Difference between revisions of "P4U2.5/Junpei Iori/Data"

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Revision as of 23:48, 21 June 2022

Links


System Data

Name Health Prejump Backdash Combo Rate Persona Cards Unique Movement Options Portrait Icon
Junpei Iori 9,500 3F 23F (1~6F Inv All) 65% 4 P4U2 Junpei Portrait.png P4AU Junpei Icon.png


Normal Attacks

5A

5A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 200 All 5 3 11 -1 Body - CJSO 400 200 50 2 12 13 15 25 27 10
P4U2 Junpei 5A.png


5AA

5AA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 400 All 10 8 10 -3 Body - CSOD 0 100 50 3 14 19 17 31 37 11
Dash cancel is -5 on block
P4U2 Junpei 5AA.png


5AAA

5AAA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 1000 Low 17 14 16 -13 Foot - CSO 200 200 50 4 16 Launch 34 Launch 54 12
P4U2 Junpei 5AAA.png

5B

5B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 400 All 10 4 17 -6 Chest - C(J)SOD 200 100 200 3 14 15 [30] 17 [32] 27 37 11 [15]
Dash cancel is -7 on block
Values in [] are on Clean Hit
P4U2 Junpei 5B.png


2A

2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 240 Low 7 4 14 -5 Foot - CSO 500 100 50 2 12 13 15 25 27 10
P4U2 Junpei 2A.png

2B

2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 380 Air Unblockable 12 4 28 -17 Body 7~15 Head C(J)SO 200 100 200 3 14 15 [30] 17 [32] 27 37 11 [15]
Values in [] are on Clean Hit
P4U2 Junpei 2B.png


j.A

j.A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 200 High 7 3 15 - Head - CJSO 200 100 50 1 10 11 13 23 25 9
P4U2 Junpei jA.png

j.2A

j.2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 450 All 15 Until L 14L -3 (TK) Head - O 200 100 50 3 14 20 32 32 52 6
P4U2 Junpei j2A.png


j.B

j.B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 400 High 11 4 16 - Head - CJSO 200 100 100 4 16 17 [22] 19 [34] 29 39 12 [15]
Values in [] are on Clean Hit
P4U2 Junpei jB.png


All Out Attack

5AB
All Out Attack
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 300 High 27 4 26 -11 Body 11~30 Guard Strike O 0 800 10,000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4U2 Junpei AOA.png


Sweep

2AB
Sweep
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
normal 700 Low 13 8 20 -11 Foot 7~18 Chest CSO 200 100 50 4 16 Launch 22 Launch 42 12
P4U2 Junpei Sweep.png


Persona Attacks

5C

5C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 700 All 15 15 Total 47 -10 Chest - C(J)SOD 200 100 50 3 14 15 17 27 37 0/+8
Dash cancel is -3 on block
P4U2 Junpei 5C.png


5D

5D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 400×3 All 48 11 <(28)Until L(28)Until L> Total 53 +17 Head - - 400 100 1000 4 16 26 34 + GBounce 38 54 + GBounce 0/+6
Values in <> occur on hit/block
P4U2 Junpei 5D.png

2C

2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 900 Low 19 12 23 -18 Foot - CSO 200 300 1000 4 16 Launch 41 Launch 61 12
P4AU Junpei 2C.png


2D

2D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 900 All 26 55 Total 51 -3 Body - CSO 200 300 1000 4 16 Launch 41 Launch 61 0/+6
P4U2 Junpei 2D.png

j.C

j.C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 600 All 17 8 21 - Head - JCO 200 100 50 4 16 Launch 29 Launch 49 12
P4U2 Junpei jC.png

j.D

j.D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 400×3 All 59 Until L <(28)Until L(28)Until L> Total 55 - Head - - 300 100 1000 4 16 26 34 + GBounce 38 56 + GBounce 0/+6
Values in <> occur on hit/block
P4U2 Junpei jD.png

j.2D

j.2D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
persona 900 All 23 55 Total 51 - Head - - 300 100 1000 4 16 Launch 41 Launch 61 0/+6
Fatal Counter
P4U2 Junpei j2D.png


Throws

Ground Throw

CD
Ground Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
other 0, 1100 Throw 5 3 25 - Throw - O 0 1000, 100 0 0, 4 - Launch 41 - Launch 61 - 0, 12
P4U2 Junpei GroundThrow.png

Air Throw

j.CD
Air Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
other 0×2, 1200 Throw 4 3 19 - Throw - O 0 1200, 100 50 0, 2, 5 - - 39 + WBounce - - 0×2, 18
P4U2 Junpei AirThrow.png


Guard Cancel Attack

6AB
Guard Cancel Attack
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
other 0 All 16 5 29 -17 Body 1~21 Guard All - - - - 4 16 Launch 19 Launch 39 12
P4U2 Junpei 5AA.png


Dash Cancel

66
Dash Cancel
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
other - - - - 21 - - - - - - - - - - - - - -


BD

BD
Super Flamingo Swing
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
other 700 [840] All 13~79 3 44 -30 Body 1~17 All S 1000 100 400 4 16 Launch 42 [59 + WBounce 40] Launch 62 12 [15]
Junpei attacks 4F after pressing button, fastest startup is 13F
If not attacking immediately, invulnerability is 1~8 All, and 1~8 after pressing button
Opponent experiences 1F additional hitstop on hit/counter hit
Values in [] are on Clean Hit
P4U2 Junpei SuperFlamingo.png


Skill Attacks

236C

236C
Full Speed Slide
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 800 Low 15 12 13 -8 Foot 15~29 Chest SO 500 100 500 3 16 Launch 29 Launch 49 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png


j.236C

j.236C
Full Speed Slide
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 500 Low Until L+4 12 22 -19 Foot Landing~Landing+17 Chest SO 300 100 50 3 16 Launch 27 Launch 47 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

236D

236D
Full Speed Slide
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 600, 300 High, Low 28 13, 12 22 -19 Head, Foot 41~55 Chest SO 300 100 50 3 14 15, Launch 25 27, Launch 45 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

j.236D

j.236D
Full Speed Slide
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 300, 400 High, Low 15 Until L, 12 22 -19 Head, Foot Landing~Landing+15 Chest SO 300 100 50 3 14 15, Launch 27, 25 27 47, 45 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png


236CD

236CD
Full Speed Slide
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 750, 375 High, Low 23 13, 12 22 -19 Head, Foot 8~17 Guard Strike
36~50 Chest
SO 300 100 50 3 14 15, Launch 25 27, Launch 45 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

236[CD]

236[CD]
Full Speed Slide
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special - - - - Total 38 - - 8~16 Guard Strike - - - - - - - - - - -
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png


j.236CD

j.236CD
Full Speed Slide
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 300, 600 High, Low 16 Until L, 18 22 -25 Head, Foot Landing~Landing+21 Chest SO 200 100 50 3 14 15, Launch 27, 17 27, Launch 47, 37 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png


214C

214C
Deathbound
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 250, 1000 High 9 Until L, 3 Total 60 -5 Head - SO 300 100 1000 4, 5 16, 18 Launch 34 + Down 18, 36 Launch 54 + Down 18, 56 0
Fatal Recovery
Startup to hit standing Narukami is 33F, crouching Narkami is 34F
P4U2 Junpei Deathbound.png

j.214C

j.214C
Deathbound
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 250, 1000 High 9 Until L, 3 Total 64 - Head - SO 300 100 1000 4, 5 - - - - - -
Fatal Recovery
P4U2 Junpei Deathbound.png

214CD

214CD
Deathbound
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 120, 60×N, 1000 High 9 Until L, 3 Total 52 +13 Head - SO 300 300 1000 4×N, 5 16×N, 18 Launch (34 + Down 12)×N, 34 Launch (54 + Down 12)×N, 56 0/+3
Fatal Recovery
P4U2 Junpei Deathbound.png


j.214CD

j.214CD
Deathbound
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 120×N, 1000 High 9 Until L, 3 Total 64 - Head - SO 300 300 1000 4×N, 5 16×N, 18 Launch (34 + Down 12)×N, 34 Launch (54 + Down 12)×N, 56 0/+3
Fatal Recovery
P4U2 Junpei Deathbound.png

214A

214A
Super Bunt
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 500 All 9 5 14 -4 Chest 5~10 Guard Strike SO 200 100 200 3 14 15 [35] 17 [37 + Slide 10] 27 37 11 [15]
Values in [] are on Clean Hit
P4U2 Junpei SuperBunt.png


214B

214B
Super Bunt
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 700 All 17~34 5 14 +2 Chest 13~(18~35) Guard Strike SO 200 100 200 3 20 21 [37] 23 [42 + Slide 12] 33 43 11 [15]
Hold button to delay attack and extend Guard Point duration
If held, attack comes out 4F after release
Values in [] are on Clean Hit
P4U2 Junpei SuperBunt.png


214AB

214AB
Super Bunt
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 700 All 12~41 8 9 +4 Chest 8~(19~48) Guard Strike SO 400 100 400 3 20 21 [37] 23 [39 + Slide 12] 33 43 11 [15]
Hold button to delay attack and extend Guard Point duration
If held, attack comes out 4F after release
Values in [] are on Clean Hit
P4U2 Junpei SuperBunt.png

236A

236A
Super Spin Swing
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 40, 20×2, 500 All 11 1,3,3(6)3 26 -10 Body - SO 400 100 200 3×3, 5 14×3, 18 20×3, Launch 22×3, 26 32×3, Launch 42×3, 46 3×3, 6
When Runs is 5+, adds 3 more hits, active frames become 1,3,3,2×3(6)3 and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.png

236A Victory Cry

236A Victory Cry
Super Spin Swing
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 48, 24×8, 600
[48×9, 720]
All 11 1,3,3,2×6(6)3 26 -10 Body - SO 400 100 200 3×9, 5 14×9, 18 20×9, Launch 26×10 [26×9, 45] 32×9, Launch 42×9, 46 1×9, 6 [1×9, 15]
Values in [] are on Clean Hit
When Runs is 20+, adds 3 more hits, active frames become 1,3,3,2×9(6)3
When score above 15, hitstop for spin hits is 0
Damage per spin hit increases with Runs. Runs 20+: 48, 24×11. Runs 30+: 60, 30×11. Runs 40+: 72, 36×11. Runs 50+: 84, 40×11. Runs 55: 120, 60×11
P4U2 Junpei SuperSpin.png

j.236A

j.236A
Super Spin Swing
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 20, 10×N, 500 All 16 5,10,5,10…(6)3 29 -13 Body - SO 0 500 500 3×N, 5 - - - - - -
When Runs is 5+, active frames becomes 3,6×N(6)3, and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.png

j.236A Victory Cry

j.236A Victory Cry
Super Spin Swing
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 24, 12×N, 600
[24, 12×N, 720]
All 15 3×N(6)3 29 -13 Body - SO 0 500 500 3×N, 5 14×N, 18 20×N, Launch 26×10 [26×N, 45] 32×N, Launch 42×N, 46 1×N, 6 [1×N, 15]
Values in [] are on Clean Hit
When Runs 15+, hitstop for spin hits is 0
Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96
P4U2 Junpei SuperSpin.png

236B

236B
Super Spin Swing
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 40, 20×8, 500 All 30 2×9(6)3 23 -7 Body - SO 400 100 200 3×9, 5 14×9, 18 20×9, Launch 25×9, 32 32×9, Launch 45×9, 52 3×9, 6
When Runs is 5+, adds 3 more hits, active frames become 2×12(6)3 and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.png

236B Victory Cry

236B Victory Cry
Super Spin Swing
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 48, 24×14, 600
[48, 24×14, 720]
All 30 2×15(6), 3 23 -7 Body - SO 0 500 500 3×9, 5 14×15, 18 20×15, Launch 25×15, 32 [26×15, 53] 32×15, Launch 42×15, 46 1×15, 6 [1×15, 15]
Values in [] are on Clean Hit
When score is 20+, adds 3 more hits, active frames become 2×18(6)3
When score above 15, hitstop for spin hits is 0
Damage per spin hit increases with Runs. Runs 20+: 48, 24×17. Runs 30+: 60, 30×17. Runs 40+: 72, 36×17. Runs 50+: 84, 40×17. Runs 55: 120, 60×17
P4U2 Junpei SuperSpin.png

j.236B

j.236B
Super Spin Swing
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 20, 10×N, 500 All 17 5,10,5,10…(6)3 23 -7 Body - SO 500 200 500 3×N, 5 - - - - - -
When Runs above 5, active frames becomes 3,6,3,6…(6)3, and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.png

j.236B Victory Cry

j.236B Victory Cry
Super Spin Swing
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 24, 12×N, 600
[24, 12×N, 720]
All 17 3×N(6)3 23 -7 Body - SO 500 200 500 3×N, 5 14×N, 18 20×N, Launch 26×10 [26×N, 45] 32×N, Launch 42×N, 46 1×N, 6 [1×N, 15]
Values in [] are on Clean Hit
When Runs 15+, hitstop for spin hits is 0
Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96
P4U2 Junpei SuperSpin.png

236AB

236AB
Super Spin Swing
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 40, 20×8, 500 All 17 2×9(6)3 20 -4 Body - SO 400 100 200 3×9, 5 14×9, 18 20×9, Launch 25×9, 32 32×9, Launch 45×9, 52 3×9, 6
When Runs is 5+, adds 6 more hits, active frames become 2×15(6)3 and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.png

236AB Victory Cry

236AB Victory Cry
Super Spin Swing
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 40, 20×20, 600
[40, 20×20, 720]
All 17 2×21(6)3 20 -4 Body - SO 400 100 200 3×21, 5 14×21, 18 20×21, Launch 25×21, 32 [25×21, 53] 32×21, Launch 45×21, 52 1×21, 6 [1×21, 15]
Values in [] are on Clean Hit
When score is 20+, adds 6 more hits, active frames become 2×27(6)3
When score above 15, hitstop for spin hits is 0
Damage per spin hit increases with Runs. Runs 20+: 48, 24×26. Runs 30+: 60, 30×26. Runs 40+: 72, 36×26. Runs 50+: 84, 40×26. Runs 55: 120, 60×26
P4U2 Junpei SuperSpin.png

j.236AB

j.236AB
Super Spin Swing
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 20, 10×N, 500 All 17 4,8,4,8…(6)3 20 -4 Body - SO 200 300 500 3×N, 5 14×N, 18 20×N, Launch 25×N, 32 [253×N, 53] 32×N, Launch 45×N, 52 1×N, 6 [1×N, 15]
When Runs above 5, active frames becomes 3,4,3,4…(6)3, and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.png

j.236AB Victory Cry

j.236AB Victory Cry
Super Spin Swing
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 24, 12×N, 500 All 17 3×N(6)3 20 -4 Body - SO 200 300 500 3×N, 5 14×N, 18 20×N, Launch 25×N, 32 [253×N, 53] 32×N, Launch 45×N, 52 1×N, 6 [1×N, 15]
Values in [] are on Clean Hit
When Runs 15+, hitstop for spin hits is 0
Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96
P4U2 Junpei SuperSpin.png

Reflect Projectile

Reflect Projectile Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
special 800 All 1 Until Hit - - Projectile - - 0 100 50 3 16 17 19 19 39 0/+2


SP Skill Attacks

236236A

236236A
Inferno Homer
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 1300 All 7+(75 Flash)+4~112 5 69 -55 Body 1~45 All O 600 500 50 5 18 Launch 121 + Down 8 [59 + Slide 38] Launch 141 + Down 8 [79 + Slide 38] 10
Press A/B/C/D to follow up attack
Input during superflash for fastest attack, otherwise attack comes out 15F after button press
A/C scores a Homerun, damage increases to 1950
B/D scores a Clean Hit, values in [] are on Clean Hit
When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button
Opponent experiences 16F additional hitstop on hit/counter hit
Minimum damage 390 [585]
P4U2 Junpei InfernoHomer.png

236236B

236236B
Inferno Homer
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 1500 All 7+(75 Flash)+13~121 5 69 -55 Body 1~54 All O 600 500 50 5 18 Launch 121 + Down 8 [59 + Slide 38] Launch 141 + Down 8 [79 + Slide 38] 10
Press A/B/C/D to follow up attack
Input during superflash for fastest attack, otherwise attack comes out 15F after button press
A/C scores a Homerun on hit, damage increases to 2250
B/D scores a Clean Hit, values in [] are on Clean Hit
When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button
Opponent experiences 16F additional hitstop on hit/counter hit
Minimum damage 450 [675]
P4U2 Junpei InfernoHomer.png

236236AB

236236AB
Inferno Homer
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 1600 All 7+(75 Flash)+4~112 5 69 -55 Body 1~45 All O 100 400 50 5 18 Launch 121 + Down 8 [51 + Slide 30] Launch 141 + Down 8 [71 + Slide 30] 10
Press A/B/C/D to follow up attack
Input during superflash for fastest attack, otherwise attack comes out 15F after button press
A/C for a Homerun on hit, damage increases to 2400
B/D for a Clean Hit, values in [] are on Clean Hit
When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button
Opponent experiences 16F additional hitstop on hit/counter hit
Minimum damage 640 [960]
P4U2 Junpei InfernoHomer.png

236236C

236236C
Comeback Grand Slam
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 100×4 All 7+(78 Flash)+8 12,12,12,32767 Total - Projectile 1~9 All O 0 100 50 3 14 Launch 47 Launch 67 0/+2
Press button anytime after superflash to perform followup attack
C version summons persona in front of Junpei, D versions summons persona
Minimum damage 30×4 (120)
P4U2 Junpei ComebackGrandSlam.png


236236CD

236236CD
Comeback Grand Slam
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 100×4 All 7+(78 Flash)+8 12,12,12,32767 Total - Projectile 1~9 All O 0 100 50 3 14 Launch 47 Launch 67 0/+2
Press button anytime after superflash to perform followup attack
Summons persona from right behind opponent's location
Minimum damage 30×4 (120)
P4U2 Junpei ComebackGrandSlam.png

236236C > X

236236C > X
Comeback Grand Slam
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 800, 2000 All 11 5 59 -45 Body, Projectile 2~15 All O 0, 300 900, 500 50 5 18 Launch 121 [51 + Slide 12] Launch 141 [71 + Slide 12] 13, 0/+20
A/C for a Homerun on hit
B/D for a Clean Hit, values in [] are on Clean Hit
Opponent experiences 16F additional hitstop on hit/counter hit
Second hit is when hitting the projectile thrown by the persona
A/C version launches on hit 51F + Slide 12F
B/D version launches on hit 121F
Minimum damage 240, 800 (1400)
P4U2 Junpei ComebackGrandSlam.png


Victory Cry

Victory Cry
Victory Cry
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super - - - - 1+(60 Flash)+0 - - 1~1 All - - - - - - - - - - -
Activates automatically after 10 Runs and Junpei is in neutral state
Allows Junpei to Clean Hit his B attacks and base damage of all attacks increases by 20%
Every 60F Junpei gains 36 HP. HP gained increase with runs - 20+ Runs: 38HP. 30+ Runs: 40 HP. 40+ Runs: 42 HP. 50+ Runs: 44 HP
Every 1F Junpei gains 0.01 SP. SP Gained increases with runs - 20+ Runs: 0.02 SP. 30+ Runs: 0.03 SP. 40+ Runs: 0.04 SP. 50+ Runs 0.05 SP.
P4U2 Junpei VictoryCry.png


Awakened SP Skill Attacks

214214C

214214C
Super Vorpal Bat
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 0, 2000 [0, 4000] All 5+(50 Flash)+10 60 Total 86 -53 Body 1~64 Guard All O 0 1100 50 5 18 Launch 121 [121 + WBounce 50] Launch 121 [121 + WBounce 50] 0, 15 [0, 30]
Press A/B/C/D to do followup hit
Values in [] are for Homerun hit
When Junpei misses the swing, persona deals 350 damage to opponent
Minimum damage 600 [1000]
P4U2 Junpei SuperVorpalBat.png

214214D

214214D
Super Vorpal Bat
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 0, 2200 [0, 4400] All 5+(50 Flash)+10 60 Total 86 - Body 1~64 Guard All O 100 1000 50 5 18 Launch 121 [121 + WBounce 50] Launch 121 [121 + WBounce 50] 0, 15 [0, 30]
Press A/B/C/D to do followup hit
Values in [] are for Homerun hit
When Junpei misses the swing, persona deals 350 damage to opponent
Minimum damage 660 [1100]
P4U2 Junpei SuperVorpalBat.png

214214CD

214214CD
Super Vorpal Bat
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
super 0, 2800 [0, 5000] All 5+(50 Flash)+9 60 Total 86 - Body 1~46 Guard All O 100 1000 50 5 18 Launch 121 [121 + WBounce 50] Launch 121 [121 + WBounce 50] 0, 15 [0, 30]
Press A/B/C/D to do followup hit
Values in [] are for Homerun hit
When Junpei misses the swing, persona deals 350 damage to opponent
Minimum damage 840 [1750]
P4U2 Junpei SuperVorpalBat.png


Instant Kill

222CD

222CD
Explosive Level-Up Grand Slam
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
instant kill K.O. All 7+(30 Flash)+34 Until Hit Total 168 -109 Body 1~99 All - - - - 1 8 - - - - 0/+2
P4U2 Junpei IK.pngP4U2 Junpei IK Cinematic.png


Category