P4U2R/Junpei Iori/Data: Difference between revisions

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{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236D |name=Full Speed Slide
  |input=236D |name=Full Speed Slide
  |damage=600×2 |p1=300 |p2=100 |smp=50
  |damage=600, 300 |p1=300 |p2=100 |smp=50
  |level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=41~55 Chest
  |level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=41~55 Chest
  |startup=28 |active= 13, 12 |recovery=22 |onBlock=-19
  |startup=28 |active= 13, 12 |recovery=22 |onBlock=-19
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{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236CD |name=Full Speed Slide
  |input=236CD |name=Full Speed Slide
  |damage=750 |p1=300 |p2=100 |smp=50
  |damage=750, 375 |p1=300 |p2=100 |smp=50
  |level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=8~17 Guard HBCFP<br/>36~50 Chest
  |level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=8~17 Guard HBCFP<br/>36~50 Chest
  |startup=23 |active=13, 12 |recovery=22 |onBlock=-19
  |startup=23 |active=13, 12 |recovery=22 |onBlock=-19
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{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=214CD |name=Deathbound
  |input=214CD |name=Deathbound
  |damage=120×N, 1000 |p1=300 |p2=300 |smp=1000
  |damage=120, 60×N, 1000 |p1=300 |p2=300 |smp=1000
  |level=4×N, 5 |cancel=SO |attribute=Head |guard=High |invuln=
  |level=4×N, 5 |cancel=SO |attribute=Head |guard=High |invuln=
  |startup=9 |active=Until L, 3 |recovery=Total 52 |onBlock=+13
  |startup=9 |active=Until L, 3 |recovery=Total 52 |onBlock=+13
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  |notes=Fatal Recovery;
  |notes=Fatal Recovery;
}}
}}
===j.214CD===
===j.214CD===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
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{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236A |name=Super Spin Swing
  |input=236A |name=Super Spin Swing
  |damage=40×3, 500|p1=400 |p2=100 |smp=200
  |damage=40, 20×2, 500|p1=400 |p2=100 |smp=200
  |level=3×3, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×3, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=11 |active=1,3,3(6)3 |recovery=26 |onBlock=-10
  |startup=11 |active=1,3,3(6)3 |recovery=26 |onBlock=-10
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{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236A Victory Cry |name=Super Spin Swing
  |input=236A Victory Cry |name=Super Spin Swing
  |damage=48×9, 600<br/>[48×9, 720] |p1=400 |p2=100 |smp=200
  |damage=48, 24×8, 600<br/>[48×9, 720] |p1=400 |p2=100 |smp=200
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=11 |active=1,3,3,2×6(6)3 |recovery=26 |onBlock=-10
  |startup=11 |active=1,3,3,2×6(6)3 |recovery=26 |onBlock=-10
Line 508: Line 509:
  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are on Clean Hit;When Runs is 20+, adds 3 more hits, active frames become 1,3,3,2×9(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs 30+: 60, Runs 40+: 72, Runs 50+: 84, Runs 55: 120;
  |notes=Values in [] are on Clean Hit;When Runs is 20+, adds 3 more hits, active frames become 1,3,3,2×9(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×11. Runs 30+: 60, 30×11. Runs 40+: 72, 36×11. Runs 50+: 84, 40×11. Runs 55: 120, 60×11;
}}
}}
===j.236A===
===j.236A===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=j.236A |name=Super Spin Swing
  |input=j.236A |name=Super Spin Swing
  |damage=20×N, 500 |p1=0 |p2=500 |smp=500
  |damage=20, 10×N, 500 |p1=0 |p2=500 |smp=500
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=16 |active=5,10,5,10…(6)3 |recovery=29 |onBlock=-13
  |startup=16 |active=5,10,5,10…(6)3 |recovery=29 |onBlock=-13
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{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=j.236A Victory Cry |name=Super Spin Swing
  |input=j.236A Victory Cry |name=Super Spin Swing
  |damage=24×N, 600<br/>[24×N, 720] |p1=0 |p2=500 |smp=500
  |damage=24, 12×N, 600<br/>[24, 12×N, 720] |p1=0 |p2=500 |smp=500
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=15 |active=3×N(6)3 |recovery=29 |onBlock=-13
  |startup=15 |active=3×N(6)3 |recovery=29 |onBlock=-13
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{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236B |name=Super Spin Swing
  |input=236B |name=Super Spin Swing
  |damage=40×9, 500 |p1=400 |p2=100 |smp=200
  |damage=40, 20×8, 500 |p1=400 |p2=100 |smp=200
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=30 |active=2×9(6)3 |recovery=23 |onBlock=-7
  |startup=30 |active=2×9(6)3 |recovery=23 |onBlock=-7
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{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236B Victory Cry |name=Super Spin Swing
  |input=236B Victory Cry |name=Super Spin Swing
  |damage=48×15, 600<br/>[48×15, 720] |p1=0 |p2=500 |smp=500
  |damage=48, 24×14, 600<br/>[48, 24×14, 720] |p1=0 |p2=500 |smp=500
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=30 |active=2×15(6), 3 |recovery=23 |onBlock=-7
  |startup=30 |active=2×15(6), 3 |recovery=23 |onBlock=-7
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  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are on Clean Hit;When score is 20+, adds 3 more hits, active frames become 2×18(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with score 20+: 48, score 30+: 60, score 40+: 72, score 50+: 84, score 55: 120;
  |notes=Values in [] are on Clean Hit;When score is 20+, adds 3 more hits, active frames become 2×18(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×17. Runs 30+: 60, 30×17. Runs 40+: 72, 36×17. Runs 50+: 84, 40×17. Runs 55: 120, 60×17;
}}
}}
===j.236B===
===j.236B===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=j.236B |name=Super Spin Swing
  |input=j.236B |name=Super Spin Swing
  |damage=20×N, 500 |p1=500 |p2=200 |smp=500
  |damage=20, 10×N, 500 |p1=500 |p2=200 |smp=500
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=17 |active=5,10,5,10…(6)3 |recovery=23 |onBlock=-7
  |startup=17 |active=5,10,5,10…(6)3 |recovery=23 |onBlock=-7
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{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=j.236B Victory Cry |name=Super Spin Swing
  |input=j.236B Victory Cry |name=Super Spin Swing
  |damage=24×N, 600<br/>[24×N, 720] |p1=500 |p2=200 |smp=500
  |damage=24, 12×N, 600<br/>[24, 12×N, 720] |p1=500 |p2=200 |smp=500
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=17 |active=3×N(6)3 |recovery=23 |onBlock=-7
  |startup=17 |active=3×N(6)3 |recovery=23 |onBlock=-7
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{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236AB |name=Super Spin Swing
  |input=236AB |name=Super Spin Swing
  |damage=40×9, 500 |p1=400 |p2=100 |smp=200
  |damage=40, 20×8, 500 |p1=400 |p2=100 |smp=200
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=17 |active=2×9(6)3 |recovery=20 |onBlock=-4
  |startup=17 |active=2×9(6)3 |recovery=20 |onBlock=-4
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{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236AB Victory Cry |name=Super Spin Swing
  |input=236AB Victory Cry |name=Super Spin Swing
  |damage=40×21, 600<br/>[40×21, 720] |p1=400 |p2=100 |smp=200
  |damage=40, 20×20, 600<br/>[40, 20×20, 720] |p1=400 |p2=100 |smp=200
  |level=3×21, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×21, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=17 |active=2×21(6)3 |recovery=20 |onBlock=-4
  |startup=17 |active=2×21(6)3 |recovery=20 |onBlock=-4
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  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are on Clean Hit;When score is 20+, adds 6 more hits, active frames become 2×27(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with score 20+: 48, score 30+: 60, score 40+: 72, score 50+: 84, score 55: 120;
  |notes=Values in [] are on Clean Hit;When score is 20+, adds 6 more hits, active frames become 2×27(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×26. Runs 30+: 60, 30×26. Runs 40+: 72, 36×26. Runs 50+: 84, 40×26. Runs 55: 120, 60×26;
}}
}}
===j.236AB===
===j.236AB===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=j.236AB |name=Super Spin Swing
  |input=j.236AB |name=Super Spin Swing
  |damage=20×N, 500 |p1=200 |p2=300 |smp=500
  |damage=20, 10×N, 500 |p1=200 |p2=300 |smp=500
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=17 |active=4,8,4,8…(6)3 |recovery=20 |onBlock=-4
  |startup=17 |active=4,8,4,8…(6)3 |recovery=20 |onBlock=-4
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{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=j.236AB Victory Cry |name=Super Spin Swing
  |input=j.236AB Victory Cry |name=Super Spin Swing
  |damage=24×N, 500 |p1=200 |p2=300 |smp=500
  |damage=24, 12×N, 500 |p1=200 |p2=300 |smp=500
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=17 |active=3×N(6)3 |recovery=20 |onBlock=-4
  |startup=17 |active=3×N(6)3 |recovery=20 |onBlock=-4
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  |notes=
  |notes=
}}
}}


==SP Skill Attacks==
==SP Skill Attacks==
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  |images=P4U2_Junpei_InfernoHomer.png
  |images=P4U2_Junpei_InfernoHomer.png
  |hitboxes=
  |hitboxes=
  |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C scores a Homerun, damage increases to 1950;B/D scores a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit;
  |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C scores a Homerun, damage increases to 1950;B/D scores a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit;Minimum damage 390 [585];
}}
}}
===236236B===
===236236B===
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  |images=P4U2_Junpei_InfernoHomer.png
  |images=P4U2_Junpei_InfernoHomer.png
  |hitboxes=
  |hitboxes=
  |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C scores a Homerun on hit, damage increases to 2250;B/D scores a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit;
  |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C scores a Homerun on hit, damage increases to 2250;B/D scores a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit;Minimum damage 450 [675];
}}
}}
===236236AB===
===236236AB===
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  |images=P4U2_Junpei_InfernoHomer.png
  |images=P4U2_Junpei_InfernoHomer.png
  |hitboxes=
  |hitboxes=
  |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C for a Homerun on hit, damage increases to 2400;B/D for a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit;
  |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C for a Homerun on hit, damage increases to 2400;B/D for a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit;Minimum damage 640 [960];
}}
}}
===236236C===
===236236C===
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  |blockstun=14 |hitstop=0/+2
  |blockstun=14 |hitstop=0/+2
  |groundHit=Launch |airHit=47 |groundCH=Launch |airCH=67
  |groundHit=Launch |airHit=47 |groundCH=Launch |airCH=67
  |images=P4U2_Junpei_236236C Projectile.png
  |images=P4U2_Junpei_ComebackGrandSlam.png
  |hitboxes=
  |hitboxes=
  |notes=Press button anytime after superflash to perform followup attack;C version summons persona in front of Junpei, D versions summons persona  
  |notes=Press button anytime after superflash to perform followup attack;C version summons persona in front of Junpei, D versions summons persona ;Minimum damage 30×4 (120);
}}
}}
===236236CD===
===236236CD===
{{MoveData-P4U2 |character=Junpei Iori |type=super
{{MoveData-P4U2 |character=Junpei Iori |type=super
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  |images=P4U2_Junpei_ComebackGrandSlam.png
  |images=P4U2_Junpei_ComebackGrandSlam.png
  |hitboxes=
  |hitboxes=
  |notes=Press button anytime after superflash to perform followup attack;Summons persona from right behind opponent's location;
  |notes=Press button anytime after superflash to perform followup attack;Summons persona from right behind opponent's location;Minimum damage 30×4 (120);
}}
}}
===236236C > X===
===236236C > X===
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  |images=P4U2_Junpei_ComebackGrandSlam.png
  |images=P4U2_Junpei_ComebackGrandSlam.png
  |hitboxes=
  |hitboxes=
  |notes=A/C for a Homerun on hit;B/D for a Clean Hit, values in [] are on Clean Hit;Opponent experiences 16F additional hitstop on hit/counter hit;Second hit is when hitting the projectile thrown by the persona;A/C version launches on hit 51F + Slide 12F;B/D version launches on hit 121F;
  |notes=A/C for a Homerun on hit;B/D for a Clean Hit, values in [] are on Clean Hit;Opponent experiences 16F additional hitstop on hit/counter hit;Second hit is when hitting the projectile thrown by the persona;A/C version launches on hit 51F + Slide 12F;B/D version launches on hit 121F;Minimum damage 240, 800 (1400);
}}
}}


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  |images=P4U2_Junpei_VictoryCry.png
  |images=P4U2_Junpei_VictoryCry.png
  |hitboxes=
  |hitboxes=
  |notes=Activates automatically after 10 Runs and Junpei is in neutral state;Allows Junpei to Clean Hit his B attacks and regenerates his HP and SP little by little;Damage and Regen increase every 10 additional runs (10, 20, 30, etc);
  |notes=Activates automatically after 10 Runs and Junpei is in neutral state;Allows Junpei to Clean Hit his B attacks and base damage of all attacks increases by 20%;HP and SP regenerate little by little, regen increase every 10 additional runs (10, 20, 30, etc);
}}
}}


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  |images=P4U2_Junpei_SuperVorpalBat.png
  |images=P4U2_Junpei_SuperVorpalBat.png
  |hitboxes=
  |hitboxes=
  |notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent;
  |notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent;Minimum damage 600 [1000];
}}
}}
===214214D===
===214214D===
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  |images=P4U2_Junpei_SuperVorpalBat.png
  |images=P4U2_Junpei_SuperVorpalBat.png
  |hitboxes=
  |hitboxes=
  |notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent;
  |notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent;Minimum damage 660 [1100];
}}
}}
===214214CD===
===214214CD===
{{MoveData-P4U2 |character=Junpei Iori |type=super
{{MoveData-P4U2 |character=Junpei Iori |type=super
  |input=214214CD |name=Super Vorpal Bat
  |input=214214CD |name=Super Vorpal Bat
  |damage=0, 2000 [0, 5000] |p1=100 |p2=1000 |smp=50
  |damage=0, 2800 [0, 5000] |p1=100 |p2=1000 |smp=50
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~46 Guard All
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~46 Guard All
  |startup=5+(50 Flash)+9 |active=60 |recovery=Total 86 |onBlock=
  |startup=5+(50 Flash)+9 |active=60 |recovery=Total 86 |onBlock=
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  |images=P4U2_Junpei_SuperVorpalBat.png
  |images=P4U2_Junpei_SuperVorpalBat.png
  |hitboxes=
  |hitboxes=
  |notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent;
  |notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent;Minimum damage 840 [1750];
}}
}}



Revision as of 04:02, 24 May 2022

Links

System Data

Portrait Name Health Prejump Backdash
P4U2 Junpei Portrait.png
Junpei Iori 9,500 3F 23F (1~6F Inv All)
Combo Rate Persona Cards Unique Movement Options Icon
70% 4 P4AU Junpei Icon.png

Normal Attacks

5A

5A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - All 5 3 11 -1 Body - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 200 50 2 12 13 15 25 27 10
P4U2 Junpei 5A.png

5AA

5AA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 10 8 10 -3 Body - CSOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 19 17 31 37 11
Dash cancel is -5 on block
P4U2 Junpei 5AA.png

5AAA

5AAA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - Low 17 14 16 -13 Foot - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 200 50 4 16 Launch 34 Launch 54 12
P4U2 Junpei 5AAA.png

5B

5B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 10 4 17 -6 Chest - C(J)SOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 200 3 14 15 [30] 17 [32] 27 37 11 [15]
Dash cancel is -7 on block
Values in [] are on Clean Hit
P4U2 Junpei 5B.png

2A

2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
240 - Low 7 4 14 -5 Foot - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 2 12 13 15 25 27 10
P4U2 Junpei 2A.png

2B

2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
380 - Air Unblockable 12 4 28 -17 Body 7~15 Head C(J)SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 200 3 14 15 [30] 17 [32] 27 37 11 [15]
Values in [] are on Clean Hit
P4U2 Junpei 2B.png

j.A

j.A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - High 7 3 15 - Head - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 1 10 11 13 23 25 9
P4U2 Junpei jA.png

j.2A

j.2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
450 - All 15 Until L 14L -3 (TK) Head - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 20 32 32 52 6
P4U2 Junpei j2A.png

j.B

j.B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - High 11 4 16 - Head - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 100 4 16 17 [22] 19 [34] 29 39 12 [15]
Values in [] are on Clean Hit
P4U2 Junpei jB.png

All Out Attack

5AB
All Out Attack
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 27 4 26 -11 Body 11~30 Guard HBCFP O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10,000 5 18 Spin 31 31 + GBounce Spin 56 51 + GBounce 13
P4U2 Junpei AOA.png

Sweep

2AB
Sweep
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - Low 13 8 20 -11 Foot 7~18 Chest CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 16 Launch 22 Launch 42 12
P4U2 Junpei Sweep.png

Persona Attacks

5C

5C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - All 15 15 Total 47 -10 Chest - C(J)SOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15 17 27 37 0/+8
Dash cancel is -3 on block
P4U2 Junpei 5C.png

5D

5D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400×3 - All 48 11 <(28)Until L(28)Until L> Total 53 +17 Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 1000 4 16 26 34 + GBounce 38 54 + GBounce 0/+6
Values in <> occur on hit/block
P4U2 Junpei 5D.png

2C

2C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - Low 19 12 23 -18 Foot - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 300 1000 4 16 Launch 41 Launch 61 12
P4AU Junpei 2C.png

2D

2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 26 55 Total 51 -3 Body - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 300 1000 4 16 Launch 41 Launch 61 0/+6
P4U2 Junpei 2D.png

j.C

j.C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - All 17 8 21 - Head - JCO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 16 Launch 29 Launch 49 12
P4U2 Junpei jC.png

j.D

j.D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400×3 - All 59 Until L <(28)Until L(28)Until L> Total 55 - Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 4 16 26 34 + GBounce 38 56 + GBounce 0/+6
Values in <> occur on hit/block
P4U2 Junpei jD.png

j.2D

j.2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 23 55 Total 51 - Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 4 16 Launch 41 Launch 61 0/+6
Fatal Counter
P4U2 Junpei j2D.png

Throws

Ground Throw

CD
Ground Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 1100 - Throw 5 3 25 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000, 100 0 0, 4 - Launch 41 - Launch 61 - 0, 12
P4U2 Junpei GroundThrow.png

Air Throw

j.CD
Air Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0×2, 1200 - Throw 4 3 19 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1200, 100 50 0, 2, 5 - - 39 + WBounce - - 0×2, 18
P4U2 Junpei AirThrow.png

Guard Cancel Attack

6AB
Guard Cancel Attack
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0 - All 16 5 29 -17 Body 1~?? Guard All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 4 16 Launch 19 Launch 39 12
P4U2 Junpei 5AA.png

Dash Cancel

66
Dash Cancel
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 21 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -

BD

BD
Super Flamingo Swing
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 [840] - All 13~79 3 44 -30 Body 1~17 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 400 4 16 Launch 42 [59 + WBounce 40] Launch 62 12 [15]
Junpei attacks 4F after pressing button, fastest startup is 13F
If not attacking immediately, invulnerability is 1~8 All, and 1~8 after pressing button
Opponent experiences 1F additional hitstop on hit/counter hit
Values in [] are on Clean Hit
P4U2 Junpei SuperFlamingo.png

Skill Attacks

236C

236C
Full Speed Slide
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - Low 15 12 13 -8 Foot 15~29 Chest SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 500 3 16 Launch 29 Launch 49 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

j.236C

j.236C
Full Speed Slide
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - Low Until L+4 12 22 -19 Foot Landing~Landing+17 Chest SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 16 Launch 27 Launch 47 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

236D

236D
Full Speed Slide
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600, 300 - High, Low 28 13, 12 22 -19 Head, Foot 41~55 Chest SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 15, Launch 25 27, Launch 45 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

j.236D

j.236D
Full Speed Slide
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300, 400 - All, Low 15 Until L, 12 22 -19 Head, Foot Landing~Landing+15 Chest SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 15, Launch 27, 25 27 47, 45 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

236CD

236CD
Full Speed Slide
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
750, 375 - High, Low 23 13, 12 22 -19 Head, Foot 8~17 Guard HBCFP
36~50 Chest
SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 15, Launch 25 27, Launch 45 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

236[CD]

236[CD]
Full Speed Slide
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 38 - - 8~16 Guard HBCFP -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

j.236CD

j.236CD
Full Speed Slide
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300, 600 - All, Low 16 Until L, 18 22 -25 Head, Foot Landing~Landing+21 Chest SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15, Launch 27, 17 27, Launch 47, 37 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

214C

214C
Deathbound
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
250, 1000 - High 9 Until L, 3 Total 60 -5 Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 4, 5 16, 18 Launch 34 + Down 18, 36 Launch 54 + Down 18, 56 0
Fatal Recovery
Startup to hit standing Narukami is 33F, crouching Narkami is 34F
P4U2 Junpei Deathbound.png

j.214C

j.214C
Deathbound
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
250, 1000 - High 9 Until L, 3 Total 64 - Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 4, 5 - - - - - -
Fatal Recovery
P4U2 Junpei Deathbound.png

214CD

214CD
Deathbound
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
120, 60×N, 1000 - High 9 Until L, 3 Total 52 +13 Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 1000 4×N, 5 16×N, 18 Launch (34 + Down 12)×N, 34 Launch (54 + Down 12)×N, 56 0/+3
Fatal Recovery
P4U2 Junpei Deathbound.png

j.214CD

j.214CD
Deathbound
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
120×N, 1000 - High 9 Until L, 3 Total 64 - Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 1000 4×N, 5 16×N, 18 Launch (34 + Down 12)×N, 34 Launch (54 + Down 12)×N, 56 0/+3
Fatal Recovery
P4U2 Junpei Deathbound.png

214A

214A
Super Bunt
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - All 9 5 14 -4 Chest 5~10 Guard HBCFP SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 200 3 14 15 [35] 17 [37 + Slide 10] 27 37 11 [15]
Values in [] are on Clean Hit
P4U2 Junpei SuperBunt.png

214B

214B
Super Bunt
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - All 17~34 5 14 +2 Chest 13~(18~35) Guard HBCFP SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 200 3 20 21 [37] 23 [42 + Slide 12] 33 43 11 [15]
Hold button to delay attack and extend Guard Point duration
If held, attack comes out 4F after release
Values in [] are on Clean Hit
P4U2 Junpei SuperBunt.png

214AB

214AB
Super Bunt
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - All 12~41 8 9 +4 Chest 8~(19~48) Guard HBCFP SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 400 3 20 21 [37] 23 [39 + Slide 12] 33 43 11 [15]
Hold button to delay attack and extend Guard Point duration
If held, attack comes out 4F after release
Values in [] are on Clean Hit
P4U2 Junpei SuperBunt.png

236A

236A
Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
40, 20×2, 500 - All 11 1,3,3(6)3 26 -10 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 200 3×3, 5 14×3, 18 20×3, Launch 22×3, 26 32×3, Launch 42×3, 46 3×3, 6
When Runs is 5+, adds 3 more hits, active frames become 1,3,3,2×3(6)3 and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.png

236A Victory Cry

236A Victory Cry
Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
48, 24×8, 600
[48×9, 720]
- All 11 1,3,3,2×6(6)3 26 -10 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 200 3×9, 5 14×9, 18 20×9, Launch 26×10 [26×9, 45] 32×9, Launch 42×9, 46 1×9, 6 [1×9, 15]
Values in [] are on Clean Hit
When Runs is 20+, adds 3 more hits, active frames become 1,3,3,2×9(6)3
When score above 15, hitstop for spin hits is 0
Damage per spin hit increases with Runs. Runs 20+: 48, 24×11. Runs 30+: 60, 30×11. Runs 40+: 72, 36×11. Runs 50+: 84, 40×11. Runs 55: 120, 60×11
P4U2 Junpei SuperSpin.png

j.236A

j.236A
Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
20, 10×N, 500 - All 16 5,10,5,10…(6)3 29 -13 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 500 500 3×N, 5 - - - - - -
When Runs is 5+, active frames becomes 3,6×N(6)3, and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.png

j.236A Victory Cry

j.236A Victory Cry
Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
24, 12×N, 600
[24, 12×N, 720]
- All 15 3×N(6)3 29 -13 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 500 500 3×N, 5 14×N, 18 20×N, Launch 26×10 [26×N, 45] 32×N, Launch 42×N, 46 1×N, 6 [1×N, 15]
Values in [] are on Clean Hit
When Runs 15+, hitstop for spin hits is 0
Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96
P4U2 Junpei SuperSpin.png

236B

236B
Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
40, 20×8, 500 - All 30 2×9(6)3 23 -7 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 200 3×9, 5 14×9, 18 20×9, Launch 25×9, 32 32×9, Launch 45×9, 52 3×9, 6
When Runs is 5+, adds 3 more hits, active frames become 2×12(6)3 and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.png

236B Victory Cry

236B Victory Cry
Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
48, 24×14, 600
[48, 24×14, 720]
- All 30 2×15(6), 3 23 -7 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 500 500 3×9, 5 14×15, 18 20×15, Launch 25×15, 32 [26×15, 53] 32×15, Launch 42×15, 46 1×15, 6 [1×15, 15]
Values in [] are on Clean Hit
When score is 20+, adds 3 more hits, active frames become 2×18(6)3
When score above 15, hitstop for spin hits is 0
Damage per spin hit increases with Runs. Runs 20+: 48, 24×17. Runs 30+: 60, 30×17. Runs 40+: 72, 36×17. Runs 50+: 84, 40×17. Runs 55: 120, 60×17
P4U2 Junpei SuperSpin.png

j.236B

j.236B
Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
20, 10×N, 500 - All 17 5,10,5,10…(6)3 23 -7 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 200 500 3×N, 5 - - - - - -
When Runs above 5, active frames becomes 3,6,3,6…(6)3, and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.png

j.236B Victory Cry

j.236B Victory Cry
Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
24, 12×N, 600
[24, 12×N, 720]
- All 17 3×N(6)3 23 -7 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 200 500 3×N, 5 14×N, 18 20×N, Launch 26×10 [26×N, 45] 32×N, Launch 42×N, 46 1×N, 6 [1×N, 15]
Values in [] are on Clean Hit
When Runs 15+, hitstop for spin hits is 0
Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96
P4U2 Junpei SuperSpin.png

236AB

236AB
Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
40, 20×8, 500 - All 17 2×9(6)3 20 -4 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 200 3×9, 5 14×9, 18 20×9, Launch 25×9, 32 32×9, Launch 45×9, 52 3×9, 6
When Runs is 5+, adds 6 more hits, active frames become 2×15(6)3 and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.png

236AB Victory Cry

236AB Victory Cry
Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
40, 20×20, 600
[40, 20×20, 720]
- All 17 2×21(6)3 20 -4 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 200 3×21, 5 14×21, 18 20×21, Launch 25×21, 32 [25×21, 53] 32×21, Launch 45×21, 52 1×21, 6 [1×21, 15]
Values in [] are on Clean Hit
When score is 20+, adds 6 more hits, active frames become 2×27(6)3
When score above 15, hitstop for spin hits is 0
Damage per spin hit increases with Runs. Runs 20+: 48, 24×26. Runs 30+: 60, 30×26. Runs 40+: 72, 36×26. Runs 50+: 84, 40×26. Runs 55: 120, 60×26
P4U2 Junpei SuperSpin.png

j.236AB

j.236AB
Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
20, 10×N, 500 - All 17 4,8,4,8…(6)3 20 -4 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 300 500 3×N, 5 14×N, 18 20×N, Launch 25×N, 32 [253×N, 53] 32×N, Launch 45×N, 52 1×N, 6 [1×N, 15]
When Runs above 5, active frames becomes 3,4,3,4…(6)3, and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.png

j.236AB Victory Cry

j.236AB Victory Cry
Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
24, 12×N, 500 - All 17 3×N(6)3 20 -4 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 300 500 3×N, 5 14×N, 18 20×N, Launch 25×N, 32 [253×N, 53] 32×N, Launch 45×N, 52 1×N, 6 [1×N, 15]
Values in [] are on Clean Hit
When Runs 15+, hitstop for spin hits is 0
Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96
P4U2 Junpei SuperSpin.png

Reflect Projectile

Reflect Projectile
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - All 1 Until Hit - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 16 17 19 19 39 0/+2
P4U2 Junpei SuperSpin.png

SP Skill Attacks

236236A

236236A
Inferno Homer
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1300 - All 7+(75 Flash)+4~112 5 69 -55 Body 1~45 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 121 + Down 8 [59 + Slide 38] Launch 141 + Down 8 [79 + Slide 38] 10
Press A/B/C/D to follow up attack
Input during superflash for fastest attack, otherwise attack comes out 15F after button press
A/C scores a Homerun, damage increases to 1950
B/D scores a Clean Hit, values in [] are on Clean Hit
When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button
Opponent experiences 16F additional hitstop on hit/counter hit
Minimum damage 390 [585]
P4U2 Junpei InfernoHomer.png

236236B

236236B
Inferno Homer
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1500 - All 7+(75 Flash)+13~121 5 69 -55 Body 1~54 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 121 + Down 8 [59 + Slide 38] Launch 141 + Down 8 [79 + Slide 38] 10
Press A/B/C/D to follow up attack
Input during superflash for fastest attack, otherwise attack comes out 15F after button press
A/C scores a Homerun on hit, damage increases to 2250
B/D scores a Clean Hit, values in [] are on Clean Hit
When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button
Opponent experiences 16F additional hitstop on hit/counter hit
Minimum damage 450 [675]
P4U2 Junpei InfernoHomer.png

236236AB

236236AB
Inferno Homer
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1600 - All 7+(75 Flash)+4~112 5 69 -55 Body 1~45 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 400 50 5 18 Launch 121 + Down 8 [51 + Slide 30] Launch 141 + Down 8 [71 + Slide 30] 10
Press A/B/C/D to follow up attack
Input during superflash for fastest attack, otherwise attack comes out 15F after button press
A/C for a Homerun on hit, damage increases to 2400
B/D for a Clean Hit, values in [] are on Clean Hit
When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button
Opponent experiences 16F additional hitstop on hit/counter hit
Minimum damage 640 [960]
P4U2 Junpei InfernoHomer.png

236236C

236236C
Comeback Grand Slam
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100×4 - All 7+(78 Flash)+7 12,12,12,32767 Total - Projectile 1~9 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 Launch 47 Launch 67 0/+2
Press button anytime after superflash to perform followup attack
C version summons persona in front of Junpei, D versions summons persona
Minimum damage 30×4 (120)
P4U2 Junpei ComebackGrandSlam.png

236236CD

236236CD
Comeback Grand Slam
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100×4 - All 7+(78 Flash)+7 12,12,12,32767 Total - Projectile 1~9 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 Launch 47 Launch 67 0/+2
Press button anytime after superflash to perform followup attack
Summons persona from right behind opponent's location
Minimum damage 30×4 (120)
P4U2 Junpei ComebackGrandSlam.png

236236C > X

236236C > X
Comeback Grand Slam
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800, 2000 - All 11 5 59 -45 Body, Projectile 2~15 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0, 300 900, 500 50 5 18 Launch 121 [51 + Slide 12] Launch 141 [71 + Slide 12] 13, 0/+20
A/C for a Homerun on hit
B/D for a Clean Hit, values in [] are on Clean Hit
Opponent experiences 16F additional hitstop on hit/counter hit
Second hit is when hitting the projectile thrown by the persona
A/C version launches on hit 51F + Slide 12F
B/D version launches on hit 121F
Minimum damage 240, 800 (1400)
P4U2 Junpei ComebackGrandSlam.png

Victory Cry

Victory Cry
Victory Cry
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 1+(60 Flash)+0 - - 1~1 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Activates automatically after 10 Runs and Junpei is in neutral state
Allows Junpei to Clean Hit his B attacks and base damage of all attacks increases by 20%
HP and SP regenerate little by little, regen increase every 10 additional runs (10, 20, 30, etc)
P4U2 Junpei VictoryCry.png

Awakened SP Skill Attacks

214214C

214214C
Super Vorpal Bat
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 2000 [0, 4000] - All 5+(50 Flash)+10 60 Total 86 -53 Body 1~64 Guard All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1100 50 5 18 Launch 121 [121 + WBounce 50] Launch 121 [121 + WBounce 50] 0, 15 [0, 30]
Press A/B/C/D to do followup hit
Values in [] are for Homerun hit
When Junpei misses the swing, persona deals 350 damage to opponent
Minimum damage 600 [1000]
P4U2 Junpei SuperVorpalBat.png

214214D

214214D
Super Vorpal Bat
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 2200 [0, 4400] - All 5+(50 Flash)+10 60 Total 86 - Body 1~64 Guard All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 1000 50 5 18 Launch 121 [121 + WBounce 50] Launch 121 [121 + WBounce 50] 0, 15 [0, 30]
Press A/B/C/D to do followup hit
Values in [] are for Homerun hit
When Junpei misses the swing, persona deals 350 damage to opponent
Minimum damage 660 [1100]
P4U2 Junpei SuperVorpalBat.png

214214CD

214214CD
Super Vorpal Bat
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 2800 [0, 5000] - All 5+(50 Flash)+9 60 Total 86 - Body 1~46 Guard All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 1000 50 5 18 Launch 121 [121 + WBounce 50] Launch 121 [121 + WBounce 50] 0, 15 [0, 30]
Press A/B/C/D to do followup hit
Values in [] are for Homerun hit
When Junpei misses the swing, persona deals 350 damage to opponent
Minimum damage 840 [1750]
P4U2 Junpei SuperVorpalBat.png

Instant Kill

222CD

222CD
Explosive Level-Up Grand Slam
instant kill
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
K.O. - All 7+(30 Flash)+34 Until Hit Total 168 -109 Body 1~99 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 1 8 - - - - 0/+2
P4U2 Junpei IK.pngP4U2 Junpei IK Cinematic.png

Category