P4U2R/Minazuki/Data: Difference between revisions

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Line 4: Line 4:
<section begin=Links/>{{CharLinks|charMainPage=P4U2.5/Minazuki |videos=http://horibuna.web.fc2.com/P4U2/index.html |forums=http://www.dustloop.com/forums/index.php?/forums/forum/272-minazuki/
<section begin=Links/>{{CharLinks|charMainPage=P4U2.5/Minazuki |videos=http://horibuna.web.fc2.com/P4U2/index.html |forums=http://www.dustloop.com/forums/index.php?/forums/forum/272-minazuki/
|discord=
|discord=
|twitter=P4U_MZ
|matchups=P4U2.5/Minazuki/Matchups
|resources={{PAGENAME}}
}}<section end=Links/>
}}<section end=Links/>


Line 26: Line 27:
  |damage=200 |p1=200 |p2=200 |smp=50
  |damage=200 |p1=200 |p2=200 |smp=50
  |level=3 |cancel=CJSO |attribute=Chest |guard=All |invuln=
  |level=3 |cancel=CJSO |attribute=Chest |guard=All |invuln=
  |startup=9 |active=5 |recovery=9 |onBlock=-2
  |startup=9 |active=3 |recovery=14 |onBlock=-2
|blockstun=14 |hitstop=9
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4U2_P-Sho_5A.png
  |images=P4U2_P-Sho_5A.png
  |hitboxes=
  |hitboxes=
Line 36: Line 39:
  |damage=400 |p1=0 |p2=100 |smp=50
  |damage=400 |p1=0 |p2=100 |smp=50
  |level=4 |cancel=CSOD |attribute=Body |guard=All |invuln=
  |level=4 |cancel=CSOD |attribute=Body |guard=All |invuln=
  |startup=14 |active=3 |recovery=15 |onBlock=-1
  |startup=12 |active=3 |recovery=17 |onBlock=-3
|blockstun=16 |hitstop=9
|groundHit=20 |airHit=22 |groundCH=32 |airCH=42
  |images=P4U2_P-Sho_5AA.png
  |images=P4U2_P-Sho_5AA.png
  |hitboxes=
  |hitboxes=
Line 44: Line 49:
{{MoveData-P4U2 |character=Minazuki |type=normal
{{MoveData-P4U2 |character=Minazuki |type=normal
  |input=5AAA |name=
  |input=5AAA |name=
  |damage=500 |p1=0 |p2=400 |smp=50
  |damage=800 |p1=0 |p2=400 |smp=50
  |level=5 |cancel=CSO |attribute=Head |guard=All |invuln=
  |level=5 |cancel=CSO |attribute=Head |guard=All |invuln=
  |startup=17 |active=2 |recovery=9+18 |onBlock=-10
  |startup=16 |active=2 |recovery=7+16L |onBlock=-6
|blockstun=18 |hitstop=13
|groundHit=19 |airHit=21 + Down 22 |groundCH=31 |airCH=41 + Down 22
  |images=P4U2_P-Sho_5AAA.png
  |images=P4U2_P-Sho_5AAA.png
  |hitboxes=
  |hitboxes=
Line 55: Line 62:
  |input=5B |name=
  |input=5B |name=
  |damage=400, 200 |p1=300 |p2=100 |smp=50
  |damage=400, 200 |p1=300 |p2=100 |smp=50
  |level=3 |cancel=C(J)SOD |attribute=Body |guard=All |invuln=
  |level=3 |cancel=CJSO |attribute=Body |guard=All |invuln=
  |startup=10 |active=2(8)3 |recovery=20 |onBlock=-8
  |startup=10 |active=2(8)3 |recovery=20 |onBlock=-8
|blockstun=14 |hitstop=8
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4U2_P-Sho_5B.png
  |images=P4U2_P-Sho_5B.png
  |hitboxes=
  |hitboxes=
Line 66: Line 75:
  |input=2A |name=
  |input=2A |name=
  |damage=160 |p1=500 |p2=100 |smp=50
  |damage=160 |p1=500 |p2=100 |smp=50
  |level=1 |cancel=CSO |attribute=Leg |guard=Low |invuln=
  |level=1 |cancel=CSO |attribute=Foot |guard=Low |invuln=
  |startup=7 |active=3 |recovery=9 |onBlock=-1
  |startup=7 |active=3 |recovery=9 |onBlock=-1
|blockstun=10 |hitstop=9
|groundHit=11 |airHit=13 |groundCH=23 |airCH=25
  |images=P4U2_P-Sho_2A.png
  |images=P4U2_P-Sho_2A.png
  |hitboxes=
  |hitboxes=
Line 76: Line 87:
  |input=2B |name=
  |input=2B |name=
  |damage=300,150x2 |p1=200 |p2=100 |smp=50
  |damage=300,150x2 |p1=200 |p2=100 |smp=50
  |level=3 |cancel=C(J)SO |attribute=Body |guard=Air Unblockable |invuln=7F-13F Head
  |level=3 |cancel=CJSO |attribute=Body |guard=Air Unblockable |invuln=7~13 Head
  |startup=10 |active=4(10)2,3 |recovery=18 |onBlock=-6
  |startup=10 |active=4(10)2,3 |recovery=21 |onBlock=-9
|blockstun=14 |hitstop=8,1/+2,8
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4U2_P-Sho_2B.png
  |images=P4U2_P-Sho_2B.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===j.A===
===j.A===
{{MoveData-P4U2 |character=Minazuki |type=normal
{{MoveData-P4U2 |character=Minazuki |type=normal
Line 88: Line 102:
  |level=2 |cancel=CJSO |attribute=Head |guard=High |invuln=
  |level=2 |cancel=CJSO |attribute=Head |guard=High |invuln=
  |startup=7 |active=7 |recovery=12 |onBlock=
  |startup=7 |active=7 |recovery=12 |onBlock=
|blockstun=12 |hitstop=10
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_P-Sho_jA.png
  |images=P4U2_P-Sho_jA.png
  |hitboxes=
  |hitboxes=
Line 97: Line 113:
  |damage=300,150 |p1=200 |p2=100 |smp=50
  |damage=300,150 |p1=200 |p2=100 |smp=50
  |level=2 |cancel=CJSO |attribute=Head |guard=High |invuln=
  |level=2 |cancel=CJSO |attribute=Head |guard=High |invuln=
  |startup=12 |active=3(9)3 |recovery=12 |onBlock=
  |startup=12 |active=2(9)3 |recovery=12 |onBlock=
|blockstun=12 |hitstop=8
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_P-Sho_jB.png
  |images=P4U2_P-Sho_jB.png
  |hitboxes=
  |hitboxes=
Line 106: Line 124:
{{MoveData-P4U2 |character=Minazuki |type=normal
{{MoveData-P4U2 |character=Minazuki |type=normal
  |input=5AB |name=All Out Attack
  |input=5AB |name=All Out Attack
  |damage=300 |p1=0 |p2=1000 |smp=10,000
  |damage=300 |p1=0 |p2=800 |smp=10,000
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=22F-33F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=10~30 Guard Strike
  |startup=31 during each attack |active=3 |recovery=38 |onBlock=-22
  |startup=30 [39]|active=3 |recovery=28 [34] |onBlock=-12 [-18]
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4U2_P-Sho_AoA.png
  |images=P4U2_P-Sho_AoA.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Can pass through opponent 10~20F;Values in [] are when passing through opponent;
}}
}}


Line 118: Line 138:
  |input=2AB |name=Sweep
  |input=2AB |name=Sweep
  |damage=200,500 |p1=200 |p2=100 |smp=50
  |damage=200,500 |p1=200 |p2=100 |smp=50
  |level=3 |cancel=CSO |attribute=Leg |guard=Low |invuln=4F-12F Chest
  |level=3 |cancel=CSO |attribute=Leg |guard=Low |invuln=4~12 Chest
  |startup=10 |active=3(12)3 |recovery=15 |onBlock=-3
  |startup=10 |active=3(12)3 |recovery=15 |onBlock=-3
|blockstun=14 |hitstop=6, 11
|groundHit=Launch |airHit=25 |groundCH=Launch |airCH=45
  |images=P4U2_P-Sho_Sweep.png
  |images=P4U2_P-Sho_Sweep.png
  |hitboxes=
  |hitboxes=
Line 131: Line 153:
  |damage=900 |p1=100 |p2=100 |smp=50
  |damage=900 |p1=100 |p2=100 |smp=50
  |level=5 |cancel=C(J)SO |attribute=Body |guard=All |invuln=
  |level=5 |cancel=C(J)SO |attribute=Body |guard=All |invuln=
  |startup=15 |active=3 |recovery=35 |onBlock=-16
  |startup=13 |active=3 |recovery=32 |onBlock=-16
|blockstun=18 |hitstop=13
|groundHit=19 |airHit=24 + GBounce |groundCH=31 |airCH=44 + GBounce
  |images=P4U2_P-Sho_5C.png
  |images=P4U2_P-Sho_5C.png
  |hitboxes=
  |hitboxes=
Line 142: Line 166:
  |damage=1000 |p1=300 |p2=100 |smp=500
  |damage=1000 |p1=300 |p2=100 |smp=500
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=21 |active=3 |recovery=37 |onBlock=-13
  |startup=21 |active=3 |recovery=29 |onBlock=-13
|blockstun=18 |hitstop=13
|groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4U2_P-Sho_5D.png
  |images=P4U2_P-Sho_5D.png
  |hitboxes=
  |hitboxes=
Line 153: Line 179:
  |damage=1000 |p1=300 |p2=300 |smp=500
  |damage=1000 |p1=300 |p2=300 |smp=500
  |level=5 |cancel= |attribute=Body |guard=All |invuln=
  |level=5 |cancel= |attribute=Body |guard=All |invuln=
  |startup=38 |active=3 |recovery=21 |onBlock=+17
  |startup=38 |active=3 |recovery=Total 52 |onBlock=+17
|blockstun=18 |hitstop=0/+13
|groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4U2_P-Sho_5D.png
  |images=P4U2_P-Sho_5D.png
  |hitboxes=
  |hitboxes=
Line 163: Line 191:
  |input=2C |name=
  |input=2C |name=
  |damage=1000 |p1=300 |p2=100 |smp=50
  |damage=1000 |p1=300 |p2=100 |smp=50
  |level=4 |cancel=CSO |attribute=Body |guard=All |invuln=
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=30 |active=3 |recovery=31 |onBlock=-16
  |startup=25 |active=3 |recovery=28 |onBlock=-12
|blockstun=18 |hitstop=13
|groundHit=19 |airHit=31 + GBounce |groundCH=31 |airCH=51 + GBounce
  |images=P4U2_P-Sho_2C.png
  |images=P4U2_P-Sho_2C.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;
}}
}}


Line 175: Line 205:
  |damage=1000 |p1=300 |p2=100 |smp=500
  |damage=1000 |p1=300 |p2=100 |smp=500
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=27 |active=3 |recovery=34 |onBlock=-10
  |startup=27 |active=3 |recovery=26 |onBlock=-10
|blockstun=18 |hitstop=13
|groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4AU_Minazuki_2D.png
  |images=P4AU_Minazuki_2D.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;
}}
}}


Line 184: Line 216:
{{MoveData-P4U2 |character=Minazuki |type=persona
{{MoveData-P4U2 |character=Minazuki |type=persona
  |input=j.C |name=
  |input=j.C |name=
  |damage=900 |p1=100 |p2=100 |smp=50
  |damage=900 |p1=200 |p2=100 |smp=50
  |level=4 |cancel=CSO |attribute=Body |guard=All |invuln=  
  |level=4 |cancel=CSO |attribute=Head |guard=All |invuln=  
  |startup=15 |active=3 |recovery=35 |onBlock=
  |startup=13 |active=3 |recovery=26 |onBlock=
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=39 |groundCH=29 |airCH=59
  |images=P4U2_P-Sho_jC.png
  |images=P4U2_P-Sho_jC.png
  |hitboxes=
  |hitboxes=
Line 196: Line 230:
  |input=j.D |name=
  |input=j.D |name=
  |damage=1000 |p1=300 |p2=100 |smp=500
  |damage=1000 |p1=300 |p2=100 |smp=500
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |level=5 |cancel=CSO |attribute=Head |guard=All |invuln=
  |startup=23 |active=3 |recovery=42 |onBlock=
  |startup=23 |active=3 |recovery=27 |onBlock=
|blockstun=18 |hitstop=13
|groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4U2_P-Sho_jD.png
  |images=P4U2_P-Sho_jD.png
  |hitboxes=
  |hitboxes=
Line 207: Line 243:
  |input=j.[D] |name=
  |input=j.[D] |name=
  |damage=1000 |p1=300 |p2=100 |smp=500
  |damage=1000 |p1=300 |p2=100 |smp=500
  |level=5 |cancel= |attribute=Body |guard=All |invuln=
  |level=5 |cancel= |attribute=Head |guard=All |invuln=
  |startup=32 |active=3 |recovery=33 |onBlock=
  |startup=32 |active=3 |recovery=Total 52 |onBlock=
|blockstun=18 |hitstop=0/+13
|groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4U2_P-Sho_jD.png
  |images=P4U2_P-Sho_jD.png
  |hitboxes=
  |hitboxes=
Line 220: Line 258:
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=27 |active=3 |recovery=38 |onBlock=
  |startup=27 |active=3 |recovery=38 |onBlock=
|blockstun=18 |hitstop=13
|groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4U2_P-Sho_j2D.png
  |images=P4U2_P-Sho_j2D.png
  |hitboxes=
  |hitboxes=
Line 229: Line 269:
{{MoveData-P4U2 |character=Minazuki |type=other
{{MoveData-P4U2 |character=Minazuki |type=other
  |input=CD |name=Ground Throw
  |input=CD |name=Ground Throw
  |damage=0,500×3 |p1=0,300,500 |p2=1000, 100 |smp=50
  |damage=0,500×2, 400 |p1=0 |p2=1000 |smp=50
  |level=0,3,5 |cancel=O |attribute=Throw |guard=Throw |invuln= -
  |level=0,3×2,5 |cancel=O |attribute=Throw |guard=Throw |invuln=
  |startup=5 |active=3 |recovery=25 |onBlock= -
  |startup=5 |active=3 |recovery=25 |onBlock=
|blockstun= |hitstop=0, 11×2, 3
|groundHit=Spin 30, Crumple |airHit= |groundCH= |airCH=
  |images=P4AU_Sho_CD.png
  |images=P4AU_Sho_CD.png
  |hitboxes=
  |hitboxes=
Line 239: Line 281:
{{MoveData-P4U2 |character=Minazuki |type=other
{{MoveData-P4U2 |character=Minazuki |type=other
  |input=j.CD |name=Air Throw
  |input=j.CD |name=Air Throw
  |damage=0,700,800 |p1=0 |p2=1200, 100 |smp=50
  |damage=0,800×2 |p1=0 |p2=1200, 100 |smp=50
  |level=0,3 |cancel=O |attribute=Throw |guard=Throw |invuln= -
  |level=0,3 |cancel=O |attribute=Throw |guard=Throw |invuln=
  |startup=4 |active=3 |recovery=18 |onBlock= -
  |startup=4 |active=3 |recovery=18 |onBlock=
|blockstun= |hitstop=0,
|groundHit= |airHit=37 |groundCH= |airCH=57
  |images=P4AU_Sho_j.CD.png
  |images=P4AU_Sho_j.CD.png
  |hitboxes=
  |hitboxes=
Line 251: Line 295:
  |input=BD |name=Izayoi
  |input=BD |name=Izayoi
  |damage=700,350 |p1=1000 |p2=100 |smp=50
  |damage=700,350 |p1=1000 |p2=100 |smp=50
  |level=4 |cancel=S |attribute=Body |guard=All |invuln=1F-18F
  |level=4 |cancel=S |attribute=Body |guard=All |invuln=1~18 All
  |startup=10 |active=3(3)3 |recovery=39+15 Landing Recovery |onBlock=-40
  |startup=10 |active=3(3)3 |recovery=39+10L |onBlock=-35
|blockstun=16 |hitstop=8
|groundHit=Launch |airHit=39 |groundCH=Launch |airCH=59
  |images=P4U2_P-Sho_BD.png
  |images=P4U2_P-Sho_BD.png
  |hitboxes=
  |hitboxes=
Line 262: Line 308:
  |input=j.BD |name=Ura Izayoi
  |input=j.BD |name=Ura Izayoi
  |damage=600 |p1=1000 |p2=100 |smp=50
  |damage=600 |p1=1000 |p2=100 |smp=50
  |level=4 |cancel=S |attribute=Head |guard=All |invuln=1F-14F
  |level=4 |cancel=S |attribute=Head |guard=All |invuln=1~14 All
  |startup=11 |active=4 |recovery=19 Landing Recovery |onBlock=-13 during each attack
  |startup=11 |active=4 |recovery=Until L+14 |onBlock=
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 + Slide 15 |groundCH=Launch |airCH=39 + Slide 15
  |images=P4U2_P-Sho_jBD.png
  |images=P4U2_P-Sho_jBD.png
  |hitboxes=
  |hitboxes=
Line 273: Line 321:
  |input=6AB |name=Guard Cancel Attack
  |input=6AB |name=Guard Cancel Attack
  |damage=0 |p1= |p2= |smp=
  |damage=0 |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level=4 |cancel= |attribute=Body |guard=All |invuln=1~21 Guard All
  |startup=16 |active= |recovery= |onBlock=
  |startup=16 |active=3 |recovery=28 |onBlock=-14
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39
  |images=P4U2_P-Sho_5AA.png
  |images=P4U2_P-Sho_5AA.png
  |hitboxes=
  |hitboxes=
Line 286: Line 336:
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery=21 |onBlock=
  |startup= |active= |recovery=21 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=
  |images=
  |hitboxes=
  |hitboxes=
Line 295: Line 347:
{{MoveData-P4U2 |character=Minazuki |type=special
{{MoveData-P4U2 |character=Minazuki |type=special
  |input=236A |name=Survival Knife
  |input=236A |name=Survival Knife
  |damage=400 |p1=0 |p2=100 |smp=50
  |damage=400 |p1=300 |p2=100 |smp=50
  |level=2 |cancel=S |attribute=Projectile |guard=All |invuln=
  |level=2 |cancel=S |attribute=Projectile |guard=All |invuln=
  |startup=25 |active= |recovery=Total of 43 |onBlock=-6
  |startup=25 |active=Until Hit |recovery=Total 43 |onBlock=-6
|blockstun=12 |hitstop=0
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_P-Sho_Knife.png
  |images=P4U2_P-Sho_Knife.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Opponent experiences 6F additional hitstop on hit/counter hit;
}}
}}
===236B===
===236B===
{{MoveData-P4U2 |character=Minazuki |type=special
{{MoveData-P4U2 |character=Minazuki |type=special
  |input=236B |name=Survival Knife
  |input=236B |name=Survival Knife
  |damage=400 |p1=0 |p2=100 |smp=50
  |damage=400 |p1=300 |p2=100 |smp=50
  |level=2 |cancel=S |attribute=Projectile |guard=Low |invuln=
  |level=2 |cancel=S |attribute=Projectile |guard=Low |invuln=
  |startup=25 |active= |recovery=Total of 46 |onBlock=-9
  |startup=25 |active=Until Hit |recovery=Total 46 |onBlock=-9
|blockstun=12 |hitstop=0
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_P-Sho_Knife.png
  |images=P4U2_P-Sho_Knife.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Opponent experiences 6F additional hitstop on hit/counter hit;
}}
}}


Line 316: Line 372:
{{MoveData-P4U2 |character=Minazuki |type=special
{{MoveData-P4U2 |character=Minazuki |type=special
  |input=236AB |name=Survival Knife
  |input=236AB |name=Survival Knife
  |damage=400×2 |p1=0 |p2=100 |smp=50
  |damage=400×2 |p1=300 |p2=100 |smp=50
  |level=2 |cancel=S |attribute=Projectile |guard=Low |invuln=
  |level=2 |cancel=S |attribute=Projectile |guard=High, Low |invuln=
  |startup=17 |active= |recovery=Total of 36 |onBlock=-7
  |startup=17 |active=Until Hit×2 |recovery=Total 36 |onBlock=-7
|blockstun=12 |hitstop=0
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_P-Sho_Knife.png
  |images=P4U2_P-Sho_Knife.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Throws 2 Knives, they have the same properties as 236A and 236B;Opponent experiences 6F additional hitstop on hit/counter hit;
}}
}}


Line 328: Line 386:
  |input=214A |name=Flash Fang
  |input=214A |name=Flash Fang
  |damage=400 |p1=500 |p2=100 |smp=50
  |damage=400 |p1=500 |p2=100 |smp=50
  |level=3 |cancel=CSO for each attack |attribute=Body |guard=All |invuln=
  |level=3 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=12 |active=3 |recovery=24 |onBlock=-12
  |startup=12 |active=3 |recovery=24 |onBlock=-12
|blockstun=14 |hitstop=9
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4U2_P-Sho_FlashFang.png
  |images=P4U2_P-Sho_FlashFang.png
  |hitboxes=
  |hitboxes=
Line 339: Line 399:
  |input=214B |name=Flash Fang
  |input=214B |name=Flash Fang
  |damage=500 |p1=500 |p2=100 |smp=50
  |damage=500 |p1=500 |p2=100 |smp=50
  |level=3 |cancel=CSO during each attack |attribute=Body |guard=All |invuln=
  |level=3 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=16 |active=3 |recovery=24 |onBlock=-12
  |startup=16 |active=3 |recovery=20 |onBlock=-8
|blockstun=14 |hitstop=9
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4U2_P-Sho_FlashFang.png
  |images=P4U2_P-Sho_FlashFang.png
  |hitboxes=
  |hitboxes=
Line 352: Line 414:
  |level=3 |cancel=CSO during each attack |attribute=Body |guard=All |invuln=
  |level=3 |cancel=CSO during each attack |attribute=Body |guard=All |invuln=
  |startup=10 |active=3 |recovery=18 |onBlock=0
  |startup=10 |active=3 |recovery=18 |onBlock=0
|blockstun=20 |hitstop=9
|groundHit=21 |airHit=23 |groundCH=33 |airCH=43
  |images=P4U2_P-Sho_FlashFang.png
  |images=P4U2_P-Sho_FlashFang.png
  |hitboxes=
  |hitboxes=
Line 361: Line 425:
  |input=Flash Fang > 4A |name=Soaring Fang
  |input=Flash Fang > 4A |name=Soaring Fang
  |damage=500 |p1=400 |p2=100 |smp=50
  |damage=500 |p1=400 |p2=100 |smp=50
  |level=4 |cancel=CSO during each attack |attribute=Body |guard=All |invuln=
  |level=4 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=11 |active=3 |recovery=28 |onBlock=-14
  |startup=9 |active=3 |recovery=28 |onBlock=-14
|blockstun=16 |hitstop=9
|groundHit=17 |airHit=22 |groundCH=29 |airCH=42
  |images=P4U2_P-Sho_SoaringFang.png
  |images=P4U2_P-Sho_SoaringFang.png
  |hitboxes=
  |hitboxes=
Line 372: Line 438:
  |input=Flash Fang > 4B |name=Soaring Fang
  |input=Flash Fang > 4B |name=Soaring Fang
  |damage=100, 50, 500 |p1=400 |p2=100 |smp=50
  |damage=100, 50, 500 |p1=400 |p2=100 |smp=50
  |level=2,4 |cancel=CSO during each attack |attribute=Body |guard=All |invuln=
  |level=2×2,4 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=13 |active=4,2,3 |recovery=15 |onBlock=-1
  |startup=7 |active=4,2,3 |recovery=19 |onBlock=-5
|blockstun=12×2, 16 |hitstop=1×2, 9
|groundHit=13×2, 17 |airHit=15×2, 23 |groundCH=25×2, 29 |airCH=27×2, 43
  |images=P4U2_P-Sho_SoaringFang.png
  |images=P4U2_P-Sho_SoaringFang.png
  |hitboxes=
  |hitboxes=
Line 383: Line 451:
  |input=Flash Fang > 4AB |name=Soaring Fang
  |input=Flash Fang > 4AB |name=Soaring Fang
  |damage=100, 50×5, 500 |p1=400 |p2=100 |smp=50
  |damage=100, 50×5, 500 |p1=400 |p2=100 |smp=50
  |level=2,4 |cancel=CSO during each attack |attribute=Body |guard=All |invuln=5-
  |level=2×6,4 |cancel=CSO |attribute=Body |guard=All |invuln=4~End P
  |startup=6 |active=1×6,3 |recovery=7 |onBlock=+7
  |startup=6 |active=1×6,3 |recovery=7 |onBlock=+7
|blockstun=12×6, 16 |hitstop=1×6, 9
|groundHit=13×6, 17 |airHit=15×6, 23 |groundCH=25×6, 29 |airCH=27×6, 43
  |images=P4U2_P-Sho_SoaringFang.png
  |images=P4U2_P-Sho_SoaringFang.png
  |hitboxes=
  |hitboxes=
Line 395: Line 465:
  |damage=600 |p1=300 |p2=100 |smp=50
  |damage=600 |p1=300 |p2=100 |smp=50
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |startup=16 |active=6 |recovery=11 Landing Recovery |onBlock=-4
  |startup=13 |active=Until L |recovery=11 |onBlock=-4
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |images=P4U2_P-Sho_DestructionFang.png
  |images=P4U2_P-Sho_DestructionFang.png
  |hitboxes=
  |hitboxes=
Line 406: Line 478:
  |damage=500, 250 |p1=300 |p2=100 |smp=50
  |damage=500, 250 |p1=300 |p2=100 |smp=50
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |startup=22 |active=3,3 |recovery=11 Landing Recovery |onBlock=0
  |startup=19 |active=3,Until L |recovery=13 |onBlock=0
|blockstun=16 |hitstop=1, 6
|groundHit=17 |airHit=19 |groundCH= |airCH=
  |images=P4U2_P-Sho_DestructionFang.png
  |images=P4U2_P-Sho_DestructionFang.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;Second hit inflicts 1F additional hitstop to opponent;
}}
}}


Line 417: Line 491:
  |damage=800 |p1=100 |p2=300 |smp=50
  |damage=800 |p1=100 |p2=300 |smp=50
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |startup=17 |active=3 |recovery=Landing Recovery only |onBlock=+13
  |startup=17 |active=3 |recovery=0L |onBlock=+13
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |images=P4U2_P-Sho_DestructionFang.png
  |images=P4U2_P-Sho_DestructionFang.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;
}}
}}


Line 427: Line 503:
  |input=236C/D |name=Tsukiyomi
  |input=236C/D |name=Tsukiyomi
  |damage=1000 |p1=500 |p2=100 |smp=50
  |damage=1000 |p1=500 |p2=100 |smp=50
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=18F-30F
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=18~30 All
  |startup=40 |active=3 |recovery=4+6 Landing Recovery |onBlock=+4
  |startup=40 |active=3 |recovery=Until L+6 |onBlock=+4
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4U2_P-Sho_Tsukiyomi.png
  |images=P4U2_P-Sho_Tsukiyomi.png
  |hitboxes=
  |hitboxes=
  |notes=C Version appears before your opponent;D Version appears behind your opponent
  |notes=C Version appears in front of opponent;D Version appears behind opponent;Tracks opponent's height so frame advantage changes opponent's height;
}}
}}


Line 438: Line 516:
  |input=236CD |name=Tsukiyomi
  |input=236CD |name=Tsukiyomi
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=18F-26F
  |level= |cancel= |attribute= |guard= |invuln=4~26 All
  |startup= |active= |recovery=28 Total Recovery |onBlock=
  |startup= |active= |recovery=28 Total |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4U2_P-Sho_Tsukiyomi.png
  |images=P4U2_P-Sho_Tsukiyomi.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===214C/D===
===214C/D===
{{MoveData-P4U2 |character=Minazuki |type=special
{{MoveData-P4U2 |character=Minazuki |type=special
  |input=214C/D |name=Drain
  |input=214C/D |name=Drain
  |damage=0,200,100×9,350 |p1=0 |p2=1000,100 |smp=50
  |damage=0,200,100×9,350 |p1=0 |p2=1000,100 |smp=50
  |level=0,1,2 |cancel=SO |attribute=Throw |guard=Throw |invuln=
  |level=0,1×10,2 |cancel=SO |attribute=Throw |guard=Throw |invuln=
  |startup=10 |active=2 |recovery=35 |onBlock=
  |startup=10 |active=2 |recovery=28 |onBlock=
|blockstun= |hitstop=0
|groundHit=Launch 32 |airHit= |groundCH=Launch 42 |airCH=
  |images=P4U2_P-Sho_Drain.png
  |images=P4U2_P-Sho_Drain.png
  |hitboxes=
  |hitboxes=
Line 460: Line 543:
  |damage=0,200,100×9,350 |p1=0 |p2=1000,100 |smp=50
  |damage=0,200,100×9,350 |p1=0 |p2=1000,100 |smp=50
  |level=0,1,2 |cancel=SO |attribute=Throw |guard=Throw |invuln=5-6 Full
  |level=0,1,2 |cancel=SO |attribute=Throw |guard=Throw |invuln=5-6 Full
  |startup=5 |active=2 |recovery=35 |onBlock=
  |startup=5 |active=2 |recovery=39 |onBlock=
|blockstun= |hitstop=0
|groundHit=Launch 32 |airHit= |groundCH=Launch 42 |airCH=
  |images=P4U2_P-Sho_Drain.png
  |images=P4U2_P-Sho_Drain.png
  |hitboxes=
  |hitboxes=
Line 471: Line 556:
  |input=236236C |name=Wings of Purgatory
  |input=236236C |name=Wings of Purgatory
  |damage=2200 |p1=600 |p2=500 |smp=50
  |damage=2200 |p1=600 |p2=500 |smp=50
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1F-33F
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~32 All
  |startup=4+27 |active= |recovery=76 Total (Ground), Landing Recovery Only (Air) |onBlock=-23(Ground),-(Air)
  |startup=4+(40 Flash)+27 |active=Until Hit |recovery=Total Until L+0 |onBlock=-22
|blockstun=16 |hitstop=0/+6
|groundHit=Launch |airHit=119 + WBounce|groundCH=Launch |airCH=139 + WBounce
  |images=P4AU_Minazuki_WingsOfPurgatory.png
  |images=P4AU_Minazuki_WingsOfPurgatory.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Opponent experiences 0F hitstop on hit/counter hit;Minimum damage 660;
}}
}}


Line 482: Line 569:
  |input=236236D |name=Wings of Purgatory
  |input=236236D |name=Wings of Purgatory
  |damage=2200 |p1=600 |p2=500 |smp=50
  |damage=2200 |p1=600 |p2=500 |smp=50
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1F-12F
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~11 All
  |startup=4+6 |active= |recovery=63 Total (Ground), Landing Recovery Only (Air) |onBlock=-30 (Ground),-(Air)
  |startup=4+(40 Flash)+6 |active=Until Hit |recovery=Total Until L+0 |onBlock=-30
|blockstun=16 |hitstop=0/+6
|groundHit=Launch |airHit=119 + WBounce|groundCH=Launch |airCH=139 + WBounce
  |images=P4AU_Minazuki_WingsOfPurgatory.png
  |images=P4AU_Minazuki_WingsOfPurgatory.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Opponent experiences 0F hitstop on hit/counter hit;Minimum damage 660;
}}
}}


Line 493: Line 582:
  |input=236236CD |name=Wings of Purgatory
  |input=236236CD |name=Wings of Purgatory
  |damage=2500 |p1=600 |p2=500 |smp=50
  |damage=2500 |p1=600 |p2=500 |smp=50
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1F-9F
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~8 All
  |startup=4+3 |active= |recovery=66 Total (Ground), Landing Recovery Only (Air) |onBlock=-37
  |startup=4+(40 Flash)+3 |active=Until Hit |recovery=Total Until L+0 |onBlock=-37
|blockstun=16 |hitstop=0/+6
|groundHit=Launch |airHit=119 + WBounce|groundCH=Launch |airCH=139 + WBounce
  |images=P4AU_Minazuki_WingsOfPurgatory.png
  |images=P4AU_Minazuki_WingsOfPurgatory.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Opponent experiences 0F hitstop on hit/counter hit;Minimum damage 750;
}}
}}


Line 505: Line 596:
  |input=214214A |name=Moon Smasher
  |input=214214A |name=Moon Smasher
  |damage=500, 2000 |p1=600 |p2=500 |smp=1000
  |damage=500, 2000 |p1=600 |p2=500 |smp=1000
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=4~9 All
  |startup=4+2 |active=6(28)11 |recovery=32 |onBlock=-24
  |startup=4+(63 Flash)+3 |active=6(28)11 |recovery=32 |onBlock=-24
|blockstun=18 |hitstop=13, 20
|groundHit=Launch |airHit=61 |groundCH=Launch |airCH=81
  |images=P4U2_P-Sho_MoonSmasher.png
  |images=P4U2_P-Sho_MoonSmasher.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Minimum damage 200, 800 (1000);
}}
}}


Line 516: Line 609:
  |input=214214B |name=Moon Smasher
  |input=214214B |name=Moon Smasher
  |damage=500, 2000 |p1=600 |p2=500 |smp=1000
  |damage=500, 2000 |p1=600 |p2=500 |smp=1000
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=4~22 All
  |startup=4+7 |active=12(30)11 |recovery=40 |onBlock=-32
  |startup=4+(63 Flash)+7 |active=12(30)11 |recovery=40 |onBlock=-32
|blockstun=18 |hitstop=13, 20
|groundHit=Launch |airHit=61 |groundCH=Launch |airCH=81
  |images=P4U2_P-Sho_MoonSmasher.png
  |images=P4U2_P-Sho_MoonSmasher.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Minimum damage 200, 800 (1000);
}}
}}


Line 527: Line 622:
  |input=214214AB |name=Moon Smasher
  |input=214214AB |name=Moon Smasher
  |damage=500, 2200 |p1=600 |p2=500 |smp=1000
  |damage=500, 2200 |p1=600 |p2=500 |smp=1000
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~17 All
  |startup=4+2 |active=12(30)11 |recovery=40 |onBlock=-32
  |startup=4+(63 Flash)+2 |active=12(30)11 |recovery=40 |onBlock=-32
|blockstun=18 |hitstop=13, 20
|groundHit=Launch |airHit=61 |groundCH=Launch |airCH=81
  |images=P4U2_P-Sho_MoonSmasher.png
  |images=P4U2_P-Sho_MoonSmasher.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Minimum damage 200, 880 (1080);
}}
}}


Line 538: Line 635:
  |input=214214C (catch) |name=Dream Fog
  |input=214214C (catch) |name=Dream Fog
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=1F-26F
  |level= |cancel= |attribute= |guard= |invuln=1~22 Guard HBCFT
  |startup=4 |active= |recovery=44 |onBlock=
  |startup= |active= |recovery=Total 43 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Minazuki_DreamFog.png
  |images=P4AU_Minazuki_DreamFog.png
  |hitboxes=
  |hitboxes=
Line 547: Line 646:
{{MoveData-P4U2 |character=Minazuki |type=super
{{MoveData-P4U2 |character=Minazuki |type=super
  |input=214214D |name=Dream Fog
  |input=214214D |name=Dream Fog
  |damage=2000 |p1=1000 |p2= |smp=
  |damage=2000 |p1=1000 |p2=100 |smp=50
  |level= |cancel= |attribute= |guard=All |invuln=1F-
  |level=5 |cancel= |attribute= |guard=All |invuln=1~31 All
  |startup= |active= |recovery= |onBlock=
  |startup=4+(42 Flash)+19 |active=6 |recovery=Total 97 |onBlock=-26
|blockstun=18 |hitstop=0/+30
|groundHit=Crumple |airHit=81 |groundCH=Crumple |airCH=101
  |images=P4AU_Minazuki_DreamFog.png
  |images=P4AU_Minazuki_DreamFog.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Can catch Persona moves fullscreen;Stage blacks out and Minazuki is invisible for 244 frames on hit/block;Minimum damage 600;
}}
}}


Line 559: Line 660:
  |input=214214CD (catch) |name=Dream Fog
  |input=214214CD (catch) |name=Dream Fog
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=1F-22F
  |level= |cancel= |attribute= |guard= |invuln=1~22 Guard HBCFT
  |startup=1 |active= |recovery=40 |onBlock=
  |startup= |active= |recovery=35 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Minazuki_DreamFog.png
  |images=P4AU_Minazuki_DreamFog.png
  |hitboxes=
  |hitboxes=
Line 568: Line 671:
{{MoveData-P4U2 |character=Minazuki |type=super
{{MoveData-P4U2 |character=Minazuki |type=super
  |input=214214C Attack |name=Dream Fog
  |input=214214C Attack |name=Dream Fog
  |damage=2500 |p1=0 |p2=1000 |smp=50
  |damage=2000 |p1=1000 |p2=100 |smp=50
  |level= |cancel= |attribute=Body |guard=Unblockable |invuln=1F onwards
  |level=5 |cancel= |attribute=Body |guard=Unblockable |invuln=1~?? All
  |startup= |active= |recovery= |onBlock=
  |startup=1(60 Flash)+0 |active=60 |recovery= |onBlock=
|blockstun=18 |hitstop=0/+30
|groundHit=Crumple |airHit=81 |groundCH=Crumple |airCH=101
  |images=P4AU_Minazuki_DreamFog.png
  |images=P4AU_Minazuki_DreamFog.png
  |hitboxes=
  |hitboxes=
  |notes=Can catch Persona moves fullscreen;Stage blacks out and Minazuki is invisible for 244 frames after landing this move;
  |notes=Can catch Persona moves fullscreen;Stage blacks out and Minazuki is invisible for 244 frames on hit/block;Minimum damage 600;
}}
}}


Line 581: Line 686:
  |input=222CD |name=God And Demon Annihilation
  |input=222CD |name=God And Demon Annihilation
  |damage=K.O. |p1= |p2= |smp=
  |damage=K.O. |p1= |p2= |smp=
  |level=5 |cancel= |attribute=Body |guard=All |invuln=1F-84F
  |level=5 |cancel= |attribute=Body |guard=All |invuln=1~68 All
  |startup=23+57 |active=5 |recovery=71 |onBlock=-57
  |startup=23+(30 Flash)+41 |active=5 |recovery=71 |onBlock=-57
|blockstun=18 |hitstop=0
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4U2_P-Sho_IK.png
  |images=P4U2_P-Sho_IK.png
  |hitboxes=
  |hitboxes=

Revision as of 02:19, 24 June 2022

Links

System Data

Portrait Name Health Prejump Backdash
P4U2 P-Sho Portrait.png
Minazuki 9,000 3F 21F (1~6F Inv All)
Combo Rate Persona Cards Unique Movement Options Icon
60% 4 P4AU PSho Icon.png

Normal Attacks

5A

5A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - All 9 3 14 -2 Chest - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 200 50 3 14 15 17 27 37 9
Backdash cancel is -6 on block
P4U2 P-Sho 5A.png

5AA

5AA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 12 3 17 -3 Body - CSOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 4 16 20 22 32 42 9
P4U2 P-Sho 5AA.png

5AAA

5AAA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - All 16 2 7+16L -6 Head - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 400 50 5 18 19 21 + Down 22 31 41 + Down 22 13
P4U2 P-Sho 5AAA.png

5B

5B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400, 200 - All 10 2(8)3 20 -8 Body - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 15 17 27 37 8
P4U2 P-Sho 5B.png

2A

2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
160 - Low 7 3 9 -1 Foot - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 1 10 11 13 23 25 9
P4U2 P-Sho 2A.png

2B

2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300,150x2 - Air Unblockable 10 4(10)2,3 21 -9 Body 7~13 Head CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15 17 27 37 8,1/+2,8
P4U2 P-Sho 2B.png

j.A

j.A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - High 7 7 12 - Head - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 2 12 13 15 25 27 10
P4U2 P-Sho jA.png

j.B

j.B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300,150 - High 12 2(9)3 12 - Head - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 2 12 13 15 25 27 8
P4U2 P-Sho jB.png

All Out Attack

5AB
All Out Attack
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 30 [39] 3 28 [34] -12 [-18] Body 10~30 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10,000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
Can pass through opponent 10~20F
Values in [] are when passing through opponent
P4U2 P-Sho AoA.png

Sweep

2AB
Sweep
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200,500 - Low 10 3(12)3 15 -3 Leg 4~12 Chest CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 Launch 25 Launch 45 6, 11
P4U2 P-Sho Sweep.png

Persona Attacks

5C

5C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 13 3 32 -16 Body - C(J)SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100 50 5 18 19 24 + GBounce 31 44 + GBounce 13
P4U2 P-Sho 5C.png

5D

5D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 21 3 29 -13 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 5 18 Launch 46 Launch 66 13
P4U2 P-Sho 5D.png

5[D]

5[D]
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 38 3 Total 52 +17 Body - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 500 5 18 Launch 46 Launch 66 0/+13
P4U2 P-Sho 5D.png

2C

2C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 25 3 28 -12 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 5 18 19 31 + GBounce 31 51 + GBounce 13
Fatal Counter
P4U2 P-Sho 2C.png

2D

2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 27 3 26 -10 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 5 18 Launch 46 Launch 66 13
Fatal Counter
P4AU Minazuki 2D.png

j.C

j.C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 13 3 26 - Head - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 16 17 39 29 59 12
P4U2 P-Sho jC.png

j.D

j.D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 23 3 27 - Head - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 5 18 Launch 46 Launch 66 13
P4U2 P-Sho jD.png

j.[D]

j.[D]
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 32 3 Total 52 - Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 5 18 Launch 46 Launch 66 0/+13
P4U2 P-Sho jD.png

j.2D

j.2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 27 3 38 - Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 5 18 Launch 46 Launch 66 13
P4U2 P-Sho j2D.png

Throws

Ground Throw

CD
Ground Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0,500×2, 400 - Throw 5 3 25 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000 50 0,3×2,5 - Spin 30, Crumple - - - 0, 11×2, 3
P4AU Sho CD.png

Air Throw

j.CD
Air Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0,800×2 - Throw 4 3 18 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1200, 100 50 0,3 - - 37 - 57 0,
P4AU Sho j.CD.png

BD

BD
Izayoi
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700,350 - All 10 3(3)3 39+10L -35 Body 1~18 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 16 Launch 39 Launch 59 8
P4U2 P-Sho BD.png

j.BD

j.BD
Ura Izayoi
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - All 11 4 Until L+14 - Head 1~14 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 16 Launch 19 + Slide 15 Launch 39 + Slide 15 12
P4U2 P-Sho jBD.png

Guard Cancel Attack

6AB
Guard Cancel Attack
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0 - All 16 3 28 -14 Body 1~21 Guard All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 4 16 Launch 19 Launch 39 12
P4U2 P-Sho 5AA.png

Dash Cancel

66
Dash Cancel
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 21 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -

Skill Attacks

236A

236A
Survival Knife
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 25 Until Hit Total 43 -6 Projectile - S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 2 12 13 15 25 27 0
Opponent experiences 6F additional hitstop on hit/counter hit
P4U2 P-Sho Knife.png

236B

236B
Survival Knife
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - Low 25 Until Hit Total 46 -9 Projectile - S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 2 12 13 15 25 27 0
Opponent experiences 6F additional hitstop on hit/counter hit
P4U2 P-Sho Knife.png

236AB

236AB
Survival Knife
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400×2 - High, Low 17 Until Hit×2 Total 36 -7 Projectile - S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 2 12 13 15 25 27 0
Throws 2 Knives, they have the same properties as 236A and 236B
Opponent experiences 6F additional hitstop on hit/counter hit
P4U2 P-Sho Knife.png

214A

214A
Flash Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 12 3 24 -12 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 3 14 15 17 27 37 9
P4U2 P-Sho FlashFang.png

214B

214B
Flash Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - All 16 3 20 -8 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 3 14 15 17 27 37 9
P4U2 P-Sho FlashFang.png

214AB

214AB
Flash Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - All 10 3 18 0 Body - CSO during each attack
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 3 20 21 23 33 43 9
P4U2 P-Sho FlashFang.png

Flash Fang > 4A

Flash Fang > 4A
Soaring Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - All 9 3 28 -14 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 50 4 16 17 22 29 42 9
P4U2 P-Sho SoaringFang.png

Flash Fang > 4B

Flash Fang > 4B
Soaring Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100, 50, 500 - All 7 4,2,3 19 -5 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 50 2×2,4 12×2, 16 13×2, 17 15×2, 23 25×2, 29 27×2, 43 1×2, 9
P4U2 P-Sho SoaringFang.png

Flash Fang > 4A+B

Flash Fang > 4AB
Soaring Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100, 50×5, 500 - All 6 1×6,3 7 +7 Body 4~End P CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 50 2×6,4 12×6, 16 13×6, 17 15×6, 23 25×6, 29 27×6, 43 1×6, 9
P4U2 P-Sho SoaringFang.png

Soaring Fang > A

Soaring Fang > 4A
Destruction Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - High 13 Until L 11 -4 Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 4 16 17 19 29 39 12
P4U2 P-Sho DestructionFang.png

Soaring Fang > 4B

Soaring Fang > 4B
Destruction Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 250 - High 19 3,Until L 13 0 Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 4 16 17 19 - - 1, 6
Fatal Counter
Second hit inflicts 1F additional hitstop to opponent
P4U2 P-Sho DestructionFang.png

Soaring Fang > 4AB

Soaring Fang > 4AB
Destruction Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - High 17 3 0L +13 Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 300 50 4 16 17 19 29 39 12
Fatal Counter
P4U2 P-Sho DestructionFang.png

236C/D

236C/D
Tsukiyomi
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - High 40 3 Until L+6 +4 Head 18~30 All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 4 - - - - - -
C Version appears in front of opponent
D Version appears behind opponent
Tracks opponent's height so frame advantage changes opponent's height
P4U2 P-Sho Tsukiyomi.png

236CD

236CD
Tsukiyomi
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 28 Total - - 4~26 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4U2 P-Sho Tsukiyomi.png

214C/D

214C/D
Drain
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0,200,100×9,350 - Throw 10 2 28 - Throw - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000,100 50 0,1×10,2 - Launch 32 - Launch 42 - 0
C Version steals 10SP from the opponent
D Version steals 500 health
P4U2 P-Sho Drain.png

214CD

214CD
Drain
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0,200,100×9,350 - Throw 5 2 39 - Throw 5-6 Full SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000,100 50 0,1,2 - Launch 32 - Launch 42 - 0
Steals 10SP and 500 health
P4U2 P-Sho Drain.png

SP Skill Attacks

236236C

236236C
Wings of Purgatory
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
2200 - All 4+(40 Flash)+27 Until Hit Total Until L+0 -22 Projectile 1~32 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 4 16 Launch 119 + WBounce Launch 139 + WBounce 0/+6
Opponent experiences 0F hitstop on hit/counter hit
Minimum damage 660
P4AU Minazuki WingsOfPurgatory.png

236236D

236236D
Wings of Purgatory
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
2200 - All 4+(40 Flash)+6 Until Hit Total Until L+0 -30 Projectile 1~11 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 4 16 Launch 119 + WBounce Launch 139 + WBounce 0/+6
Opponent experiences 0F hitstop on hit/counter hit
Minimum damage 660
P4AU Minazuki WingsOfPurgatory.png

236236CD

236236CD
Wings of Purgatory
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
2500 - All 4+(40 Flash)+3 Until Hit Total Until L+0 -37 Projectile 1~8 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 4 16 Launch 119 + WBounce Launch 139 + WBounce 0/+6
Opponent experiences 0F hitstop on hit/counter hit
Minimum damage 750
P4AU Minazuki WingsOfPurgatory.png

Awakened SP Skill Attacks

214214A

214214A
Moon Smasher
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 2000 - All 4+(63 Flash)+3 6(28)11 32 -24 Body 4~9 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 1000 5 18 Launch 61 Launch 81 13, 20
Minimum damage 200, 800 (1000)
P4U2 P-Sho MoonSmasher.png

214214B

214214B
Moon Smasher
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 2000 - All 4+(63 Flash)+7 12(30)11 40 -32 Body 4~22 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 1000 5 18 Launch 61 Launch 81 13, 20
Minimum damage 200, 800 (1000)
P4U2 P-Sho MoonSmasher.png

214214AB

214214AB
Moon Smasher
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 2200 - All 4+(63 Flash)+2 12(30)11 40 -32 Body 1~17 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 1000 5 18 Launch 61 Launch 81 13, 20
Minimum damage 200, 880 (1080)
P4U2 P-Sho MoonSmasher.png

214214C (catch)

214214C (catch)
Dream Fog
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 43 - - 1~22 Guard HBCFT -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4AU Minazuki DreamFog.png

214214D

214214D
Dream Fog
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
2000 - All 4+(42 Flash)+19 6 Total 97 -26 - 1~31 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 5 18 Crumple 81 Crumple 101 0/+30
Can catch Persona moves fullscreen
Stage blacks out and Minazuki is invisible for 244 frames on hit/block
Minimum damage 600
P4AU Minazuki DreamFog.png

214214CD (catch)

214214CD (catch)
Dream Fog
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 35 - - 1~22 Guard HBCFT -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4AU Minazuki DreamFog.png

214214C Attack

214214C Attack
Dream Fog
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
2000 - Unblockable 1(60 Flash)+0 60 - - Body 1~?? All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 5 18 Crumple 81 Crumple 101 0/+30
Can catch Persona moves fullscreen
Stage blacks out and Minazuki is invisible for 244 frames on hit/block
Minimum damage 600
P4AU Minazuki DreamFog.png

Instant Kill

222CD

222CD
God And Demon Annihilation
instant kill
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
K.O. - All 23+(30 Flash)+41 5 71 -57 Body 1~68 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 5 18 - - - - 0
P4U2 P-Sho IK.png

Category