< P4U2R | Marie(Redirected from P4U2.5/Marie/Frame Data)

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
---|---|---|---|---|---|---|
Marie | 9,000 | 3F | 20F (1~6F Inv All) | 65% | 5 |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 200 | Low | 6 | 3 | 13 | -3 | Foot | 400 | 200 | 50 | 2 | CSpJO | 12 | 10 | 13 | 15 | 25 | 27 | ||
5AA | 400 | All | 10 | 6 | 18 | -2 | Body | 5~15 Foot | 0 | 100 | 50 | 4 | CSpO | 21 | 12 | 24 | 26 | 36 | 46 | |
5AAA | 1000 | All | 11 | 3 | 15 | -1 | 200 | 200 | 50 | 4 | CSpO | 16 | 12 | 17 | 19 + GBounce | 29 | 39 + GBounce | |||
2A | 160 | Low | 7 | 3 | 9 | -1 | Foot | 500 | 100 | 50 | 1 | CSpO | 10 | 9 | 11 | 13 | 23 | 25 | ||
5B | 500 | All | 10 | 3 | 23+9L | -20 | Chest | 300 | 100 | 50 | 3 | 14 | 11 | 15 | 17 | 27 | 37 | |||
5BB | 600 | All | 11 | 4 | 8+8L | -3 | Head | 200 | 100 | 1000 | 4 | CSp(J)O | 16 | 12 | 17 | 21 + GBounce | 29 | 41 + GBounce | ||
2B | 200 | Air Unblockable | 9 | 3 | 20 | -11 | Body | 7~11 Head | 300 | 100 | 50 | 3 | CSpJO | 14 | 11 | 15 | 17 | 27 | 37 | |
j.A | 200 | High | 7 | 3 | 9 | Head | 200 | 100 | 50 | 1 | CSpJO | 10 | 9 | 11 | 13 | 23 | 25 | |||
j.B | 400 | High | 10 | 3 | 15 | Head | 200 | 100 | 50 | 3 | CSpJO | 14 | 12 | 15 | 17 | 27 | 37 | |||
j.2B | 500 | High | 12 | 4 | 19 [] | Head | 200 | 100 | 1000 | 4 | 16 | 12 | 17 | 19 | 29 | 39 | ||||
5AB | 500 | High | 29 | 2 | 31 | -18 | Body | 10~29 Guard Strike | 0 | 800 | 10000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
2AB | 700 | Low | 10 | 3 | 18 | -4 | Foot | 3~12 Chest | 200 | 100 | 50 | 4 | SpO | 16 | 12 | Launch | 27 | Launch | 47 |
Persona Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5C | 700 | All | 13 | 4 | 34 | -21 | Body | Persona 1~Until Active All | 200 | 100 | 50 | 4 | CSp(J)DO | 16 | 12 | 17 | 19 | 29 | 39 | |
2C | 900 | All | 16 | 3 | 33 | -19 | Body | Persona 1~Until Active All | 0 | 300 | 500 | 4 | CSp(J)O | 16 | 12 | 17 | 19 | 29 | 39 | |
5D | 400×3 | All | ?? | P(10)P(10)P | Total 49 | Projectile | 400 | 100 | 50 | 3 | 14 | 0/+6 | 15 | 17 | 27 | 37 | ||||
2D | 400×3 | All | ?? | P(10)P(10)P | Total 54 | Projectile | 400 | 100 | 50 | 3 | 14 | 0/+6 | 15 | 17 | 27 | 37 | ||||
j.C | 400, 80×4 | All | 13 | 3×14 | 6 | Head | 200 | 100 | 50 | 2 | CSp(J)O | 12 | 1 | 16 | 15 | 26 | 27 | |||
j.D | 400×3 | All | ?? | P(10)P(10)P | Total 54 | Projectile | 400 | 100 | 50 | 3 | 14 | 0/+6 | 15 | 17 | 27 | 37 |
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | 0, 200, 100×3, 600 | Throw | 5 | 3 | 25 | Throw | 0 | 1000 | 50 | 0, 3×4, 4 | O | 0, 3×4, 11 | Launch 69 + WStick 30 | Launch 89 + WStick 30 | ||||||
Air Throw | j.CD | 0, 200, 100×3, 900 | Throw | 4 | 3 | 20 | Throw | 1200 | 0, 3×4, 4 | O | 0, 3×4, 11 | 69 + WBounce | 89 + WBounce | ||||||||
Hot Lightning | BD | 500, 100×4 | All | 13 | 3×5 | 33+12L | -25 | Projectile | 1~15 All | 1000 | 100 | 50 | 4 | S | 16 | 1/+6 | Launch | 24 | Launch | 44 | |
Air Hot Lightning | j.BD | 500, 100×4 | All | 16 | 3×5 | Until L+12 | Projectile | 1~18 All | 1000 | 100 | 50 | 4 | S | 16 | 1/+6 | Launch | 24 | Launch | 44 | ||
Guard Cancel Attack | 6AB | 0 | All | 17 | 3 | 21+14L | -21 | 1~21 Guard Strike | 1000 | 100 | 4 | 16 | 12 | Launch | 19 | Launch | 39 |
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Run Amok | 236A | 600,300 | All,High | 10 | 6(20)2 | 24 | -4 | Body, Head | 500 | 100 | 500 | 4 | 26, 21 | 12 | Launch | 39, 39 + GBounce | Launch | 59, 59 + GBounce | |||
Air A Run Amok | j.236A | 500, 250 | All,High | 10 | 7(Until L-2)2 | 22 | -2 | Head | 300 | 100 | 50 | 4 | 26, 21 | 12 | Launch | 39, 39 + Down 17 | Launch | 59, 59 + Down 17 | |||
B Run Amok | 236B | 700, 350 | All, High | 22 | 6(24)2 | 24 | -4 | Body, Head | 500 | 100 | 500 | 4 | 26, 21 | 12 | Launch | 39, 39 + GBounce | Launch | 59, 59 + GBounce | |||
Air B Run Amok | j.236B | 600, 300 | All, High | 10 | 7(Until L-2)2 | 22 | -2 | Head | 300 | 100 | 50 | 4 | 26, 21 | 12 | Launch | 41, 41 + Down 17 | Launch | 61, 61 + Down 17 | |||
SB Run Amok | 236AB | 700, 350 | All, High | 21 | 6(24)2 | 18 | +2 | Body, Head | 5~14 Guard Strike | 800 | 300 | 500 | 4 | 26, 21 | 12 | Launch | 39, 39 + GBounce | Launch | 59, 59 + GBounce | ||
Air SB Run Amok | j.236AB | 600, 300 | All, High | 22 | 7(Until L-2)2 | 18 | +2 | Head | 300 | 100 | 50 | 4 | 26, 21 | 12 | Launch | 69, 69 + Down 17 | Launch | 89, 89 + Down 17 | |||
It's All Yours | 214A/B | Total 48 | |||||||||||||||||||
SB It's All Yours | 214AB | Total 39 | |||||||||||||||||||
Dance, Fallen Angels | 214A > A | 200, 100×5 | All | 53~169 | 4{(4)4}×5 | Total 29 | +96 | Projectile | 300 | 100 | 50 | 3 | 14 | 0/+3 | 15 | 32 | |||||
Memories of Grief | 214B > B | 700 | All | 21 | 60 | Total 29 | 300 | 100 | 50 | 3 | 16 | 0/+12 | Launch | 39 | |||||||
SB Dance, Fallen Angels | 214AB > A | All | Total 19 | Projectile | |||||||||||||||||
Her Name Is "Hope" (Pandora) | 214A > C | 1000 | Air Unblockable | 12 | 6 | Total 46 | 4~12 H | 200 | 100 | 50 | 5 | S0 | 18 | 13 | Launch | 51 | Launch | 71 | |||
Cancel | 214A/B > D | Total 15 | |||||||||||||||||||
C Stigma of Condemnation | 236C | 700 | All | 14 | 3 | Total 41 | -7 | Chest+Projectile | 0 | 600 | 50 | 3 | SO | 14 | 0/+6 | Launch | 32 | Launch | 52 | ||
D Stigma of Condemnation | 236D | 700 | All | 14 | 3 | Total 41 | -7 | Chest+Projectile | 0 | 600 | 50 | 3 | SO | 14 | 0/+6 | Launch | 32 | Launch | 52 | ||
SB Stigma of Condemnation | 236CD | 700 | All | 26 | 3 | Total 43 | +3 | Chest+Projectile | 300 | 100 | 50 | 3 | SO | 14 | 0/+6 | Launch | 42 | Launch | 62 | ||
Abysmal Evil Eye | 214C/D (Set) | Total 39 | |||||||||||||||||||
Abysmal Evil Eye | 214C/D (Detonate) | 1200 | All | 17 | 6 | Total 39 | +16 | Projectile | 300 | 100 | 50 | 3 | 14 | 0/+24 | Launch | 37 | Launch | 57 | |||
SB Abysmal Evil Eye | 214CD (Detonate) | 1200 | Unblockable | 17 | 6 | Total 39 | Projectile | 300* | 100 | 50 | 3 | 14 | 0/+24 | Launch | 37 | Launch | 57 |
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Shell of Denial | 236236A | 1500 | All | 4+(64 Flash)+3 | 6 | 37+6L | -17 | 1~14 All | 1000 | 100 | 50 | 5 | O | 18 | 0/+13 | Launch | 71 | Launch | 91 | ||
Air A Shell of Denial | j.236236A | 1500 | All | 4+(64 Flash)+3 | 6 | 29 | 1~14 All | 1000 | 100 | 50 | 5 | O | 18 | 0/+13 | Launch | 71 | Launch | 91 | |||
BShell of Denial | 236236B | 2000 | All | 4+(64 Flash)+13 | 6 | 37+6L | -17 | 1~24 All | 1000 | 100 | 50 | 5 | O | 18 | 0/+13 | Launch | 71 | Launch | 91 | ||
Air B Shell of Denial | j.236236B | 2000 | All | 4+(64 Flash)+13 | 6 | 29 | 1~24 All | 1000 | 100 | 50 | 5 | O | 18 | 0/+13 | Launch | 71 | Launch | 91 | |||
SB Shell of Denial | 236236AB | 2000 | All | 4+(64 Flash)+3 | 6 | 37+6L | -17 | 1~14 All | 1000 | 100 | 50 | 5 | O | 18 | 0/+13 | Launch | 71 | Launch | 91 | ||
Air SB Shell of Denial | j.236236AB | 2000 | All | 4+(64 Flash)+3 | 6 | 29 | -17 | 1~14 All | 1000 | 100 | 50 | 5 | O | 18 | 0/+13 | Launch | 71 | Launch | 91 | ||
C ShutupIhateyouyoustupidjerk | 236236C | 500, varies | All | 4+(50 Flash)+10 | Until Hit | Total 76 | -38 | 4~33 All | 0 | 600 | 50 | 4 | O | 16 | 0/+8 | Launch | 59 | Launch | 79 | ||
D ShutupIhateyouyoustupidjerk | 236236D | 500, varies | All | 4+(50 Flash)+35 | Until Hit | Total 101 | -38 | 4~63 All | 0 | 600 | 50 | 4 | O | 16 | 0/+8 | Launch | 59 | Launch | 79 | ||
SB ShutupIhateyouyoustupidjerk | 236236CD | 500, varies | All | 4+(50 Flash)+10 | Until Hit | Total 76 | -38 | 1~38 All | 0 | 600 | 50 | 4 | O | 16 | 0/+8 | Launch | 59 | Launch | 79 | ||
Shining Arrows | 214214C/D | Total 4+(75 Flash)+26 | 1~12 All | ||||||||||||||||||
SB Shining Arrows | 214214CD | Total 4+(75 Flash)+14 | 1~4 All | ||||||||||||||||||
Shining Arrows Shot | 214214C Shot | 400×2 | All | ?? | 65(10)65 | 0 | 600 | 50 | 4 | 16 | 0/+8 | Spin 37 | 59 | Spin 49 | 79 | ||||||
Shining Arrows Shot | 214214D Shot | 400×3 | All | ?? | 65(10)65(10)65 | 0 | 600 | 50 | 4 | 16 | 0/+8 | Spin 37 | 59 | Spin 49 | 79 |
Instant Kill
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Musubi no Ikazuchi | 222CD | 29094 | All | 26+(80 Flash)+35 | 100 | Total 201 | -111 | 1~77 All | 5 | 18 | 0/+12 |
P Combo System
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[2*] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
- 5A and 2A are tied together - they can be used a combined total of 3 times per string

To edit frame data, edit values in P4U2R/Marie/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Minazuki[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
Sho[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Attack Attributes •
SP/Persona/Burst Gauge Usage •
Status Ailments •
Detailed & Advanced Information
• Damage/Combo System • Frame Data & System Data • Universal Strategy • Misc •
Archived Information
• Patch Notes •
Tier Lists •
Golden Arena •