser coming out
Can be held for 53f
Laser comes out 8f after letting go of the button
P4AU Rise jD.png


Throws

Ground Throw

CD
Ground Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
other 1100 Throw 5 3 22 - Throw - O 0 1000 50 0, 4 - Spin 25 - - - 0, 7
Inflicts Charm for 240F
P4AU Rise GroundThrow.png

Air Throw

j.CD
Air Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
other 1500 Throw 4 3 16 - Throw - O 0 1200 50 0, 2 - - 25 + Down 30 - - 0
P4AU Rise AirThrow.png


BD

BD
Reflective Bit
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
other 935 All 44 <4 After hit> 15 48 -37 - 1~44 Guard All
<1~4 After hit Guard All>
S 1000 100 50 3 14 Launch 47 Launch 67 0/+11
When Rise guards an attack during startup, she automatically attacks 4F after
P4AU Rise ReflectiveBit.png


Guard Cancel Attack

6AB
Guard Cancel Attack
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
other 0 - 14 5 30 -18 - 1~21 Guard All - - - - 4 16 Launch 19 Launch 29 12
P4AU Rise NoTouching.png


Skill Attacks

236A

236A
ROCK☆YOU!
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 600 All 16 29 Total 48 -10 Projectile - SO 300 100 500 2 12 13 21 25 41 0/+10
Note lasts for 510F
P4AU Rise RockYou.png

236B

236B
ROCK☆YOU!
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 600 All 27 29 Total 47 +2 Projectile - SO 300 100 500 2 12 13 21 25 41 0/+10
Note lasts for 650F
P4AU Rise RockYou.png

236AB

236AB
ROCK☆YOU!
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 600 All 12 29 Total 32 +2 Projectile - SO 300 100 500 2 12 13 21 25 41 0/+10
Note lasts for 650F
P4AU Rise RockYou.png

Note Explosion

Note Expolostion
Note Expolostion
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 200, 100×2 All 9 8×3 - - Projectile - SO 300 100 0 3 14 15 17 27 37 0/+7

214A

214A
No Touching!
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 900 All 14 6 33 -13 Body - SO 300 100 50 4 25 Launch 44 Launch 64 + WBounce 8
P4AU Rise NoTouching.png

214B

214B
No Touching!
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 1100 All 24 8 42 -24 Body - SO 300 100 50 4 25 Launch 59 + WBounce Launch 79 + WBounce 8
Fatal Counter
P4AU Rise NoTouching.png

214AB

214AB
No Touching!
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 940 All 18 6 30 -10 Body - SO 300 100 50 4 25 Launch 64 + WBounce Launch 84 + WBounce 14
Fatal Counter
P4AU Rise NoTouching.png

236C

236C
Platinum Disc
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 700 [250, 50×9] All 12 16 [16 <4×9>] Total 49 -15 [+9] Projectile+Chest - SO 300 100 300 [50] 4 [2] 16 [12] Launch [13] 44 + WBounce [15] Launch [25] 64 + WBounce [27] 0/+6 [0/+1]
Value in [] is Analyzed version
Air version duration is 57F total
P4AU Rise PlatinumDisc.png


236D

236D
Platinum Disc
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 500, 50×7 [250, 50×12] All 24 4×10 [44 <4×12>] Total 61 +4 [+20] Projectile - SO 100 300 500 [50] 2 12 21 23 33 35 0/+1
Value in [] is Analyzed version
Air version duration is 65F total
Max 8 [13] hits. [On hit/block, goes into values in <>]
P4AU Rise PlatinumDisc.png


236CD

236CD
Platinum Disc
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 500, 50×9 [250, 50×13] All 12 4×10 [64 <4×13>] Total 51 +10 [+22] Projectile - SO 100 300 50 2 12 13 25 25 37 0/+1
Value in [] is Analyzed version
Air version duration is 55F total
Max 10 [14] hits. [On hit, goes into values in <>]
P4AU Rise PlatinumDisc.png


214C

214C
Tetrakarn
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special - - - - Total 37 - - - - - - - - - - - - - -
If the effect is not triggered by an opponent, the shields last 465F
P4AU Rise Tetrakarn.png

214D

214D
Makarakarn
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 1000 (reflected) - - - Total 40 - Projectile 9~40 Guard Projectile - - - - - - - - - - -
If the effect is not triggered by an opponent, the shields last 465F
Projectile tracks opponent when triggered
P4AU Rise Makarakarn.png


214CD

214CD
Tetrakarn
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 1000 (reflected) - - - Total 37 - Projectile 9~37 Guard Projectile - - - - - - - - - - -
If the effect is not triggered by an opponent, the shields last 465F
Projectile tracks opponent when triggered
P4AU Rise Tetrakarn.png


22A

22A
Arrow Rain
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 500, 50×8 All 29 3(52)5×8 Total 47 - Projectile - SO 300 100 500 3 14 Launch 32, 37 Launch 52 0/+11
P4AU Rise ArrowRain.png

22B

22B
Arrow Rain
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 500, 50×16 All 33 3(52)5×16 Total 51 - Projectile - SO 300 100 500 3 14 Launch 32, 37 Launch 52 0/+11
P4AU Rise ArrowRain.png

22AB

22AB
Arrow Rain
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 500, 50×16 All 27 3(52)5×16 Total 40 - Projectile - SO 300 100 500 3 14 Launch 32, 37 Launch 52 0/+11
P4AU Rise ArrowRain.png


SP Skill Attacks

236236A

236236A
Hysterical Slap
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 200, 100×5, 1200 All 4+(70 Flash)+6 3 42 -28 Body 1~12 All - 1000 100 50 4×6, 5 16 17×6, Crumple, Launch 71 + GBounce Stand 29×6, Crumple, Launch 91 + GBounce Stand 8, 6×2, 4×2, 3×2, 20
Rage effect lasts 205F after the super ends
Minimum damage 60, 30×5, 360 (570)
P4AU Rise HystericalSlap.png

236236B

236236B
Hysterical Slap
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 200, 120×8, 1200 All 4+(70 Flash)+15 3 42 -28 Body 1~21 All - 1000 100 50 4 16 17×8, Crumple, Launch 71 + GBounce Stand 29×8, Crumple, Launch 91 + GBounce Stand 8, 6×2, 4×2, 3×2, 2×2, 20
Rise enters Rage state from second hit onwards
Rage effect lasts 205F after the super ends
Minimum damage 60, 36×8, 360 (708)
P4AU Rise HystericalSlap.png


236236AB

236236AB
Hysterical Slap
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 200, 120×8, 960 All 4+(70 Flash)+9 3 42 -28 Body 1~15 All - 1000 100 50 4 16 17×8, Crumple, Launch 71 + GBounce Stand 29×8, Crumple, Launch 91 + GBounce Stand 8, 6×2, 4×2, 3×2, 2×2, 20
Rise enters Rage state from second hit onwards
Rage effect lasts 205Fs after the super ends
Minimum damage 60, 36×8, 288 (636)
P4AU Rise HystericalSlap.png


236236C

236236C
Risette Field
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 600 per sattelite
[300, 60×N per sattelite]
All 4+(78 Flash)+15
[4+(78 Flash)+3]
370 per satellite
[6×N per sattelite]
Total 4+(78 Flash)+14 - - 1~8 All - 0 600 50 5 [3] 23 [14] 19 [15] 31 [17] 31 [27] 51 [47] 0/+13 [0/+2]
Cooldown lasts 435F
Value in [] is Analyzed version
Opponent experiences 0F [9F] additional hitstop on hit/counter hit
Disables Persona moves while satellites are still active
Each sattelite does 1 [12] hit max
During non-Analyzed version, press C/D to place bomb, consumes one satellite
P4AU Rise RisetteField.png

236236D

236236D
Risette Field
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 600 per sattelite
[300, 60×N per sattelite]
All 4+(78 Flash)+36
[4+(78 Flash)+24]
370 per satellite
[6×N per sattelite]
Total 39 - - 1~29 All - 0 600 50 5 [3] 23 [14] 19 [15] 31 [17] 31 [27] 51 [47] 0/+13 [0/+2]
Cooldown lasts 435F
Value in [] is Analyzed version
Opponent experiences 0F [9F] additional hitstop on hit/counter hit
Disables Persona moves while satellites are still active
During non-Analyzed version, press C/D to place bomb, consumes one satellite
P4AU Rise RisetteField.png

236236CD

236236CD
Risette Field
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 50×N per satellite
[300, 60×N per satellite]
All 4+(78 Flash)+8
[4+(78 Flash)+0]
6×N per sattelite Total 11 - - 1~4 All - 0 600 50 3 14 15 17 27 47 0/+2
Cooldown lasts 435F
Value in [] is Analyzed version
Opponent experiences 4F [9F] additional hitstop on hit/counter hit
P4AU Rise RisetteField.png

236236C Bomb

236236C Bomb
Risette Field
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 800 All 31 6 - - - - - 500 100 0 4 16 Launch 49 Launch 69 0/+12
Fatal Counter
Minimum damage 160
P4AU Rise RisetteField.png


Awakened SP Skill Attacks

214214C

214214C
Risette: Live on Stage
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 0, 1350/2525/3900 Unblockable 4+(15 Flash)+59 1 39 - - 1~63 All - 0 0, 2000 50 2, 5 12 Launch 121 Launch 141 10, 0/+11
Success Timing for button presses in rhythm game has 12F window
Damage depends on how well player times inputs during rhythm game
Mininum damage 540/505/780
P4AU Rise RisetteLiveOnStage.png

214214D

214214D
Risette: Live on Stage
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 0, 1350/2525/3900 Unblockable 4+(15 Flash)+59 1 39 - - 1~63 All - 0 0, 2000 50 2, 5 12 Launch 121 Launch 141 10
Success Timing for button presses in rhythm game has 12F window
Damage depends on how well player times inputs during rhythm game
Mininum damage 540/505/780
P4AU Rise RisetteLiveOnStage.png

214214CD

214214CD
Risette: Live on Stage
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 0, 1350/3900/4649 Unblockable 4+(15 Flash)+59 1 39 - - 1~63 All - 0 0, 2000 50 2, 5 12 Launch 121 Launch 141 10, 0/+11
Success Timing for button presses in rhythm game has 12F window
Damage depends on how well player times inputs during rhythm game
Mininum damage 540/780/929
P4AU Rise RisetteLiveOnStage.png


Instant Kill

222CD

222CD
True ♥ Story
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
instant kill - - 6+(40 Flash)+60 25 Total 129 -35 - 1~114 All - 0 100 50 4 16 - - - - 0/+12
P4AU Rise IK.png


Category