P4U2R/Junpei Iori/Data: Difference between revisions

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{{TOC limit|3}}
==Links==
==Links==
<section begin=Links/>{{CharLinks| |charMainPage=P4U2.5/Junpei Iori |videos=http://horibuna.web.fc2.com/P4U2/index.html |forums=http://www.dustloop.com/forums/index.php?/forums/forum/264-junpei-iori/
<section begin=Links/>{{P4U2R/CharacterLinks}}<section end=Links/>
|discord=
|matchups=P4U2.5/Junpei Iori/Matchups
|twitter=P4U_JU
}}<section end=Links/>


==System Data==
==System Data==
{{P4U2-character
{{P4U2-character
| name      =Junpei Iori
|name      =Junpei Iori
| health    =9,500
|health    =9,500
| prejump  = 3F
|prejump  = 3F
| backdash  = 23F (1~6F Inv All)
|backdash  = 23F (1~6F Inv All)
| comborate = 70%
|comborate = 65%
| personacards = 4
|personacards = 4
| portrait  =P4U2_Junpei_Portrait.png
|portrait  =P4U2_Junpei_Portrait.png
| icon      =P4AU_Junpei_Icon.png
|icon      =P4AU_Junpei_Icon.png
| umo=
|umo=
}}
}}


Line 31: Line 25:
  |groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_Junpei_5A.png
  |images=P4U2_Junpei_5A.png
  |hitboxes=
  |hitboxes=P4U2R_Junpei_5A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 44: Line 38:
  |groundHit=19 |airHit=17 |groundCH=31 |airCH=37
  |groundHit=19 |airHit=17 |groundCH=31 |airCH=37
  |images=P4U2_Junpei_5AA.png
  |images=P4U2_Junpei_5AA.png
  |hitboxes=
  |hitboxes=P4U2R_Junpei_5AA_Hitbox.png
  |notes=Dash cancel is -5 on block;
  |notes=Dash cancel is -5 on block;
}}
}}
Line 56: Line 50:
  |blockstun=16 |hitstop=12
  |blockstun=16 |hitstop=12
  |groundHit=Launch |airHit=34 |groundCH=Launch |airCH=54
  |groundHit=Launch |airHit=34 |groundCH=Launch |airCH=54
  |images=P4U2_Junpei_5AAA.png
  |images=P4U2_Junpei_5AAA.png |caption=Sideswaps unless special cancelled
  |hitboxes=
|hitboxes=P4U2R_Junpei_5AAA_Hitbox.png
|notes=
}}
 
===2A===
{{MoveData-P4U2 |character=Junpei Iori |type=normal
|input=2A |name=
|damage=240 |p1=500 |p2=100 |smp=50
|level=2 |cancel=CSO |attribute=Foot |guard=Low |invuln=-
|startup=7 |active=4 |recovery=14 |onBlock=-5
|blockstun=12 |hitstop=10
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
|images=P4U2_Junpei_2A.png
  |hitboxes=P4U2R_Junpei_2A_Hitbox.png
  |notes=
  |notes=
}}
}}
===5B===
===5B===
{{MoveData-P4U2 |character=Junpei Iori |type=normal
{{MoveData-P4U2 |character=Junpei Iori |type=normal
Line 69: Line 77:
  |groundHit=15 [30]|airHit=17 [32]|groundCH=27 |airCH=37
  |groundHit=15 [30]|airHit=17 [32]|groundCH=27 |airCH=37
  |images=P4U2_Junpei_5B.png
  |images=P4U2_Junpei_5B.png
  |hitboxes=
  |hitboxes=P4U2R_Junpei_5B_Hitbox.png
  |notes=Dash cancel is -7 on block;Values in [] are on Clean Hit;
  |notes=Dash cancel is -7 on block;Values in [] are on Clean Hit;
}}
}}


===2A===
{{MoveData-P4U2 |character=Junpei Iori |type=normal
|input=2A |name=
|damage=240 |p1=500 |p2=100 |smp=50
|level=2 |cancel=CSO |attribute=Foot |guard=Low |invuln=
|startup=7 |active=4 |recovery=14 |onBlock=-5
|blockstun=12 |hitstop=10
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
|images=P4U2_Junpei_2A.png
|hitboxes=
|notes=
}}
===2B===
===2B===
{{MoveData-P4U2 |character=Junpei Iori |type=normal
{{MoveData-P4U2 |character=Junpei Iori |type=normal
Line 94: Line 90:
  |groundHit=15 [30] |airHit=17 [32] |groundCH=27 |airCH=37
  |groundHit=15 [30] |airHit=17 [32] |groundCH=27 |airCH=37
  |images=P4U2_Junpei_2B.png
  |images=P4U2_Junpei_2B.png
  |hitboxes=
  |hitboxes=P4U2R_Junpei_2B_Hitbox.png
  |notes=Values in [] are on Clean Hit;
  |notes=Values in [] are on Clean Hit;
}}
}}
Line 107: Line 103:
  |groundHit=11 |airHit=13 |groundCH=23 |airCH=25
  |groundHit=11 |airHit=13 |groundCH=23 |airCH=25
  |images=P4U2_Junpei_jA.png
  |images=P4U2_Junpei_jA.png
  |hitboxes=
  |hitboxes=P4U2R_Junpei_jA_Hitbox.png
  |notes=
  |notes=
}}
}}
===j.2A===
===j.2A===
{{MoveData-P4U2 |character=Junpei Iori |type=normal
{{MoveData-P4U2 |character=Junpei Iori |type=normal
Line 119: Line 116:
  |groundHit=20 |airHit=32 |groundCH=32 |airCH=52
  |groundHit=20 |airHit=32 |groundCH=32 |airCH=52
  |images=P4U2_Junpei_j2A.png
  |images=P4U2_Junpei_j2A.png
  |hitboxes=
  |hitboxes=P4U2R_Junpei_j2A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 132: Line 129:
  |groundHit=17 [22] |airHit=19 [34] |groundCH=29 |airCH=39
  |groundHit=17 [22] |airHit=19 [34] |groundCH=29 |airCH=39
  |images=P4U2_Junpei_jB.png
  |images=P4U2_Junpei_jB.png
  |hitboxes=
  |hitboxes=P4U2R_Junpei_jB_Hitbox.png
  |notes=Values in [] are on Clean Hit;
  |notes=Values in [] are on Clean Hit;
}}
}}
Line 140: Line 137:
  |input=5AB |name=All Out Attack
  |input=5AB |name=All Out Attack
  |damage=300 |p1=0 |p2=800 |smp=10,000
  |damage=300 |p1=0 |p2=800 |smp=10,000
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=11~30 Guard HBCFP
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=11~30 Guard Strike
  |startup=27 |active=4 |recovery=26 |onBlock=-11
  |startup=27 |active=4 |recovery=26 |onBlock=-11
  |blockstun=18 |hitstop=13
  |blockstun=18 |hitstop=13
  |groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 56 |airCH=51 + GBounce
  |groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4U2_Junpei_AOA.png
  |images=P4U2_Junpei_AOA.png
  |hitboxes=
  |hitboxes=P4U2R_Junpei_AOA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 157: Line 154:
  |blockstun=16 |hitstop=12
  |blockstun=16 |hitstop=12
  |groundHit=Launch |airHit=22 |groundCH=Launch |airCH=42
  |groundHit=Launch |airHit=22 |groundCH=Launch |airCH=42
  |images=P4U2_Junpei_Sweep.png
  |images=P4U2_Junpei_Sweep.png |caption=Your main chest invul move
  |hitboxes=
  |hitboxes=P4U2R_Junpei_Sweep_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 167: Line 164:
  |input=5C |name=
  |input=5C |name=
  |damage=700 |p1=200 |p2=100 |smp=50
  |damage=700 |p1=200 |p2=100 |smp=50
  |level=3 |cancel=C(J)SOD |attribute=Chest |guard=All |invuln=
  |level=3 |cancel=C(J)SOD |attribute=Chest |guard=All |invuln=Persona 1~Until Active All
  |startup=15 |active=15 |recovery=Total 47 |onBlock=-10
  |startup=15 |active=15 |recovery=Total 47 |onBlock=-10
  |blockstun=14 |hitstop=0/+8
  |blockstun=14 |hitstop=0/+8
Line 176: Line 173:
}}
}}


===5D===
{{MoveData-P4U2 |character=Junpei Iori |type=persona
|input=5D |name=
|damage=400×3 |p1=400 |p2=100 |smp=1000
|level=4 |cancel=|attribute=Head |guard=All |invuln=
|startup=48 |active=11 <(28)Until L(28)Until L> |recovery=Total 53 |onBlock=+17
|blockstun=16 |hitstop=0/+6
|groundHit=26 |airHit=34 + GBounce |groundCH=38 |airCH=54 + GBounce
|images=P4U2_Junpei_5D.png
|hitboxes=
|notes=Values in <> occur on hit/block;
}}
===2C===
===2C===
{{MoveData-P4U2 |character=Junpei Iori |type=persona
{{MoveData-P4U2 |character=Junpei Iori |type=persona
  |input=2C |name=
  |input=2C |name=
  |damage=900 |p1=200 |p2=300 |smp=1000
  |damage=900 |p1=200 |p2=300 |smp=1000
  |level=4 |cancel=CSO |attribute=Foot |guard=Low |invuln=
  |level=4 |cancel=CSO |attribute=Foot |guard=Low |invuln=Persona 1~First Active Chest
  |startup=19 |active=12 |recovery=23 |onBlock=-18
  |startup=19 |active=12 |recovery=23 |onBlock=-18
  |blockstun=16 |hitstop=12
  |blockstun=16 |hitstop=12
  |groundHit=Launch |airHit=41 |groundCH=Launch |airCH=61
  |groundHit=Launch |airHit=41 |groundCH=Launch |airCH=61
  |images=P4AU_Junpei_2C.png
  |images=P4AU_Junpei_2C.png
  |hitboxes=
  |hitboxes=P4U2R_Junpei_2C_Hitbox.png
  |notes=
  |notes=
}}
}}


===2D===
{{MoveData-P4U2 |character=Junpei Iori |type=persona
|input=2D |name=
|damage=900 |p1=200 |p2=300 |smp=1000
|level=4 |cancel=CSO |attribute=Body |guard=All |invuln=
|startup=26 |active=55|recovery=Total 51 |onBlock=-3
|blockstun=16 |hitstop=0/+6
|groundHit=Launch |airHit=41 |groundCH=Launch |airCH=61
|images=P4U2_Junpei_2D.png
|hitboxes=
|notes=
}}
===j.C===
===j.C===
{{MoveData-P4U2 |character=Junpei Iori |type=persona
{{MoveData-P4U2 |character=Junpei Iori |type=persona
  |input=j.C |name=
  |input=j.C |name=
  |damage=600 |p1=200 |p2=100 |smp=50
  |damage=600 |p1=200 |p2=100 |smp=50
  |level=4 |cancel=JCO |attribute=Head |guard=All |invuln=  
  |level=4 |cancel=JCO |attribute=Head |guard=All |invuln=Persona 1~Until Active All
  |startup=17 |active=8 |recovery=21 |onBlock=
  |startup=17 |active=8 |recovery=21 |onBlock=
  |blockstun=16 |hitstop=12
  |blockstun=16 |hitstop=12
  |groundHit=Launch |airHit=29 |groundCH=Launch |airCH=49
  |groundHit=Launch |airHit=29 |groundCH=Launch |airCH=49
  |images=P4U2_Junpei_jC.png
  |images=P4U2_Junpei_jC.png
  |hitboxes=
  |hitboxes=P4U2R_Junpei_jC_Hitbox.png
  |notes=
  |notes=
}}
}}
===5D===
{{MoveData-P4U2 |character=Junpei Iori |type=persona
|input=5D |name=
|damage=400×3 |p1=400 |p2=100 |smp=1000
|level=4 |cancel=|attribute=Head |guard=All |invuln=
|startup=48 |active=11 <(28)Until L(28)Until L> |recovery=Total 53 |onBlock=+17
|blockstun=16 |hitstop=0/+6
|groundHit=26 |airHit=34 + GBounce |groundCH=38 |airCH=54 + GBounce
|images=P4U2_Junpei_5D.png
|hitboxes=P4U2R_Junpei_5D_Hitbox.png
|notes=Values in <> occur on hit/block;
}}
===j.D===
===j.D===
{{MoveData-P4U2 |character=Junpei Iori |type=persona
{{MoveData-P4U2 |character=Junpei Iori |type=persona
Line 233: Line 220:
  |blockstun=16 |hitstop=0/+6
  |blockstun=16 |hitstop=0/+6
  |groundHit=26 |airHit=34 + GBounce |groundCH=38 |airCH=56 + GBounce
  |groundHit=26 |airHit=34 + GBounce |groundCH=38 |airCH=56 + GBounce
  |images=P4U2_Junpei_jD.png
  |images=P4U2_Junpei_jD.png |caption=Sends persona downwards
  |hitboxes=
  |hitboxes=P4U2R_Junpei_jD_Hitbox.png
  |notes=Values in <> occur on hit/block;
  |notes=Values in <> occur on hit/block;
}}
}}
===2D===
{{MoveData-P4U2 |character=Junpei Iori |type=persona
|input=2D |name=
|damage=900 |p1=200 |p2=300 |smp=1000
|level=4 |cancel=CSO |attribute=Head |guard=All |invuln=
|startup=26 |active=55|recovery=Total 51 |onBlock=-3
|blockstun=16 |hitstop=0/+6
|groundHit=Launch |airHit=41 |groundCH=Launch |airCH=61
|images=P4U2_Junpei_2D.png
|hitboxes=P4U2R_Junpei_2D_Hitbox.png
|notes=
}}
===j.2D===
===j.2D===
{{MoveData-P4U2 |character=Junpei Iori |type=persona
{{MoveData-P4U2 |character=Junpei Iori |type=persona
Line 245: Line 246:
  |blockstun=16 |hitstop=0/+6
  |blockstun=16 |hitstop=0/+6
  |groundHit=Launch |airHit=41 |groundCH=Launch |airCH=61
  |groundHit=Launch |airHit=41 |groundCH=Launch |airCH=61
  |images=P4U2_Junpei_j2D.png
  |images=P4U2_Junpei_j2D.png |caption=Sends persona upwards
  |hitboxes=
  |hitboxes=P4U2R_Junpei_j2D_Hitbox.png
  |notes=Fatal Counter;
  |notes=Fatal Counter;
}}
}}


==Throws==
==Universal Mechanics==
===Ground Throw===
===Ground Throw===
{{MoveData-P4U2 |character=Junpei Iori |type=other
{{MoveData-P4U2 |character=Junpei Iori |type=other
Line 259: Line 260:
  |blockstun= |hitstop=0, 12
  |blockstun= |hitstop=0, 12
  |groundHit=Launch 41 |airHit= |groundCH=Launch 61 |airCH=
  |groundHit=Launch 41 |airHit= |groundCH=Launch 61 |airCH=
  |images=P4U2_Junpei_GroundThrow.png
  |images=P4U2_Junpei_GroundThrow.png;P4U2R_Junpei_GroundThrow-2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===Air Throw===
===Air Throw===
{{MoveData-P4U2 |character=Junpei Iori |type=other
{{MoveData-P4U2 |character=Junpei Iori |type=other
  |input=j.CD |name=Air Throw
  |input=j.CD |name=Air Throw
  |damage=0×2, 1200 |p1=0 |p2=1200, 100 |smp=50
  |damage=0×2, 1800 |p1=0 |p2=1200, 100 |smp=50
  |level=0, 2, 5 |cancel=O |attribute=Throw |guard=Throw |invuln= -
  |level=0, 2, 5 |cancel=O |attribute=Throw |guard=Throw |invuln= -
  |startup=4 |active=3 |recovery=19 |onBlock=
  |startup=4 |active=3 |recovery=19 |onBlock=
Line 274: Line 276:
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
===BD===
{{MoveData-P4U2 |character=Junpei Iori |type=other
|input=BD  |name=Super Flamingo Swing
|damage=700 [840]|p1=1000 |p2=100 |smp=400
|level=4 |cancel=S |attribute=Body |guard=All |invuln=1~17 All
|startup=13~79 |active=3 |recovery=44 |onBlock=-30
|blockstun=16 |hitstop=12 [15]
|groundHit=Launch |airHit=42 [59 + WBounce 40]|groundCH=Launch |airCH=62
|images=P4U2R_Junpei_SuperFlamingo-1.png;P4U2R_Junpei_SuperFlamingo-2.png |caption=&#32;\Godlike combo tool at the cost of being mediocre reversal
|hitboxes=P4U2R_Junpei_SuperFlamingo-2_Hitbox.png
|notes=Junpei attacks 4F after pressing button, fastest startup is 13F;If not attacking immediately, invulnerability is 1~8 All, and 1~8 after pressing button;Opponent experiences 1F additional hitstop on hit/counter hit;Values in [] are on Clean Hit;
}}
}}


Line 280: Line 295:
  |input=6AB |name=Guard Cancel Attack
  |input=6AB |name=Guard Cancel Attack
  |damage=0 |p1= |p2= |smp=
  |damage=0 |p1= |p2= |smp=
  |level=4 |cancel= |attribute=Body |guard=All |invuln=1~?? Guard All
  |level=4 |cancel= |attribute=Body |guard=All |invuln=1~21 Guard All
  |startup=16 |active=5 |recovery=29 |onBlock=-17
  |startup=16 |active=5 |recovery=29 |onBlock=-17
  |blockstun=16 |hitstop=12
  |blockstun=16 |hitstop=12
Line 300: Line 315:
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
===BD===
{{MoveData-P4U2 |character=Junpei Iori |type=other
|input=BD  |name=Super Flamingo Swing
|damage=700 [840]|p1=1000 |p2=100 |smp=400
|level=4 |cancel=S |attribute=Body |guard=All |invuln=1~17 All
|startup=13~79 |active=3 |recovery=44 |onBlock=-30
|blockstun=16 |hitstop=12 [15]
|groundHit=Launch |airHit=42 [59 + WBounce 40]|groundCH=Launch |airCH=62
|images=P4U2_Junpei_SuperFlamingo.png
|hitboxes=
|notes=Junpei attacks 4F after pressing button, fastest startup is 13F;If not attacking immediately, invulnerability is 1~8 All, and 1~8 after pressing button;Opponent experiences 1F additional hitstop on hit/counter hit;Values in [] are on Clean Hit;
}}
}}


==Skill Attacks==
==Skill Attacks==
===236C===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=236C |name=Full Speed Slide
|damage=800 |p1=500 |p2=100 |smp=500
|level=3 |cancel=SO |attribute=Foot |guard=Low |invuln=15~29 Chest
|startup=15 |active=12 |recovery=13 |onBlock=-8
|blockstun=16 |hitstop=11
|groundHit=Launch |airHit=29 |groundCH=Launch |airCH=49
|images=P4U2_Junpei_FullSpeedSlide.png
|hitboxes=
|notes=Fatal Recovery;
}}
===j.236C===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=j.236C |name=Full Speed Slide
|damage=500 |p1=300 |p2=100 |smp=50
|level=3 |cancel=SO |attribute=Foot |guard=Low |invuln=Landing~Landing+17 Chest
|startup=Until L+4 |active=12 |recovery=22 |onBlock=-19
|blockstun=16 |hitstop=11
|groundHit=Launch |airHit=27 |groundCH=Launch |airCH=47
|images=P4U2_Junpei_FullSpeedSlide.png
|hitboxes=
|notes=Fatal Recovery;
}}
===236D===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=236D |name=Full Speed Slide
|damage=600, 300 |p1=300 |p2=100 |smp=50
|level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=41~55 Chest
|startup=28 |active= 13, 12 |recovery=22 |onBlock=-19
|blockstun=14 |hitstop=11
|groundHit=15, Launch |airHit=25 |groundCH=27, Launch |airCH=45
|images=P4U2_Junpei_FullSpeedSlide.png
|hitboxes=
|notes=Fatal Recovery;
}}
===j.236D===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=j.236D |name=Full Speed Slide
|damage=300, 400 |p1=300 |p2=100 |smp=50
|level=3 |cancel=SO |attribute=Head, Foot |guard=All, Low |invuln=Landing~Landing+15 Chest
|startup=15 |active= Until L, 12 |recovery=22 |onBlock=-19
|blockstun=14 |hitstop=11
|groundHit=15, Launch |airHit=27, 25 |groundCH=27 |airCH=47, 45
|images=P4U2_Junpei_FullSpeedSlide.png
|hitboxes=
|notes=Fatal Recovery;
}}
===236CD===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=236CD |name=Full Speed Slide
|damage=750, 375 |p1=300 |p2=100 |smp=50
|level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=8~17 Guard HBCFP<br/>36~50 Chest
|startup=23 |active=13, 12 |recovery=22 |onBlock=-19
|images=P4U2_Junpei_FullSpeedSlide.png
|blockstun=14 |hitstop=11
|groundHit=15, Launch |airHit=25 |groundCH=27, Launch |airCH=45
|hitboxes=
|notes=Fatal Recovery;
}}
===236[CD]===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=236[CD] |name=Full Speed Slide
|damage=|p1=|p2=|smp=
|level=|cancel=|attribute= |guard=|invuln=8~16 Guard HBCFP
|startup=|active=|recovery=Total 38 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=P4U2_Junpei_FullSpeedSlide.png
|hitboxes=
|notes=Fatal Recovery;
}}
===j.236CD===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=j.236CD |name=Full Speed Slide
|damage=300, 600 |p1=200 |p2=100 |smp=50
|level=3 |cancel=SO |attribute=Head, Foot |guard=All, Low |invuln=Landing~Landing+21 Chest
|startup=16 |active=Until L, 18 |recovery=22 |onBlock=-25
|blockstun=14 |hitstop=11
|groundHit=15, Launch |airHit=27, 17 |groundCH=27, Launch |airCH=47, 37
|images=P4U2_Junpei_FullSpeedSlide.png
|hitboxes=
|notes=Fatal Recovery;
}}
===214C===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=214C |name=Deathbound
|damage=250, 1000 |p1=300 |p2=100 |smp=1000
|level=4, 5 |cancel=SO |attribute=Head |guard=High |invuln=
|startup=9 |active=Until L, 3 |recovery=Total 60 |onBlock=-5
|blockstun=16, 18 |hitstop=0
|groundHit=Launch |airHit=34 + Down 18, 36 |groundCH=Launch |airCH=54 + Down 18, 56
|images=P4U2_Junpei_Deathbound.png
|hitboxes=
|notes=Fatal Recovery;Startup to hit standing Narukami is 33F, crouching Narkami is 34F;
}}
===j.214C===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=j.214C |name=Deathbound
|damage=250, 1000 |p1=300 |p2=100 |smp=1000
|level=4, 5 |cancel=SO |attribute=Head |guard=High |invuln=
|startup=9 |active=Until L, 3 |recovery=Total 64 |onBlock=
|images=P4U2_Junpei_Deathbound.png
|hitboxes=
|notes=Fatal Recovery;
}}
===214CD===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=214CD |name=Deathbound
|damage=120, 60×N, 1000 |p1=300 |p2=300 |smp=1000
|level=4×N, 5 |cancel=SO |attribute=Head |guard=High |invuln=
|startup=9 |active=Until L, 3 |recovery=Total 52 |onBlock=+13
|blockstun=16×N, 18 |hitstop=0/+3
|groundHit=Launch |airHit=(34 + Down 12)×N, 34 |groundCH=Launch |airCH=(54 + Down 12)×N, 56
|images=P4U2_Junpei_Deathbound.png
|hitboxes=
|notes=Fatal Recovery;
}}
===j.214CD===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=j.214CD |name=Deathbound
|damage=120×N, 1000 |p1=300 |p2=300 |smp=1000
|level=4×N, 5 |cancel=SO |attribute=Head |guard=High |invuln=
|startup=9 |active=Until L, 3 |recovery=Total 64 |onBlock=
|blockstun=16×N, 18 |hitstop=0/+3
|groundHit=Launch |airHit=(34 + Down 12)×N, 34 |groundCH=Launch |airCH=(54 + Down 12)×N, 56
|images=P4U2_Junpei_Deathbound.png
|hitboxes=
|notes=Fatal Recovery;
}}
===214A===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=214A |name=Super Bunt
|damage=500 |p1=200 |p2=100 |smp=200
|level=3 |cancel=SO |attribute=Chest |guard=All |invuln=5~10 Guard HBCFP
|startup=9 |active=5 |recovery=14 |onBlock=-4
|blockstun=14 |hitstop=11 [15]
|groundHit=15 [35] |airHit=17 [37 + Slide 10] |groundCH=27 |airCH=37
|images=P4U2_Junpei_SuperBunt.png
|hitboxes=
|notes=Values in [] are on Clean Hit;
}}
===214B===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=214B |name=Super Bunt
|damage=700 |p1=200 |p2=100 |smp=200
|level=3 |cancel=SO |attribute=Chest |guard=All |invuln=13~(18~35) Guard HBCFP
|startup=17~34 |active=5 |recovery=14 |onBlock=+2
|blockstun=20 |hitstop=11 [15]
|groundHit=21 [37] |airHit=23 [42 + Slide 12] |groundCH=33 |airCH=43
|images=P4U2_Junpei_SuperBunt.png
|hitboxes=
|notes=Hold button to delay attack and extend Guard Point duration;If held, attack comes out 4F after release;Values in [] are on Clean Hit;
}}
===214AB===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=214AB |name=Super Bunt
|damage=700 |p1=400 |p2=100 |smp=400
|level=3 |cancel=SO |attribute=Chest |guard=All |invuln=8~(19~48) Guard HBCFP
|startup=12~41 |active=8 |recovery=9 |onBlock=+4
|blockstun=20 |hitstop=11 [15]
|groundHit=21 [37] |airHit=23 [39 + Slide 12] |groundCH=33 |airCH=43
|images=P4U2_Junpei_SuperBunt.png
|hitboxes=
|notes=Hold button to delay attack and extend Guard Point duration;If held, attack comes out 4F after release;Values in [] are on Clean Hit;
}}
===236A===
===236A===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236A |name=Super Spin Swing
  |input=236A |name=A Super Spin Swing
  |damage=40, 20×2, 500|p1=400 |p2=100 |smp=200
  |damage=40, 20×2, 500|p1=400 |p2=100 |smp=200
  |level=3×3, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×3, 5 |cancel=SO |attribute=Body |guard=All |invuln=
Line 495: Line 326:
  |blockstun=14×3, 18 |hitstop=3×3, 6
  |blockstun=14×3, 18 |hitstop=3×3, 6
  |groundHit=20×3, Launch|airHit=22×3, 26 |groundCH=32×3, Launch |airCH=42×3, 46
  |groundHit=20×3, Launch|airHit=22×3, 26 |groundCH=32×3, Launch |airCH=42×3, 46
  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png;P4U2R Junpei SuperSpin-2.png |caption=Great when Clean hits
  |hitboxes=
  |hitboxes=P4U2R_Junpei_SuperSpin-1_Hitbox.png;P4U2R_Junpei_SuperSpin-2_Hitbox.png
  |notes=When Runs is 5+, adds 3 more hits, active frames become 1,3,3,2×3(6)3 and untech increses to 26F for all spin hits;
  |notes=When Runs is 5+, adds 3 more hits, active frames become 1,3,3,2×3(6)3 and untech increses to 26F for all spin hits;
}}
}}
===236A Victory Cry===
===236A Victory Cry===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236A Victory Cry |name=Super Spin Swing
  |input=236A Victory Cry |name=Victory Cry A Super Spin Swing
  |damage=48, 24×8, 600<br/>[48×9, 720] |p1=400 |p2=100 |smp=200
  |damage=48, 24×8, 600<br/>[48×9, 720] |p1=400 |p2=100 |smp=200
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
Line 507: Line 339:
  |blockstun=14×9, 18 |hitstop=1×9, 6 [1×9, 15]
  |blockstun=14×9, 18 |hitstop=1×9, 6 [1×9, 15]
  |groundHit=20×9, Launch|airHit=26×10 [26×9, 45] |groundCH=32×9, Launch |airCH=42×9, 46
  |groundHit=20×9, Launch|airHit=26×10 [26×9, 45] |groundCH=32×9, Launch |airCH=42×9, 46
  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png;P4U2R Junpei SuperSpin-2.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are on Clean Hit;When Runs is 20+, adds 3 more hits, active frames become 1,3,3,2×9(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×11. Runs 30+: 60, 30×11. Runs 40+: 72, 36×11. Runs 50+: 84, 40×11. Runs 55: 120, 60×11;
  |notes=Values in [] are on Clean Hit;When Runs is 20+, adds 3 more hits, active frames become 1,3,3,2×9(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×11. Runs 30+: 60, 30×11. Runs 40+: 72, 36×11. Runs 50+: 84, 40×11. Runs 55: 120, 60×11;
}}
}}
===j.236A===
===j.236A===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=j.236A |name=Super Spin Swing
  |input=j.236A |name=Air A Super Spin Swing
  |damage=20, 10×N, 500 |p1=0 |p2=500 |smp=500
  |damage=20, 10×N, 500 |p1=0 |p2=500 |smp=500
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
Line 519: Line 352:
  |blockstun= |hitstop=
  |blockstun= |hitstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png;P4U2R Junpei SuperSpin-2.png
  |hitboxes=
  |hitboxes=
  |notes=When Runs is 5+, active frames becomes 3,6×N(6)3, and untech increses to 26F for all spin hits;
  |notes=When Runs is 5+, active frames becomes 3,6×N(6)3, and untech increses to 26F for all spin hits;
}}
}}
===j.236A Victory Cry===
===j.236A Victory Cry===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=j.236A Victory Cry |name=Super Spin Swing
  |input=j.236A Victory Cry |name=Victory Cry Air A Super Spin Swing
  |damage=24, 12×N, 600<br/>[24, 12×N, 720] |p1=0 |p2=500 |smp=500
  |damage=24, 12×N, 600<br/>[24, 12×N, 720] |p1=0 |p2=500 |smp=500
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
Line 531: Line 365:
  |blockstun=14×N, 18 |hitstop=1×N, 6 [1×N, 15]
  |blockstun=14×N, 18 |hitstop=1×N, 6 [1×N, 15]
  |groundHit=20×N, Launch|airHit=26×10 [26×N, 45] |groundCH=32×N, Launch |airCH=42×N, 46
  |groundHit=20×N, Launch|airHit=26×10 [26×N, 45] |groundCH=32×N, Launch |airCH=42×N, 46
  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png;P4U2R Junpei SuperSpin-2.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are on Clean Hit;When Runs 15+, hitstop for spin hits is 0;Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96;
  |notes=Values in [] are on Clean Hit;When Runs 15+, hitstop for spin hits is 0;Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96;
}}
}}
===236B===
===236B===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236B |name=Super Spin Swing
  |input=236B |name=B Super Spin Swing
  |damage=40, 20×8, 500 |p1=400 |p2=100 |smp=200
  |damage=40, 20×8, 500 |p1=400 |p2=100 |smp=200
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
Line 543: Line 378:
  |blockstun=14×9, 18 |hitstop=3×9, 6
  |blockstun=14×9, 18 |hitstop=3×9, 6
  |groundHit=20×9, Launch |airHit=25×9, 32 |groundCH=32×9, Launch |airCH=45×9, 52
  |groundHit=20×9, Launch |airHit=25×9, 32 |groundCH=32×9, Launch |airCH=45×9, 52
  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png;P4U2R Junpei SuperSpin-2.png
  |hitboxes=
  |hitboxes=
  |notes=When Runs is 5+, adds 3 more hits, active frames become 2×12(6)3 and untech increses to 26F for all spin hits;
  |notes=When Runs is 5+, adds 3 more hits, active frames become 2×12(6)3 and untech increses to 26F for all spin hits;
}}
}}
===236B Victory Cry===
===236B Victory Cry===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236B Victory Cry |name=Super Spin Swing
  |input=236B Victory Cry |name=Victory Cry B Super Spin Swing
  |damage=48, 24×14, 600<br/>[48×15, 720] |p1=0 |p2=500 |smp=500
  |damage=48, 24×14, 600<br/>[48, 24×14, 720] |p1=0 |p2=500 |smp=500
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=30 |active=2×15(6), 3 |recovery=23 |onBlock=-7
  |startup=30 |active=2×15(6), 3 |recovery=23 |onBlock=-7
  |blockstun=14×15, 18 |hitstop=1×15, 6 [1×15, 15]
  |blockstun=14×15, 18 |hitstop=1×15, 6 [1×15, 15]
  |groundHit=20×15, Launch|airHit=25×15, 32 [26×15, 53] |groundCH=32×15, Launch |airCH=42×15, 46
  |groundHit=20×15, Launch|airHit=25×15, 32 [26×15, 53] |groundCH=32×15, Launch |airCH=42×15, 46
  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png;P4U2R Junpei SuperSpin-2.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are on Clean Hit;When score is 20+, adds 3 more hits, active frames become 2×18(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×17. Runs 30+: 60, 30×17. Runs 40+: 72, 36×17. Runs 50+: 84, 40×17. Runs 55: 120, 60×17;
  |notes=Values in [] are on Clean Hit;When score is 20+, adds 3 more hits, active frames become 2×18(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×17. Runs 30+: 60, 30×17. Runs 40+: 72, 36×17. Runs 50+: 84, 40×17. Runs 55: 120, 60×17;
}}
}}
===j.236B===
===j.236B===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=j.236B |name=Super Spin Swing
  |input=j.236B |name=Air B Super Spin Swing
  |damage=20, 10×N, 500 |p1=500 |p2=200 |smp=500
  |damage=20, 10×N, 500 |p1=500 |p2=200 |smp=500
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=17 |active=5,10,5,10…(6)3 |recovery=23 |onBlock=-7
  |startup=17 |active=5,10,5,10…(6)3 |recovery=23 |onBlock=-7
  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png;P4U2R Junpei SuperSpin-2.png
  |hitboxes=
  |hitboxes=
  |notes=When Runs above 5, active frames becomes 3,6,3,6…(6)3, and untech increses to 26F for all spin hits;
  |notes=When Runs above 5, active frames becomes 3,6,3,6…(6)3, and untech increses to 26F for all spin hits;
}}
}}
===j.236B Victory Cry===
===j.236B Victory Cry===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=j.236B Victory Cry |name=Super Spin Swing
  |input=j.236B Victory Cry |name=Victory Cry Air B Super Spin Swing
  |damage=24, 12×N, 600<br/>[24×N, 720] |p1=500 |p2=200 |smp=500
  |damage=24, 12×N, 600<br/>[24, 12×N, 720] |p1=500 |p2=200 |smp=500
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=17 |active=3×N(6)3 |recovery=23 |onBlock=-7
  |startup=17 |active=3×N(6)3 |recovery=23 |onBlock=-7
  |blockstun=14×N, 18 |hitstop=1×N, 6 [1×N, 15]
  |blockstun=14×N, 18 |hitstop=1×N, 6 [1×N, 15]
  |groundHit=20×N, Launch|airHit=26×10 [26×N, 45] |groundCH=32×N, Launch |airCH=42×N, 46
  |groundHit=20×N, Launch|airHit=26×10 [26×N, 45] |groundCH=32×N, Launch |airCH=42×N, 46
  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png;P4U2R Junpei SuperSpin-2.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are on Clean Hit;When Runs 15+, hitstop for spin hits is 0;Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96;
  |notes=Values in [] are on Clean Hit;When Runs 15+, hitstop for spin hits is 0;Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96;
}}
}}
===236AB===
===236AB===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236AB |name=Super Spin Swing
  |input=236AB |name=SB Super Spin Swing
  |damage=40, 20×8, 500 |p1=400 |p2=100 |smp=200
  |damage=40, 20×8, 500 |p1=400 |p2=100 |smp=200
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×9, 5 |cancel=SO |attribute=Body |guard=All |invuln=
Line 589: Line 428:
  |blockstun=14×9, 18 |hitstop=3×9, 6
  |blockstun=14×9, 18 |hitstop=3×9, 6
  |groundHit=20×9, Launch |airHit=25×9, 32 |groundCH=32×9, Launch |airCH=45×9, 52
  |groundHit=20×9, Launch |airHit=25×9, 32 |groundCH=32×9, Launch |airCH=45×9, 52
  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png;P4U2R Junpei SuperSpin-2.png
  |hitboxes=
  |hitboxes=
  |notes=When Runs is 5+, adds 6 more hits, active frames become 2×15(6)3 and untech increses to 26F for all spin hits;
  |notes=When Runs is 5+, adds 6 more hits, active frames become 2×15(6)3 and untech increses to 26F for all spin hits;
}}
}}
===236AB Victory Cry===
===236AB Victory Cry===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=236AB Victory Cry |name=Super Spin Swing
  |input=236AB Victory Cry |name=Victory Cry SB Super Spin Swing
  |damage=40, 20×20, 600<br/>[40×21, 720] |p1=400 |p2=100 |smp=200
  |damage=40, 20×20, 600<br/>[40, 20×20, 720] |p1=400 |p2=100 |smp=200
  |level=3×21, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×21, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=17 |active=2×21(6)3 |recovery=20 |onBlock=-4
  |startup=17 |active=2×21(6)3 |recovery=20 |onBlock=-4
  |blockstun=14×21, 18 |hitstop=1×21, 6 [1×21, 15]
  |blockstun=14×21, 18 |hitstop=1×21, 6 [1×21, 15]
  |groundHit=20×21, Launch |airHit=25×21, 32 [25×21, 53] |groundCH=32×21, Launch |airCH=45×21, 52
  |groundHit=20×21, Launch |airHit=25×21, 32 [25×21, 53] |groundCH=32×21, Launch |airCH=45×21, 52
  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png;P4U2R Junpei SuperSpin-2.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are on Clean Hit;When score is 20+, adds 6 more hits, active frames become 2×27(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×26. Runs 30+: 60, 30×26. Runs 40+: 72, 36×26. Runs 50+: 84, 40×26. Runs 55: 120, 60×26;
  |notes=Values in [] are on Clean Hit;When score is 20+, adds 6 more hits, active frames become 2×27(6)3;When score above 15, hitstop for spin hits is 0;Damage per spin hit increases with Runs. Runs 20+: 48, 24×26. Runs 30+: 60, 30×26. Runs 40+: 72, 36×26. Runs 50+: 84, 40×26. Runs 55: 120, 60×26;
}}
}}
===j.236AB===
===j.236AB===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=j.236AB |name=Super Spin Swing
  |input=j.236AB |name=Air SB Super Spin Swing
  |damage=20, 10×N, 500 |p1=200 |p2=300 |smp=500
  |damage=20, 10×N, 500 |p1=200 |p2=300 |smp=500
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
Line 613: Line 454:
  |blockstun=14×N, 18 |hitstop=1×N, 6 [1×N, 15]
  |blockstun=14×N, 18 |hitstop=1×N, 6 [1×N, 15]
  |groundHit=20×N, Launch |airHit=25×N, 32 [253×N, 53] |groundCH=32×N, Launch |airCH=45×N, 52
  |groundHit=20×N, Launch |airHit=25×N, 32 [253×N, 53] |groundCH=32×N, Launch |airCH=45×N, 52
  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png;P4U2R Junpei SuperSpin-2.png
  |hitboxes=
  |hitboxes=
  |notes=When Runs above 5, active frames becomes 3,4,3,4…(6)3, and untech increses to 26F for all spin hits;
  |notes=When Runs above 5, active frames becomes 3,4,3,4…(6)3, and untech increses to 26F for all spin hits;
}}
}}
===j.236AB Victory Cry===
===j.236AB Victory Cry===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
  |input=j.236AB Victory Cry |name=Super Spin Swing
  |input=j.236AB Victory Cry |name=Victory Cry Air SB Super Spin Swing
  |damage=24, 12×N, 500 |p1=200 |p2=300 |smp=500
  |damage=24, 12×N, 500 |p1=200 |p2=300 |smp=500
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3×N, 5 |cancel=SO |attribute=Body |guard=All |invuln=
Line 625: Line 467:
  |blockstun=14×N, 18 |hitstop=1×N, 6 [1×N, 15]
  |blockstun=14×N, 18 |hitstop=1×N, 6 [1×N, 15]
  |groundHit=20×N, Launch |airHit=25×N, 32 [253×N, 53] |groundCH=32×N, Launch |airCH=45×N, 52
  |groundHit=20×N, Launch |airHit=25×N, 32 [253×N, 53] |groundCH=32×N, Launch |airCH=45×N, 52
  |images=P4U2_Junpei_SuperSpin.png
  |images=P4U2_Junpei_SuperSpin.png;P4U2R Junpei SuperSpin-2.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are on Clean Hit;When Runs 15+, hitstop for spin hits is 0;Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96;
  |notes=Values in [] are on Clean Hit;When Runs 15+, hitstop for spin hits is 0;Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96;
}}
}}
===214A===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=214A |name=A Super Bunt
|damage=500 |p1=200 |p2=100 |smp=200
|level=3 |cancel=SO |attribute=Chest |guard=All |invuln=5~10 Guard Strike
|startup=9 |active=5 |recovery=14 |onBlock=-4
|blockstun=14 |hitstop=11 [15]
|groundHit=15 [35] |airHit=17 [37 + Slide 17] |groundCH=27 |airCH=37
|images=P4U2_Junpei_SuperBunt.png
|hitboxes=P4U2R_Junpei_SuperBunt_Hitbox.png
|notes=Values in [] are on Clean Hit;
}}
===214B===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=214B |name=B Super Bunt
|damage=700 |p1=200 |p2=100 |smp=200
|level=3 |cancel=SO |attribute=Chest |guard=All |invuln=13~(18~35) Guard Strike
|startup=17~34 |active=5 |recovery=14 |onBlock=+2
|blockstun=20 |hitstop=11 [15]
|groundHit=21 [37] |airHit=23 [42 + Slide 21] |groundCH=33 |airCH=43
|images=P4U2_Junpei_SuperBunt.png
|hitboxes=
|notes=Hold button to delay attack and extend Guard Point duration;If held, attack comes out 4F after release;Values in [] are on Clean Hit;
}}
===214AB===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=214AB |name=SB Super Bunt
|damage=700 |p1=400 |p2=100 |smp=400
|level=3 |cancel=SOD |attribute=Chest |guard=All |invuln=8~(19~48) Guard Strike
|startup=12~41 |active=8 |recovery=9 |onBlock=+4
|blockstun=20 |hitstop=11 [15]
|groundHit=21 [37] |airHit=23 [39 + Slide 21] |groundCH=33 |airCH=43
|images=P4U2_Junpei_SuperBunt.png
|hitboxes=
|notes=Hold button to delay attack and extend Guard Point duration;If held, attack comes out 4F after release;Values in [] are on Clean Hit;
}}
===236C===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=236C |name=C Full Speed Slide
|damage=800 |p1=500 |p2=100 |smp=500
|level=3 |cancel=SO |attribute=Foot |guard=Low |invuln=15~29 Chest
|startup=15 |active=12 |recovery=13 |onBlock=-8
|blockstun=16 |hitstop=11
|groundHit=Launch |airHit=29 |groundCH=Launch |airCH=49
|images=P4U2_Junpei_FullSpeedSlide.png |caption=Mixup tool
|hitboxes=P4U2R_Junpei_Slide_Hitbox_1.png;P4U2R_Junpei_Slide_Hitbox_2.png
|notes=Fatal Recovery;
}}
===j.236C===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=j.236C |name=Air C Full Speed Slide
|damage=500 |p1=300 |p2=100 |smp=50
|level=3 |cancel=SO |attribute=Foot |guard=Low |invuln=Landing~Landing+17 Chest
|startup=Until L+4 |active=12 |recovery=22 |onBlock=-19
|blockstun=16 |hitstop=11
|groundHit=Launch |airHit=27 |groundCH=Launch |airCH=47
|images=P4U2_Junpei_FullSpeedSlide.png
|hitboxes=
|notes=Fatal Recovery;
}}
===236D===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=236D |name=D Full Speed Slide
|damage=600, 300 |p1=300 |p2=100 |smp=50
|level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=41~55 Chest
|startup=28 |active= 13, 12 |recovery=22 |onBlock=-19
|blockstun=14 |hitstop=11
|groundHit=15, Launch |airHit=25 |groundCH=27, Launch |airCH=45
|images=P4U2_Junpei_FullSpeedSlide.png
|hitboxes=
|notes=Fatal Recovery;
}}
===j.236D===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=j.236D |name=Air D Full Speed Slide
|damage=300, 400 |p1=300 |p2=100 |smp=50
|level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=Landing~Landing+15 Chest
|startup=15 |active= Until L, 12 |recovery=22 |onBlock=-19
|blockstun=14 |hitstop=11
|groundHit=15, Launch |airHit=27, 25 |groundCH=27 |airCH=47, 45
|images=P4U2_Junpei_FullSpeedSlide.png
|hitboxes=
|notes=Fatal Recovery;
}}
===236CD===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=236CD |name=SB Full Speed Slide
|damage=750, 375 |p1=300 |p2=100 |smp=50
|level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=8~17 Guard Strike<br/>36~50 Chest
|startup=23 |active=13, 12 |recovery=22 |onBlock=-19
|images=P4U2_Junpei_FullSpeedSlide.png
|blockstun=14 |hitstop=11
|groundHit=15, Launch |airHit=25 |groundCH=27, Launch |airCH=45
|hitboxes=
|notes=Fatal Recovery;
}}
===236[CD]===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=236[CD] |name=SB Full Speed Slide Feint
|damage=|p1=|p2=|smp=
|level=|cancel=|attribute= |guard=|invuln=8~16 Guard Strike
|startup=|active=|recovery=Total 38 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=P4U2_Junpei_FullSpeedSlide.png
|hitboxes=
|notes=Fatal Recovery;
}}
===j.236CD===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=j.236CD |name=Air SB Full Speed Slide
|damage=300, 600 |p1=200 |p2=100 |smp=50
|level=3 |cancel=SO |attribute=Head, Foot |guard=High, Low |invuln=Landing~Landing+21 Chest
|startup=16 |active=Until L, 18 |recovery=22 |onBlock=-25
|blockstun=14 |hitstop=11
|groundHit=15, Launch |airHit=27, 17 |groundCH=27, Launch |airCH=47, 37
|images=P4U2_Junpei_FullSpeedSlide.png
|hitboxes=
|notes=Fatal Recovery;
}}
===214C/D===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=214C/D |name=Deathbound
|damage=250, 1000 |p1=300 |p2=100 |smp=1000
|level=4, 5 |cancel=SO |attribute=Head, Body |guard=High |invuln=
|startup=9 |active=Until L, 3 |recovery=Total 60 |onBlock=-5
|blockstun=16, 18 |hitstop=0
|groundHit=Launch |airHit=34 + Down 18, 36 |groundCH=Launch |airCH=54 + Down 18, 56
|images=P4U2_Junpei_Deathbound.png |caption=You're not going to throw that projectile, are you?
|hitboxes=P4U2R_Junpei_Deathbound_Hitbox.png
|notes=Fatal Recovery;Startup to hit standing Narukami is 33F, crouching Narkami is 34F;
}}
===j.214C/D===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=j.214C/D |name=Air Deathbound
|damage=250, 1000 |p1=300 |p2=100 |smp=1000
|level=4, 5 |cancel=SO |attribute=Head, Body |guard=High |invuln=
|startup=9 |active=Until L, 3 |recovery=Total 64 |onBlock=
|images=P4U2_Junpei_Deathbound.png
|hitboxes=
|notes=Fatal Recovery;
}}
===214CD===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=214CD |name=SB Deathbound
|damage=120, 60×N, 1000 |p1=300 |p2=300 |smp=1000
|level=4×N, 5 |cancel=SO |attribute=Head, Body |guard=High |invuln=
|startup=9 |active=Until L, 3 |recovery=Total 52 |onBlock=+13
|blockstun=16×N, 18 |hitstop=0/+3
|groundHit=Launch |airHit=(34 + Down 12)×N, 34 |groundCH=Launch |airCH=(54 + Down 12)×N, 56
|images=P4U2_Junpei_Deathbound.png
|hitboxes=
|notes=Fatal Recovery;
}}
===j.214CD===
{{MoveData-P4U2 |character=Junpei Iori |type=special
|input=j.214CD |name=Air SB Deathbound
|damage=120×N, 1000 |p1=300 |p2=300 |smp=1000
|level=4×N, 5 |cancel=SO |attribute=Head, Body |guard=High |invuln=
|startup=9 |active=Until L, 3 |recovery=Total 64 |onBlock=
|blockstun=16×N, 18 |hitstop=0/+3
|groundHit=Launch |airHit=(34 + Down 12)×N, 34 |groundCH=Launch |airCH=(54 + Down 12)×N, 56
|images=P4U2_Junpei_Deathbound.png
|hitboxes=
|notes=Fatal Recovery;
}}
===Reflect Projectile===
===Reflect Projectile===
{{MoveData-P4U2 |character=Junpei Iori |type=special
{{MoveData-P4U2 |character=Junpei Iori |type=special
Line 637: Line 660:
  |blockstun=16 |hitstop=0/+2
  |blockstun=16 |hitstop=0/+2
  |groundHit=17 |airHit=19 |groundCH=19 |airCH=39
  |groundHit=17 |airHit=19 |groundCH=19 |airCH=39
  |images=P4U2_Junpei_SuperSpin.png
  |images=
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 645: Line 668:
===236236A===
===236236A===
{{MoveData-P4U2 |character=Junpei Iori |type=super
{{MoveData-P4U2 |character=Junpei Iori |type=super
  |input=236236A |name=Inferno Homer
  |input=236236A |name=A Inferno Homer
  |damage=1300 |p1=600 |p2=500 |smp=50
  |damage=1300 |p1=600 |p2=500 |smp=50
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~45 All
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~45 All
  |startup=7+(75 Flash)+4~112 |active=5 |recovery=69 |onBlock=-55
  |startup=7+(75 Flash)+4~112 |active=5 |recovery=69 |onBlock=-55
  |blockstun=18 |hitstop=10
  |blockstun=18 |hitstop=10
  |groundHit=Launch |airHit=121 + Down 8 [59 + Slide 38] |groundCH=Launch |airCH=141 + Down 8 [79 + Slide 38]
  |groundHit=Launch |airHit=121 + Down 8 [59 + Slide 47] |groundCH=Launch |airCH=141 + Down 8 [79 + Slide 47]
  |images=P4U2_Junpei_InfernoHomer.png
  |images=P4U2_Junpei_InfernoHomer.png |caption=Combo ender, good for getting runs
  |hitboxes=
  |hitboxes=P4U2R_Junpei_InfernoHomer_Hitbox.png
  |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C scores a Homerun, damage increases to 1950;B/D scores a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit;Minimum damage 390 [585];
  |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C scores a Homerun, damage increases to 1950;B/D scores a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Dash cancel possible instead of swinging the bat;Opponent experiences 16F additional hitstop on hit/counter hit;Minimum damage 390 [585];
}}
}}
===236236B===
===236236B===
{{MoveData-P4U2 |character=Junpei Iori |type=super
{{MoveData-P4U2 |character=Junpei Iori |type=super
  |input=236236B |name=Inferno Homer
  |input=236236B |name=B Inferno Homer
  |damage=1500 |p1=600 |p2=500 |smp=50
  |damage=1500 |p1=600 |p2=500 |smp=50
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~54 All
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~54 All
  |startup=7+(75 Flash)+13~121 |active=5 |recovery=69 |onBlock=-55
  |startup=7+(75 Flash)+13~121 |active=5 |recovery=69 |onBlock=-55
  |blockstun=18 |hitstop=10
  |blockstun=18 |hitstop=10
  |groundHit=Launch |airHit=121 + Down 8 [59 + Slide 38] |groundCH=Launch |airCH=141 + Down 8 [79 + Slide 38]
  |groundHit=Launch |airHit=121 + Down 8 [59 + Slide 47] |groundCH=Launch |airCH=141 + Down 8 [79 + Slide 47]
  |images=P4U2_Junpei_InfernoHomer.png
  |images=P4U2_Junpei_InfernoHomer.png
  |hitboxes=
  |hitboxes=
  |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C scores a Homerun on hit, damage increases to 2250;B/D scores a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit;Minimum damage 450 [675];
  |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C scores a Homerun on hit, damage increases to 2250;B/D scores a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Dash cancel possible instead of swinging the bat;Opponent experiences 16F additional hitstop on hit/counter hit;Minimum damage 450 [675];
}}
}}
===236236AB===
===236236AB===
{{MoveData-P4U2 |character=Junpei Iori |type=super
{{MoveData-P4U2 |character=Junpei Iori |type=super
  |input=236236AB |name=Inferno Homer
  |input=236236AB |name=SB Inferno Homer
  |damage=1600 |p1=100 |p2=400 |smp=50
  |damage=1600 |p1=100 |p2=400 |smp=50
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~45 All
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~45 All
  |startup=7+(75 Flash)+4~112 |active=5 |recovery=69 |onBlock=-55
  |startup=7+(75 Flash)+4~112 |active=5 |recovery=69 |onBlock=-55
  |blockstun=18 |hitstop=10
  |blockstun=18 |hitstop=10
  |groundHit=Launch |airHit=121 + Down 8 [51 + Slide 30] |groundCH=Launch |airCH=141 + Down 8 [71 + Slide 30]
  |groundHit=Launch |airHit=121 + Down 8 [51 + Slide 39] |groundCH=Launch |airCH=141 + Down 8 [71 + Slide 39]
  |images=P4U2_Junpei_InfernoHomer.png
  |images=P4U2_Junpei_InfernoHomer.png
  |hitboxes=
  |hitboxes=
  |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C for a Homerun on hit, damage increases to 2400;B/D for a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Opponent experiences 16F additional hitstop on hit/counter hit;Minimum damage 640 [960];
  |notes=Press A/B/C/D to follow up attack;Input during superflash for fastest attack, otherwise attack comes out 15F after button press;A/C for a Homerun on hit, damage increases to 2400;B/D for a Clean Hit, values in [] are on Clean Hit;When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button;Dash cancel possible instead of swinging the bat;Opponent experiences 16F additional hitstop on hit/counter hit;Minimum damage 640 [960];
}}
}}
===236236C===
 
===236236C/D===
{{MoveData-P4U2 |character=Junpei Iori |type=super
{{MoveData-P4U2 |character=Junpei Iori |type=super
  |input=236236C |name=Comeback Grand Slam
  |input=236236C/D |name=Comeback Grand Slam
  |damage=100×4 |p1=0 |p2=100 |smp=50
  |damage=100×4 |p1=0 |p2=100 |smp=50
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~9 All
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~9 All
  |startup=7+(78 Flash)+7 |active=12,12,12,32767|recovery=Total |onBlock=
  |startup=7+(78 Flash)+8 |active=12,12,12,32767|recovery=Total |onBlock=
  |blockstun=14 |hitstop=0/+2
  |blockstun=14 |hitstop=0/+2
  |groundHit=Launch |airHit=47 |groundCH=Launch |airCH=67
  |groundHit=Launch |airHit=47 |groundCH=Launch |airCH=67
  |images=P4U2_Junpei_ComebackGrandSlam.png
  |images=P4U2_Junpei_ComebackGrandSlam.png |caption=Basically Inferno Homer with a fireball that brings the opponent towards you
  |hitboxes=
  |hitboxes=
  |notes=Press button anytime after superflash to perform followup attack;C version summons persona in front of Junpei, D versions summons persona ;Minimum damage 30×4 (120);
  |notes=Press button anytime after superflash to perform followup attack;C version summons persona in front of Junpei, D versions summons persona ;Minimum damage 30×4 (120);
Line 694: Line 720:
===236236CD===
===236236CD===
{{MoveData-P4U2 |character=Junpei Iori |type=super
{{MoveData-P4U2 |character=Junpei Iori |type=super
  |input=236236CD |name=Comeback Grand Slam
  |input=236236CD |name=SB Comeback Grand Slam
  |damage=100×4 |p1=0 |p2=100 |smp=50
  |damage=100×4 |p1=0 |p2=100 |smp=50
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~9 All
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~9 All
  |startup=7+(78 Flash)+7 |active=12,12,12,32767|recovery=Total |onBlock=
  |startup=7+(78 Flash)+8 |active=12,12,12,32767|recovery=Total |onBlock=
  |blockstun=14 |hitstop=0/+2
  |blockstun=14 |hitstop=0/+2
  |groundHit=Launch |airHit=47 |groundCH=Launch |airCH=67
  |groundHit=Launch |airHit=47 |groundCH=Launch |airCH=67
Line 704: Line 730:
  |notes=Press button anytime after superflash to perform followup attack;Summons persona from right behind opponent's location;Minimum damage 30×4 (120);
  |notes=Press button anytime after superflash to perform followup attack;Summons persona from right behind opponent's location;Minimum damage 30×4 (120);
}}
}}
===236236C > X===
===236236C > X===
{{MoveData-P4U2 |character=Junpei Iori |type=super
{{MoveData-P4U2 |character=Junpei Iori |type=super
Line 711: Line 738:
  |startup=11 |active=5 |recovery=59 |onBlock=-45
  |startup=11 |active=5 |recovery=59 |onBlock=-45
  |blockstun=18 |hitstop=13, 0/+20
  |blockstun=18 |hitstop=13, 0/+20
  |groundHit=Launch |airHit=121 [51 + Slide 12] |groundCH=Launch |airCH=141 [71 + Slide 12]
  |groundHit=Launch |airHit=121 [51 + Slide 21] |groundCH=Launch |airCH=141 [71 + Slide 21]
  |images=P4U2_Junpei_ComebackGrandSlam.png
  |images=P4U2_Junpei_ComebackGrandSlam.png
  |hitboxes=
  |hitboxes=P4U2R_Junpei_InfernoHomer_Hitbox.png
  |notes=A/C for a Homerun on hit;B/D for a Clean Hit, values in [] are on Clean Hit;Opponent experiences 16F additional hitstop on hit/counter hit;Second hit is when hitting the projectile thrown by the persona;A/C version launches on hit 51F + Slide 12F;B/D version launches on hit 121F;Minimum damage 240, 800 (1400);
  |notes=A/C for a Homerun on hit;B/D for a Clean Hit, values in [] are on Clean Hit;Opponent experiences 16F additional hitstop on hit/counter hit;Second hit is when hitting the projectile thrown by the persona;A/C version launches on hit 51F + Slide 21F;B/D version launches on hit 121F;Minimum damage 240, 800 (1400);
}}
}}


Line 725: Line 752:
  |blockstun= |hitstop=
  |blockstun= |hitstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=P4U2_Junpei_VictoryCry.png
  |images=P4U2_Junpei_VictoryCry.png |caption=Junpei's install. Your goal is to get this ASAP
  |hitboxes=
  |hitboxes=
  |notes=Activates automatically after 10 Runs and Junpei is in neutral state;Allows Junpei to Clean Hit his B attacks and base damage of all attacks increases by 20%;HP and SP regenerate little by little, regen increase every 10 additional runs (10, 20, 30, etc);
  |notes=Activates automatically after 10 Runs and Junpei is in neutral state;Allows Junpei to Clean Hit his B attacks and base damage of all attacks increases by 20%;Every 60F Junpei gains 36 HP. HP gained increase with runs - 20+ Runs: 38HP. 30+ Runs: 40 HP. 40+ Runs: 42 HP. 50+ Runs: 44 HP;Every 1F Junpei gains 0.01 SP. SP Gained increases with runs - 20+ Runs: 0.02 SP. 30+ Runs: 0.03 SP. 40+ Runs: 0.04 SP. 50+ Runs 0.05 SP.;
}}
}}


Line 733: Line 760:
===214214C===
===214214C===
{{MoveData-P4U2 |character=Junpei Iori |type=super
{{MoveData-P4U2 |character=Junpei Iori |type=super
  |input=214214C |name=Super Vorpal Bat
  |input=214214C |name=C Super Vorpal Bat
  |damage=0, 2000 [0, 4000] |p1=0 |p2=1100 |smp=50
  |damage=0, 2000 [0, 4000] |p1=0 |p2=1100 |smp=50
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~64 Guard All
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~64 Guard All
Line 740: Line 767:
  |groundHit=Launch |airHit=121 [121 + WBounce 50] |groundCH=Launch |airCH=121 [121 + WBounce 50]
  |groundHit=Launch |airHit=121 [121 + WBounce 50] |groundCH=Launch |airCH=121 [121 + WBounce 50]
  |images=P4U2_Junpei_SuperVorpalBat.png
  |images=P4U2_Junpei_SuperVorpalBat.png
  |hitboxes=
  |hitboxes=P4U2R_Junpei_214214A_Hitbox.png;P4U2R_Junpei_InfernoHomer_Hitbox.png
  |notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent;Minimum damage 600 [1000];
  |notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent;Minimum damage 600 [1000];
}}
}}
===214214D===
===214214D===
{{MoveData-P4U2 |character=Junpei Iori |type=super
{{MoveData-P4U2 |character=Junpei Iori |type=super
  |input=214214D |name=Super Vorpal Bat
  |input=214214D |name=D Super Vorpal Bat
  |damage=0, 2200 [0, 4400] |p1=100 |p2=1000 |smp=50
  |damage=0, 2200 [0, 4400] |p1=100 |p2=1000 |smp=50
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~64 Guard All
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~64 Guard All
Line 755: Line 783:
  |notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent;Minimum damage 660 [1100];
  |notes=Press A/B/C/D to do followup hit;Values in [] are for Homerun hit;When Junpei misses the swing, persona deals 350 damage to opponent;Minimum damage 660 [1100];
}}
}}
===214214CD===
===214214CD===
{{MoveData-P4U2 |character=Junpei Iori |type=super
{{MoveData-P4U2 |character=Junpei Iori |type=super
  |input=214214CD |name=Super Vorpal Bat
  |input=214214CD |name=SB Super Vorpal Bat
  |damage=0, 2800 [0, 5000] |p1=100 |p2=1000 |smp=50
  |damage=0, 2800 [0, 5000] |p1=100 |p2=1000 |smp=50
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~46 Guard All
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~46 Guard All
Line 777: Line 806:
  |blockstun=8 |hitstop=0/+2
  |blockstun=8 |hitstop=0/+2
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=P4U2 Junpei IK.png;P4U2 Junpei IK Cinematic.png
  |images=P4U2 Junpei IK.png;P4U2 Junpei IK Cinematic.png |caption=Show your foes who's the boss\Or rather, who's Da Man
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=

Latest revision as of 19:52, 30 December 2023

Links



System Data

Portrait Name Health Prejump Backdash
P4U2 Junpei Portrait.png
Junpei Iori 9,500 3F 23F (1~6F Inv All)
Combo Rate Persona Cards Unique Movement Options Icon
65% 4 P4AU Junpei Icon.png

Normal Attacks

5A

5A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - All 5 3 11 -1 Body - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 200 50 2 12 13 15 25 27 10
P4U2 Junpei 5A.png
P4U2R Junpei 5A Hitbox.png

5AA

5AA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 10 8 10 -3 Body - CSOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 19 17 31 37 11
Dash cancel is -5 on block
P4U2 Junpei 5AA.png
P4U2R Junpei 5AA Hitbox.png

5AAA

5AAA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - Low 17 14 16 -13 Foot - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 200 50 4 16 Launch 34 Launch 54 12
P4U2 Junpei 5AAA.png
Sideswaps unless special cancelled
P4U2R Junpei 5AAA Hitbox.png

2A

2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
240 - Low 7 4 14 -5 Foot - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 2 12 13 15 25 27 10
P4U2 Junpei 2A.png
P4U2R Junpei 2A Hitbox.png

5B

5B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 10 4 17 -6 Chest - C(J)SOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 200 3 14 15 [30] 17 [32] 27 37 11 [15]
Dash cancel is -7 on block
Values in [] are on Clean Hit
P4U2 Junpei 5B.png
P4U2R Junpei 5B Hitbox.png

2B

2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
380 - Air Unblockable 12 4 28 -17 Body 7~15 Head C(J)SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 200 3 14 15 [30] 17 [32] 27 37 11 [15]
Values in [] are on Clean Hit
P4U2 Junpei 2B.png
P4U2R Junpei 2B Hitbox.png

j.A

j.A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - High 7 3 15 - Head - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 1 10 11 13 23 25 9
P4U2 Junpei jA.png
P4U2R Junpei jA Hitbox.png

j.2A

j.2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
450 - All 15 Until L 14L -3 (TK) Head - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 20 32 32 52 6
P4U2 Junpei j2A.png
P4U2R Junpei j2A Hitbox.png

j.B

j.B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - High 11 4 16 - Head - CJSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 100 4 16 17 [22] 19 [34] 29 39 12 [15]
Values in [] are on Clean Hit
P4U2 Junpei jB.png
P4U2R Junpei jB Hitbox.png

All Out Attack

5AB
All Out Attack
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 27 4 26 -11 Body 11~30 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10,000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4U2 Junpei AOA.png
P4U2R Junpei AOA Hitbox.png

Sweep

2AB
Sweep
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - Low 13 8 20 -11 Foot 7~18 Chest CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 16 Launch 22 Launch 42 12
P4U2 Junpei Sweep.png
Your main chest invul move
P4U2R Junpei Sweep Hitbox.png

Persona Attacks

5C

5C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - All 15 15 Total 47 -10 Chest Persona 1~Until Active All C(J)SOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15 17 27 37 0/+8
Dash cancel is -3 on block
P4U2 Junpei 5C.png

2C

2C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - Low 19 12 23 -18 Foot Persona 1~First Active Chest CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 300 1000 4 16 Launch 41 Launch 61 12
P4AU Junpei 2C.png
P4U2R Junpei 2C Hitbox.png

j.C

j.C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - All 17 8 21 - Head Persona 1~Until Active All JCO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 16 Launch 29 Launch 49 12
P4U2 Junpei jC.png
P4U2R Junpei jC Hitbox.png

5D

5D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400×3 - All 48 11 <(28)Until L(28)Until L> Total 53 +17 Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 1000 4 16 26 34 + GBounce 38 54 + GBounce 0/+6
Values in <> occur on hit/block
P4U2 Junpei 5D.png
P4U2R Junpei 5D Hitbox.png

j.D

j.D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400×3 - All 59 Until L <(28)Until L(28)Until L> Total 55 - Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 4 16 26 34 + GBounce 38 56 + GBounce 0/+6
Values in <> occur on hit/block
P4U2 Junpei jD.png
Sends persona downwards
P4U2R Junpei jD Hitbox.png

2D

2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 26 55 Total 51 -3 Head - CSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 300 1000 4 16 Launch 41 Launch 61 0/+6
P4U2 Junpei 2D.png
P4U2R Junpei 2D Hitbox.png

j.2D

j.2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 23 55 Total 51 - Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 4 16 Launch 41 Launch 61 0/+6
Fatal Counter
P4U2 Junpei j2D.png
Sends persona upwards
P4U2R Junpei j2D Hitbox.png

Universal Mechanics

Ground Throw

CD
Ground Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 1100 - Throw 5 3 25 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000, 100 0 0, 4 - Launch 41 - Launch 61 - 0, 12
P4U2 Junpei GroundThrow.pngP4U2R Junpei GroundThrow-2.png

Air Throw

j.CD
Air Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0×2, 1800 - Throw 4 3 19 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1200, 100 50 0, 2, 5 - - 39 + WBounce - - 0×2, 18
P4U2 Junpei AirThrow.png

BD

BD
Super Flamingo Swing
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 [840] - All 13~79 3 44 -30 Body 1~17 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 400 4 16 Launch 42 [59 + WBounce 40] Launch 62 12 [15]
Junpei attacks 4F after pressing button, fastest startup is 13F
If not attacking immediately, invulnerability is 1~8 All, and 1~8 after pressing button
Opponent experiences 1F additional hitstop on hit/counter hit
Values in [] are on Clean Hit
P4U2R Junpei SuperFlamingo-1.pngP4U2R Junpei SuperFlamingo-2.png
• Godlike combo tool at the cost of being mediocre reversal
P4U2R Junpei SuperFlamingo-2 Hitbox.png

Guard Cancel Attack

6AB
Guard Cancel Attack
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0 - All 16 5 29 -17 Body 1~21 Guard All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 4 16 Launch 19 Launch 39 12
P4U2 Junpei 5AA.png

Dash Cancel

66
Dash Cancel
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 21 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -

Skill Attacks

236A

236A
A Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
40, 20×2, 500 - All 11 1,3,3(6)3 26 -10 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 200 3×3, 5 14×3, 18 20×3, Launch 22×3, 26 32×3, Launch 42×3, 46 3×3, 6
When Runs is 5+, adds 3 more hits, active frames become 1,3,3,2×3(6)3 and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.pngP4U2R Junpei SuperSpin-2.png
Great when Clean hits
P4U2R Junpei SuperSpin-1 Hitbox.pngP4U2R Junpei SuperSpin-2 Hitbox.png

236A Victory Cry

236A Victory Cry
Victory Cry A Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
48, 24×8, 600
[48×9, 720]
- All 11 1,3,3,2×6(6)3 26 -10 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 200 3×9, 5 14×9, 18 20×9, Launch 26×10 [26×9, 45] 32×9, Launch 42×9, 46 1×9, 6 [1×9, 15]
Values in [] are on Clean Hit
When Runs is 20+, adds 3 more hits, active frames become 1,3,3,2×9(6)3
When score above 15, hitstop for spin hits is 0
Damage per spin hit increases with Runs. Runs 20+: 48, 24×11. Runs 30+: 60, 30×11. Runs 40+: 72, 36×11. Runs 50+: 84, 40×11. Runs 55: 120, 60×11
P4U2 Junpei SuperSpin.pngP4U2R Junpei SuperSpin-2.png

j.236A

j.236A
Air A Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
20, 10×N, 500 - All 16 5,10,5,10…(6)3 29 -13 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 500 500 3×N, 5 - - - - - -
When Runs is 5+, active frames becomes 3,6×N(6)3, and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.pngP4U2R Junpei SuperSpin-2.png

j.236A Victory Cry

j.236A Victory Cry
Victory Cry Air A Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
24, 12×N, 600
[24, 12×N, 720]
- All 15 3×N(6)3 29 -13 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 500 500 3×N, 5 14×N, 18 20×N, Launch 26×10 [26×N, 45] 32×N, Launch 42×N, 46 1×N, 6 [1×N, 15]
Values in [] are on Clean Hit
When Runs 15+, hitstop for spin hits is 0
Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96
P4U2 Junpei SuperSpin.pngP4U2R Junpei SuperSpin-2.png

236B

236B
B Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
40, 20×8, 500 - All 30 2×9(6)3 23 -7 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 200 3×9, 5 14×9, 18 20×9, Launch 25×9, 32 32×9, Launch 45×9, 52 3×9, 6
When Runs is 5+, adds 3 more hits, active frames become 2×12(6)3 and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.pngP4U2R Junpei SuperSpin-2.png

236B Victory Cry

236B Victory Cry
Victory Cry B Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
48, 24×14, 600
[48, 24×14, 720]
- All 30 2×15(6), 3 23 -7 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 500 500 3×9, 5 14×15, 18 20×15, Launch 25×15, 32 [26×15, 53] 32×15, Launch 42×15, 46 1×15, 6 [1×15, 15]
Values in [] are on Clean Hit
When score is 20+, adds 3 more hits, active frames become 2×18(6)3
When score above 15, hitstop for spin hits is 0
Damage per spin hit increases with Runs. Runs 20+: 48, 24×17. Runs 30+: 60, 30×17. Runs 40+: 72, 36×17. Runs 50+: 84, 40×17. Runs 55: 120, 60×17
P4U2 Junpei SuperSpin.pngP4U2R Junpei SuperSpin-2.png

j.236B

j.236B
Air B Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
20, 10×N, 500 - All 17 5,10,5,10…(6)3 23 -7 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 200 500 3×N, 5 - - - - - -
When Runs above 5, active frames becomes 3,6,3,6…(6)3, and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.pngP4U2R Junpei SuperSpin-2.png

j.236B Victory Cry

j.236B Victory Cry
Victory Cry Air B Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
24, 12×N, 600
[24, 12×N, 720]
- All 17 3×N(6)3 23 -7 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 200 500 3×N, 5 14×N, 18 20×N, Launch 26×10 [26×N, 45] 32×N, Launch 42×N, 46 1×N, 6 [1×N, 15]
Values in [] are on Clean Hit
When Runs 15+, hitstop for spin hits is 0
Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96
P4U2 Junpei SuperSpin.pngP4U2R Junpei SuperSpin-2.png

236AB

236AB
SB Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
40, 20×8, 500 - All 17 2×9(6)3 20 -4 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 200 3×9, 5 14×9, 18 20×9, Launch 25×9, 32 32×9, Launch 45×9, 52 3×9, 6
When Runs is 5+, adds 6 more hits, active frames become 2×15(6)3 and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.pngP4U2R Junpei SuperSpin-2.png

236AB Victory Cry

236AB Victory Cry
Victory Cry SB Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
40, 20×20, 600
[40, 20×20, 720]
- All 17 2×21(6)3 20 -4 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 200 3×21, 5 14×21, 18 20×21, Launch 25×21, 32 [25×21, 53] 32×21, Launch 45×21, 52 1×21, 6 [1×21, 15]
Values in [] are on Clean Hit
When score is 20+, adds 6 more hits, active frames become 2×27(6)3
When score above 15, hitstop for spin hits is 0
Damage per spin hit increases with Runs. Runs 20+: 48, 24×26. Runs 30+: 60, 30×26. Runs 40+: 72, 36×26. Runs 50+: 84, 40×26. Runs 55: 120, 60×26
P4U2 Junpei SuperSpin.pngP4U2R Junpei SuperSpin-2.png

j.236AB

j.236AB
Air SB Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
20, 10×N, 500 - All 17 4,8,4,8…(6)3 20 -4 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 300 500 3×N, 5 14×N, 18 20×N, Launch 25×N, 32 [253×N, 53] 32×N, Launch 45×N, 52 1×N, 6 [1×N, 15]
When Runs above 5, active frames becomes 3,4,3,4…(6)3, and untech increses to 26F for all spin hits
P4U2 Junpei SuperSpin.pngP4U2R Junpei SuperSpin-2.png

j.236AB Victory Cry

j.236AB Victory Cry
Victory Cry Air SB Super Spin Swing
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
24, 12×N, 500 - All 17 3×N(6)3 20 -4 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 300 500 3×N, 5 14×N, 18 20×N, Launch 25×N, 32 [253×N, 53] 32×N, Launch 45×N, 52 1×N, 6 [1×N, 15]
Values in [] are on Clean Hit
When Runs 15+, hitstop for spin hits is 0
Damage per spin hit increases with Runs 20+: 36, Runs 30+: 48, Runs 40+: 60, Runs 50+: 72, Runs 55: 96
P4U2 Junpei SuperSpin.pngP4U2R Junpei SuperSpin-2.png

214A

214A
A Super Bunt
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - All 9 5 14 -4 Chest 5~10 Guard Strike SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 200 3 14 15 [35] 17 [37 + Slide 17] 27 37 11 [15]
Values in [] are on Clean Hit
P4U2 Junpei SuperBunt.png
P4U2R Junpei SuperBunt Hitbox.png

214B

214B
B Super Bunt
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - All 17~34 5 14 +2 Chest 13~(18~35) Guard Strike SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 200 3 20 21 [37] 23 [42 + Slide 21] 33 43 11 [15]
Hold button to delay attack and extend Guard Point duration
If held, attack comes out 4F after release
Values in [] are on Clean Hit
P4U2 Junpei SuperBunt.png

214AB

214AB
SB Super Bunt
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - All 12~41 8 9 +4 Chest 8~(19~48) Guard Strike SOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 400 3 20 21 [37] 23 [39 + Slide 21] 33 43 11 [15]
Hold button to delay attack and extend Guard Point duration
If held, attack comes out 4F after release
Values in [] are on Clean Hit
P4U2 Junpei SuperBunt.png

236C

236C
C Full Speed Slide
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - Low 15 12 13 -8 Foot 15~29 Chest SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 500 3 16 Launch 29 Launch 49 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png
Mixup tool
P4U2R Junpei Slide Hitbox 1.pngP4U2R Junpei Slide Hitbox 2.png

j.236C

j.236C
Air C Full Speed Slide
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - Low Until L+4 12 22 -19 Foot Landing~Landing+17 Chest SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 16 Launch 27 Launch 47 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

236D

236D
D Full Speed Slide
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600, 300 - High, Low 28 13, 12 22 -19 Head, Foot 41~55 Chest SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 15, Launch 25 27, Launch 45 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

j.236D

j.236D
Air D Full Speed Slide
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300, 400 - High, Low 15 Until L, 12 22 -19 Head, Foot Landing~Landing+15 Chest SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 15, Launch 27, 25 27 47, 45 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

236CD

236CD
SB Full Speed Slide
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
750, 375 - High, Low 23 13, 12 22 -19 Head, Foot 8~17 Guard Strike
36~50 Chest
SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 15, Launch 25 27, Launch 45 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

236[CD]

236[CD]
SB Full Speed Slide Feint
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 38 - - 8~16 Guard Strike -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

j.236CD

j.236CD
Air SB Full Speed Slide
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300, 600 - High, Low 16 Until L, 18 22 -25 Head, Foot Landing~Landing+21 Chest SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15, Launch 27, 17 27, Launch 47, 37 11
Fatal Recovery
P4U2 Junpei FullSpeedSlide.png

214C/D

214C/D
Deathbound
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
250, 1000 - High 9 Until L, 3 Total 60 -5 Head, Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 4, 5 16, 18 Launch 34 + Down 18, 36 Launch 54 + Down 18, 56 0
Fatal Recovery
Startup to hit standing Narukami is 33F, crouching Narkami is 34F
P4U2 Junpei Deathbound.png
You're not going to throw that projectile, are you?
P4U2R Junpei Deathbound Hitbox.png

j.214C/D

j.214C/D
Air Deathbound
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
250, 1000 - High 9 Until L, 3 Total 64 - Head, Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 4, 5 - - - - - -
Fatal Recovery
P4U2 Junpei Deathbound.png

214CD

214CD
SB Deathbound
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
120, 60×N, 1000 - High 9 Until L, 3 Total 52 +13 Head, Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 1000 4×N, 5 16×N, 18 Launch (34 + Down 12)×N, 34 Launch (54 + Down 12)×N, 56 0/+3
Fatal Recovery
P4U2 Junpei Deathbound.png

j.214CD

j.214CD
Air SB Deathbound
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
120×N, 1000 - High 9 Until L, 3 Total 64 - Head, Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 1000 4×N, 5 16×N, 18 Launch (34 + Down 12)×N, 34 Launch (54 + Down 12)×N, 56 0/+3
Fatal Recovery
P4U2 Junpei Deathbound.png

Reflect Projectile

Reflect Projectile
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - All 1 Until Hit - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 16 17 19 19 39 0/+2

SP Skill Attacks

236236A

236236A
A Inferno Homer
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1300 - All 7+(75 Flash)+4~112 5 69 -55 Body 1~45 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 121 + Down 8 [59 + Slide 47] Launch 141 + Down 8 [79 + Slide 47] 10
Press A/B/C/D to follow up attack
Input during superflash for fastest attack, otherwise attack comes out 15F after button press
A/C scores a Homerun, damage increases to 1950
B/D scores a Clean Hit, values in [] are on Clean Hit
When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button
Dash cancel possible instead of swinging the bat
Opponent experiences 16F additional hitstop on hit/counter hit
Minimum damage 390 [585]
P4U2 Junpei InfernoHomer.png
Combo ender, good for getting runs
P4U2R Junpei InfernoHomer Hitbox.png

236236B

236236B
B Inferno Homer
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1500 - All 7+(75 Flash)+13~121 5 69 -55 Body 1~54 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 121 + Down 8 [59 + Slide 47] Launch 141 + Down 8 [79 + Slide 47] 10
Press A/B/C/D to follow up attack
Input during superflash for fastest attack, otherwise attack comes out 15F after button press
A/C scores a Homerun on hit, damage increases to 2250
B/D scores a Clean Hit, values in [] are on Clean Hit
When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button
Dash cancel possible instead of swinging the bat
Opponent experiences 16F additional hitstop on hit/counter hit
Minimum damage 450 [675]
P4U2 Junpei InfernoHomer.png

236236AB

236236AB
SB Inferno Homer
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1600 - All 7+(75 Flash)+4~112 5 69 -55 Body 1~45 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 400 50 5 18 Launch 121 + Down 8 [51 + Slide 39] Launch 141 + Down 8 [71 + Slide 39] 10
Press A/B/C/D to follow up attack
Input during superflash for fastest attack, otherwise attack comes out 15F after button press
A/C for a Homerun on hit, damage increases to 2400
B/D for a Clean Hit, values in [] are on Clean Hit
When attack not inputted immediately, invulnerability lasts from 1~7F, then from 1~49F after pressing button
Dash cancel possible instead of swinging the bat
Opponent experiences 16F additional hitstop on hit/counter hit
Minimum damage 640 [960]
P4U2 Junpei InfernoHomer.png

236236C/D

236236C/D
Comeback Grand Slam
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100×4 - All 7+(78 Flash)+8 12,12,12,32767 Total - Projectile 1~9 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 Launch 47 Launch 67 0/+2
Press button anytime after superflash to perform followup attack
C version summons persona in front of Junpei, D versions summons persona
Minimum damage 30×4 (120)
P4U2 Junpei ComebackGrandSlam.png
Basically Inferno Homer with a fireball that brings the opponent towards you

236236CD

236236CD
SB Comeback Grand Slam
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100×4 - All 7+(78 Flash)+8 12,12,12,32767 Total - Projectile 1~9 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 Launch 47 Launch 67 0/+2
Press button anytime after superflash to perform followup attack
Summons persona from right behind opponent's location
Minimum damage 30×4 (120)
P4U2 Junpei ComebackGrandSlam.png

236236C > X

236236C > X
Comeback Grand Slam
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800, 2000 - All 11 5 59 -45 Body, Projectile 2~15 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0, 300 900, 500 50 5 18 Launch 121 [51 + Slide 21] Launch 141 [71 + Slide 21] 13, 0/+20
A/C for a Homerun on hit
B/D for a Clean Hit, values in [] are on Clean Hit
Opponent experiences 16F additional hitstop on hit/counter hit
Second hit is when hitting the projectile thrown by the persona
A/C version launches on hit 51F + Slide 21F
B/D version launches on hit 121F
Minimum damage 240, 800 (1400)
P4U2 Junpei ComebackGrandSlam.png
P4U2R Junpei InfernoHomer Hitbox.png

Victory Cry

Victory Cry
Victory Cry
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 1+(60 Flash)+0 - - 1~1 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Activates automatically after 10 Runs and Junpei is in neutral state
Allows Junpei to Clean Hit his B attacks and base damage of all attacks increases by 20%
Every 60F Junpei gains 36 HP. HP gained increase with runs - 20+ Runs: 38HP. 30+ Runs: 40 HP. 40+ Runs: 42 HP. 50+ Runs: 44 HP
Every 1F Junpei gains 0.01 SP. SP Gained increases with runs - 20+ Runs: 0.02 SP. 30+ Runs: 0.03 SP. 40+ Runs: 0.04 SP. 50+ Runs 0.05 SP.
P4U2 Junpei VictoryCry.png
Junpei's install. Your goal is to get this ASAP

Awakened SP Skill Attacks

214214C

214214C
C Super Vorpal Bat
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 2000 [0, 4000] - All 5+(50 Flash)+10 60 Total 86 -53 Body 1~64 Guard All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1100 50 5 18 Launch 121 [121 + WBounce 50] Launch 121 [121 + WBounce 50] 0, 15 [0, 30]
Press A/B/C/D to do followup hit
Values in [] are for Homerun hit
When Junpei misses the swing, persona deals 350 damage to opponent
Minimum damage 600 [1000]
P4U2 Junpei SuperVorpalBat.png
P4U2R Junpei 214214A Hitbox.pngP4U2R Junpei InfernoHomer Hitbox.png

214214D

214214D
D Super Vorpal Bat
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 2200 [0, 4400] - All 5+(50 Flash)+10 60 Total 86 - Body 1~64 Guard All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 1000 50 5 18 Launch 121 [121 + WBounce 50] Launch 121 [121 + WBounce 50] 0, 15 [0, 30]
Press A/B/C/D to do followup hit
Values in [] are for Homerun hit
When Junpei misses the swing, persona deals 350 damage to opponent
Minimum damage 660 [1100]
P4U2 Junpei SuperVorpalBat.png

214214CD

214214CD
SB Super Vorpal Bat
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 2800 [0, 5000] - All 5+(50 Flash)+9 60 Total 86 - Body 1~46 Guard All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 1000 50 5 18 Launch 121 [121 + WBounce 50] Launch 121 [121 + WBounce 50] 0, 15 [0, 30]
Press A/B/C/D to do followup hit
Values in [] are for Homerun hit
When Junpei misses the swing, persona deals 350 damage to opponent
Minimum damage 840 [1750]
P4U2 Junpei SuperVorpalBat.png

Instant Kill

222CD

222CD
Explosive Level-Up Grand Slam
instant kill
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
K.O. - All 7+(30 Flash)+34 Until Hit Total 168 -109 Body 1~99 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 1 8 - - - - 0/+2
P4U2 Junpei IK.pngP4U2 Junpei IK Cinematic.png
Show your foes who's the boss • Or rather, who's Da Man

Category