< P4U2R | Mitsuru Kirijo
(→2[B]) |
|||
Line 10: | Line 10: | ||
| health =9,500 | | health =9,500 | ||
| prejump = 3F | | prejump = 3F | ||
| backdash = 23F ( | | backdash = 23F (1~6F Inv All) | ||
| comborate = 70% | | comborate = 70% | ||
| personacards = 4 | | personacards = 4 | ||
Line 17: | Line 17: | ||
| umo= | | umo= | ||
}} | }} | ||
==Normal Attacks== | ==Normal Attacks== | ||
===5A=== | ===5A=== |
Revision as of 05:29, 20 December 2021
Links
System Data
Portrait | Name | Health | Prejump | Backdash |
---|---|---|---|---|
Mitsuru Kirijo | 9,500 | 3F | 23F (1~6F Inv All) | |
Combo Rate | Persona Cards | Unique Movement Options | Icon | |
70% | 4 |
Normal Attacks
5A
5AA Normal
5AAA Normal
5AA Shadow
5AAA Shadow
5AAAA Shadow
5AAAAA Shadow
5B charge
5[B]
2A
2B
2[B[ just frame
2[B]
j.A
j.B
j.[B] just frame
j.[B]
All Out Attack
Sweep
Sweep feint
Persona Attacks
5C
5D
5D~D
2C
2D
2D~D
j.C
j.D
j.D~D
Universal Mechanics
Ground Throw
Air Throw
BD
j.BD
Dash Cancel
Dash Cancel normal |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 21 | - | - | - | - | |
P1 | P2 | SMP | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Hitstop | |
- | - | - | - | - | - | - | - | - | - | |
Guard Cancel Attack
Skill Attacks
[4]6A
[4]6A through Bufula
[4]6B
[4]6[B]
[4]6B through Bufula
[4]6AB
[4]6AB through Bufula
[2]8C
[2]8D
[2]8CD
[4]6C
[4]6D
[4]6CD
SP Skill Attacks
236236A
236236B
236236AB
236236A/B Kick
236236AB KickKick
236236C
236236D
236236CD
Awakened SP Skill Attacks
214214C/D
214214C/D > C/D
Instant Kill
222CD
Category
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data
System Explanations
Mechanics
Application & Advanced Information
Archived Information