< P4U2R | Junpei Iori
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236D |name=Full Speed Slide | |input=236D |name=Full Speed Slide | ||
|damage= | |damage=600, 300 |p1=300 |p2=100 |smp=50 | ||
|level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=41~55 Chest | |level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=41~55 Chest | ||
|startup=28 |active= 13, 12 |recovery=22 |onBlock=-19 | |startup=28 |active= 13, 12 |recovery=22 |onBlock=-19 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236CD |name=Full Speed Slide | |input=236CD |name=Full Speed Slide | ||
|damage=750 |p1=300 |p2=100 |smp=50 | |damage=750, 375 |p1=300 |p2=100 |smp=50 | ||
|level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=8~17 Guard HBCFP<br/>36~50 Chest | |level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=8~17 Guard HBCFP<br/>36~50 Chest | ||
|startup=23 |active=13, 12 |recovery=22 |onBlock=-19 | |startup=23 |active=13, 12 |recovery=22 |onBlock=-19 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=214CD |name=Deathbound | |input=214CD |name=Deathbound | ||
|damage= | |damage=120, 60×N, 1000 |p1=300 |p2=300 |smp=1000 | ||
|level=4×N, 5 |cancel=SO |attribute=Head |guard=High |invuln= | |level=4×N, 5 |cancel=SO |attribute=Head |guard=High |invuln= | ||
|startup=9 |active=Until L, 3 |recovery=Total 52 |onBlock=+13 | |startup=9 |active=Until L, 3 |recovery=Total 52 |onBlock=+13 | ||
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|notes=Fatal Recovery; | |notes=Fatal Recovery; | ||
}} | }} | ||
===j.214CD=== | ===j.214CD=== | ||
{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236A |name=Super Spin Swing | |input=236A |name=Super Spin Swing | ||
|damage= | |damage=40, 20×2, 500|p1=400 |p2=100 |smp=200 | ||
|level=3×3, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×3, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=11 |active=1,3,3(6)3 |recovery=26 |onBlock=-10 | |startup=11 |active=1,3,3(6)3 |recovery=26 |onBlock=-10 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236A Victory Cry |name=Super Spin Swing | |input=236A Victory Cry |name=Super Spin Swing | ||
|damage= | |damage=48, 24×8, 600<br/>[48×9, 720] |p1=400 |p2=100 |smp=200 | ||
|level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=11 |active=1,3,3,2×6(6)3 |recovery=26 |onBlock=-10 | |startup=11 |active=1,3,3,2×6(6)3 |recovery=26 |onBlock=-10 | ||
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|images=P4U2_Junpei_SuperSpin.png | |images=P4U2_Junpei_SuperSpin.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Values in [] are on Clean Hit;When Runs is 20+, adds 3 more hits, active frames become 1,3,3,2×9(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs 30+: 60, Runs 40+: 72, Runs 50+: 84, Runs 55: 120; | |notes=Values in [] are on Clean Hit;When Runs is 20+, adds 3 more hits, active frames become 1,3,3,2×9(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×11. Runs 30+: 60, 30×11. Runs 40+: 72, 36×11. Runs 50+: 84, 40×11. Runs 55: 120, 60×11; | ||
}} | }} | ||
===j.236A=== | ===j.236A=== | ||
{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=j.236A |name=Super Spin Swing | |input=j.236A |name=Super Spin Swing | ||
|damage= | |damage=20, 10×N, 500 |p1=0 |p2=500 |smp=500 | ||
|level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=16 |active=5,10,5,10…(6)3 |recovery=29 |onBlock=-13 | |startup=16 |active=5,10,5,10…(6)3 |recovery=29 |onBlock=-13 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=j.236A Victory Cry |name=Super Spin Swing | |input=j.236A Victory Cry |name=Super Spin Swing | ||
|damage= | |damage=24, 12×N, 600<br/>[24, 12×N, 720] |p1=0 |p2=500 |smp=500 | ||
|level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=15 |active=3×N(6)3 |recovery=29 |onBlock=-13 | |startup=15 |active=3×N(6)3 |recovery=29 |onBlock=-13 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236B |name=Super Spin Swing | |input=236B |name=Super Spin Swing | ||
|damage= | |damage=40, 20×8, 500 |p1=400 |p2=100 |smp=200 | ||
|level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=30 |active=2×9(6)3 |recovery=23 |onBlock=-7 | |startup=30 |active=2×9(6)3 |recovery=23 |onBlock=-7 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236B Victory Cry |name=Super Spin Swing | |input=236B Victory Cry |name=Super Spin Swing | ||
|damage= | |damage=48, 24×14, 600<br/>[48, 24×14, 720] |p1=0 |p2=500 |smp=500 | ||
|level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=30 |active=2×15(6), 3 |recovery=23 |onBlock=-7 | |startup=30 |active=2×15(6), 3 |recovery=23 |onBlock=-7 | ||
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|images=P4U2_Junpei_SuperSpin.png | |images=P4U2_Junpei_SuperSpin.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Values in [] are on Clean Hit;When score is 20+, adds 3 more hits, active frames become 2×18(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with | |notes=Values in [] are on Clean Hit;When score is 20+, adds 3 more hits, active frames become 2×18(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×17. Runs 30+: 60, 30×17. Runs 40+: 72, 36×17. Runs 50+: 84, 40×17. Runs 55: 120, 60×17; | ||
}} | }} | ||
===j.236B=== | ===j.236B=== | ||
{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=j.236B |name=Super Spin Swing | |input=j.236B |name=Super Spin Swing | ||
|damage= | |damage=20, 10×N, 500 |p1=500 |p2=200 |smp=500 | ||
|level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=17 |active=5,10,5,10…(6)3 |recovery=23 |onBlock=-7 | |startup=17 |active=5,10,5,10…(6)3 |recovery=23 |onBlock=-7 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=j.236B Victory Cry |name=Super Spin Swing | |input=j.236B Victory Cry |name=Super Spin Swing | ||
|damage= | |damage=24, 12×N, 600<br/>[24, 12×N, 720] |p1=500 |p2=200 |smp=500 | ||
|level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=17 |active=3×N(6)3 |recovery=23 |onBlock=-7 | |startup=17 |active=3×N(6)3 |recovery=23 |onBlock=-7 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236AB |name=Super Spin Swing | |input=236AB |name=Super Spin Swing | ||
|damage= | |damage=40, 20×8, 500 |p1=400 |p2=100 |smp=200 | ||
|level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=17 |active=2×9(6)3 |recovery=20 |onBlock=-4 | |startup=17 |active=2×9(6)3 |recovery=20 |onBlock=-4 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=236AB Victory Cry |name=Super Spin Swing | |input=236AB Victory Cry |name=Super Spin Swing | ||
|damage= | |damage=40, 20×20, 600<br/>[40, 20×20, 720] |p1=400 |p2=100 |smp=200 | ||
|level=3×21, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×21, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=17 |active=2×21(6)3 |recovery=20 |onBlock=-4 | |startup=17 |active=2×21(6)3 |recovery=20 |onBlock=-4 | ||
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|images=P4U2_Junpei_SuperSpin.png | |images=P4U2_Junpei_SuperSpin.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Values in [] are on Clean Hit;When score is 20+, adds 6 more hits, active frames become 2×27(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with | |notes=Values in [] are on Clean Hit;When score is 20+, adds 6 more hits, active frames become 2×27(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×26. Runs 30+: 60, 30×26. Runs 40+: 72, 36×26. Runs 50+: 84, 40×26. Runs 55: 120, 60×26; | ||
}} | }} | ||
===j.236AB=== | ===j.236AB=== | ||
{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=j.236AB |name=Super Spin Swing | |input=j.236AB |name=Super Spin Swing | ||
|damage= | |damage=20, 10×N, 500 |p1=200 |p2=300 |smp=500 | ||
|level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=17 |active=4,8,4,8…(6)3 |recovery=20 |onBlock=-4 | |startup=17 |active=4,8,4,8…(6)3 |recovery=20 |onBlock=-4 | ||
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{{MoveData-P4U2 |character=Junpei Iori |type=special | {{MoveData-P4U2 |character=Junpei Iori |type=special | ||
|input=j.236AB Victory Cry |name=Super Spin Swing | |input=j.236AB Victory Cry |name=Super Spin Swing | ||
|damage= | |damage=24, 12×N, 500 |p1=200 |p2=300 |smp=500 | ||
|level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=17 |active=3×N(6)3 |recovery=20 |onBlock=-4 | |startup=17 |active=3×N(6)3 |recovery=20 |onBlock=-4 | ||
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|notes= | |notes= | ||
}} | }} | ||
==SP Skill Attacks== | ==SP Skill Attacks== | ||
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|images=P4U2_Junpei_InfernoHomer.png | |images=P4U2_Junpei_InfernoHomer.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C scores a Homerun, damage increases to 1950;B/D scores a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit; | |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C scores a Homerun, damage increases to 1950;B/D scores a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit;Minimum damage 390 [585]; | ||
}} | }} | ||
===236236B=== | ===236236B=== | ||
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|images=P4U2_Junpei_InfernoHomer.png | |images=P4U2_Junpei_InfernoHomer.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C scores a Homerun on hit, damage increases to 2250;B/D scores a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit; | |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C scores a Homerun on hit, damage increases to 2250;B/D scores a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit;Minimum damage 450 [675]; | ||
}} | }} | ||
===236236AB=== | ===236236AB=== | ||
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|images=P4U2_Junpei_InfernoHomer.png | |images=P4U2_Junpei_InfernoHomer.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C for a Homerun on hit, damage increases to 2400;B/D for a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit; | |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C for a Homerun on hit, damage increases to 2400;B/D for a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit;Minimum damage 640 [960]; | ||
}} | }} | ||
===236236C=== | ===236236C=== | ||
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|blockstun=14 |hitstop=0/+2 | |blockstun=14 |hitstop=0/+2 | ||
|groundHit=Launch |airHit=47 |groundCH=Launch |airCH=67 | |groundHit=Launch |airHit=47 |groundCH=Launch |airCH=67 | ||
|images= | |images=P4U2_Junpei_ComebackGrandSlam.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Press button anytime after superflash to perform followup attack;C version summons persona in front of Junpei, D versions summons persona | |notes=Press button anytime after superflash to perform followup attack;C version summons persona in front of Junpei, D versions summons persona ;Minimum damage 30×4 (120); | ||
}} | }} | ||
===236236CD=== | ===236236CD=== | ||
{{MoveData-P4U2 |character=Junpei Iori |type=super | {{MoveData-P4U2 |character=Junpei Iori |type=super | ||
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|images=P4U2_Junpei_ComebackGrandSlam.png | |images=P4U2_Junpei_ComebackGrandSlam.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Press button anytime after superflash to perform followup attack;Summons persona from right behind opponent's location; | |notes=Press button anytime after superflash to perform followup attack;Summons persona from right behind opponent's location;Minimum damage 30×4 (120); | ||
}} | }} | ||
===236236C > X=== | ===236236C > X=== | ||
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|images=P4U2_Junpei_ComebackGrandSlam.png | |images=P4U2_Junpei_ComebackGrandSlam.png | ||
|hitboxes= | |hitboxes= | ||
|notes=A/C for a Homerun on hit;B/D for a Clean Hit, values in [] are on Clean Hit;Opponent experiences 16F additional hitstop on hit/counter hit;Second hit is when hitting the projectile thrown by the persona;A/C version launches on hit 51F + Slide 12F;B/D version launches on hit 121F; | |notes=A/C for a Homerun on hit;B/D for a Clean Hit, values in [] are on Clean Hit;Opponent experiences 16F additional hitstop on hit/counter hit;Second hit is when hitting the projectile thrown by the persona;A/C version launches on hit 51F + Slide 12F;B/D version launches on hit 121F;Minimum damage 240, 800 (1400); | ||
}} | }} | ||
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|images=P4U2_Junpei_VictoryCry.png | |images=P4U2_Junpei_VictoryCry.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Activates automatically after 10 Runs and Junpei is in neutral state;Allows Junpei to Clean Hit his B attacks and | |notes=Activates automatically after 10 Runs and Junpei is in neutral state;Allows Junpei to Clean Hit his B attacks and base damage of all attacks increases by 20%;HP and SP regenerate little by little, regen increase every 10 additional runs (10, 20, 30, etc); | ||
}} | }} | ||
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|images=P4U2_Junpei_SuperVorpalBat.png | |images=P4U2_Junpei_SuperVorpalBat.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent; | |notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent;Minimum damage 600 [1000]; | ||
}} | }} | ||
===214214D=== | ===214214D=== | ||
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|images=P4U2_Junpei_SuperVorpalBat.png | |images=P4U2_Junpei_SuperVorpalBat.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent; | |notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent;Minimum damage 660 [1100]; | ||
}} | }} | ||
===214214CD=== | ===214214CD=== | ||
{{MoveData-P4U2 |character=Junpei Iori |type=super | {{MoveData-P4U2 |character=Junpei Iori |type=super | ||
|input=214214CD |name=Super Vorpal Bat | |input=214214CD |name=Super Vorpal Bat | ||
|damage=0, | |damage=0, 2800 [0, 5000] |p1=100 |p2=1000 |smp=50 | ||
|level=5 |cancel=O |attribute=Body |guard=All |invuln=1~46 Guard All | |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~46 Guard All | ||
|startup=5+(50 Flash)+9 |active=60 |recovery=Total 86 |onBlock= | |startup=5+(50 Flash)+9 |active=60 |recovery=Total 86 |onBlock= | ||
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|images=P4U2_Junpei_SuperVorpalBat.png | |images=P4U2_Junpei_SuperVorpalBat.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent; | |notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent;Minimum damage 840 [1750]; | ||
}} | }} | ||
Revision as of 04:02, 24 May 2022
Links
System Data
Portrait | Name | Health | Prejump | Backdash |
---|---|---|---|---|
Junpei Iori | 9,500 | 3F | 23F (1~6F Inv All) | |
Combo Rate | Persona Cards | Unique Movement Options | Icon | |
70% | 4 |
Normal Attacks
5A
5AA
5AAA
5B
2A
2B
j.A
j.2A
j.B
All Out Attack
Sweep
Persona Attacks
5C
5D
2C
2D
j.C
j.D
j.2D
Throws
Ground Throw
Air Throw
Guard Cancel Attack
Dash Cancel
66 Dash Cancel other |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 21 | - | - | - | - | |
P1 | P2 | SMP | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Hitstop | |
- | - | - | - | - | - | - | - | - | - | |
BD
Skill Attacks
236C
j.236C
236D
j.236D
236CD
236[CD]
j.236CD
214C
j.214C
214CD
j.214CD
214A
214B
214AB
236A
236A Victory Cry
j.236A
j.236A Victory Cry
236B
236B Victory Cry
j.236B
j.236B Victory Cry
236AB
236AB Victory Cry
j.236AB
j.236AB Victory Cry
Reflect Projectile
SP Skill Attacks
236236A
236236B
236236AB
236236C
236236CD
236236C > X
Victory Cry
Awakened SP Skill Attacks
214214C
214214D
214214CD
Instant Kill
222CD
Category
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data
System Explanations
Mechanics
Application & Advanced Information
Archived Information