< P4U2R | Mitsuru Kirijo(Redirected from P4U2.5/Mitsuru Kirijo/Combos)
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo Theory Concepts
Mitsuru has a website with all her optimal combos shown in video here
This is a significantly better resource than this ugly outdated combo table, go there
This is a significantly better resource than this ugly outdated combo table, go there
AoA~D Followups
Mitsuru's routes allow her to combo into Aoa~D and that gives Mitsuru multiple enders for her combos
- Dash Forward/ IAD Back : This is usually used to setup a safe Marin Karin for the charm and get a meaty 5A/2A after. This is really strong for shadow. Dash Forward midscreen and IAD Back for the corner
- B Coup : B coup ender allows for big damage and a safe jump, most times can be cancelled into a super after for even more damage; however in longer combos a followup super won't connect.
- Bufula : With 25 Meter Mitsuru can spend 25 meter for a Bufula that gives a crazy amount of blockstun giving her enough time to run two full mixups with a combo after.
- Bufudyne : Super finish, specifically used in longer combos where B Coup into Bufudyne won't connect. Can also be used for double supers.
Mabufudyne
Mitsuru's awakening super Mabufudyne is what enables her higher damage and more advanced combos, It allows her to chain charged normals and coups with freezes and also gives her a way of comboing into her fully charged Myriad Arrows kick. Her ways of comboing into Mabufudyne are:
- Tentarafoo 46C : The best way, but is very tricky due to the cancel window of Tentarafoo being just 3 frames. Make sure to start inputting the Mabufudyne before Tentarafoo connects. At closer ranges, start inputting the Mabufudyne before the projectile comes out. The tentarafoo into mabufudyne link is the main obstacle of Mitsuru's hardest combos, but when mastered unlocks the character true damage potential. Becomes even more tricky online.
- SB Bufula [2]8CD : Really easy to use, can be used after combos for a mixup and on hit go into Mabufudyne. Not nearly as versatile as tentarafoo, but far easier to utilize.
Shadow
Mitsuru's kit transitions very well as a shadow character. There's multiple things that synergize together to make Shadow Mitsuru extremely strong.
- Auto Combo : Shadow Mitsuru's auto combo is different from reuglar Mitsuru's auto combo in many ways, but the most important part is that the second hit of Shadow Mitsuru's auto combo steps farther forward allowing her to do 5AA > 5B > 2[B] which allows Mitsuru to turn standing hits anywhere on the screen into full combos making shadow Mitsuru just better at converting hits in some situations. In contrast though Regular Mitsuru's Auto Combo can be followed up with a B Coup giving Regular Mitsuru a knockdown and a safe jump off any 5A hit no matter the range or position on screen, this gives Regular Mitsuru the edge on far connect 5A confirm and Shadow Dwarfing regular in damage when close enough for 5AA > 5B > 2[B] to hit.
- Supers : Mitsuru's awakening super Mabufudyne (214214C/D) is very strong, but is limited in use since it has a lot of startup so it's usually reserved for combos. Myriad Arrows is also very strong due to the kick followup being chargeable for insane damage, but without Mabufudyne landing that fully charged kick is impossible. Having the huge meter pool from Shadow Frenzy allows Mitsuru to chain both of these super multiple times in a far more practical way that regular Mitsuru.
- Meter Gain : Mitsuru is a character that build meter very quickly for multiple reasons.
- Long Combos : Mitsuru's Combos are very long allow her to build lots of meter.
- Charm : Mitsuru's 2C (Marin Karin) Inflicts charms which steals the opponent's meter.
- All Out Attack (AoA) : Mitsuru can combo into AoA very easily and AoA~D gives crazy amounts of meter.
5A/2A Button Confirm Combos
Combo | Position | Damage | SP Gain | Difficulty | Notes | Regular/Shadow/Both | Video |
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5A > 5AA > 5AAA > 5AAAA | Any | 1560 | +22 SP | Easy | Auto Combo | Regular | Link |
5A > 5AA > 5AAA > [4]6B | Any | 1560 | +24 SP | Medium | Auto Combo to B Coup | Regular | Link |
5A > 5AA > 5AAA > 5AAAA > 5AAAAA > 5AAAAA | Any | 1267 | +26 SP | Easy | Shadow Mitsuru Auto Combo | Shadow | Link |
5AA > 5B > 2[B] > [2]8D > 2A+B > [2]8C > 6[B] > 2A+B > [4]6B | Midscreen | 2607 | +36 SP | Easy | Basic Midscreen 5A Confirm | Shadow | Link |
5AA > 2[B] > 5[B] > 2A+B > [4]6B > 2A > 2B > [2]8C > [2]8D > 5[B] > AoA~D | Midscreen to Corner | 3331(2998) | +56 SP | Medium | Midscreen to Corner 5AA Shadow combo | Shadow | Link |
5AA > 2[B] > 6[B] > 2A+B > [2]8C > 6[B] > 2[B] > [2]8D > 6[B] > AoA~D > [2]8D > [4]6C > 214214C > 236236[B] > C Missile > D Missile > ]B[ | Midscreen | 5998(5398) | +54 SP (-100 SP) | Hard | 100 Meter Midscreen Combo | Both | Link |
5AA > 5B > 2A+B > OMC > 2[B] > 6[B] > 2A+B > [2]8C > 66 > 2[B] > 6[B] > 5[C] > [2]8D > 6[B] > AoA~D | Midscreen | 3429(3086) | +14 SP (-50 SP) | Medium | Midscreen Fatal 5A 50 Meter Combo | Both | Link |
5AA > 5B > 2[B] > 2D > 6[B] > 2A+B > [4]6B > 2A > 2B > [2]8C > [2]8D > 5[B] > AoA~D | Corner | 3407(3066) | +63 SP | Medium | Basic Corner 5A Confirm | Both | Link |
5AA > 2[B] > 5[B] > 2A+B > [4]6B > 2A > 2B > [2]8C > [2]8D > 5[B] > AoA~D | Corner | 3331(2998) | +56 SP | Medium | Meterless Corner 5AA combo | Both | Link |
5A > 5AA > 5AAA > [4]6B > [4]6A+B > 2A > 2B > [2]8C > 5[B] > AoA~D | Corner | 2885 | +24 SP (-25 SP) | Hard | Corner 25 Meter Combos off Auto Combo B Coup Omit B Droit Against: MG, CH, MA, YA, LZ, JU, and RI. |
Regular | Link |
5AA > 5B > 2A+B > [4]6B > [4]6A+B > 2A > 2B > [2]8C > [2]8D > AoA~D | Corner | 3309(2978) | +8 SP (-25 SP) | Medium | 25 Meter Corner Crouching Confirm Omit B Droit Against: MG, CH, MA, YA, LZ, JU, and RI. |
Both | Link |
5AA > 5B > 2A+B > [4]6B > Frenzy > [4]6C > 214214C > 6[B] > 2A+B > [4]6A > C Missile > 2A+B > [4]6A > C Missile > 236236[A+B] > D Missle > ]A+B[ | Corner | 4528 | +8 SP (-50 SP) | Hard | Corner Crouching 50 Meter Shadow Confirm | Shadow | Link |
5AA > 5B > 2[B] > 2D > 6[B] > 2A+B > [4]6B > 2A > 2B > [2]8C > 5[B] > AoA~D > [4]6C > 214214C > 236236[B] > D Missile > Release B | Corner | 6381(5743) | +58 SP (-100 SP) | Hard | 100 Meter Corner Combo | Both | Link |
5B/2B Confirm Combos
Combo | Position | Damage | SP Gain | Difficulty | Notes | Regular/Shadow/Both | Video |
---|---|---|---|---|---|---|---|
5B > Dash Cancel > 5AA > 5B > 2[B] > 6[B] > Sweep > [4]6B > 5[C] > [2]8D > 2[B] > 5[B] > Sweep > [2]8C > AoA~D | Midscreen | 3954(3559) | +69 SP | Medium | Uncharged 5B Midscreen Fatal Counter Punish, Adjusting the gatling after dash cancel will make it work for regular. | Both | Link |
5[B] > Sweep > [4]6B > 2A > 5[C] > [2]8D > 2[B] > 4[B] > Sweep > [2]8C > 5[B] > AoA~D | Corner | 4691(4222) | +72 SP | Medium | Meterless Corner 5B Fatal Counter Punish | Both | Link |
5[B] > Sweep > [4]6B > 2A > 5[C] > [2]8D > 2[B] > 4[B] > Sweep > [2]8C > 5[B] > AoA~D > [2]8D > [4]6C > 214214C > 236236[B] Hold > D > Release B | Corner | 7710(6939) | +76 SP (-100 SP) | Hard | 100 Meter Corner 5B Fatal Counter Punish | Both | Link |
2B > 2DD > 4[B] > Sweep > [2]8C > 6[B] > 2[B] > [2]8D > 6[B] > AoA~D | Midscreen | 3003(2703) | +52 SP | Medium | Meterless 2B Anti Air Combo | Both | Link |
2B > 2DD > 4[B] > Sweep > [2]8C > 6[B] > 2[B] > [2]8C > [4]6C > 214214C > 6[B] > Sweep > [4]6B > C Missile > 6[B] > Sweep > [4]6A > C Missile > C Missile > Frenzy > C Missile > 214214C > 236236[AB] > D Missile > Release AB | Midscreen | 5219 | +31 SP (-75 SP) | Hard | Anti 2B Confirm into Mabufudyne then Frenzy to squeeze more damage | Shadow | Link |
Whip Starter Combos
Combo | Position | Damage | SP Gain | Difficulty | Notes | Regular/Shadow/Both | Video |
---|---|---|---|---|---|---|---|
CH [5C] > 5DD > 2DD > 4[B] > Sweep > [2]8C > AoA~D | Midscreen | 2930(2637) | +43 SP | Easy | Midscreen confirm for CH 5C | Both | Link |
5DD > 2DD > 4[B] > Sweep > [2]8C > 6[B] > 2[B] > [2]8D > 6[B] > AoA~D | Any | 2583(2325) | +41 SP | Easy | Midscreen 5D Confirm | Both | Link |
j.DD > 4[B] > 2[B] > [2]8D > Sweep > [2]8C > [4]6C > 214214C > 6[B] > Sweep > [4]6B > C Missile > 6[B] > Sweep > [4]6B > C Missile > 236236[A] > C Missile > D Missile > Release A | Midscreen | 6069(5462) | +36 SP (-100 SP) | Hard | j.D 100 Meter Confirm | Both | Link |
Throw Combos
Combo | Position | Damage | SP Gain | Difficulty | Notes | Regular/Shadow/Both | Video | |
---|---|---|---|---|---|---|---|---|
Throw > 5AA > 2[B] > 2D > 4[B] > Sweep > [2]8C > 4[B] > AoA~D | Corner | 2763(2486) | +58 SP | Easy | Standard Corner Throw Combo | Both | Link | |
Throw > Frenzy > 2[B] > 4[B] > Sweep > [4]6B > [4]6C > 214214C > Sweep > [4]6A > C Missile > 236236[B] > C Missile > Release B > C Missile > 236236[AB] > D Missile > Release AB | Corner | 6982 | +4 SP (-100 SP) | Hard | Corner Shadow Frenzy Throw Combo | Shadow | Link | |
Throw > Frenzy > Sweep > [4]6B > [4]6C > 214214C > 6[B] > Sweep > [4]6A > C Missile > 236236[B] > C Missile > Release B > C Missile > 236236[AB] > D Missile > Release AB | Any | 6916 | +4 SP (-100 SP) | Hard | Shadow Frenzy Throw Combo | Shadow | ||
CH Air Throw > 2DD > 4[B] > Sweep > [2]8C > 6[B] > AoA~D | Midscreen | 2970 | +45 SP | Medium | CH Airthrow Midscreen Combo | Both | Link | |
CH Air Throw > 6[B] > Sweep > [4]6B > 2A > 2B > [2]8C > [2]8D > AoA~D | Corner | 3959(3563) | +53 SP | Medium | CH Airthrow Corner Combo | Both | Link |
Misc. Confirms
Combo | Position | Damage | SP Gain | Difficulty | Notes | Regular/Shadow/Both | Video |
---|---|---|---|---|---|---|---|
j.B > OMC > j.[B] > 5AA > 5B > Sweep > [4]6B | Any | 2159(1943) | +2 SP (-25 SP) | Medium | 50 Meter Instant Overhead Combo | Both | Link |
236236A > Frenzy > 5AA > 5B > Sweep > [4]6C > 214214C > Dash > Sweep > [4]6B > C Missile > 236236[AB] > D Missle > Release AB | Any | 6026 | -100 SP | Hard | 100 Meter Reversal Combo | Shadow | Link |
Combo Videos
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- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data
System Explanations
Mechanics
Application & Advanced Information
Archived Information