< P4U2R | Junpei Iori
(→214CD) |
|||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236D |name=Full Speed Slide | |input=236D |name=Full Speed Slide | ||
|damage= | |damage=600, 300 |p1=300 |p2=100 |smp=50 | ||
|level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=41~55 Chest | |level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=41~55 Chest | ||
|startup=28 |active= 13, 12 |recovery=22 |onBlock=-19 | |startup=28 |active= 13, 12 |recovery=22 |onBlock=-19 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236CD |name=Full Speed Slide | |input=236CD |name=Full Speed Slide | ||
|damage=750 |p1=300 |p2=100 |smp=50 | |damage=750, 375 |p1=300 |p2=100 |smp=50 | ||
|level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=8~17 Guard HBCFP<br/>36~50 Chest | |level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=8~17 Guard HBCFP<br/>36~50 Chest | ||
|startup=23 |active=13, 12 |recovery=22 |onBlock=-19 | |startup=23 |active=13, 12 |recovery=22 |onBlock=-19 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236A |name=Super Spin Swing | |input=236A |name=Super Spin Swing | ||
|damage= | |damage=40, 20×2, 500|p1=400 |p2=100 |smp=200 | ||
|level=3×3, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×3, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=11 |active=1,3,3(6)3 |recovery=26 |onBlock=-10 | |startup=11 |active=1,3,3(6)3 |recovery=26 |onBlock=-10 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236A Victory Cry |name=Super Spin Swing | |input=236A Victory Cry |name=Super Spin Swing | ||
|damage= | |damage=48, 24×8, 600<br/>[48×9, 720] |p1=400 |p2=100 |smp=200 | ||
|level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=11 |active=1,3,3,2×6(6)3 |recovery=26 |onBlock=-10 | |startup=11 |active=1,3,3,2×6(6)3 |recovery=26 |onBlock=-10 | ||
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|images=P4U2_Junpei_SuperSpin.png | |images=P4U2_Junpei_SuperSpin.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Values in [] are on Clean Hit;When Runs is 20+, adds 3 more hits, active frames become 1,3,3,2×9(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs 30+: 60, Runs 40+: 72, Runs 50+: 84, Runs 55: 120; | |notes=Values in [] are on Clean Hit;When Runs is 20+, adds 3 more hits, active frames become 1,3,3,2×9(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×11. Runs 30+: 60, 30×11. Runs 40+: 72, 36×11. Runs 50+: 84, 40×11. Runs 55: 120, 60×11; | ||
}} | }} | ||
===j.236A=== | ===j.236A=== | ||
{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=j.236A |name=Super Spin Swing | |input=j.236A |name=Super Spin Swing | ||
|damage= | |damage=20, 10×N, 500 |p1=0 |p2=500 |smp=500 | ||
|level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=16 |active=5,10,5,10…(6)3 |recovery=29 |onBlock=-13 | |startup=16 |active=5,10,5,10…(6)3 |recovery=29 |onBlock=-13 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=j.236A Victory Cry |name=Super Spin Swing | |input=j.236A Victory Cry |name=Super Spin Swing | ||
|damage= | |damage=24, 12×N, 600<br/>[24, 12×N, 720] |p1=0 |p2=500 |smp=500 | ||
|level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=15 |active=3×N(6)3 |recovery=29 |onBlock=-13 | |startup=15 |active=3×N(6)3 |recovery=29 |onBlock=-13 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236B |name=Super Spin Swing | |input=236B |name=Super Spin Swing | ||
|damage= | |damage=40, 20×8, 500 |p1=400 |p2=100 |smp=200 | ||
|level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=30 |active=2×9(6)3 |recovery=23 |onBlock=-7 | |startup=30 |active=2×9(6)3 |recovery=23 |onBlock=-7 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236B Victory Cry |name=Super Spin Swing | |input=236B Victory Cry |name=Super Spin Swing | ||
|damage= | |damage=48, 24×14, 600<br/>[48×15, 720] |p1=0 |p2=500 |smp=500 | ||
|level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=30 |active=2×15(6), 3 |recovery=23 |onBlock=-7 | |startup=30 |active=2×15(6), 3 |recovery=23 |onBlock=-7 | ||
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|images=P4U2_Junpei_SuperSpin.png | |images=P4U2_Junpei_SuperSpin.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Values in [] are on Clean Hit;When score is 20+, adds 3 more hits, active frames become 2×18(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with | |notes=Values in [] are on Clean Hit;When score is 20+, adds 3 more hits, active frames become 2×18(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×17. Runs 30+: 60, 30×17. Runs 40+: 72, 36×17. Runs 50+: 84, 40×17. Runs 55: 120, 60×17; | ||
}} | }} | ||
===j.236B=== | ===j.236B=== | ||
{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=j.236B |name=Super Spin Swing | |input=j.236B |name=Super Spin Swing | ||
|damage= | |damage=20, 10×N, 500 |p1=500 |p2=200 |smp=500 | ||
|level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=17 |active=5,10,5,10…(6)3 |recovery=23 |onBlock=-7 | |startup=17 |active=5,10,5,10…(6)3 |recovery=23 |onBlock=-7 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=j.236B Victory Cry |name=Super Spin Swing | |input=j.236B Victory Cry |name=Super Spin Swing | ||
|damage= | |damage=24, 12×N, 600<br/>[24×N, 720] |p1=500 |p2=200 |smp=500 | ||
|level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=17 |active=3×N(6)3 |recovery=23 |onBlock=-7 | |startup=17 |active=3×N(6)3 |recovery=23 |onBlock=-7 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236AB |name=Super Spin Swing | |input=236AB |name=Super Spin Swing | ||
|damage= | |damage=40, 20×8, 500 |p1=400 |p2=100 |smp=200 | ||
|level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=17 |active=2×9(6)3 |recovery=20 |onBlock=-4 | |startup=17 |active=2×9(6)3 |recovery=20 |onBlock=-4 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236AB Victory Cry |name=Super Spin Swing | |input=236AB Victory Cry |name=Super Spin Swing | ||
|damage= | |damage=40, 20×20, 600<br/>[40×21, 720] |p1=400 |p2=100 |smp=200 | ||
|level=3×21, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×21, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=17 |active=2×21(6)3 |recovery=20 |onBlock=-4 | |startup=17 |active=2×21(6)3 |recovery=20 |onBlock=-4 | ||
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|images=P4U2_Junpei_SuperSpin.png | |images=P4U2_Junpei_SuperSpin.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Values in [] are on Clean Hit;When score is 20+, adds 6 more hits, active frames become 2×27(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with | |notes=Values in [] are on Clean Hit;When score is 20+, adds 6 more hits, active frames become 2×27(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×26. Runs 30+: 60, 30×26. Runs 40+: 72, 36×26. Runs 50+: 84, 40×26. Runs 55: 120, 60×26; | ||
}} | }} | ||
===j.236AB=== | ===j.236AB=== | ||
{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=j.236AB |name=Super Spin Swing | |input=j.236AB |name=Super Spin Swing | ||
|damage= | |damage=20, 10×N, 500 |p1=200 |p2=300 |smp=500 | ||
|level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=17 |active=4,8,4,8…(6)3 |recovery=20 |onBlock=-4 | |startup=17 |active=4,8,4,8…(6)3 |recovery=20 |onBlock=-4 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=j.236AB Victory Cry |name=Super Spin Swing | |input=j.236AB Victory Cry |name=Super Spin Swing | ||
|damage= | |damage=24, 12×N, 500 |p1=200 |p2=300 |smp=500 | ||
|level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=17 |active=3×N(6)3 |recovery=20 |onBlock=-4 | |startup=17 |active=3×N(6)3 |recovery=20 |onBlock=-4 | ||
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|notes= | |notes= | ||
}} | }} | ||
==SP Skill Attacks== | ==SP Skill Attacks== |
Revision as of 02:23, 24 May 2022
Links
System Data
Portrait | Name | Health | Prejump | Backdash |
---|---|---|---|---|
Junpei Iori | 9,500 | 3F | 23F (1~6F Inv All) | |
Combo Rate | Persona Cards | Unique Movement Options | Icon | |
70% | 4 |
Normal Attacks
5A
5AA
5AAA
5B
2A
2B
j.A
j.2A
j.B
All Out Attack
Sweep
Persona Attacks
5C
5D
2C
2D
j.C
j.D
j.2D
Throws
Ground Throw
Air Throw
Guard Cancel Attack
Dash Cancel
66 Dash Cancel other |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 21 | - | - | - | - | |
P1 | P2 | SMP | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Hitstop | |
- | - | - | - | - | - | - | - | - | - | |
BD
Skill Attacks
236C
j.236C
236D
j.236D
236CD
236[CD]
j.236CD
214C
j.214C
214CD
j.214CD
214A
214B
214AB
236A
236A Victory Cry
j.236A
j.236A Victory Cry
236B
236B Victory Cry
j.236B
j.236B Victory Cry
236AB
236AB Victory Cry
j.236AB
j.236AB Victory Cry
Reflect Projectile
SP Skill Attacks
236236A
236236B
236236AB
236236C
236236CD
236236C > X
Victory Cry
Awakened SP Skill Attacks
214214C
214214D
214214CD
Instant Kill
222CD
Category
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data
System Explanations
Mechanics
Application & Advanced Information
Archived Information