P4U2R/Naoto Shirogane/Combos

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File:P4U2.5 Naoto Shirogane Icon.png Naoto Shirogane



Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+A.png becomes 236A.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
AG =  Aigis
AK =  Akihiko
CH =  Chie
LZ =  Elizabeth
JU =  Junpei
KA =  Kanji
KE =  Ken
LB =  Labrys
MG =  Margaret
MA =  Marie
MZ =  Minazuki
MS =  Mitsuru
NA =  Naoto
RI =  Rise
SL =  Shadow Labrys
SH =  Sho
KU =  Teddie/Kuma
AD =  Tohru Adachi
YO =  Yosuke
YU =  Yu Narukami
YA =  Yukari
YK =  Yukiko


General Combos

P4U2 2.5 Various Naoto Confirms

Basic Theory

Midscreen: Do things into 2C 214A~Ax4~C~D > 5AAAAD or into 2AB > 236A~Bx5

Corner: Do things into 2C 236B~Cx5. If 2A starter, do 236B~D > 236A~Bx5

Air-to-Airs: j.B > j.C > dj.B > dj.C > j236A/B

Close to ground Air Confirm: 5C > IAD j.A/j.B > j.C > 5C > 236B~Cx5

Note - Many of these confirms also can apply to Shadow Naoto but they may or may not have to be tweaked a little to work with her.

AoA = All Out Attack

dj. = Double Jump

AA = Anti-Air (2B)

Meterless Midscreen

Taken from Document above
# Combo Position Damage SP Gain Works on: Fate Depletetion Notes Video
1 AOA~C > j.A > j.B > j.C > dj.B > j.C > 236A/B Meterless Midscreen 2249 25 All 0 Video
2 5AA > 5B > 5C > 2A+B > 236A~Bx5 Meterless Midscreen 1943 19 All 1 Video
3 5AAA > 236B~Cx5 Meterless Midscreen 1911 19 All 1
4 5AA > 2B > 5B > 5C > 2C > 214A~Ax4~C~D > 5AAAA~D Meterless Midscreen 1873 31 All 3
5 5C > 2C > 214A~Ax4~C~D > 5AA > 2B > 5C > 236B > 6D Meterless Midscreen 2681 30 All 3
6 5B > 5C > 2A+B > 236D > 5C > 2C > 214A~Cx5 Meterless Midscreen 2551 26 All 2 Doesn't work on YA, KE, MA, or KU
7 5AAA > j.214C > 2C > 214A~Ax4~C~D > 2[C] > 2C Meterless Midscreen 1518 36 All Shadow Naoto Only Video
8 5C CH > 2[C] > 5C > 2C > 214A~Ax4~C~D > 5AAAA > 6D Meterless Midscreen 3009 43 All Crouching Opponent Video
9 AA 2B CH > Falling j.A > j.C > 5C > 236B~Bx5 Meterless Midscreen 2356 20 All Replace Falling j.A with IAD j.A if low enough Video
10 AA 2B CH > 2[C] > 5B > 5C > 2C > 214A~Ax4~C~D > 5AAAA~D Meterless Midscreen 2516 40 All
11 AA 2B (non CH) > 5C > 236B~Bx5 Meterless Midscreen 2145 17 All
12 AA 5C CH > 2[C] > 5C > IAD j.B > j.C > 5C > 236B~Cx5 Meterless Midscreen 3142 26 All
13 236C CH > Delay 5C > 214A~Ax4~C~D > 5AAAAD Meterless Midscreen 2599 39 All

Air-to-Air Confirms

j.C Starters
# Combo Position Damage SP Gain Works on: Difficulty Notes Video
15 j.C > 5C > IAD j.B > j.C > 5C > 236B~Cx5 Air-to-Air Confirms 2681 23 All
16 j.C > 5C > IAD j.A > j.C > j.236B > (66) > 5C > 236B~Cx5 Air-to-Air Confirms 3016 31 All Near Corner

Fatal Counter Confirms

2[C] Starters
# Combo Position Damage SP Gain Works on: Difficulty Notes Video
17 2[C] > 66 > 2A+B > 236D > 66 > j.C > 5C > IAD j.B > j.C > 5C > IAD j.B > j.C > 5C > 236B > 66 > 5B > 5C > 236A > Bx5 FC Confirms 4185 44 All From Fullscreen
18 2[C] > 66 > 2A+B > 236D> 66 > 5C > IAD j.C > 5B > 5C > slight delay 236D > slight delay 5C > j.236B > j.236A > 2B > 5C > 236B~D > 5C > 214A > Cx5 FC Confirms 4719 51 All From Starting Position
19 2[C] > 236D > 236B > 236D > j.236B > 5C > 236C > 5C > 236A~D > 2A > 236D > j.236A > 5A > 5C > 214A > Cx5 FC Confirms 5036 52 All From Corner

Corner Confirms

5A/5B/AoA Starters
# Combo Position Damage SP Gain Works on: Difficulty Notes Video
20 5AA > 5B > 5C > 2C > 236B~D > 5C > 236A~Bx5 Corner Confirms 2187 26 All
21 5AA > 5C > 2A+B > 236D > j.236A > 5A > 5C > 236B~Cx5 Corner Confirms 2461 35 All
22 AoA~D > 2A+B > 236C > 5C > Delay 236B~D > 236A~Bx5 Corner Confirms 2901 37 All
23 5B > 5C > 2A+B > 236D > 5C > j.236B > TK j.236A > 5A > 5C > 236B~Cx5 Corner Confirms 3323 38 All B Starter Only

Shadow Frenzy Combos

P4U2 2.5 Shadow Frenzy Theory Doc




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File:P4U2.5 Naoto Shirogane Icon.png Naoto Shirogane