P4U2.5/Ken Amada/Data

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System Data

Name Health Prejump Backdash Combo Rate Persona Cards Unique Movement Options Portrait Icon
Ken Amada 8,500 3F 26F (1~6F Inv All) 60% 2 P4U2 Ken Portrait.png P4AU Ken Icon.png


Normal Attacks

5A

5A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 300 All 8 3 17 -9 Chest - JSpSO 200 200 50 2 10 13 15 25 27 10
P4AU Ken 5A.png


5AA

5AA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 400 All 11 3 19 -19 Body - SpSO 0 100 50 3 12 15 39 + WBounce 27 59 + WBounce 11
P4AU Ken 5AA.png


5AAA

5AAA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 700 All 11 3 28 -16 Chest - SpSO 0 400 50 4 14 17 19 + WBounce 29 39 + WBounce 12
Dog automatically does 5C if available, improves frame advantage depending on how late the attack hits
P4AU Ken 5AAA.png


5B

5B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 600 [300] All 12 4(2)3 30 -22 Chest - - 200 100 50 4 14 17 19 29 39 12
1 hit. Damage reduced to 300 when hitting with the last 3 active frames
P4AU Ken 5B.png

2A

2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 209 Low 6 4 8 -1 Foot - SpSO 500 100 50 1 10 11 13 23 25 9
P4AU Ken 2A.png


2B

2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 300, 500 Low, Air Unblockable 10 2(6)4 30 -21 - 14~21 H - 200 100 50 3 12 15 17, 20 27 37, 40 8
P4AU Ken 2B.png


j.A

j.A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 240, 120×2 High 7 3(4)3(4)3 16 - Head - - - 100 50 1 10 13 17 25 29 8
P4AU Ken jA.png

j.B

j.B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 600 High 15 3 30 - Head - - 200 100 50 1 10 11 13 23 25 10
P4AU Ken jB.png

j.2B

j.2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 700 High 13 3 23 - Head - - 200 100 1000 3 14 15 19 27 39 11
P4AU Ken j2B.png


All Out Attack

5AB
All Out Attack
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 300 High 30 2 35 -18 Body 10~30 Guard Strike - 0 800 50 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4AU Ken AOA.png


Sweep

2AB
Sweep
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 900 Low 18 3 20 -8 Foot - - 200 100 50 4 14 Launch 29 Launch 49 12
P4AU Ken Sweep.png


Koromaru Normal Attacks

5C

5C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
koromaru 560 All 16 20 27 [39+19L] 10 hitstop + 12 blockstun Chest - - 300 200 500 2 12 13 15 25 27 10
Koromaru immediately enters recovery in [] on hit/block
P4AU Ken 5C.png


5C Incoming

5C Incoming Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
koromaru 560 All 21 Until L 51+11L [Until L+11] 10 hitstop + 12 blockstun Head - - 300 200 50 2 12 13 15 25 27 10
Koromaru immediately enters recovery in [] on hit/block
Hits crouching Narukami on 33F
P4AU Ken 5CIncoming.png


2C

2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
koromaru 560 All 13~45 6 23+11L 10 hitstop + 12 blockstun - - - - - - 2 12 Launch 30 Launch 42 10
Koromaru runs forward for up to 36F
Attacks once in range or after 36F and attacks 9F after getting in range
P4AU Ken 2C.png


5D

5D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
koromaru - - - - Total 49+4L - - 1~End All - - - - - - - - - - -
Hold button to send Koromaru off stage
P4AU Ken 5D.png

5D Incoming

5D Incoming Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
koromaru - - - - Total ??+9L - - - - - - - - - - - - - -
P4AU Ken 5DIncoming.png


Universal Mechanics

Ground Throw

CD
Ground Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
other 0, 1100 Throw 5 3 25 - Throw - - 0 1000 50 0, 4 - Launch 69 + GBounce - Launch 89 + GBounce - 0, 12
P4AU Ken GroundThrow.png

Air Throw

j.CD
Air Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
other 0, 1400 Throw 4 3 19 - Throw - - 0 1200 50 0, 4 - - 34 - 54 + WBounce 20 , 12
P4AU Ken AirThrow.png


BD

BD
Vile Assault
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
other 700, 350 All 12 15+ Until L+18 - Body 1~45 All S* 1000 100 50 4 16 Launch 64, 18 + Slide 10 Launch 84, 38 + Slide 10 12, 8
Only does second hit on hit (not on block/whiff)
On Block, can super cancel first hit
On hit/counter hit, can only super cancel second hit
Active and airborne recovery depend on how long it takes for Ken to get offscreen
P4AU Ken BD.png

Guard Cancel Attack

6AB
Guard Cancel Attack
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
other 0 All 16 3 33 -19 Body 1~21 Guard All - - - - 4 16 Launch 19 Launch 39 12
P4AU Ken 5AA.png


Skill Attacks

236A

236A
Charge Thrust
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 400, 200 All 17 4(7)3 32 -16 - - - 500 100 500 5 18 19, 24 21, 26 + Slide 10 31, 36 41, 46 + Slide 10 15, 0
On whiff, second hit's active frames converted to recovery frames (duration of the move is the same)
P4AU Ken ChargeThrust.png

236B

236B
Charge Thrust
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 500, 250 All 25 6(9)3 24 +1 - - - 500 100 500 5 18, 23 19, 29 21, 31 + Slide 10 31, 36 41, 51 + Slide 10 15, 0
On whiff, second hit's active frames converted to recovery frames (duration of the move is the same)
P4AU Ken ChargeThrust.png


236AB

236AB
Charge Thrust
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 500, 250 All 19 3(5)3 20 +6 - - - 500 100 500 - 18, 28 19, 34 21, 36 + Slide 10 31, 46 41, 56 + Slide 10 15, 0
On whiff, second hit's active frames converted to recovery frames (duration of the move is the same)
P4AU Ken ChargeThrust.png

Charge Thrust > A

Charge Thrust > A
Gigantic Impact
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 1200 All 17 4 24 -9 - - - 300 300 50 5 18 Launch 21 + Down 30 Launch 61 3
Fatal Counter
P4AU Ken GiganticImpact.png

Charge Thrust > B

Charge Thrust > B
Gigantic Impact
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 1400 All 25 4 16 +4 - - - 300 300 50 5 23 Launch 41 + GBounce Launch 61 + GBounce 3
Fatal Counter
P4AU Ken GiganticImpact.png

Charge Thrust > AB

Charge Thrust > AB
Gigantic Impact
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 1600 All 21 4 16 +4 - - - 300 300 50 5 23 Launch 41 + GBounce Launch 61 + GBounce 3
Fatal Counter
P4AU Ken GiganticImpact.png

214A

214A
Mediarama
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 100 All 13 8 24 -17 Body 4~28 Guard P - 1000 100 500 3 14 Launch 47 + WBounce Launch 67 + WBounce 11
Heals 100 health for Ken, ?? for Koromaru
P4AU Ken Mediarama.png

214B

214B
Mediarama
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 100 All 17 8 36 -29 Body 4~44 Guard P - 1000 100 500 3 14 Launch 47 + WBounce Launch 67 + WBounce 11
Heals 200 health for Ken, ?? for Koromaru
P4AU Ken Mediarama.png

214AB

214AB
Mediarama
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 100 All 13 8 24 -17 Body 4~28 Guard All - 1000 100 500 3 14 Launch 47 + WBounce Launch 67 + WBounce 11
Heals 200 health for Ken, ?? for Koromaru
P4AU Ken Mediarama.png

236C

236C
Zan - Hakurou Battouga
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 500, 50×4 All 23 5×4 <(4)6> 30 12~26 blockstun
- Dog 1~52 C - 300 200 50 2 12 13×4, Launch 24 25×4, Launch 36 0
If opponent blocks 2nd~4th hits, Koromaru immediately goes into final attack (values in <>)
Invinciblity ends after the final hit
P4AU Ken ZanEi.png


236D

236D
Zan - Hakurou Battouga
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 500, 50×6 All 33 5×6 <(4)6> - 12~26 blockstun - Dog 1~72 C - 300 200 50 2 12 13×6, Launch 24 25×6, Launch 36 0
If opponent blocks 2nd~4th hits, Koromaru immediately goes into final attack (values in <>)
Invinciblity ends after the final hit
P4AU Ken ZanEi.png


236CD

236CD
Zan - Hakurou Battouga
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 500, 50×6 All 12 5×6(4)6 - 46 blockstun - Dog 1~51 C - 300 200 50 2 12 13×6, Launch 24 25×6, Launch 36 0
P4AU Ken ZanEi.png


214C

214C
Zetsu - Hakurou Battouga
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 300, 30×12 All 40 3×13,2 19L [Until L+19] 18 blockstun Head - - 300 200 50 2 12 13 20 25 32 1
Opponent experiences 0F hitstop on hit/block/counter hit
Koromaru stops attacking and bounces off opponent if they block 3 hits. Recovery in this case is Until L+19
P4AU Ken GetsuEi.png


214D

214D
Zetsu - Hakurou Battouga
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 300, 30×13 All 48 3×13,2 19L [Until L+19] 18 blockstun Head - - 300 200 50 2 12 13 20 25 32 1
Opponent experiences 0F hitstop on hit/block/counter hit
Koromaru stops attacking and bounces off opponent if they block 3 hits. Recovery in this case is Until L+19
P4AU Ken GetsuEi.png


214CD

214CD
Zetsu - Hakurou Battouga
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 500, 50×12 All 40 3×12,2 19L 51+ blockstun Head - - 300 200 50 2 12 13 20 25 32 1
Opponent experiences 0F hitstop on hit/block/counter hit
P4AU Ken GetsuEi.png


SP Skill Attacks

236236C

236236C
Fire Breath
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 1800 All 4+(78 Flash)+7 10 Total 52 -22 Projectile 4~4 All - 1000 100 50 3 14 Launch 47 Launch 67 0/+6
Minimum damage 540
P4AU Ken FireBreath.png

236236D

236236D
Fire Breath
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 1000, 250×9 All 4+(78 Flash)+7 1×10 Total 52 -13 Projectile 4~4 All - 1000 100 50 3 14 Launch 47 Launch 67 0/+6
Minimum damage 300, 75×9 (975)
P4AU Ken FireBreath.png

236236CD

236236CD
Fire Breath
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 1000, 250×9 All 4+(78 Flash)+7 1×10 Total 13 +26 Projectile 4~4 All - 1000 100 50 3 14 Launch 47 Launch 67 0/+6
Minimum damage 300, 75×9 (975)
P4AU Ken FireBreath.png

236236A

236236A
Thunder Reign
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 200, 100×11, 300 All 4+(52 Flash)+3 3×13 44 -28 Projectile 1~8 All O 1000 100 50 3×12, 5 14×12, 18 15×12, Launch 47×12, 51 27×12, Launch 67×12, 71 1×12, 10
Minimum damage 60, 30×11, 90 (480)
P4AU Ken ThunderReign.png

236236B

236236B
Thunder Reign
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 200, 100×17, 300 All 4+(52 Flash)+15 3×19 44 -28 Projectile 1~20 All O 1000 100 50 - 14×18, 18 15×18, Launch 47×18, 51 27×18, Launch 67×18, 71 1×18, 10
Minimum damage 60, 30×17, 90 (660)
P4AU Ken ThunderReign.png

236236AB

236236AB
Thunder Reign
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 200, 100×17, 400 All 4+(52 Flash)+3 3×19 44 -28 Projectile 1~8 All O 1000 100 50 - 14×18, 18 15×18, Launch 47 27×18, Launch 67×18, 71 1×18, 10
Shocks opponent on hit for 240F
Minimum damage 60, 30×17, 120 (690)
P4AU Ken ThunderReign.png


Awakened SP Skill Attacks

214214A

214214A
Super Gattai! Ultimate Cross
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 1034, 1100×2 [1034, 1409] All 4+(91 Flash)+3 5 8+30L -26 Body 1~18 All O* 0 100 50 5 18 Launch 46 Launch 46 13
If Koromaru is not onscreen, damage reduced to value in []
Minimum damage 310, 495×2 (1300) [310, 634 (944)]
P4AU Ken UltimateCross.pngP4AU Ken UltimateCross2.png

214214B

214214B
Super Gattai! Ultimate Cross
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 1104, 1300×2 [1104, 1548] All 4+(91 Flash)+13 5 8+30L -26 Body 1~28 All O* - - - 5 - - - - - -
If Koromaru is not onscreen, damage reduced to value in []
Minimum damage 331, 585×2 (1501) [331, 696 (1006)]
P4AU Ken UltimateCross.pngP4AU Ken UltimateCross2.png

214214AB

214214AB
Super Gattai! Ultimate Cross
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 1304, 1300×2 [1304, 1548] All 4+(91 Flash)+3 5 8+30L -26 Body 1~18 All O* - - - 5 - - - - - -
If Koromaru is not onscreen, damage reduced to value in []
Minimum damage 391, 585×2 (1561) [391, 696 (1006)]
P4AU Ken UltimateCross.pngP4AU Ken UltimateCross2.png


Instant Kill

222CD

222CD
Baptism of Light and Darkness
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
instant kill - All 35+(40 Flash)+30 Until Hit Total 166 -69 - 1~142 All - - - - 5 18 - - - - 0/+15
P4AU Ken IK.pngP4AU Ken IK2.png


Category