< P4U2R
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== Frame Data == | == Frame Data == | ||
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> | <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> | ||
[[File:P4AU_Aigis_portrait.png|100px|link= | [[File:P4AU_Aigis_portrait.png|100px|link=P4U2R/Aigis/Frame Data]] [[File:P4AU_Akihiko_portrait.png|100px|link=P4U2R/Akihiko Sanada/Frame Data]] [[File:P4AU_Chie_portrait.png|100px|link=P4U2R/Chie Satonaka/Frame Data]] [[File:P4AU_Elizabeth_portrait.png|100px|link=P4U2R/Elizabeth/Frame Data]] [[File:P4AU_Junpei_portrait.png|100px|link=P4U2R/Junpei Iori/Frame Data]] [[File:P4AU_Kanji_portrait.png|100px|link=P4U2R/Kanji Tatsumi/Frame Data]][[File:P4AU_Ken_portrait.png|100px|link=P4U2R/Ken Amada/Frame Data]] | ||
[[File:P4AU_Labrys_portrait.png|100px|link= | [[File:P4AU_Labrys_portrait.png|100px|link=P4U2R/Labrys/Frame Data]] [[File:P4AU_Margaret_portrait.png|100px|link=P4U2R/Margaret/Frame Data]] [[File:P4AU_Marie_portrait.png|100px|link=P4U2R/Marie/Frame Data]] [[File:P4AU_PSho_portrait.png|100px|link=P4U2R/Minazuki/Frame Data]] [[File:P4AU_Mitsuru_portrait.png|100px|link=P4U2R/Mitsuru Kirijo/Frame Data]] [[File:P4AU_Naoto_portrait.png|100px|link=P4U2R/Naoto Shirogane/Frame Data]] [[File:P4AU_Rise_portrait.png|100px|link=P4U2R/Rise Kujikawa/Frame Data]] [[File:P4AU_SLabrys_portrait.png|100px|link=P4U2R/Shadow Labrys/Frame Data]] | ||
[[File:P4AU_Sho_portrait.png|100px|link= | [[File:P4AU_Sho_portrait.png|100px|link=P4U2R/Sho/Frame Data]] [[File:P4AU_Teddie_portrait.png|100px|link=P4U2R/Teddie/Frame Data]] [[File:P4AU_Adachi_portrait.png|100px|link=P4U2R/Tohru Adachi/Frame Data]] [[File:P4AU_Yosuke_portrait.png|100px|link=P4U2R/Yosuke Hanamura/Frame Data]] [[File:P4AU_Yu_portrait.png|100px|link=P4U2R/Yu Narukami/Frame Data]] [[File:P4AU_Yukari_portrait.png|100px|link=P4U2R/Yukari Takeba/Frame Data]] [[File:P4AU_Yukiko_portrait.png|100px|link=P4U2R/Yukiko Amagi/Frame Data]] | ||
</div> | </div> | ||
<br /> | <br /> | ||
== Character Comparisons == | == Character Comparisons == | ||
=== Health Values === | === Health Values === | ||
Line 102: | Line 103: | ||
| '''Rise''' | | '''Rise''' | ||
| 9,000 | | 9,000 | ||
| | | 65% | ||
| 4 | | 4 | ||
|- | |- | ||
Line 154: | Line 155: | ||
|- | |- | ||
| '''Aigis''' | | '''Aigis''' | ||
| | | 7500 | ||
| | | 6000 | ||
| 14000 | | 14000 | ||
| 240 | | 240 | ||
| | | 28000 | ||
|- | |- | ||
| '''Akihiko''' | | '''Akihiko''' | ||
Line 164: | Line 165: | ||
| 3600 | | 3600 | ||
| 14400 | | 14400 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Chie''' | | '''Chie''' | ||
Line 171: | Line 172: | ||
| 6500 | | 6500 | ||
| 20000 | | 20000 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Elizabeth''' | | '''Elizabeth''' | ||
Line 185: | Line 186: | ||
| 5500 | | 5500 | ||
| 12600 | | 12600 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Kanji''' | | '''Kanji''' | ||
Line 196: | Line 197: | ||
|- | |- | ||
| '''Ken''' | | '''Ken''' | ||
| | | 7500 | ||
| | | 6000 | ||
| 10800 | | 10800 | ||
| 500 | | 500 | ||
| | | 28000 | ||
|- | |- | ||
| '''Labrys''' | | '''Labrys''' | ||
| | | 7500 | ||
| | | 6000 | ||
| 14400 | | 14400 | ||
| 264 | | 264 | ||
| | | 28000 | ||
|- | |- | ||
| '''Margaret''' | | '''Margaret''' | ||
| | | 7500 | ||
| | | 6000 | ||
| 19800 | | 19800 | ||
| 140 | | 140 | ||
| | | 28000 | ||
|- | |- | ||
| '''Marie''' | | '''Marie''' | ||
Line 221: | Line 222: | ||
| 14400 | | 14400 | ||
| 528 | | 528 | ||
| | | 28000 | ||
|- | |- | ||
| '''Minazuki''' | | '''Minazuki''' | ||
| | | 7500 | ||
| | | 6000 | ||
| 16200 | | 16200 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Mitsuru''' | | '''Mitsuru''' | ||
Line 235: | Line 236: | ||
| 14400 | | 14400 | ||
| 352 | | 352 | ||
| | | 28000 | ||
|- | |- | ||
| '''Naoto''' | | '''Naoto''' | ||
| | | 7500 | ||
| | | 6000 | ||
| | | 18000 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Shadow Labrys''' | | '''Shadow Labrys''' | ||
| | | 7500 | ||
| | | 6000 | ||
| 14400 | | 14400 | ||
| 264 | | 264 | ||
| | | 28000 | ||
|- | |- | ||
| '''Sho''' | | '''Sho''' | ||
| | | 7500 | ||
| | | 6000 | ||
| 16200 | | 16200 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Rise''' | | '''Rise''' | ||
Line 287: | Line 288: | ||
|- | |- | ||
| '''Yu''' | | '''Yu''' | ||
| | | 7500 | ||
| | | 6000 | ||
| 16200 | | 16200 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Yukari''' | | '''Yukari''' | ||
| | | 7500 | ||
| | | 6000 | ||
| 20000 | | 20000 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Yukiko''' | | '''Yukiko''' | ||
Line 322: | Line 323: | ||
| '''Adachi''' | | '''Adachi''' | ||
| 1800 | | 1800 | ||
| | | 36000 | ||
| | | 50000 | ||
| 28000 | | 28000 | ||
| 12F | | 12F | ||
Line 329: | Line 330: | ||
| '''Aigis''' | | '''Aigis''' | ||
| 2000 | | 2000 | ||
| | | 36000 | ||
| | | 50000 | ||
| 25000 | | 25000 | ||
| 20F | | 20F | ||
Line 337: | Line 338: | ||
| 2000 | | 2000 | ||
| 30600 | | 30600 | ||
| | | 50000 | ||
| | | 50000 | ||
| 12F | | 12F | ||
|- | |- | ||
Line 358: | Line 359: | ||
| 2050 | | 2050 | ||
| 34000 | | 34000 | ||
| | | 50000 | ||
| 25000 | | 25000 | ||
| 16F | | 16F | ||
Line 364: | Line 365: | ||
| '''Kanji''' | | '''Kanji''' | ||
| 1700 | | 1700 | ||
| | | 36000 | ||
| | | 50000 | ||
| 18000 | | 18000 | ||
| | | 16F | ||
|- | |- | ||
| '''Ken''' | | '''Ken''' | ||
| 1700 | | 1700 | ||
| | | 36000 | ||
| 46500 | | 46500 | ||
| | | 30000 | ||
| | | 16F | ||
|- | |- | ||
| '''Labrys''' | | '''Labrys''' | ||
Line 380: | Line 381: | ||
| 36000 | | 36000 | ||
| 50000 | | 50000 | ||
| | | 30000 | ||
| | | 16F | ||
|- | |- | ||
| '''Margaret''' | | '''Margaret''' | ||
| | | 2000 | ||
| | | 36000 | ||
| | | 50000 | ||
| | | 30000 | ||
| | | 16F | ||
|- | |- | ||
| '''Marie''' | | '''Marie''' | ||
| 2000 | | 2000 | ||
| | | 36000 | ||
| | | 50000 | ||
| | | 30000 | ||
| | | 16F | ||
|- | |- | ||
| '''Minazuki''' | | '''Minazuki''' | ||
| 2000 | | 2000 | ||
| | | 36000 | ||
| | | 50000 | ||
| | | 30000 | ||
| | | 16F | ||
|- | |- | ||
| '''Mitsuru''' | | '''Mitsuru''' | ||
| 2000 | | 2000 | ||
| | | 36000 | ||
| | | 50000 | ||
| | | 30000 | ||
| | | 16F | ||
|- | |- | ||
| '''Naoto''' | | '''Naoto''' | ||
| | | 2000 | ||
| | | 36000 | ||
| | | 50000 | ||
| | | 30000 | ||
| | | 16F | ||
|- | |- | ||
| '''Shadow Labrys''' | | '''Shadow Labrys''' | ||
| | | 2400 | ||
| | | 43200 | ||
| | | 55000 | ||
| | | 33000 | ||
| | | 24F | ||
|- | |- | ||
| '''Sho''' | | '''Sho''' | ||
| | | 2000 | ||
| | | 36000 | ||
| | | 50000 | ||
| | | 30000 | ||
| | | 16F | ||
|- | |- | ||
| '''Rise''' | | '''Rise''' | ||
| 2000 | | 2000 | ||
| | | 36000 | ||
| | | 50000 | ||
| | | 30000 | ||
| | | 16F | ||
|- | |- | ||
| '''Teddie''' | | '''Teddie''' | ||
| 1500 | | 1500 | ||
| | | 36000 | ||
| | | 50000 | ||
| 27000 | | 27000 | ||
| | | 16F | ||
|- | |- | ||
| '''Yosuke''' | | '''Yosuke''' | ||
Line 461: | Line 462: | ||
|- | |- | ||
| '''Yu''' | | '''Yu''' | ||
| | | 2000 | ||
| | | 36000 | ||
| | | 50000 | ||
| | | 30000 | ||
| | | 16F | ||
|- | |- | ||
| '''Yukari''' | | '''Yukari''' | ||
| 1800 | | 1800 | ||
| | | 36000 | ||
| | | 50000 | ||
| 32000 | | 32000 | ||
| 18F | | 18F | ||
Line 476: | Line 477: | ||
| '''Yukiko''' | | '''Yukiko''' | ||
| 1800 | | 1800 | ||
| | | 36000 | ||
| | | 50000 | ||
| | | 30000 | ||
| 24F | | 24F | ||
|- | |- | ||
|} | |} | ||
===Reversal Chart=== | |||
<center><b>Reversal Values</b> | |||
{{#cargo_query:tables=MoveData_P4U2R | |||
|fields=chara,input=Input,images,hitboxes,startup=Startup,active=Active,recovery=Recovery,onBlock=On-Block,invuln=Invul,cancel,notes | |||
|where=input="BD" or input="B+D" | |||
|format=dynamic table|order by=chara,_rowID|rows per page=50 | |||
|details fields=images,hitboxes,notes | |||
}} | |||
</center> | |||
==System Data== | ==System Data== | ||
*All backdashes are fully invincible from 1-6F. | ===Ground Recovery Data=== | ||
*Aigis's Orgia backdash is fully invincible from 1-7F and is airborne afterwards. | Upon falling to the ground: | ||
*Backdashes cannot be performed for the first 4 frames after a ground | * 1~11F: can Recover | ||
* 12~30F: Recovery locked out | |||
* 31~49F: Recovery available | |||
* 50~65F: Quick Rise animation. Can not guard, is in crouching state, and is Throw invulnerable | |||
* Recovery is normally 33F and fully invincible | |||
* Recovery during the initial 11F window will shorten the duration and invulnerability proportionally to how long you waited to Recover. | |||
** This is done so that Recovery during the initial 11F will have consistent timing to return to neutral, regardless of how early / late into the window you Recover. | |||
* Getting hit during the first 30F will continue the combo (HUD will show "Invalid" combo) | |||
* Getting hit after the first 30F will start a new combo | |||
* Getting hit before Quick Rise animation will be airbone state | |||
===Knockdown Timeline=== | |||
[[File:P4U2 Knockdown Timeline.png]] | |||
===Air Recovery Data=== | |||
* 15F duration, and invincible the entire time | |||
===Backdash Data=== | |||
*All backdashes are fully invincible from 1-6F, excluding Aigis in Orgia mode. | |||
**Aigis's Orgia backdash is fully invincible from 1-7F and is airborne afterwards. | |||
*Backdashes cannot be performed for the first 4 frames after a ground recovery, with the exception of Aigis in Orgia Mode. | |||
*When blocking, there must be a gap in order to transition from blocking to backdashing: | *When blocking, there must be a gap in order to transition from blocking to backdashing: | ||
**When standblocking, there must be a 1 frame gap between attacks. | **When standblocking, there must be a 1 frame gap between attacks. | ||
**When crouchblocking, there must be at least a 2 frame gap between attacks. | **When crouchblocking, there must be at least a 2 frame gap between attacks. | ||
*All Air Backdashes are fully | |||
*All | ===Air Backdash Data=== | ||
** | *All Air Backdashes are fully invincible from 1-5F. | ||
** | **All air backdashes also have 2F of forced landing recovery. | ||
** | |||
** | ===Jump Data=== | ||
*** | *1-3F: Prejump, cannot block but can cancel into specials | ||
* | *4F: Airborne | ||
*4-8F: Cannot block physical attacks, but can block projectiles | |||
*9F onwards: You can block physical attacks | |||
* | |||
===Hop Data=== | |||
*Total duration 46F (40F until all actions except walking) | |||
*1-3F: prejump, cannot cancel into specials | |||
*4F: airborne | |||
*4~12F: no action possible | |||
*13~34F: can attack, can not guard nor double jump/air dash | |||
*35~40F: landing recovery | |||
*41~46F: can do any action except walk | |||
*Invincibility: | |||
**1~3F: Throw Invincible | |||
**1~12F: Foot Invincible | |||
*In counter hit state from airborne until landing | |||
===Throw Data=== | |||
*There is universal start-up and active frames for ground and air throws, with the exception of Kanji. | |||
*Throws will always beat attacks on the same frame. | |||
*Throw range and recovery time vary by character. | |||
*'''Throw teching:''' the player who successfully techs the throw is at frame advantage of +2 afterward. | |||
===Evasive Action Data=== | |||
*All evasive actions last 33F | |||
*About invincibility: | |||
**Frames 1-24 are Projectile invulnerable | |||
**Frames 3-24 are Strike invulnerable | |||
**Counter Hit state starts from 3F | |||
===Dash Recovery Data=== | |||
*Dash Recovery | *Dash Recovery | ||
**2 frames after dashing you are considered standing and blocking is disabled. | **2 frames after dashing you are considered standing and blocking is disabled. | ||
Line 513: | Line 573: | ||
! Lv 4 | ! Lv 4 | ||
! Lv 5 | ! Lv 5 | ||
|- | |||
! Blockstun<br/><small>(Standing/Crouching)</small> | |||
| 10F | |||
| 12F | |||
| 14F | |||
| 16F | |||
| 18F | |||
|- | |- | ||
! Hitstun<br/><small>(Standing)</small> | ! Hitstun<br/><small>(Standing)</small> | ||
Line 520: | Line 587: | ||
| 17F | | 17F | ||
| 19F | | 19F | ||
|- | |- | ||
! Air Hitstun<br/><small>(aka Untechable Time)</small> | ! Air Hitstun<br/><small>(aka Untechable Time)</small> | ||
Line 561: | Line 621: | ||
===Hitstun Scaling=== | ===Hitstun Scaling=== | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
! Proration Tally !! Effective Proration !! Hitstun !! Untechable Time | ! Proration Tally !! Effective Proration !! Hitstun !! Untechable Time | ||
Line 604: | Line 664: | ||
|} | |} | ||
===Burst=== | |||
===Burst Data=== | |||
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;" | {| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;" | ||
Line 615: | Line 676: | ||
| 1-25 | | 1-25 | ||
| -19 | | -19 | ||
| | | 0 | ||
| | | 100 | ||
| ?? | | ?? | ||
|- | |- | ||
Line 624: | Line 685: | ||
| 1-21 | | 1-21 | ||
| +2 | | +2 | ||
| | | 0 | ||
| | | 100 | ||
| ?? | | ?? | ||
|- | |- | ||
Line 633: | Line 694: | ||
| 1-24 | | 1-24 | ||
| +10 | | +10 | ||
| | | 0 | ||
| -200 | | -200 | ||
| | | 50 | ||
|} | |} | ||
==All Out Attack== | ===All Out Attack=== | ||
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;" | {| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;" | ||
Line 645: | Line 706: | ||
|- | |- | ||
! All Out Rush | ! All Out Rush | ||
|| | || 160×N || 1900 || 0 || 50 || O || Body || 5 | ||
|- | |- | ||
! All Out Finish (C) | ! All Out Finish (C) | ||
|| | || 1000 || 500 || 600 || 50 || O || Body || 4 | ||
|- | |- | ||
! All Out Finish (D) | ! All Out Finish (D) | ||
|| 1000 || 500 || | || 1000 || 500 || 400 || 50 || JSpSOD || Body || 5 | ||
|} | |} | ||
* All Out Rush max | * All Out Rush max 16 hits | ||
* | * All Out Finish (C) inflicts Fatal status on normal hit | ||
* When All Out Rush does | * When All Out Rush does 16 hits, All Out Finish (D) inflicts Fatal status on normal hit and wall bounces | ||
==Navigation== | ==Navigation== | ||
{{#lst:P4U2.5/Navigation}} | {{#lst:P4U2.5/Navigation}} | ||
{{#seo: | |||
|keywords=p4au frame data,p4u2 frame data,p4u2.5 frame data,p4u2r frame data,persona 4 arena ultimax frame data | |||
}} |
Latest revision as of 23:43, 19 December 2023
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
Health Values
Character | Health | Combo Rate | Persona Cards |
---|---|---|---|
Adachi | 9,500 | 60% | 4 |
Aigis | 9,000 | 65% | 4 |
Akihiko | 10,000 | 70% | 2 |
Chie | 9,500 | 60% | 3 |
Elizabeth | 8,500 | 65% | 6 |
Junpei | 9,500 | 70% | 4 |
Kanji | 10,500 | 60% | 3 |
Ken | 8,500 | 60% | 2 |
Labrys | 9,500 | 60% | 3 |
Margaret | 9,500 | 60% | 8 |
Marie | 9,000 | 60% | 5 |
Minazuki | 9,000 | 60% | 4 |
Mitsuru | 9,500 | 70% | 4 |
Naoto | 8,500 | 60% | 4 |
Shadow Labrys | 8,000 | 60% | 6 |
Sho | 8,500 | 65% | - |
Rise | 9,000 | 65% | 4 |
Teddie | 9,500 | 65% | 5 |
Yosuke | 8,500 | 70% | 3 |
Yu | 9,500 | 60% | 4 |
Yukari | 8,500 | 70% | 4 |
Yukiko | 8,500 | 70% | 5 |
- All Shadow Type characters (except Shadow Akihiko and Shadow Kanji) have +1000 Health than their normal counterparts and do 10% less Base Damage on all attacks. Shadow Kanji and Shadow Akihiko gain only 500 health each.
- Elizabeth, Shadow Labrys, Sho, Minazuki, Adachi, Marie, and Margaret do not have Shadow Types.
Movement Values
Ground Movement Values
Character | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Max Dash Velocity |
---|---|---|---|---|---|
Adachi | 6000 | 5000 | 13500 | 440 | 28000 |
Aigis | 7500 | 6000 | 14000 | 240 | 28000 |
Akihiko | 6000 | 3600 | 14400 | 440 | 28000 |
Chie | 8000 | 6500 | 20000 | 440 | 28000 |
Elizabeth | 6500 | 5000 | 11000 | 180 | 20000 |
Junpei | 7000 | 5500 | 12600 | 440 | 28000 |
Kanji | 8250 | 6600 | 6000 | 70 | 19000 |
Ken | 7500 | 6000 | 10800 | 500 | 28000 |
Labrys | 7500 | 6000 | 14400 | 264 | 28000 |
Margaret | 7500 | 6000 | 19800 | 140 | 28000 |
Marie | 6500 | 5000 | 14400 | 528 | 28000 |
Minazuki | 7500 | 6000 | 16200 | 440 | 28000 |
Mitsuru | 6750 | 5400 | 14400 | 352 | 28000 |
Naoto | 7500 | 6000 | 18000 | 440 | 28000 |
Shadow Labrys | 7500 | 6000 | 14400 | 264 | 28000 |
Sho | 7500 | 6000 | 16200 | 440 | 28000 |
Rise | 5500 | 5000 | 16200 | 440 | 26000 |
Teddie | 6750 | 5400 | 14400 | 352 | 22400 |
Yosuke | 9000 | 7500 | 27000 | 510 | 41000 |
Yosuke (Sukukaja) | 12600 | 10500 | 37000 | 510 | 57400 |
Yu | 7500 | 6000 | 16200 | 440 | 28000 |
Yukari | 7500 | 6000 | 20000 | 440 | 28000 |
Yukiko | 6750 | 5400 | 12600 | 396 | 28000 |
Air Movement Values
Character | Gravity | Jump Velocity | Super Jump Velocity | Air Dash Speed | Air Dash Duration |
---|---|---|---|---|---|
Adachi | 1800 | 36000 | 50000 | 28000 | 12F |
Aigis | 2000 | 36000 | 50000 | 25000 | 20F |
Akihiko | 2000 | 30600 | 50000 | 50000 | 12F |
Chie | 2100 | 36000 | 47000 | 32000 | 16F |
Elizabeth | 1700 | 36000 | 50000 | 20000 | 20F |
Junpei | 2050 | 34000 | 50000 | 25000 | 16F |
Kanji | 1700 | 36000 | 50000 | 18000 | 16F |
Ken | 1700 | 36000 | 46500 | 30000 | 16F |
Labrys | 1800 | 36000 | 50000 | 30000 | 16F |
Margaret | 2000 | 36000 | 50000 | 30000 | 16F |
Marie | 2000 | 36000 | 50000 | 30000 | 16F |
Minazuki | 2000 | 36000 | 50000 | 30000 | 16F |
Mitsuru | 2000 | 36000 | 50000 | 30000 | 16F |
Naoto | 2000 | 36000 | 50000 | 30000 | 16F |
Shadow Labrys | 2400 | 43200 | 55000 | 33000 | 24F |
Sho | 2000 | 36000 | 50000 | 30000 | 16F |
Rise | 2000 | 36000 | 50000 | 30000 | 16F |
Teddie | 1500 | 36000 | 50000 | 27000 | 16F |
Yosuke | 2400 | 50000 | 70000 | 36000 | 19F |
Yosuke (Sukukaja) | 3510 | 58200 | 80400 | 36000 | 19F |
Yu | 2000 | 36000 | 50000 | 30000 | 16F |
Yukari | 1800 | 36000 | 50000 | 32000 | 18F |
Yukiko | 1800 | 36000 | 50000 | 30000 | 24F |
Reversal Chart
chara | Input | Startup | Active | Recovery | On-Block | Invul | cancel | |
---|---|---|---|---|---|---|---|---|
chara | Input | Startup | Active | Recovery | On-Block | Invul | cancel | |
Aigis | BD | 10 | 4 | 49+15L | -51 | 1~13 All | S | |
Elizabeth | BD | 24 | 3 | 29 | 1~26 All | |||
Junpei Iori | BD | 13~79 | 3 | 44 | -30 | 1~17 All | S | |
Kanji Tatsumi | BD | 13 | 28 | 25 | -36 | 1~35 Guard All | S | |
Ken Amada | BD | 12 | 15+ | Until L+18 | 1~45 All | S* | ||
Labrys | BD | 26~85 | 4 | 42 | -29 | 1~(29~88) Guard All | U | |
Margaret | BD | 14 | 2 | 32 | 1~15 All | |||
Marie | BD | 13 | 3×5 | 33+12L | -25 | 1~15 All | S | |
Minazuki | BD | 10 | 3(3)3 | 39+10L | -35 | 1~18 All | S | |
Mitsuru Kirijo | BD | 10 | 1 | 27+20L | -31 | 1~10 All | S | |
Naoto Shirogane | BD | Total 62 | 1~24 Guard All | |||||
Rise Kujikawa | BD | 44 <4 After hit> | 15 | 48 | -37 | 1~44 Guard All <1~4 After hit Guard All> | S | |
Shadow Labrys | BD | 15 | 4 | 42 | -24 | 1~18 Guard All | S | |
Sho | BD | 10 | 3(3)3 | 39+8L | -33 | 1~18 All | S | |
Tohru Adachi | BD | 23 | 3(18)3 | 36 | -22 | 1~25 All | ||
Yu Narukami | BD | 10 | 3,10 | 37+9L | -39 | 1~22 All | S | |
Yukari Takeba | BD | 13 | 6 | 40 | -34 | 1~20 All | S | |
Yukiko Amagi | BD | 22 | 12 | 12+12L | -21 | 1~33 Guard All | S |
System Data
Ground Recovery Data
Upon falling to the ground:
- 1~11F: can Recover
- 12~30F: Recovery locked out
- 31~49F: Recovery available
- 50~65F: Quick Rise animation. Can not guard, is in crouching state, and is Throw invulnerable
- Recovery is normally 33F and fully invincible
- Recovery during the initial 11F window will shorten the duration and invulnerability proportionally to how long you waited to Recover.
- This is done so that Recovery during the initial 11F will have consistent timing to return to neutral, regardless of how early / late into the window you Recover.
- Getting hit during the first 30F will continue the combo (HUD will show "Invalid" combo)
- Getting hit after the first 30F will start a new combo
- Getting hit before Quick Rise animation will be airbone state
Knockdown Timeline
Air Recovery Data
- 15F duration, and invincible the entire time
Backdash Data
- All backdashes are fully invincible from 1-6F, excluding Aigis in Orgia mode.
- Aigis's Orgia backdash is fully invincible from 1-7F and is airborne afterwards.
- Backdashes cannot be performed for the first 4 frames after a ground recovery, with the exception of Aigis in Orgia Mode.
- When blocking, there must be a gap in order to transition from blocking to backdashing:
- When standblocking, there must be a 1 frame gap between attacks.
- When crouchblocking, there must be at least a 2 frame gap between attacks.
Air Backdash Data
- All Air Backdashes are fully invincible from 1-5F.
- All air backdashes also have 2F of forced landing recovery.
Jump Data
- 1-3F: Prejump, cannot block but can cancel into specials
- 4F: Airborne
- 4-8F: Cannot block physical attacks, but can block projectiles
- 9F onwards: You can block physical attacks
Hop Data
- Total duration 46F (40F until all actions except walking)
- 1-3F: prejump, cannot cancel into specials
- 4F: airborne
- 4~12F: no action possible
- 13~34F: can attack, can not guard nor double jump/air dash
- 35~40F: landing recovery
- 41~46F: can do any action except walk
- Invincibility:
- 1~3F: Throw Invincible
- 1~12F: Foot Invincible
- In counter hit state from airborne until landing
Throw Data
- There is universal start-up and active frames for ground and air throws, with the exception of Kanji.
- Throws will always beat attacks on the same frame.
- Throw range and recovery time vary by character.
- Throw teching: the player who successfully techs the throw is at frame advantage of +2 afterward.
Evasive Action Data
- All evasive actions last 33F
- About invincibility:
- Frames 1-24 are Projectile invulnerable
- Frames 3-24 are Strike invulnerable
- Counter Hit state starts from 3F
Dash Recovery Data
- Dash Recovery
- 2 frames after dashing you are considered standing and blocking is disabled.
- Dash recovery can be cancelled by any action, including crouching attacks, Evasive Action, Furious Action, etc.
Attack Level
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
---|---|---|---|---|---|
Blockstun (Standing/Crouching) |
10F | 12F | 14F | 16F | 18F |
Hitstun (Standing) |
11F | 13F | 15F | 17F | 19F |
Air Hitstun (aka Untechable Time) |
13F | 15F | 17F | 19F | 21F |
Hitstop/Blockstop | 9F | 10F | 11F | 12F | 13F |
Counter Hit Hitstun | +12F | +12F | +12F | +12F | +12F |
Counter Hit Air Hitstun (aka CH Untechable Time) |
+12F | +12F | +20F | +20F | +20F |
- Hitting a crouching opponent adds 2F of hitstun
- Instant Block Blockstun (Ground) = Blockstun - 2
- Instant Block Blockstun (Air) = Air Blockstun - 4
Hitstun Scaling
Proration Tally | Effective Proration | Hitstun | Untechable Time |
---|---|---|---|
1200 | 52% | -0F | -2F |
1600 | 44% | -2F | -3F |
1800 | 40% | -3F | -4F |
1900 | 38% | -4F | -5F |
2000 | 36% | -5F | -6F |
2100 | 34% | -6F | -7F |
2200 | 32% | -7F | -8F |
2300 | 30% | -9F | -10F |
2400 | 28% | -11F | -12F |
2500 | 26% | -13F | -14F |
2600 | 24% | -15F | -16F |
2700 | 22% | -17F | -18F |
2800 | 20% | -19F | -20F |
2900 | 18% | -21F | -22F |
3000 | 16% | -23F | -24F |
3100 | 14% | -25F | -26F |
3200 | 12% | -27F | -28F |
3300 | 10% | -29F | -30F |
3400 | 8% | -9999F | -9999F |
Burst Data
Type | Startup | Total Time | Invul | Frame Adv. | P1 | P2 | SMP |
---|---|---|---|---|---|---|---|
Reversal Burst | 16 | 67 | 1-25 | -19 | 0 | 100 | ?? |
Max Burst | 14 | 44 | 1-21 | +2 | 0 | 100 | ?? |
One More Burst | 14 | 35 | 1-24 | +10 | 0 | -200 | 50 |
All Out Attack
Type | Damage | P1 | P2 | SMP | Cancel | Attribute | Level |
---|---|---|---|---|---|---|---|
All Out Rush | 160×N | 1900 | 0 | 50 | O | Body | 5 |
All Out Finish (C) | 1000 | 500 | 600 | 50 | O | Body | 4 |
All Out Finish (D) | 1000 | 500 | 400 | 50 | JSpSOD | Body | 5 |
- All Out Rush max 16 hits
- All Out Finish (C) inflicts Fatal status on normal hit
- When All Out Rush does 16 hits, All Out Finish (D) inflicts Fatal status on normal hit and wall bounces
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data
System Explanations
Mechanics
Application & Advanced Information
Archived Information