P4U2R/Minazuki/Data: Difference between revisions

From Dustloop Wiki
(updated frame data from data mining + testing in-game)
Line 28: Line 28:
  |level=3 |cancel=CJSO |attribute=Chest |guard=All |invuln=
  |level=3 |cancel=CJSO |attribute=Chest |guard=All |invuln=
  |startup=9 |active=3 |recovery=14 |onBlock=-2
  |startup=9 |active=3 |recovery=14 |onBlock=-2
|blockstun=14 |hitstop=9
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4U2_P-Sho_5A.png
  |images=P4U2_P-Sho_5A.png
  |hitboxes=
  |hitboxes=
Line 37: Line 39:
  |damage=400 |p1=0 |p2=100 |smp=50
  |damage=400 |p1=0 |p2=100 |smp=50
  |level=4 |cancel=CSOD |attribute=Body |guard=All |invuln=
  |level=4 |cancel=CSOD |attribute=Body |guard=All |invuln=
  |startup=12 |active=3 |recovery=17 |onBlock=
  |startup=12 |active=3 |recovery=17 |onBlock=-3
|blockstun=16 |hitstop=9
|groundHit=20 |airHit=22 |groundCH=32 |airCH=42
  |images=P4U2_P-Sho_5AA.png
  |images=P4U2_P-Sho_5AA.png
  |hitboxes=
  |hitboxes=
Line 45: Line 49:
{{MoveData-P4U2 |character=Minazuki |type=normal
{{MoveData-P4U2 |character=Minazuki |type=normal
  |input=5AAA |name=
  |input=5AAA |name=
  |damage=500 |p1=0 |p2=400 |smp=50
  |damage=800 |p1=0 |p2=400 |smp=50
  |level=5 |cancel=CSO |attribute=Head |guard=All |invuln=
  |level=5 |cancel=CSO |attribute=Head |guard=All |invuln=
  |startup=16 |active=2 |recovery=9+18 |onBlock=-10
  |startup=16 |active=2 |recovery=7+16L |onBlock=-6
|blockstun=18 |hitstop=13
|groundHit=19 |airHit=21 + Down 22 |groundCH=31 |airCH=41 + Down 22
  |images=P4U2_P-Sho_5AAA.png
  |images=P4U2_P-Sho_5AAA.png
  |hitboxes=
  |hitboxes=
Line 58: Line 64:
  |level=3 |cancel=CJSO |attribute=Body |guard=All |invuln=
  |level=3 |cancel=CJSO |attribute=Body |guard=All |invuln=
  |startup=10 |active=2(8)3 |recovery=20 |onBlock=-8
  |startup=10 |active=2(8)3 |recovery=20 |onBlock=-8
|blockstun=14 |hitstop=8
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4U2_P-Sho_5B.png
  |images=P4U2_P-Sho_5B.png
  |hitboxes=
  |hitboxes=
Line 69: Line 77:
  |level=1 |cancel=CSO |attribute=Foot |guard=Low |invuln=
  |level=1 |cancel=CSO |attribute=Foot |guard=Low |invuln=
  |startup=7 |active=3 |recovery=9 |onBlock=-1
  |startup=7 |active=3 |recovery=9 |onBlock=-1
|blockstun=10 |hitstop=9
|groundHit=11 |airHit=13 |groundCH=23 |airCH=25
  |images=P4U2_P-Sho_2A.png
  |images=P4U2_P-Sho_2A.png
  |hitboxes=
  |hitboxes=
Line 78: Line 88:
  |damage=300,150x2 |p1=200 |p2=100 |smp=50
  |damage=300,150x2 |p1=200 |p2=100 |smp=50
  |level=3 |cancel=CJSO |attribute=Body |guard=Air Unblockable |invuln=7~13 Head
  |level=3 |cancel=CJSO |attribute=Body |guard=Air Unblockable |invuln=7~13 Head
  |startup=10 |active=4(10)2,3 |recovery=21 |onBlock=-6
  |startup=10 |active=4(10)2,3 |recovery=21 |onBlock=-9
|blockstun=14 |hitstop=8,1/+2,8
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4U2_P-Sho_2B.png
  |images=P4U2_P-Sho_2B.png
  |hitboxes=
  |hitboxes=
Line 90: Line 102:
  |level=2 |cancel=CJSO |attribute=Head |guard=High |invuln=
  |level=2 |cancel=CJSO |attribute=Head |guard=High |invuln=
  |startup=7 |active=7 |recovery=12 |onBlock=
  |startup=7 |active=7 |recovery=12 |onBlock=
|blockstun=12 |hitstop=10
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_P-Sho_jA.png
  |images=P4U2_P-Sho_jA.png
  |hitboxes=
  |hitboxes=
Line 99: Line 113:
  |damage=300,150 |p1=200 |p2=100 |smp=50
  |damage=300,150 |p1=200 |p2=100 |smp=50
  |level=2 |cancel=CJSO |attribute=Head |guard=High |invuln=
  |level=2 |cancel=CJSO |attribute=Head |guard=High |invuln=
  |startup=12 |active=3(9)3 |recovery=12 |onBlock=
  |startup=12 |active=2(9)3 |recovery=12 |onBlock=
|blockstun=12 |hitstop=8
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_P-Sho_jB.png
  |images=P4U2_P-Sho_jB.png
  |hitboxes=
  |hitboxes=
Line 109: Line 125:
  |input=5AB |name=All Out Attack
  |input=5AB |name=All Out Attack
  |damage=300 |p1=0 |p2=800 |smp=10,000
  |damage=300 |p1=0 |p2=800 |smp=10,000
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=22F-33F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=10~30 Guard Strike
  |startup=31 during each attack |active=3 |recovery=38 |onBlock=-22
  |startup=30 [39]|active=3 |recovery=28 [34] |onBlock=-12 [-18]
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4U2_P-Sho_AoA.png
  |images=P4U2_P-Sho_AoA.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Can pass through opponent 10~20F;Values in [] are when passing through opponent;
}}
}}


Line 122: Line 140:
  |level=3 |cancel=CSO |attribute=Leg |guard=Low |invuln=4~12 Chest
  |level=3 |cancel=CSO |attribute=Leg |guard=Low |invuln=4~12 Chest
  |startup=10 |active=3(12)3 |recovery=15 |onBlock=-3
  |startup=10 |active=3(12)3 |recovery=15 |onBlock=-3
|blockstun=14 |hitstop=6, 11
|groundHit=Launch |airHit=25 |groundCH=Launch |airCH=45
  |images=P4U2_P-Sho_Sweep.png
  |images=P4U2_P-Sho_Sweep.png
  |hitboxes=
  |hitboxes=
Line 133: Line 153:
  |damage=900 |p1=100 |p2=100 |smp=50
  |damage=900 |p1=100 |p2=100 |smp=50
  |level=5 |cancel=C(J)SO |attribute=Body |guard=All |invuln=
  |level=5 |cancel=C(J)SO |attribute=Body |guard=All |invuln=
  |startup=15 |active=3 |recovery=35 |onBlock=-16
  |startup=13 |active=3 |recovery=32 |onBlock=-16
|blockstun=18 |hitstop=13
|groundHit=19 |airHit=24 + GBounce |groundCH=31 |airCH=44 + GBounce
  |images=P4U2_P-Sho_5C.png
  |images=P4U2_P-Sho_5C.png
  |hitboxes=
  |hitboxes=
Line 144: Line 166:
  |damage=1000 |p1=300 |p2=100 |smp=500
  |damage=1000 |p1=300 |p2=100 |smp=500
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=21 |active=3 |recovery=37 |onBlock=-13
  |startup=21 |active=3 |recovery=29 |onBlock=-13
|blockstun=18 |hitstop=13
|groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4U2_P-Sho_5D.png
  |images=P4U2_P-Sho_5D.png
  |hitboxes=
  |hitboxes=
Line 155: Line 179:
  |damage=1000 |p1=300 |p2=300 |smp=500
  |damage=1000 |p1=300 |p2=300 |smp=500
  |level=5 |cancel= |attribute=Body |guard=All |invuln=
  |level=5 |cancel= |attribute=Body |guard=All |invuln=
  |startup=38 |active=3 |recovery=21 |onBlock=+17
  |startup=38 |active=3 |recovery=Total 52 |onBlock=+17
|blockstun=18 |hitstop=0/+13
|groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4U2_P-Sho_5D.png
  |images=P4U2_P-Sho_5D.png
  |hitboxes=
  |hitboxes=
Line 165: Line 191:
  |input=2C |name=
  |input=2C |name=
  |damage=1000 |p1=300 |p2=100 |smp=50
  |damage=1000 |p1=300 |p2=100 |smp=50
  |level=4 |cancel=CSO |attribute=Body |guard=All |invuln=
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=30 |active=3 |recovery=31 |onBlock=-16
  |startup=25 |active=3 |recovery=28 |onBlock=-12
|blockstun=18 |hitstop=13
|groundHit=19 |airHit=31 + GBounce |groundCH=31 |airCH=51 + GBounce
  |images=P4U2_P-Sho_2C.png
  |images=P4U2_P-Sho_2C.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;
}}
}}


Line 177: Line 205:
  |damage=1000 |p1=300 |p2=100 |smp=500
  |damage=1000 |p1=300 |p2=100 |smp=500
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=27 |active=3 |recovery=34 |onBlock=-10
  |startup=27 |active=3 |recovery=26 |onBlock=-10
|blockstun=18 |hitstop=13
|groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4AU_Minazuki_2D.png
  |images=P4AU_Minazuki_2D.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;
}}
}}


Line 186: Line 216:
{{MoveData-P4U2 |character=Minazuki |type=persona
{{MoveData-P4U2 |character=Minazuki |type=persona
  |input=j.C |name=
  |input=j.C |name=
  |damage=900 |p1=100 |p2=100 |smp=50
  |damage=900 |p1=200 |p2=100 |smp=50
  |level=4 |cancel=CSO |attribute=Body |guard=All |invuln=  
  |level=4 |cancel=CSO |attribute=Head |guard=All |invuln=  
  |startup=15 |active=3 |recovery=35 |onBlock=
  |startup=13 |active=3 |recovery=26 |onBlock=
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=39 |groundCH=29 |airCH=59
  |images=P4U2_P-Sho_jC.png
  |images=P4U2_P-Sho_jC.png
  |hitboxes=
  |hitboxes=
Line 198: Line 230:
  |input=j.D |name=
  |input=j.D |name=
  |damage=1000 |p1=300 |p2=100 |smp=500
  |damage=1000 |p1=300 |p2=100 |smp=500
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |level=5 |cancel=CSO |attribute=Head |guard=All |invuln=
  |startup=23 |active=3 |recovery=42 |onBlock=
  |startup=23 |active=3 |recovery=27 |onBlock=
|blockstun=18 |hitstop=13
|groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4U2_P-Sho_jD.png
  |images=P4U2_P-Sho_jD.png
  |hitboxes=
  |hitboxes=
Line 209: Line 243:
  |input=j.[D] |name=
  |input=j.[D] |name=
  |damage=1000 |p1=300 |p2=100 |smp=500
  |damage=1000 |p1=300 |p2=100 |smp=500
  |level=5 |cancel= |attribute=Body |guard=All |invuln=
  |level=5 |cancel= |attribute=Head |guard=All |invuln=
  |startup=32 |active=3 |recovery=33 |onBlock=
  |startup=32 |active=3 |recovery=Total 52 |onBlock=
|blockstun=18 |hitstop=0/+13
|groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4U2_P-Sho_jD.png
  |images=P4U2_P-Sho_jD.png
  |hitboxes=
  |hitboxes=
Line 222: Line 258:
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |level=5 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=27 |active=3 |recovery=38 |onBlock=
  |startup=27 |active=3 |recovery=38 |onBlock=
|blockstun=18 |hitstop=13
|groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4U2_P-Sho_j2D.png
  |images=P4U2_P-Sho_j2D.png
  |hitboxes=
  |hitboxes=
Line 231: Line 269:
{{MoveData-P4U2 |character=Minazuki |type=other
{{MoveData-P4U2 |character=Minazuki |type=other
  |input=CD |name=Ground Throw
  |input=CD |name=Ground Throw
  |damage=0,500×3 |p1=0,300,500 |p2=1000, 100 |smp=50
  |damage=0,500×2, 400 |p1=0 |p2=1000 |smp=50
  |level=0,3,5 |cancel=O |attribute=Throw |guard=Throw |invuln= -
  |level=0,3×2,5 |cancel=O |attribute=Throw |guard=Throw |invuln=
  |startup=5 |active=3 |recovery=25 |onBlock= -
  |startup=5 |active=3 |recovery=25 |onBlock=
|blockstun= |hitstop=0, 11×2, 3
|groundHit=Spin 30, Crumple |airHit= |groundCH= |airCH=
  |images=P4AU_Sho_CD.png
  |images=P4AU_Sho_CD.png
  |hitboxes=
  |hitboxes=
Line 241: Line 281:
{{MoveData-P4U2 |character=Minazuki |type=other
{{MoveData-P4U2 |character=Minazuki |type=other
  |input=j.CD |name=Air Throw
  |input=j.CD |name=Air Throw
  |damage=0,700,800 |p1=0 |p2=1200, 100 |smp=50
  |damage=0,800×2 |p1=0 |p2=1200, 100 |smp=50
  |level=0,3 |cancel=O |attribute=Throw |guard=Throw |invuln= -
  |level=0,3 |cancel=O |attribute=Throw |guard=Throw |invuln=
  |startup=4 |active=3 |recovery=18 |onBlock= -
  |startup=4 |active=3 |recovery=18 |onBlock=
|blockstun= |hitstop=0,
|groundHit= |airHit=37 |groundCH= |airCH=57
  |images=P4AU_Sho_j.CD.png
  |images=P4AU_Sho_j.CD.png
  |hitboxes=
  |hitboxes=
Line 253: Line 295:
  |input=BD |name=Izayoi
  |input=BD |name=Izayoi
  |damage=700,350 |p1=1000 |p2=100 |smp=50
  |damage=700,350 |p1=1000 |p2=100 |smp=50
  |level=4 |cancel=S |attribute=Body |guard=All |invuln=1F-18F
  |level=4 |cancel=S |attribute=Body |guard=All |invuln=1~18 All
  |startup=10 |active=3(3)3 |recovery=39+15 Landing Recovery |onBlock=-40
  |startup=10 |active=3(3)3 |recovery=39+10L |onBlock=-35
|blockstun=16 |hitstop=8
|groundHit=Launch |airHit=39 |groundCH=Launch |airCH=59
  |images=P4U2_P-Sho_BD.png
  |images=P4U2_P-Sho_BD.png
  |hitboxes=
  |hitboxes=
Line 264: Line 308:
  |input=j.BD |name=Ura Izayoi
  |input=j.BD |name=Ura Izayoi
  |damage=600 |p1=1000 |p2=100 |smp=50
  |damage=600 |p1=1000 |p2=100 |smp=50
  |level=4 |cancel=S |attribute=Head |guard=All |invuln=1F-14F
  |level=4 |cancel=S |attribute=Head |guard=All |invuln=1~14 All
  |startup=11 |active=4 |recovery=19 Landing Recovery |onBlock=-13 during each attack
  |startup=11 |active=4 |recovery=Until L+14 |onBlock=
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 + Slide 15 |groundCH=Launch |airCH=39 + Slide 15
  |images=P4U2_P-Sho_jBD.png
  |images=P4U2_P-Sho_jBD.png
  |hitboxes=
  |hitboxes=
Line 275: Line 321:
  |input=6AB |name=Guard Cancel Attack
  |input=6AB |name=Guard Cancel Attack
  |damage=0 |p1= |p2= |smp=
  |damage=0 |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level=4 |cancel= |attribute=Body |guard=All |invuln=1~?? Guard All
  |startup=16 |active= |recovery= |onBlock=
  |startup=16 |active=3 |recovery=28 |onBlock=-14
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39
  |images=P4U2_P-Sho_5AA.png
  |images=P4U2_P-Sho_5AA.png
  |hitboxes=
  |hitboxes=
Line 288: Line 336:
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery=21 |onBlock=
  |startup= |active= |recovery=21 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=
  |images=
  |hitboxes=
  |hitboxes=
Line 297: Line 347:
{{MoveData-P4U2 |character=Minazuki |type=special
{{MoveData-P4U2 |character=Minazuki |type=special
  |input=236A |name=Survival Knife
  |input=236A |name=Survival Knife
  |damage=400 |p1=0 |p2=100 |smp=50
  |damage=400 |p1=300 |p2=100 |smp=50
  |level=2 |cancel=S |attribute=Projectile |guard=All |invuln=
  |level=2 |cancel=S |attribute=Projectile |guard=All |invuln=
  |startup=25 |active= |recovery=Total of 43 |onBlock=-6
  |startup=25 |active=Until Hit |recovery=Total 43 |onBlock=-6
|blockstun=12 |hitstop=0
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_P-Sho_Knife.png
  |images=P4U2_P-Sho_Knife.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Opponent experiences 6F additional hitstop on hit/counter hit;
}}
}}
===236B===
===236B===
{{MoveData-P4U2 |character=Minazuki |type=special
{{MoveData-P4U2 |character=Minazuki |type=special
  |input=236B |name=Survival Knife
  |input=236B |name=Survival Knife
  |damage=400 |p1=0 |p2=100 |smp=50
  |damage=400 |p1=300 |p2=100 |smp=50
  |level=2 |cancel=S |attribute=Projectile |guard=Low |invuln=
  |level=2 |cancel=S |attribute=Projectile |guard=Low |invuln=
  |startup=25 |active= |recovery=Total of 46 |onBlock=-9
  |startup=25 |active=Until Hit |recovery=Total 46 |onBlock=-9
|blockstun=12 |hitstop=0
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_P-Sho_Knife.png
  |images=P4U2_P-Sho_Knife.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Opponent experiences 6F additional hitstop on hit/counter hit;
}}
}}


Line 318: Line 372:
{{MoveData-P4U2 |character=Minazuki |type=special
{{MoveData-P4U2 |character=Minazuki |type=special
  |input=236AB |name=Survival Knife
  |input=236AB |name=Survival Knife
  |damage=400×2 |p1=0 |p2=100 |smp=50
  |damage=400×2 |p1=300 |p2=100 |smp=50
  |level=2 |cancel=S |attribute=Projectile |guard=Low |invuln=
  |level=2 |cancel=S |attribute=Projectile |guard=High, Low |invuln=
  |startup=17 |active= |recovery=Total of 36 |onBlock=-7
  |startup=17 |active=Until Hit×2 |recovery=Total 36 |onBlock=-7
|blockstun=12 |hitstop=0
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_P-Sho_Knife.png
  |images=P4U2_P-Sho_Knife.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Throws 2 Knives, they have the same properties as 236A and 236B;Opponent experiences 6F additional hitstop on hit/counter hit;
}}
}}


Line 330: Line 386:
  |input=214A |name=Flash Fang
  |input=214A |name=Flash Fang
  |damage=400 |p1=500 |p2=100 |smp=50
  |damage=400 |p1=500 |p2=100 |smp=50
  |level=3 |cancel=CSO for each attack |attribute=Body |guard=All |invuln=
  |level=3 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=12 |active=3 |recovery=24 |onBlock=-12
  |startup=12 |active=3 |recovery=24 |onBlock=-12
|blockstun=14 |hitstop=9
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4U2_P-Sho_FlashFang.png
  |images=P4U2_P-Sho_FlashFang.png
  |hitboxes=
  |hitboxes=
Line 341: Line 399:
  |input=214B |name=Flash Fang
  |input=214B |name=Flash Fang
  |damage=500 |p1=500 |p2=100 |smp=50
  |damage=500 |p1=500 |p2=100 |smp=50
  |level=3 |cancel=CSO during each attack |attribute=Body |guard=All |invuln=
  |level=3 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=16 |active=3 |recovery=24 |onBlock=-12
  |startup=16 |active=3 |recovery=20 |onBlock=-8
|blockstun=14 |hitstop=9
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4U2_P-Sho_FlashFang.png
  |images=P4U2_P-Sho_FlashFang.png
  |hitboxes=
  |hitboxes=
Line 354: Line 414:
  |level=3 |cancel=CSO during each attack |attribute=Body |guard=All |invuln=
  |level=3 |cancel=CSO during each attack |attribute=Body |guard=All |invuln=
  |startup=10 |active=3 |recovery=18 |onBlock=0
  |startup=10 |active=3 |recovery=18 |onBlock=0
|blockstun=20 |hitstop=9
|groundHit=21 |airHit=23 |groundCH=33 |airCH=43
  |images=P4U2_P-Sho_FlashFang.png
  |images=P4U2_P-Sho_FlashFang.png
  |hitboxes=
  |hitboxes=
Line 363: Line 425:
  |input=Flash Fang > 4A |name=Soaring Fang
  |input=Flash Fang > 4A |name=Soaring Fang
  |damage=500 |p1=400 |p2=100 |smp=50
  |damage=500 |p1=400 |p2=100 |smp=50
  |level=4 |cancel=CSO during each attack |attribute=Body |guard=All |invuln=
  |level=4 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=11 |active=3 |recovery=28 |onBlock=-14
  |startup=9 |active=3 |recovery=28 |onBlock=-14
|blockstun=16 |hitstop=9
|groundHit=17 |airHit=22 |groundCH=29 |airCH=42
  |images=P4U2_P-Sho_SoaringFang.png
  |images=P4U2_P-Sho_SoaringFang.png
  |hitboxes=
  |hitboxes=
Line 374: Line 438:
  |input=Flash Fang > 4B |name=Soaring Fang
  |input=Flash Fang > 4B |name=Soaring Fang
  |damage=100, 50, 500 |p1=400 |p2=100 |smp=50
  |damage=100, 50, 500 |p1=400 |p2=100 |smp=50
  |level=2,4 |cancel=CSO during each attack |attribute=Body |guard=All |invuln=
  |level=2×2,4 |cancel=CSO |attribute=Body |guard=All |invuln=
  |startup=13 |active=4,2,3 |recovery=15 |onBlock=-1
  |startup=7 |active=4,2,3 |recovery=19 |onBlock=-5
|blockstun=12×2, 16 |hitstop=1×2, 9
|groundHit=13×2, 17 |airHit=15×2, 23 |groundCH=25×2, 29 |airCH=27×2, 43
  |images=P4U2_P-Sho_SoaringFang.png
  |images=P4U2_P-Sho_SoaringFang.png
  |hitboxes=
  |hitboxes=
Line 385: Line 451:
  |input=Flash Fang > 4AB |name=Soaring Fang
  |input=Flash Fang > 4AB |name=Soaring Fang
  |damage=100, 50×5, 500 |p1=400 |p2=100 |smp=50
  |damage=100, 50×5, 500 |p1=400 |p2=100 |smp=50
  |level=2,4 |cancel=CSO during each attack |attribute=Body |guard=All |invuln=5-
  |level=2×6,4 |cancel=CSO |attribute=Body |guard=All |invuln=4~End P
  |startup=6 |active=1×6,3 |recovery=7 |onBlock=+7
  |startup=6 |active=1×6,3 |recovery=7 |onBlock=+7
|blockstun=12×6, 16 |hitstop=1×6, 9
|groundHit=13×6, 17 |airHit=15×6, 23 |groundCH=25×6, 29 |airCH=27×6, 43
  |images=P4U2_P-Sho_SoaringFang.png
  |images=P4U2_P-Sho_SoaringFang.png
  |hitboxes=
  |hitboxes=
Line 397: Line 465:
  |damage=600 |p1=300 |p2=100 |smp=50
  |damage=600 |p1=300 |p2=100 |smp=50
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |startup=16 |active=6 |recovery=11 Landing Recovery |onBlock=-4
  |startup=13 |active=Until L |recovery=11 |onBlock=-4
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |images=P4U2_P-Sho_DestructionFang.png
  |images=P4U2_P-Sho_DestructionFang.png
  |hitboxes=
  |hitboxes=
Line 408: Line 478:
  |damage=500, 250 |p1=300 |p2=100 |smp=50
  |damage=500, 250 |p1=300 |p2=100 |smp=50
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |startup=22 |active=3,3 |recovery=11 Landing Recovery |onBlock=0
  |startup=19 |active=3,Until L |recovery=13 |onBlock=0
|blockstun=16 |hitstop=1, 6
|groundHit=17 |airHit=19 |groundCH= |airCH=
  |images=P4U2_P-Sho_DestructionFang.png
  |images=P4U2_P-Sho_DestructionFang.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;Second hit inflicts 1F additional hitstop to opponent;
}}
}}


Line 419: Line 491:
  |damage=800 |p1=100 |p2=300 |smp=50
  |damage=800 |p1=100 |p2=300 |smp=50
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |startup=17 |active=3 |recovery=Landing Recovery only |onBlock=+13
  |startup=17 |active=3 |recovery=12 |onBlock=+13
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |images=P4U2_P-Sho_DestructionFang.png
  |images=P4U2_P-Sho_DestructionFang.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;
}}
}}


Line 429: Line 503:
  |input=236C/D |name=Tsukiyomi
  |input=236C/D |name=Tsukiyomi
  |damage=1000 |p1=500 |p2=100 |smp=50
  |damage=1000 |p1=500 |p2=100 |smp=50
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=18-30F All
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=18~30 All
  |startup=40 |active=3 |recovery=4+6 Landing Recovery |onBlock=+4
  |startup=40 |active=3 |recovery=Until L+6 |onBlock=+4
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4U2_P-Sho_Tsukiyomi.png
  |images=P4U2_P-Sho_Tsukiyomi.png
  |hitboxes=
  |hitboxes=
  |notes=C Version appears before your opponent;D Version appears behind your opponent
  |notes=C Version appears in front of opponent;D Version appears behind opponent;Tracks opponent's height so frame advantage changes opponent's height;
}}
}}


Line 440: Line 516:
  |input=236CD |name=Tsukiyomi
  |input=236CD |name=Tsukiyomi
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=18-26F All
  |level= |cancel= |attribute= |guard= |invuln=4~26 All
  |startup= |active= |recovery=28 Total |onBlock=
  |startup= |active= |recovery=28 Total |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4U2_P-Sho_Tsukiyomi.png
  |images=P4U2_P-Sho_Tsukiyomi.png
  |hitboxes=
  |hitboxes=
Line 451: Line 529:
  |input=214C/D |name=Drain
  |input=214C/D |name=Drain
  |damage=0,200,100×9,350 |p1=0 |p2=1000,100 |smp=50
  |damage=0,200,100×9,350 |p1=0 |p2=1000,100 |smp=50
  |level=0,1,2 |cancel=SO |attribute=Throw |guard=Throw |invuln=
  |level=0,1×10,2 |cancel=SO |attribute=Throw |guard=Throw |invuln=
  |startup=10 |active=2 |recovery=35 |onBlock=
  |startup=10 |active=2 |recovery=28 |onBlock=
|blockstun= |hitstop=0
|groundHit=Launch 32 |airHit= |groundCH=Launch 42 |airCH=
  |images=P4U2_P-Sho_Drain.png
  |images=P4U2_P-Sho_Drain.png
  |hitboxes=
  |hitboxes=
Line 463: Line 543:
  |damage=0,200,100×9,350 |p1=0 |p2=1000,100 |smp=50
  |damage=0,200,100×9,350 |p1=0 |p2=1000,100 |smp=50
  |level=0,1,2 |cancel=SO |attribute=Throw |guard=Throw |invuln=5-6 Full
  |level=0,1,2 |cancel=SO |attribute=Throw |guard=Throw |invuln=5-6 Full
  |startup=5 |active=2 |recovery=35 |onBlock=
  |startup=5 |active=2 |recovery=39 |onBlock=
|blockstun= |hitstop=0
|groundHit=Launch 32 |airHit= |groundCH=Launch 42 |airCH=
  |images=P4U2_P-Sho_Drain.png
  |images=P4U2_P-Sho_Drain.png
  |hitboxes=
  |hitboxes=
Line 474: Line 556:
  |input=236236C |name=Wings of Purgatory
  |input=236236C |name=Wings of Purgatory
  |damage=2200 |p1=600 |p2=500 |smp=50
  |damage=2200 |p1=600 |p2=500 |smp=50
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1F-33F
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~32 All
  |startup=4+27 |active= |recovery=76 Total (Ground), Landing Recovery Only (Air) |onBlock=-23(Ground),-(Air)
  |startup=4+(40 Flash)+27 |active=Until Hit |recovery=Total Until L+0 |onBlock=-22
|blockstun=16 |hitstop=0/+6
|groundHit=Launch |airHit=119 + WBounce|groundCH=Launch |airCH=139 + WBounce
  |images=P4AU_Minazuki_WingsOfPurgatory.png
  |images=P4AU_Minazuki_WingsOfPurgatory.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Opponent experiences 0F hitstop on hit/counter hit;
}}
}}


Line 485: Line 569:
  |input=236236D |name=Wings of Purgatory
  |input=236236D |name=Wings of Purgatory
  |damage=2200 |p1=600 |p2=500 |smp=50
  |damage=2200 |p1=600 |p2=500 |smp=50
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1F-12F
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~11 All
  |startup=4+6 |active= |recovery=63 Total (Ground), Landing Recovery Only (Air) |onBlock=-30 (Ground),-(Air)
  |startup=4+(40 Flash)+6 |active=Until Hit |recovery=Total Until L+0 |onBlock=-30
|blockstun=16 |hitstop=0/+6
|groundHit=Launch |airHit=119 + WBounce|groundCH=Launch |airCH=139 + WBounce
  |images=P4AU_Minazuki_WingsOfPurgatory.png
  |images=P4AU_Minazuki_WingsOfPurgatory.png
  |hitboxes=
  |hitboxes=
Line 496: Line 582:
  |input=236236CD |name=Wings of Purgatory
  |input=236236CD |name=Wings of Purgatory
  |damage=2500 |p1=600 |p2=500 |smp=50
  |damage=2500 |p1=600 |p2=500 |smp=50
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1F-9F
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~8 All
  |startup=4+3 |active= |recovery=66 Total (Ground), Landing Recovery Only (Air) |onBlock=-37
  |startup=4+(40 Flash)+3 |active=Until Hit |recovery=Total Until L+0 |onBlock=-37
|blockstun=16 |hitstop=0/+6
|groundHit=Launch |airHit=119 + WBounce|groundCH=Launch |airCH=139 + WBounce
  |images=P4AU_Minazuki_WingsOfPurgatory.png
  |images=P4AU_Minazuki_WingsOfPurgatory.png
  |hitboxes=
  |hitboxes=
Line 508: Line 596:
  |input=214214A |name=Moon Smasher
  |input=214214A |name=Moon Smasher
  |damage=500, 2000 |p1=600 |p2=500 |smp=1000
  |damage=500, 2000 |p1=600 |p2=500 |smp=1000
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=4~9 All
  |startup=4+2 |active=6(28)11 |recovery=32 |onBlock=-24
  |startup=4+(63 Flash)+3 |active=6(28)11 |recovery=32 |onBlock=-24
|blockstun=18 |hitstop=13, 20
|groundHit=Launch |airHit=61 |groundCH=Launch |airCH=81
  |images=P4U2_P-Sho_MoonSmasher.png
  |images=P4U2_P-Sho_MoonSmasher.png
  |hitboxes=
  |hitboxes=
Line 519: Line 609:
  |input=214214B |name=Moon Smasher
  |input=214214B |name=Moon Smasher
  |damage=500, 2000 |p1=600 |p2=500 |smp=1000
  |damage=500, 2000 |p1=600 |p2=500 |smp=1000
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=4~22 All
  |startup=4+7 |active=12(30)11 |recovery=40 |onBlock=-32
  |startup=4+(63 Flash)+7 |active=12(30)11 |recovery=40 |onBlock=-32
|blockstun=18 |hitstop=13, 20
|groundHit=Launch |airHit=61 |groundCH=Launch |airCH=81
  |images=P4U2_P-Sho_MoonSmasher.png
  |images=P4U2_P-Sho_MoonSmasher.png
  |hitboxes=
  |hitboxes=
Line 530: Line 622:
  |input=214214AB |name=Moon Smasher
  |input=214214AB |name=Moon Smasher
  |damage=500, 2200 |p1=600 |p2=500 |smp=1000
  |damage=500, 2200 |p1=600 |p2=500 |smp=1000
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~17 All
  |startup=4+2 |active=12(30)11 |recovery=40 |onBlock=-32
  |startup=4+(63 Flash)+2 |active=12(30)11 |recovery=40 |onBlock=-32
|blockstun=18 |hitstop=13, 20
|groundHit=Launch |airHit=61 |groundCH=Launch |airCH=81
  |images=P4U2_P-Sho_MoonSmasher.png
  |images=P4U2_P-Sho_MoonSmasher.png
  |hitboxes=
  |hitboxes=
Line 541: Line 635:
  |input=214214C (catch) |name=Dream Fog
  |input=214214C (catch) |name=Dream Fog
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=1F-26F
  |level=5 |cancel= |attribute= |guard= |invuln=1~22 Guard HBCFT
  |startup=4 |active= |recovery=44 |onBlock=
  |startup= |active= |recovery=Total 43 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Minazuki_DreamFog.png
  |images=P4AU_Minazuki_DreamFog.png
  |hitboxes=
  |hitboxes=
Line 550: Line 646:
{{MoveData-P4U2 |character=Minazuki |type=super
{{MoveData-P4U2 |character=Minazuki |type=super
  |input=214214D |name=Dream Fog
  |input=214214D |name=Dream Fog
  |damage=2000 |p1=1000 |p2= |smp=
  |damage=2000 |p1=1000 |p2=100 |smp=50
  |level= |cancel= |attribute= |guard=All |invuln=1F-
  |level=5 |cancel= |attribute= |guard=All |invuln=1~31 All
  |startup=3+(42 Flash)+? |active= |recovery= |onBlock=
  |startup=4+(42 Flash)+19 |active=6 |recovery=Total 97 |onBlock=-26
|blockstun=18 |hitstop=0/+30
|groundHit=Crumple |airHit=81 |groundCH=Crumple |airCH=101
  |images=P4AU_Minazuki_DreamFog.png
  |images=P4AU_Minazuki_DreamFog.png
  |hitboxes=
  |hitboxes=
Line 562: Line 660:
  |input=214214CD (catch) |name=Dream Fog
  |input=214214CD (catch) |name=Dream Fog
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=1F-22F
  |level= |cancel= |attribute= |guard= |invuln=1~22 Guard HBCFT
  |startup=1 |active= |recovery=40 |onBlock=
  |startup=1 |active= |recovery=35 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Minazuki_DreamFog.png
  |images=P4AU_Minazuki_DreamFog.png
  |hitboxes=
  |hitboxes=
Line 571: Line 671:
{{MoveData-P4U2 |character=Minazuki |type=super
{{MoveData-P4U2 |character=Minazuki |type=super
  |input=214214C Attack |name=Dream Fog
  |input=214214C Attack |name=Dream Fog
  |damage=2500 |p1=1000 |p2= |smp=50
  |damage=2000 |p1=1000 |p2=100 |smp=50
  |level= |cancel= |attribute=Body |guard=Unblockable |invuln=1F onwards
  |level= |cancel= |attribute=Body |guard=Unblockable |invuln=1~?? All
  |startup= |active= |recovery= |onBlock=
  |startup=1(60 Flash)+0 |active=60 |recovery= |onBlock=
|blockstun=18 |hitstop=0/+30
|groundHit=Crumple |airHit=81 |groundCH=Crumple |airCH=101
  |images=P4AU_Minazuki_DreamFog.png
  |images=P4AU_Minazuki_DreamFog.png
  |hitboxes=
  |hitboxes=
Line 584: Line 686:
  |input=222CD |name=God And Demon Annihilation
  |input=222CD |name=God And Demon Annihilation
  |damage=K.O. |p1= |p2= |smp=
  |damage=K.O. |p1= |p2= |smp=
  |level=5 |cancel= |attribute=Body |guard=All |invuln=1F-84F
  |level=5 |cancel= |attribute=Body |guard=All |invuln=1~68 All
  |startup=23+57 |active=5 |recovery=71 |onBlock=-57
  |startup=23+(30 Flash)+41 |active=5 |recovery=71 |onBlock=-57
|blockstun=18 |hitstop=0
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4U2_P-Sho_IK.png
  |images=P4U2_P-Sho_IK.png
  |hitboxes=
  |hitboxes=

Revision as of 07:33, 1 June 2022

Links

System Data

Portrait Name Health Prejump Backdash
P4U2 P-Sho Portrait.png
Minazuki 9,000 3F 21F (1~6F Inv All)
Combo Rate Persona Cards Unique Movement Options Icon
60% 4 P4AU PSho Icon.png

Normal Attacks

5A

5A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - All 9 3 14 -2 Chest - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 200 50 3 14 15 17 27 37 9
Backdash cancel is -6 on block
P4U2 P-Sho 5A.png

5AA

5AA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 12 3 17 -3 Body - CSOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 4 16 20 22 32 42 9
P4U2 P-Sho 5AA.png

5AAA

5AAA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - All 16 2 7+16L -6 Head - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 400 50 5 18 19 21 + Down 22 31 41 + Down 22 13
P4U2 P-Sho 5AAA.png

5B

5B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400, 200 - All 10 2(8)3 20 -8 Body - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 15 17 27 37 8
P4U2 P-Sho 5B.png

2A

2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
160 - Low 7 3 9 -1 Foot - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 1 10 11 13 23 25 9
P4U2 P-Sho 2A.png

2B

2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300,150x2 - Air Unblockable 10 4(10)2,3 21 -9 Body 7~13 Head CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15 17 27 37 8,1/+2,8
P4U2 P-Sho 2B.png

j.A

j.A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - High 7 7 12 - Head - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 2 12 13 15 25 27 10
P4U2 P-Sho jA.png

j.B

j.B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300,150 - High 12 2(9)3 12 - Head - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 2 12 13 15 25 27 8
P4U2 P-Sho jB.png

All Out Attack

5AB
All Out Attack
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 30 [39] 3 28 [34] -12 [-18] Body 10~30 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10,000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
Can pass through opponent 10~20F
Values in [] are when passing through opponent
P4U2 P-Sho AoA.png

Sweep

2AB
Sweep
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200,500 - Low 10 3(12)3 15 -3 Leg 4~12 Chest CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 Launch 25 Launch 45 6, 11
P4U2 P-Sho Sweep.png

Persona Attacks

5C

5C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 13 3 32 -16 Body - C(J)SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100 50 5 18 19 24 + GBounce 31 44 + GBounce 13
P4U2 P-Sho 5C.png

5D

5D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 21 3 29 -13 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 5 18 Launch 46 Launch 66 13
P4U2 P-Sho 5D.png

5[D]

5[D]
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 38 3 Total 52 +17 Body - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 500 5 18 Launch 46 Launch 66 0/+13
P4U2 P-Sho 5D.png

2C

2C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 25 3 28 -12 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 5 18 19 31 + GBounce 31 51 + GBounce 13
Fatal Counter
P4U2 P-Sho 2C.png

2D

2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 27 3 26 -10 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 5 18 Launch 46 Launch 66 13
Fatal Counter
P4AU Minazuki 2D.png

j.C

j.C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 13 3 26 - Head - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 16 17 39 29 59 12
P4U2 P-Sho jC.png

j.D

j.D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 23 3 27 - Head - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 5 18 Launch 46 Launch 66 13
P4U2 P-Sho jD.png

j.[D]

j.[D]
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 32 3 Total 52 - Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 5 18 Launch 46 Launch 66 0/+13
P4U2 P-Sho jD.png

j.2D

j.2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 27 3 38 - Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 500 5 18 Launch 46 Launch 66 13
P4U2 P-Sho j2D.png

Throws

Ground Throw

CD
Ground Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0,500×2, 400 - Throw 5 3 25 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000 50 0,3×2,5 - Spin 30, Crumple - - - 0, 11×2, 3
P4AU Sho CD.png

Air Throw

j.CD
Air Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0,800×2 - Throw 4 3 18 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1200, 100 50 0,3 - - 37 - 57 0,
P4AU Sho j.CD.png

BD

BD
Izayoi
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700,350 - All 10 3(3)3 39+10L -35 Body 1~18 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 16 Launch 39 Launch 59 8
P4U2 P-Sho BD.png

j.BD

j.BD
Ura Izayoi
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - All 11 4 Until L+14 - Head 1~14 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 16 Launch 19 + Slide 15 Launch 39 + Slide 15 12
P4U2 P-Sho jBD.png

Guard Cancel Attack

6AB
Guard Cancel Attack
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0 - All 16 3 28 -14 Body 1~?? Guard All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 4 16 Launch 19 Launch 39 12
P4U2 P-Sho 5AA.png

Dash Cancel

66
Dash Cancel
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 21 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -

Skill Attacks

236A

236A
Survival Knife
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 25 Until Hit Total 43 -6 Projectile - S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 2 12 13 15 25 27 0
Opponent experiences 6F additional hitstop on hit/counter hit
P4U2 P-Sho Knife.png

236B

236B
Survival Knife
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - Low 25 Until Hit Total 46 -9 Projectile - S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 2 12 13 15 25 27 0
Opponent experiences 6F additional hitstop on hit/counter hit
P4U2 P-Sho Knife.png

236AB

236AB
Survival Knife
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400×2 - High, Low 17 Until Hit×2 Total 36 -7 Projectile - S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 2 12 13 15 25 27 0
Throws 2 Knives, they have the same properties as 236A and 236B
Opponent experiences 6F additional hitstop on hit/counter hit
P4U2 P-Sho Knife.png

214A

214A
Flash Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 12 3 24 -12 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 3 14 15 17 27 37 9
P4U2 P-Sho FlashFang.png

214B

214B
Flash Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - All 16 3 20 -8 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 3 14 15 17 27 37 9
P4U2 P-Sho FlashFang.png

214AB

214AB
Flash Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - All 10 3 18 0 Body - CSO during each attack
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 3 20 21 23 33 43 9
P4U2 P-Sho FlashFang.png

Flash Fang > 4A

Flash Fang > 4A
Soaring Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - All 9 3 28 -14 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 50 4 16 17 22 29 42 9
P4U2 P-Sho SoaringFang.png

Flash Fang > 4B

Flash Fang > 4B
Soaring Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100, 50, 500 - All 7 4,2,3 19 -5 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 50 2×2,4 12×2, 16 13×2, 17 15×2, 23 25×2, 29 27×2, 43 1×2, 9
P4U2 P-Sho SoaringFang.png

Flash Fang > 4A+B

Flash Fang > 4AB
Soaring Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100, 50×5, 500 - All 6 1×6,3 7 +7 Body 4~End P CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 50 2×6,4 12×6, 16 13×6, 17 15×6, 23 25×6, 29 27×6, 43 1×6, 9
P4U2 P-Sho SoaringFang.png

Soaring Fang > A

Soaring Fang > 4A
Destruction Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - High 13 Until L 11 -4 Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 4 16 17 19 29 39 12
P4U2 P-Sho DestructionFang.png

Soaring Fang > 4B

Soaring Fang > 4B
Destruction Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 250 - High 19 3,Until L 13 0 Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 4 16 17 19 - - 1, 6
Fatal Counter
Second hit inflicts 1F additional hitstop to opponent
P4U2 P-Sho DestructionFang.png

Soaring Fang > 4AB

Soaring Fang > 4AB
Destruction Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - High 17 3 12 +13 Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 300 50 4 16 17 19 29 39 12
Fatal Counter
P4U2 P-Sho DestructionFang.png

236C/D

236C/D
Tsukiyomi
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - High 40 3 Until L+6 +4 Head 18~30 All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 4 - - - - - -
C Version appears in front of opponent
D Version appears behind opponent
Tracks opponent's height so frame advantage changes opponent's height
P4U2 P-Sho Tsukiyomi.png

236CD

236CD
Tsukiyomi
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 28 Total - - 4~26 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4U2 P-Sho Tsukiyomi.png

214C/D

214C/D
Drain
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0,200,100×9,350 - Throw 10 2 28 - Throw - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000,100 50 0,1×10,2 - Launch 32 - Launch 42 - 0
C Version steals 10SP from the opponent
D Version steals 500 health
P4U2 P-Sho Drain.png

214CD

214CD
Drain
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0,200,100×9,350 - Throw 5 2 39 - Throw 5-6 Full SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000,100 50 0,1,2 - Launch 32 - Launch 42 - 0
Steals 10SP and 500 health
P4U2 P-Sho Drain.png

SP Skill Attacks

236236C

236236C
Wings of Purgatory
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
2200 - All 4+(40 Flash)+27 Until Hit Total Until L+0 -22 Projectile 1~32 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 4 16 Launch 119 + WBounce Launch 139 + WBounce 0/+6
Opponent experiences 0F hitstop on hit/counter hit
P4AU Minazuki WingsOfPurgatory.png

236236D

236236D
Wings of Purgatory
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
2200 - All 4+(40 Flash)+6 Until Hit Total Until L+0 -30 Projectile 1~11 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 4 16 Launch 119 + WBounce Launch 139 + WBounce 0/+6
P4AU Minazuki WingsOfPurgatory.png

236236CD

236236CD
Wings of Purgatory
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
2500 - All 4+(40 Flash)+3 Until Hit Total Until L+0 -37 Projectile 1~8 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 4 16 Launch 119 + WBounce Launch 139 + WBounce 0/+6
P4AU Minazuki WingsOfPurgatory.png

Awakened SP Skill Attacks

214214A

214214A
Moon Smasher
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 2000 - All 4+(63 Flash)+3 6(28)11 32 -24 Body 4~9 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 1000 5 18 Launch 61 Launch 81 13, 20
P4U2 P-Sho MoonSmasher.png

214214B

214214B
Moon Smasher
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 2000 - All 4+(63 Flash)+7 12(30)11 40 -32 Body 4~22 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 1000 5 18 Launch 61 Launch 81 13, 20
P4U2 P-Sho MoonSmasher.png

214214AB

214214AB
Moon Smasher
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 2200 - All 4+(63 Flash)+2 12(30)11 40 -32 Body 1~17 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 1000 5 18 Launch 61 Launch 81 13, 20
P4U2 P-Sho MoonSmasher.png

214214C (catch)

214214C (catch)
Dream Fog
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 43 - - 1~22 Guard HBCFT -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 5 - - - - - -
P4AU Minazuki DreamFog.png

214214D

214214D
Dream Fog
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
2000 - All 4+(42 Flash)+19 6 Total 97 -26 - 1~31 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 5 18 Crumple 81 Crumple 101 0/+30
P4AU Minazuki DreamFog.png

214214CD (catch)

214214CD (catch)
Dream Fog
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - 1 - 35 - - 1~22 Guard HBCFT -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4AU Minazuki DreamFog.png

214214C Attack

214214C Attack
Dream Fog
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
2000 - Unblockable 1(60 Flash)+0 60 - - Body 1~?? All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 - 18 Crumple 81 Crumple 101 0/+30
Can catch Persona moves fullscreen
Stage blacks out and Minazuki is invisible for 244 frames after landing this move
P4AU Minazuki DreamFog.png

Instant Kill

222CD

222CD
God And Demon Annihilation
instant kill
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
K.O. - All 23+(30 Flash)+41 5 71 -57 Body 1~68 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 5 18 - - - - 0
P4U2 P-Sho IK.png

Category