< P4U2R
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| '''Rise''' | | '''Rise''' | ||
| 9,000 | | 9,000 | ||
| | | 65% | ||
| 4 | | 4 | ||
|- | |- | ||
Line 135: | Line 135: | ||
===Movement Values=== | ===Movement Values=== | ||
====Ground Movement Values==== | |||
{| class='wikitable sortable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable sortable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|+ | |+ Ground Movement Values | ||
|- | |- | ||
! Character | ! Character | ||
! Walk Speed | |||
! Backwalk Speed | |||
! Initial Dash Speed | ! Initial Dash Speed | ||
! Dash Acceleration | ! Dash Acceleration | ||
Line 144: | Line 147: | ||
|- | |- | ||
| '''Adachi''' | | '''Adachi''' | ||
| 6000 | |||
| 5000 | |||
| 13500 | | 13500 | ||
| 440 | | 440 | ||
Line 149: | Line 154: | ||
|- | |- | ||
| '''Aigis''' | | '''Aigis''' | ||
| | | 7500 | ||
| | | 6000 | ||
| | | 14000 | ||
| 240 | |||
| 28000 | |||
|- | |- | ||
| '''Akihiko''' | | '''Akihiko''' | ||
| 6000 | |||
| 3600 | |||
| 14400 | | 14400 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Chie''' | | '''Chie''' | ||
| 8000 | |||
| 6500 | |||
| 20000 | | 20000 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Elizabeth''' | | '''Elizabeth''' | ||
| | | 6500 | ||
| | | 5000 | ||
| | | 11000 | ||
| 180 | |||
| 20000 | |||
|- | |- | ||
| '''Junpei''' | | '''Junpei''' | ||
| 7000 | |||
| 5500 | |||
| 12600 | | 12600 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Kanji''' | | '''Kanji''' | ||
| 8250 | |||
| 6600 | |||
| 6000 | | 6000 | ||
| 70 | | 70 | ||
Line 179: | Line 196: | ||
|- | |- | ||
| '''Ken''' | | '''Ken''' | ||
| | | 7500 | ||
| | | 6000 | ||
| | | 10800 | ||
| 500 | |||
| 28000 | |||
|- | |- | ||
| '''Labrys''' | | '''Labrys''' | ||
| 7500 | |||
| 6000 | |||
| 14400 | | 14400 | ||
| 264 | | 264 | ||
| | | 28000 | ||
|- | |- | ||
| '''Margaret''' | | '''Margaret''' | ||
| 7500 | |||
| 6000 | |||
| 19800 | | 19800 | ||
| 140 | | 140 | ||
| | | 28000 | ||
|- | |- | ||
| '''Marie''' | | '''Marie''' | ||
| | | 6500 | ||
| | | 5000 | ||
| | | 14400 | ||
| 528 | |||
| 28000 | |||
|- | |- | ||
| '''Minazuki''' | | '''Minazuki''' | ||
| 7500 | |||
| 6000 | |||
| 16200 | | 16200 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Mitsuru''' | | '''Mitsuru''' | ||
| | | 6750 | ||
| | | 5400 | ||
| | | 14400 | ||
| 352 | |||
| 28000 | |||
|- | |- | ||
| '''Naoto''' | | '''Naoto''' | ||
| | | 7500 | ||
| | | 6000 | ||
| | | 18000 | ||
| 440 | |||
| 28000 | |||
|- | |- | ||
| '''Shadow Labrys''' | | '''Shadow Labrys''' | ||
| 7500 | |||
| 6000 | |||
| 14400 | | 14400 | ||
| 264 | | 264 | ||
| | | 28000 | ||
|- | |- | ||
| '''Sho''' | | '''Sho''' | ||
| 7500 | |||
| 6000 | |||
| 16200 | | 16200 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Rise''' | | '''Rise''' | ||
| | | 5500 | ||
| | | 5000 | ||
| | | 16200 | ||
| 440 | |||
| 26000 | |||
|- | |- | ||
| '''Teddie''' | | '''Teddie''' | ||
| | | 6750 | ||
| | | 5400 | ||
| | | 14400 | ||
| 352 | |||
| 22400 | |||
|- | |- | ||
| '''Yosuke''' | | '''Yosuke''' | ||
| 9000 | |||
| 7500 | |||
| 27000 | | 27000 | ||
| 510 | | 510 | ||
| 41000 | | 41000 | ||
|- | |||
| '''Yosuke (Sukukaja)''' | |||
| 12600 | |||
| 10500 | |||
| 37000 | |||
| 510 | |||
| 57400 | |||
|- | |- | ||
| '''Yu''' | | '''Yu''' | ||
| 7500 | |||
| 6000 | |||
| 16200 | | 16200 | ||
| | | 440 | ||
| | | 28000 | ||
|- | |- | ||
| '''Yukari''' | | '''Yukari''' | ||
| | | 7500 | ||
| | | 6000 | ||
| | | 20000 | ||
| 440 | |||
| 28000 | |||
|- | |- | ||
| '''Yukiko''' | | '''Yukiko''' | ||
| 6750 | |||
| 5400 | |||
| 12600 | | 12600 | ||
| 396 | | 396 | ||
| 28000 | | 28000 | ||
|- | |||
|} | |||
====Air Movement Values==== | |||
{| class='wikitable sortable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|+ Air Movement Values | |||
|- | |||
! Character | |||
! Gravity | |||
! Jump Velocity | |||
! Super Jump Velocity | |||
! Air Dash Speed | |||
! Air Dash Duration | |||
|- | |||
| '''Adachi''' | |||
| 1800 | |||
| 36000 | |||
| 50000 | |||
| 28000 | |||
| 12F | |||
|- | |||
| '''Aigis''' | |||
| 2000 | |||
| 36000 | |||
| 50000 | |||
| 25000 | |||
| 20F | |||
|- | |||
| '''Akihiko''' | |||
| 2000 | |||
| 30600 | |||
| 50000 | |||
| 50000 | |||
| 12F | |||
|- | |||
| '''Chie''' | |||
| 2100 | |||
| 36000 | |||
| 47000 | |||
| 32000 | |||
| 16F | |||
|- | |||
| '''Elizabeth''' | |||
| 1700 | |||
| 36000 | |||
| 50000 | |||
| 20000 | |||
| 20F | |||
|- | |||
| '''Junpei''' | |||
| 2050 | |||
| 34000 | |||
| 50000 | |||
| 25000 | |||
| 16F | |||
|- | |||
| '''Kanji''' | |||
| 1700 | |||
| 36000 | |||
| 50000 | |||
| 18000 | |||
| 16F | |||
|- | |||
| '''Ken''' | |||
| 1700 | |||
| 36000 | |||
| 46500 | |||
| 30000 | |||
| 16F | |||
|- | |||
| '''Labrys''' | |||
| 1800 | |||
| 36000 | |||
| 50000 | |||
| 30000 | |||
| 16F | |||
|- | |||
| '''Margaret''' | |||
| 2000 | |||
| 36000 | |||
| 50000 | |||
| 30000 | |||
| 16F | |||
|- | |||
| '''Marie''' | |||
| 2000 | |||
| 36000 | |||
| 50000 | |||
| 30000 | |||
| 16F | |||
|- | |||
| '''Minazuki''' | |||
| 2000 | |||
| 36000 | |||
| 50000 | |||
| 30000 | |||
| 16F | |||
|- | |||
| '''Mitsuru''' | |||
| 2000 | |||
| 36000 | |||
| 50000 | |||
| 30000 | |||
| 16F | |||
|- | |||
| '''Naoto''' | |||
| 2000 | |||
| 36000 | |||
| 50000 | |||
| 30000 | |||
| 16F | |||
|- | |||
| '''Shadow Labrys''' | |||
| 2400 | |||
| 43200 | |||
| 55000 | |||
| 33000 | |||
| 24F | |||
|- | |||
| '''Sho''' | |||
| 2000 | |||
| 36000 | |||
| 50000 | |||
| 30000 | |||
| 16F | |||
|- | |||
| '''Rise''' | |||
| 2000 | |||
| 36000 | |||
| 50000 | |||
| 30000 | |||
| 16F | |||
|- | |||
| '''Teddie''' | |||
| 1500 | |||
| 36000 | |||
| 50000 | |||
| 27000 | |||
| 16F | |||
|- | |||
| '''Yosuke''' | |||
| 2400 | |||
| 50000 | |||
| 70000 | |||
| 36000 | |||
| 19F | |||
|- | |||
| '''Yosuke (Sukukaja)''' | |||
| 3510 | |||
| 58200 | |||
| 80400 | |||
| 36000 | |||
| 19F | |||
|- | |||
| '''Yu''' | |||
| 2000 | |||
| 36000 | |||
| 50000 | |||
| 30000 | |||
| 16F | |||
|- | |||
| '''Yukari''' | |||
| 1800 | |||
| 36000 | |||
| 50000 | |||
| 32000 | |||
| 18F | |||
|- | |||
| '''Yukiko''' | |||
| 1800 | |||
| 36000 | |||
| 50000 | |||
| 30000 | |||
| 24F | |||
|- | |- | ||
|} | |} | ||
==System Data== | ==System Data== | ||
*All backdashes are fully invincible from 1-6F. | ===Backdash Data=== | ||
*Aigis's Orgia backdash is fully invincible from 1-7F and is airborne afterwards. | *All backdashes are fully invincible from 1-6F, excluding Aigis in Orgia mode. | ||
**Aigis's Orgia backdash is fully invincible from 1-7F and is airborne afterwards. | |||
*Backdashes cannot be performed for the first 4 frames after a ground ukemi, with the exception of Aigis in Orgia Mode. | *Backdashes cannot be performed for the first 4 frames after a ground ukemi, with the exception of Aigis in Orgia Mode. | ||
*When blocking, there must be a gap in order to transition from blocking to backdashing: | *When blocking, there must be a gap in order to transition from blocking to backdashing: | ||
**When standblocking, there must be a 1 frame gap between attacks. | **When standblocking, there must be a 1 frame gap between attacks. | ||
**When crouchblocking, there must be at least a 2 frame gap between attacks. | **When crouchblocking, there must be at least a 2 frame gap between attacks. <br/> <br/> | ||
*All Air Backdashes are fully | *All Air Backdashes are fully invincible from 1-5F. | ||
**All air backdashes also have 2F of forced landing recovery. | |||
===Jump Data=== | |||
*All Jumps have startup of 3 frames, do not allow the player to input any commands for the first 2 airborne frames. and have blocking restricted for the first 5 airborne frames. | *All Jumps have startup of 3 frames, do not allow the player to input any commands for the first 2 airborne frames. and have blocking restricted for the first 5 airborne frames. | ||
**During the first frame of jump start-up, you are invulnerable to throws. | **During the first frame of jump start-up, you are invulnerable to throws. | ||
Line 268: | Line 500: | ||
**From the 4th frame onward, you are considered airborne and if hit, you will be hit in the air. | **From the 4th frame onward, you are considered airborne and if hit, you will be hit in the air. | ||
**Blocking is disabled for the first 5 airborne frames; however, you can block projectiles beginning on the 4th frame of a jump (i.e., the first airborne frame). | **Blocking is disabled for the first 5 airborne frames; however, you can block projectiles beginning on the 4th frame of a jump (i.e., the first airborne frame). | ||
***Vulnerable to strikes frames 1-8. | ***Vulnerable to strikes frames 1-8. | ||
* | |||
===Throw Data=== | |||
*There is universal start-up and active frames for ground and air throws, with the exception of Kanji. | |||
* | *Throws will always beat attacks on the same frame. | ||
*Throw range and recovery time vary by character. | |||
*'''Throw teching:''' the player who successfully techs the throw is at frame advantage of +2 afterward. | |||
===Evasive Action Data=== | |||
*All evasive actions last 33F | |||
*About invincibility: | |||
**Frames 1-24 are Projectile invulnerable | |||
**Frames 3-24 are Strike invulnerable | |||
**Counter Hit state starts from 3F | |||
===Dash Recovery Data=== | |||
*Dash Recovery | *Dash Recovery | ||
**2 frames after dashing you are considered standing and blocking is disabled. | **2 frames after dashing you are considered standing and blocking is disabled. | ||
**Dash recovery can be cancelled by any action, including crouching attacks, Evasive Action, Furious Action, etc. | **Dash recovery can be cancelled by any action, including crouching attacks, Evasive Action, Furious Action, etc. | ||
===Attack Level=== | ===Attack Level=== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
Line 287: | Line 529: | ||
! Lv 5 | ! Lv 5 | ||
|- | |- | ||
! Hitstun (Standing) | ! Blockstun<br/><small>(Standing/Crouching)</small> | ||
| 10F | |||
| 12F | |||
| 14F | |||
| 16F | |||
| 18F | |||
|- | |||
! Hitstun<br/><small>(Standing)</small> | |||
| 11F | | 11F | ||
| 13F | | 13F | ||
Line 294: | Line 543: | ||
| 19F | | 19F | ||
|- | |- | ||
! Air Hitstun<br/><small>(aka Untechable Time)</small> | |||
! Air Hitstun<br/>(aka Untechable Time) | |||
| 13F | | 13F | ||
| 15F | | 15F | ||
Line 309: | Line 551: | ||
|- | |- | ||
! Hitstop/Blockstop | ! Hitstop/Blockstop | ||
| | | 9F | ||
| | | 10F | ||
| | | 11F | ||
| | | 12F | ||
| | | 13F | ||
|- | |- | ||
! | ! Counter Hit Hitstun | ||
| + | | +12F | ||
| + | | +12F | ||
| + | | +12F | ||
| + | | +12F | ||
| + | | +12F | ||
|- | |- | ||
! Counter Hit Hitstun | ! Counter Hit Air Hitstun<br/><small>(aka CH Untechable Time)</small> | ||
| + | | +12F | ||
| + | | +12F | ||
| + | | +20F | ||
| + | | +20F | ||
| + | | +20F | ||
|} | |} | ||
*Hitting a crouching opponent adds 2F of hitstun | *Hitting a crouching opponent adds 2F of hitstun | ||
*Instant Block Blockstun (Ground) = Blockstun - 2 | *Instant Block Blockstun (Ground) = Blockstun - 2 | ||
*Instant Block Blockstun (Air) = Air Blockstun - 4 | *Instant Block Blockstun (Air) = Air Blockstun - 4 | ||
===Hitstun Scaling=== | ===Hitstun Scaling=== | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
! Proration Tally !! Effective Proration !! Hitstun !! Untechable Time | ! Proration Tally !! Effective Proration !! Hitstun !! Untechable Time | ||
Line 378: | Line 619: | ||
|} | |} | ||
===Burst=== | ===Burst=== | ||
Revision as of 23:49, 20 May 2022
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
Health Values
Character | Health | Combo Rate | Persona Cards |
---|---|---|---|
Adachi | 9,500 | 60% | 4 |
Aigis | 9,000 | 65% | 4 |
Akihiko | 10,000 | 70% | 2 |
Chie | 9,500 | 60% | 3 |
Elizabeth | 8,500 | 65% | 6 |
Junpei | 9,500 | 70% | 4 |
Kanji | 10,500 | 60% | 3 |
Ken | 8,500 | 60% | 2 |
Labrys | 9,500 | 60% | 3 |
Margaret | 9,500 | 60% | 8 |
Marie | 9,000 | 60% | 5 |
Minazuki | 9,000 | 60% | 4 |
Mitsuru | 9,500 | 70% | 4 |
Naoto | 8,500 | 60% | 4 |
Shadow Labrys | 8,000 | 60% | 6 |
Sho | 8,500 | 65% | - |
Rise | 9,000 | 65% | 4 |
Teddie | 9,500 | 65% | 5 |
Yosuke | 8,500 | 70% | 3 |
Yu | 9,500 | 60% | 4 |
Yukari | 8,500 | 70% | 4 |
Yukiko | 8,500 | 70% | 5 |
- All Shadow Type characters (except Shadow Akihiko and Shadow Kanji) have +1000 Health than their normal counterparts and do 10% less Base Damage on all attacks. Shadow Kanji and Shadow Akihiko gain only 500 health each.
- Elizabeth, Shadow Labrys, Sho, Minazuki, Adachi, Marie, and Margaret do not have Shadow Types.
Movement Values
Ground Movement Values
Character | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Max Dash Velocity |
---|---|---|---|---|---|
Adachi | 6000 | 5000 | 13500 | 440 | 28000 |
Aigis | 7500 | 6000 | 14000 | 240 | 28000 |
Akihiko | 6000 | 3600 | 14400 | 440 | 28000 |
Chie | 8000 | 6500 | 20000 | 440 | 28000 |
Elizabeth | 6500 | 5000 | 11000 | 180 | 20000 |
Junpei | 7000 | 5500 | 12600 | 440 | 28000 |
Kanji | 8250 | 6600 | 6000 | 70 | 19000 |
Ken | 7500 | 6000 | 10800 | 500 | 28000 |
Labrys | 7500 | 6000 | 14400 | 264 | 28000 |
Margaret | 7500 | 6000 | 19800 | 140 | 28000 |
Marie | 6500 | 5000 | 14400 | 528 | 28000 |
Minazuki | 7500 | 6000 | 16200 | 440 | 28000 |
Mitsuru | 6750 | 5400 | 14400 | 352 | 28000 |
Naoto | 7500 | 6000 | 18000 | 440 | 28000 |
Shadow Labrys | 7500 | 6000 | 14400 | 264 | 28000 |
Sho | 7500 | 6000 | 16200 | 440 | 28000 |
Rise | 5500 | 5000 | 16200 | 440 | 26000 |
Teddie | 6750 | 5400 | 14400 | 352 | 22400 |
Yosuke | 9000 | 7500 | 27000 | 510 | 41000 |
Yosuke (Sukukaja) | 12600 | 10500 | 37000 | 510 | 57400 |
Yu | 7500 | 6000 | 16200 | 440 | 28000 |
Yukari | 7500 | 6000 | 20000 | 440 | 28000 |
Yukiko | 6750 | 5400 | 12600 | 396 | 28000 |
Air Movement Values
Character | Gravity | Jump Velocity | Super Jump Velocity | Air Dash Speed | Air Dash Duration |
---|---|---|---|---|---|
Adachi | 1800 | 36000 | 50000 | 28000 | 12F |
Aigis | 2000 | 36000 | 50000 | 25000 | 20F |
Akihiko | 2000 | 30600 | 50000 | 50000 | 12F |
Chie | 2100 | 36000 | 47000 | 32000 | 16F |
Elizabeth | 1700 | 36000 | 50000 | 20000 | 20F |
Junpei | 2050 | 34000 | 50000 | 25000 | 16F |
Kanji | 1700 | 36000 | 50000 | 18000 | 16F |
Ken | 1700 | 36000 | 46500 | 30000 | 16F |
Labrys | 1800 | 36000 | 50000 | 30000 | 16F |
Margaret | 2000 | 36000 | 50000 | 30000 | 16F |
Marie | 2000 | 36000 | 50000 | 30000 | 16F |
Minazuki | 2000 | 36000 | 50000 | 30000 | 16F |
Mitsuru | 2000 | 36000 | 50000 | 30000 | 16F |
Naoto | 2000 | 36000 | 50000 | 30000 | 16F |
Shadow Labrys | 2400 | 43200 | 55000 | 33000 | 24F |
Sho | 2000 | 36000 | 50000 | 30000 | 16F |
Rise | 2000 | 36000 | 50000 | 30000 | 16F |
Teddie | 1500 | 36000 | 50000 | 27000 | 16F |
Yosuke | 2400 | 50000 | 70000 | 36000 | 19F |
Yosuke (Sukukaja) | 3510 | 58200 | 80400 | 36000 | 19F |
Yu | 2000 | 36000 | 50000 | 30000 | 16F |
Yukari | 1800 | 36000 | 50000 | 32000 | 18F |
Yukiko | 1800 | 36000 | 50000 | 30000 | 24F |
System Data
Backdash Data
- All backdashes are fully invincible from 1-6F, excluding Aigis in Orgia mode.
- Aigis's Orgia backdash is fully invincible from 1-7F and is airborne afterwards.
- Backdashes cannot be performed for the first 4 frames after a ground ukemi, with the exception of Aigis in Orgia Mode.
- When blocking, there must be a gap in order to transition from blocking to backdashing:
- When standblocking, there must be a 1 frame gap between attacks.
- When crouchblocking, there must be at least a 2 frame gap between attacks.
- All Air Backdashes are fully invincible from 1-5F.
- All air backdashes also have 2F of forced landing recovery.
Jump Data
- All Jumps have startup of 3 frames, do not allow the player to input any commands for the first 2 airborne frames. and have blocking restricted for the first 5 airborne frames.
- During the first frame of jump start-up, you are invulnerable to throws.
- Frames 1-3 you are considered on the ground and if hit, you will be hit on the ground.
- From the 4th frame onward, you are considered airborne and if hit, you will be hit in the air.
- Blocking is disabled for the first 5 airborne frames; however, you can block projectiles beginning on the 4th frame of a jump (i.e., the first airborne frame).
- Vulnerable to strikes frames 1-8.
Throw Data
- There is universal start-up and active frames for ground and air throws, with the exception of Kanji.
- Throws will always beat attacks on the same frame.
- Throw range and recovery time vary by character.
- Throw teching: the player who successfully techs the throw is at frame advantage of +2 afterward.
Evasive Action Data
- All evasive actions last 33F
- About invincibility:
- Frames 1-24 are Projectile invulnerable
- Frames 3-24 are Strike invulnerable
- Counter Hit state starts from 3F
Dash Recovery Data
- Dash Recovery
- 2 frames after dashing you are considered standing and blocking is disabled.
- Dash recovery can be cancelled by any action, including crouching attacks, Evasive Action, Furious Action, etc.
Attack Level
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
---|---|---|---|---|---|
Blockstun (Standing/Crouching) |
10F | 12F | 14F | 16F | 18F |
Hitstun (Standing) |
11F | 13F | 15F | 17F | 19F |
Air Hitstun (aka Untechable Time) |
13F | 15F | 17F | 19F | 21F |
Hitstop/Blockstop | 9F | 10F | 11F | 12F | 13F |
Counter Hit Hitstun | +12F | +12F | +12F | +12F | +12F |
Counter Hit Air Hitstun (aka CH Untechable Time) |
+12F | +12F | +20F | +20F | +20F |
- Hitting a crouching opponent adds 2F of hitstun
- Instant Block Blockstun (Ground) = Blockstun - 2
- Instant Block Blockstun (Air) = Air Blockstun - 4
Hitstun Scaling
Proration Tally | Effective Proration | Hitstun | Untechable Time |
---|---|---|---|
1200 | 52% | -0F | -2F |
1600 | 44% | -2F | -3F |
1800 | 40% | -3F | -4F |
1900 | 38% | -4F | -5F |
2000 | 36% | -5F | -6F |
2100 | 34% | -6F | -7F |
2200 | 32% | -7F | -8F |
2300 | 30% | -9F | -10F |
2400 | 28% | -11F | -12F |
2500 | 26% | -13F | -14F |
2600 | 24% | -15F | -16F |
2700 | 22% | -17F | -18F |
2800 | 20% | -19F | -20F |
2900 | 18% | -21F | -22F |
3000 | 16% | -23F | -24F |
3100 | 14% | -25F | -26F |
3200 | 12% | -27F | -28F |
3300 | 10% | -29F | -30F |
3400 | 8% | -9999F | -9999F |
Burst
Type | Startup | Total Time | Invul | Frame Adv. | P1 | P2 | SMP |
---|---|---|---|---|---|---|---|
Reversal Burst | 16 | 67 | 1-25 | -19 | ?? | ?? | ?? |
Max Burst | 14 | 44 | 1-21 | +2 | ?? | ?? | ?? |
One More Burst | 14 | 35 | 1-24 | +10 | ?? | -200 | ?? |
All Out Attack
Type | Damage | P1 | P2 | SMP | Cancel | Attribute | Level |
---|---|---|---|---|---|---|---|
All Out Rush | 200×N | 1900 | 100 | 50 | O | Body | 5 |
All Out Finish (C) | 1800 | 500 | 300 | 50 | O | Body | 4 |
All Out Finish (D) | 1000 | 500 | 100 | 50 | JSpSOD | Body | 5 |
- All Out Rush max 17 hits
- When All Out Rush does 17 hits, All Out Finish (C) inflicts Fatal status on normal hit
- When All Out Rush does 17 hits, All Out Finish (D) inflicts Fatal status on normal hit and wall bounces
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data
System Explanations
Mechanics
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