P4U2.5/Akihiko Sanada/Frame Data

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Akihiko Sanada

Glossary

How do I read frame data?

System Data Glossary
Health The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
ComboRate Affects how much damage scaling in a combo - the larger the percentage, the more damage.
Persona Cards Number of Persona Cards this character has.
Frame Data Glossary
Guard How this attack can be guarded. All non-throws can be air blocked unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Attribute Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
Invuln Attribute and Hitbox invincibility for this attack
P1 Damage proration that is applied only when this attack is used as a combo starter.
P2 Damage proration that is applied whenever this attack is used.
SMP Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancels
J jump cancellable
Sp special cancellable
S super cancellable
O One More! cancellable
(X) X cancellable on hit only
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


System Data

name health prejump backdash comborate personacards Unique Movement Options
Akihiko Sanada 10,000 3F 23F (1~6F Inv All) 70% 2 Ducking, Weaving (D and SB)

Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
5A 200 All 5 2 11 0 Body 400 200 50 2 JSpSO 12 8 13 15 25 27
5AA 300 All 9 2 15 -2 Body 100 100 50 3 (J)SpSO 14 9 15 17 27 37
5AAA Normal 200×2, 100×2 All 11 3 20 -8 Body 0 100 50 3 SO 14 15, 4, 8, 4 Launch 29, 35×3 Launch 59, 55×3
5AAA Shadow 200×4 All 11 2(10)2(10)2(10)2 20 -7 Body 200 200 50 3 ☆SO 14 5 15 17 27 37
5B 400, 200 All 6 3(3)3 20 -4 Body 300 100 100 5 (J)SpSOD 18 5, 13 19 21 31 41
2A 160 All 5 2 11 -2 Body 600 100 50 1 JSpSO 10 7 11 13 23 25
2B 500 Air Unblockable 7 3 27 -15 Body 5~9 H 200 100 50 3 (J)SpSO 14 15 15 17 27 37
j.A 200 High 7 2 11 Head 200 100 200 2 JSpO 12 8 13 15 25 27
j.B 300×2 High 9 3(3)3 15 Head 200 100 100 3, 2 JSpO 14, 12 11, 10 15, 13 17 27, 25 37, 29
5AB (Lv0) 300 High 30 2 7+24L -14 Body 10~31 Guard Strike 0 800 10000 5 O 18 13 Spin 31 31 + GBounce Spin 43 51 + GBounce
5AB (Lv1) 300 High 29 2 7+24L -14 Body 9~30 Guard Strike 0 800 10000 5 O 18 13 Spin 31 31 + GBounce Spin 43 51 + GBounce
5AB (Lv2) 300 High 28 2 7+24L -14 Body 8~29 Guard Strike 0 800 10000 5 O 18 13 Spin 31 31 + GBounce Spin 43 51 + GBounce
5AB (Lv3) 300 High 27 2 7+24L -14 Body 7~28 Guard Strike 0 800 10000 5 O 18 13 Spin 31 31 + GBounce Spin 43 51 + GBounce
5AB (Lv4) 300 High 26 2 7+24L -14 Body 6~27 Guard Strike 0 800 10000 5 O 18 13 Spin 31 31 + GBounce Spin 43 51 + GBounce
5AB (Lv5) 300 High 25 2 7+24L -14 Body 5~28 Guard Strike 0 800 10000 5 O 18 13 Spin 31 31 + GBounce Spin 43 51 + GBounce
2AB (Lv0) 700 Low 13 5 20 -8 Leg 4~17 C 300 300 50 4 SO 16 12 Launch 19 Launch 39
2AB (Lv1-5) 700+(50×Lv) Low 13 5 18 -6 Leg 4~17F C 300 300 50 4 SO 16 12 Launch 19 Launch 39


Persona Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
5C Lv0: 1300
Lv1: 1400
Lv2: 1500
Lv3: 1600
Lv4-5: 1700
High 25 [30] 5 19 [14] -5 [0] Body 400 100 50 5 OD 18 13 Launch 21 + Down 10 Launch 41 + Down 10
5D Pulls on 24 Total 29
2C Lv0: 0, (100+10×Lv)×6, (1000+100×Lv) Throw 19 4 27 Body Persona 17~26 H 0 1000 50 0, 5 SO 0 41 + GBounce 61 + GBounce
2D Pulls on 24 Total 29
j.C 1600+(100×Lv) High 28 4 29+10L Head 100 200 50 5 O 18 13 Launch 31 + GBounce 60 Launch 51 + GBounce 60
j.D Pulls on 24 Total 48


Universal Mechanics

name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
Ground Throw CD Lv0: 0, 200×3
Lv1-5: 0, 200×4
Throw (70) 5 3 25 Throw 0 1400,100 50 0, 4×3 Lv0: 0, 2×2, 15
Lv1-5: 0, 2×2, 8, 15
Lv0: 17×3
Lv1-2: 17×3, Spin 17
Lv3-4: 17×3, Launch 22
Lv5: 17×3, Launch 47
Lv0: 29×3
Lv1-2: 29×3, Spin 37
Lv3-4: 17×3, Launch 42
Lv5: 17×3, Launch 67
Air Throw j.CD 0, 1600 Throw 4 3 19 Throw 0 1200, 100 50 0, 4 0, 12 19 + GBounce 60 + Down 10 39 + GBounce 60 + Down 10
Double Uppercut (Lv0) BD (Lv0) 600×2 All 10 3(4)3 38 -24 Body 1~16 All 1000 100 50 4 S 10, 16 12 Launch 29 Launch 45
Double Uppercut (Lv1) BD (Lv1) 600×2 All 9 3(4)3 38 -24 Body 1~15 All 1000 100 50 4 S 15, 16 16, 12 Launch 29, 44 Launch 45, 59
Double Uppercut (Lv2) BD (Lv2) 700×2 All 9 3(4)3 38 -24 Body 1~15 All 1000 100 50 4 S 15, 16 16, 12 Launch 29, 44 Launch 45, 59
Double Uppercut (Lv3) BD (Lv3) 700×2 All 8 3(4)3 38 -24 Body 1~14 All 1000 100 50 4 S 18, 16 18, 12 Launch 29, 54 Launch 45, 69
Double Uppercut (Lv4) BD (Lv4) 800×2 All 8 3(4)3 38 -24 Body 1~14 All 1000 100 50 4 S 18, 16 18, 12 Launch 29, 54 Launch 45, 69
Double Uppercut (Lv5) BD (Lv5) 800×2 All 7 3(4)3 38 -24 Body 1~13 All 1000 100 50 4 S 21, 16 20, 12 Launch 29, 64 Launch 45, 79
Guard Cancel Attack 6AB 0 All 16 3 27 -13 B 1~21 Guard All 4 16 12 Launch 19 Launch 39
Dash Cancel Total 21
  • ☆ means can cancel into sweep, ground throw, any Special except Kill Rush and itself, Cyclone Upper, Maziodyne

Skill Attacks

name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
Kill Rush 236A 100×4, 500 All 11~15 1{(2)1}×3(3)3 24 -4 Body 300 300 1000 3 ☆SO 14×4, 22 1×4, 7 15×4, 23 25×4, 33 27×4, 35 45×4, 53
Kill Rush 236B 120×6, 500 All 21~26 1{(2)1}×5(3)3 28 -8 Body 300 300 1000 3 ☆SO 14×6, 22 1×6, 7 15×6, 23 25×6, 33 27×6, 35 45×6, 53
Kill Rush 236AB 140×10, 500 All 11 1{(2)1}×9(3)3 28 -8 Body 800 300 1000 3 ☆SO 14×10, 22 1×10, 7 15×10, 23 25×10, 33 27×10, 35 45×10, 53
Boomerang Hook Cyclone > 4A Lv1: 500
Lv2-3: 600
Lv4-5: 750
All 13 3 18 -6 Body 500 100 400 3 ☆SO 14 11 Lv1-2:17
Lv3-4:19
Lv5: 21
Lv:1-2: 17
Lv3-4: 19
Lv5: 21
Lv1-2:29
Lv3-4:31
Lv5: 33
Lv:1-2: 137
Lv3-4: 39
Lv5: 41
Boomerang Hook Cyclone > 4B Lv1: 600
Lv2-3: 720
Lv4-5: 900
All [Unblockable] 21 [41] 3 15 +4 Body 500 [1000] 100 [0] 1000 5 ☆U 21 16 Lv1-2: 22
Lv3-5: Crumple
Lv1-2: 29
Lv3-4: 34
Lv5: 39
Lv1-2: 34
Lv3-5: Crumple
Lv1-2: 49
Lv3-4: 54
Lv5: 59
Boomerang Hook Cyclone > 4AB Lv1: 800
Lv2-3: 960
Lv4-5: 1200
All 23 3 26 +1 Body 1-25 Guard Strike 500 100 1000 5 ☆U 24 13 Lv1-2: 25
Lv3-5: Crumple
Lv1-2: 32
Lv3-4: 37
Lv5: 42
Lv1-2: 37
Lv3-5: Crumple
Lv1-2: 52
Lv3-4: 57
Lv5: 62
Corkscrew Cyclone > 6A Lv1: 1000
Lv2-3: 1200
Lv4-5: 1500
All 6 6 34 -18 Body 0 2000 50 5 SO 18 22 Launch Lv1-4: 36 + Slide 18 Launch Lv1-4: 56 + Slide 18
Lv5: 56 + Slide 18 + WBounce 60
Corkscrew Cyclone > 6B Lv1: 1200
Lv2-3: 1440
Lv4-5: 1800
All 9 6 40 -24 Body 1500 2000 50 5 SO 18 11 Launch 61 + WBounce Launch 81 + WBounce
Corkscrew Cyclone > 6AB Lv1: 1200
Lv2-3: 1440
Lv4-5: 1800
All 15 6 34 -18 Body 1~18 All 1400 700 1900 5 SO 18 11 Lv1-2: Spin 42
Lv3-4: Launch
71 Spin 57
Lv3-4: Launch
Lv5: Crumple
91
Sonic Punch Cyclone > 8A Lv1: 500
Lv2-3: 600
Lv4-5: 750
All 13 4 18 -7 Body 4~12 H 500 100 400 3 ☆SO 14 11 Lv1-2: 15
Lv3-4: 17
Lv5: 19
Lv1-2: 21
Lv3-4: 25
Lv5: 29
Lv1-2: 27
Lv3-4: 29
Lv5: 31
Lv1-2: 41
Lv3-4: 45
Lv5: 49
Sonic Punch Cyclone > 8B Lv1: 600
Lv2-3: 720
Lv4-5: 900
All 21 4 26 -13 Body 4~20 H 500 100 1000 4 ☆SO 16 12 Lv1-2: 17
Lv3-5: Launch
Lv1-2: 34
Lv3-4: 44
Lv5: 54
Launch Lv1-2: 54
Lv3-4: 64
Lv5: 74
Sonic Punch Cyclone > 8AB Lv1: 800
Lv2-3: 960
Lv4: 1200
Lv5: 1200
All 23 4 20 -4 Body 1~26 H 500 100 1000 4 ☆SO 16 12 Launch Lv1-2: 37
Lv3-4: 47
Lv5: 57
Launch Lv1-2: 57
Lv3-4: 67
Lv5: 77
Ducking 236C Total 25 1~14 Low Profile
7~10 Very Low Profile
Ducking 236D Total 40 1~22 Low Profile
9~16 Very Low Profile
Ducking 236CD Total 22 1-14 Low Profile, 7-10 Very Low Profile
Weaving 214C Total 24 1-24~ Low Profile
Weaving 214D Total 41 1~41 Low Profile
Weaving 214CD Total 41 1~41 Low Profile
5~16 All
Closeout Blow 214A Total 33 Lv0-1: 4~15 Guard Strike
Lv2-3: 3~14 Guard Strike
Lv4: 2~13 Guard Strike
Lv5: 2~12 Guard Strike
SO
Closeout Blow 214B Total 54 4~27 Guard Strike ☆SO
Closeout Blow 214AB Total 43 2~31 Guard Strike ☆SO
Assault Dive j.214A Lv0-1: 600×2
Lv2-3: 720×2
Lv4-5: 900×2
All 10 Until L+4,2 30 -15 Head, Body 500 100 500 4 ☆SO 16 12 17 Lv0-1: 39 + Down 10
Lv2-4: 39 + Down 15
Lv5: 44 + Down 15
29 Lv0-1: 59 + Down 10
Lv2-4: 59 + Down 15
Lv5: 64 + Down 15
Assault Dive j.214B Lv0-1: 800×2
Lv2-3: 960×2
Lv4-5:1200×2
All 22 Until L+4,2 30 -15 Head, Body 500 100 500 4 ☆SO 16 12 17 Lv0-1: 39 + Down 10
Lv2-4: 39 + Down 15
Lv5: 44 + Down 15
29 Lv0-1: 59 + Down 10
Lv2-4: 59 + Down 15
Lv5: 64 + Down 15
Assault Dive j.214AB Lv0-1: 800×2
Lv2-3: 960×2
Lv4-5:1200×2
All 10 Until L,6 30 -15 Head, Body 500 100 500 4 ☆SO 16 12 17 Lv0-1: 39 + Down 10
Lv2-4: 39 + Down 15
Lv5: 44 + Down 15
29 Lv0-1: 59 + Down 10
Lv2-4: 59 + Down 15
Lv5: 64 + Down 15
  • ☆ means can cancel into sweep, ground throw, any Special except Kill Rush and itself, Cyclone Upper, Maziodyne

SP Skill Attacks

name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
Cyclone Uppercut (Lv0) 236236A (Lv0) 1000×2 Air Unblockable, All 3+(33 Flash)+4 3(6)12 22+15L -39 Body 1~14 All 600 500 50 5 O 18 25, 15 Launch 81 Launch 101
Cyclone Uppercut (Lv1-2) 236236A (Lv1-2) Lv1: 1000, 550×2
Lv2: 1000, 600×2
Air Unblockable, All×2 3+(33 Flash)+4 3(6)4,8 28+15L -45 Body 1~16 All 600 500 50 5 O 18 25, 8×2 Launch 81 Launch 101
Cyclone Uppercut (Lv3-4) 236236A (Lv3-4) Lv3: 1000, 350×4
Lv4: 1000, 400×4
Air Unblockable, All×4 3+(33 Flash)+4 3(6)2,2,2,6 36+15L -53 Body 1~16 All 600 500 50 5 O 18 25, 3×4 Launch 81 Launch 101
Cyclone Uppercut (Lv5) 236236A (Lv5) 1000, 3000 Air Unblockable, All 3+(33 Flash)+4 3(6)12 27+42L -71 Body 1~16 All 600 500 50 5 O 18 25×2 Launch 81 Launch 101
Cyclone Uppercut (Lv0) 236236B (Lv0) 1200, 360×3 Air Unblockable, All×3 8+(33 Flash)+5 3(6)4,2,6 23+20L -45 Body 1~20 All 600 500 50 5 O 18 25, 4×3 Launch 81 Launch 101
Cyclone Uppercut (Lv1-2) 236236B (Lv1-2) Lv1: 1200, 240×5
Lv2: 1200, 264×5
Air Unblockable, All×5 8+(33 Flash)+5 3(6)2,2,2,3,3 26+20L -48 Body 1~20 All 600 500 50 5 O 18 25, 3×5 Launch 81 Launch 101
Cyclone Uppercut (Lv3-4) 236236B (Lv3-4) Lv3: 1200, 240×7
Lv4: 1200, 276×7
Air Unblockable, All×5 8+(33 Flash)+5 3(6)2,2,2,1,1,1,3 33+20L -55 Body 1~20 All 600 500 50 5 O 18 25, 2×7 Launch 81 Launch 101
Cyclone Uppercut (Lv5) 236236B (Lv5) 1200, 216×15 Air Unblockable, All×5 8+(33 Flash)+5 3(6)2×8,1×7 61+20L -94 Body 1~20 All 600 500 50 5 O 18 25, 12, 6, 3×3, 1×10 Launch 81×15, 111+Down 35 Launch 101×15, 131 + Down 35
Cyclone Uppercut (Lv0) 236236AB (Lv0) 1300, 520×2 Air Unblockable, All×2 3+(33 Flash)+5 3(6)2(16+15L)2 31+20L -34 Body 1~15 All 600 500 50 5 O 18 20, 10×2 Launch 81 Launch 101
Cyclone Uppercut (Lv1-2) 236236AB (Lv1-2) Lv1: 1300, 520×2, 100×2
Lv2: 1300, 520×2, 200×2
Air Unblockable, All×4 3+(33 Flash)+5 3(6)2(16+10L)6,4,8 22+20L -41 Body 1~15 All 600 500 50 5 O 18 20, 10×2, 8×2 Launch 81 Launch 101
Cyclone Uppercut (Lv3-4) 236236AB (Lv3-4) Lv3: 1300, 520×2, 70×9
Lv4: 1300, 520×2, 100×9
Air Unblockable, All×11 3+(33 Flash)+5 3(6)2(16+10L)6,2,1×7,3 33+20L -46 Body 1~15 All 600 500 50 5 O 18 20, 10×2, 2×9 Launch 81 Launch 101
Cyclone Uppercut (Lv5) 236236AB (Lv5) 1300, 520×2, 100×5, 1000×2 Air Unblockable, All×9 3+(33 Flash)+5 3(6)2(16+10L)6,2,2,2,3,3(21+24L)9,12 38+42L -73 Body 1~15 All 600 500 50 5 O 18 20, 10×2, 2×5, 25 Launch 81 Launch 101
Thunder Fists 236236C Total 4+(40 Flash)+8 1~4 All
Thunder Fists 236236D Total 4+(60 Flash)+23 1~14 All
Thunder Fists 236236CD 1000 All 4+(60 Flash)+4 3 Total 51 -28 Projectile 1~4 All 600 500 2000 3 O 14 0/+1 Launch 53 Launch 73
Maziodyne (Lv0) 214214C (Lv0) 200, 100×15 All 4+(40 Flash)+17 1{(1)1}×15 Total 118 -53 Projectile 1~43 All 0 1500 50 3 O 14 0 Launch 117 Launch 137
Maziodyne (Lv1-4) 214214C (Lv1-4) (Lv1: 120, Lv2: 140, Lv3: 150, Lv4: 160)×32 All 4+(40 Flash)+17 1{(1)1}×31 Total 118 -35 Projectile 1~43 All 0 1500 50 3 O 14 0 Launch 117 Launch 137
Maziodyne (Lv5) 214214C (Lv5) 200, 100×39 All 4+(40 Flash)+17 1{(1)1}×39 Total 118 -5 Projectile 1~43 All 0 1500 50 3 O 14 0 Launch 117 Launch 137
Maziodyne (Lv0) 214214D (Lv0) 200, 100×15 All 4+(37 Flash)+29 1{(1)1}×15 Total 111 -34 Projectile 1~66 All 0 1500 50 3 O 14 0 Launch 117 Launch 137
Maziodyne (Lv1-4) 214214D (Lv1-4) (Lv1: 120, Lv2: 140, Lv3: 150, Lv4: 160)×32 All 4+(37 Flash)+29 1{(1)1}×31 Total 111 -6 Projectile 1~66 All 0 1500 50 3 O 14 0 Launch 117 Launch 137
Maziodyne (Lv5) 214214D (Lv5) 200, 100×39 All 4+(37 Flash)+29 1{(1)1}×39 Total 111 0 Projectile 1~66 All 0 1500 50 3 O 14 0 Launch 117 Launch 137
Maziodyne (Lv0) 214214CD (Lv0) 200, 100×23 All 4+(36 Flash)+21 1{(1)1}×23 Total 122 -37 Projectile 1~47 All 0 1500 50 3 O 14 0 Launch 117 Launch 137
Maziodyne (Lv1-4) 214214CD (Lv1-4) (Lv1: 112, Lv2: 120, Lv3: 128, Lv4: 136)×40 All 4+(36 Flash)+21 1{(1)1}×39 Total 122 -5 Projectile 1~47 All 0 1500 50 3 O 14 0 Launch 117 Launch 137
Maziodyne (Lv5) 214214CD (Lv5) 200, 100×47 All 4+(36 Flash)+21 1{(1)1}×47 Total 122 +11 Projectile 1~47 All 0 1500 50 3 O 14 0 Launch 117 Launch 137


Instant Kill

name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
Earth Breaker 222CD K.O. Unblockable 17+(54 Flash)+114 81 96 Projectile 1~256 All 0 100 50 5

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5AP4Arena Akihiko 5A.pngGuard:
All
Startup:
5
Recovery:
11
Advantage:
0
5A[+], 2A[+], 5AA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special, Super
5AAP4Arena Akihiko 5AA.pngGuard:
All
Startup:
9
Recovery:
15
Advantage:
-2
5AAA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special, Super
5AAANo results - - 5C, 2C 5D, 2D AoA, Sweep Special, Super
2AP4Arena Akihiko 2A.pngGuard:
All
Startup:
5
Recovery:
11
Advantage:
-2
5A[+], 2A[+] 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special, Super
5BP4Arena Akihiko 5B.pngGuard:
All
Startup:
6
Recovery:
20
Advantage:
-4
- 2B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special, Super, Dash
2BP4Arena Akihiko 2B.pngGuard:
Air Unblockable
Startup:
7
Recovery:
27
Advantage:
-15
- 5B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special, Super
5CP4Arena Akihiko 5C.pngGuard:
High
Startup:
25 [30]
Recovery:
19 [14]
Advantage:
-5 [0]
- - - - - Dash
2CP4AU Akihiko 2C.pngGuard:
Throw
Startup:
19
Recovery:
27
Advantage:
-
- - - - - Super
5DP4Arena Akihiko 5D.pngGuard:
-
Startup:
Pulls on 24
Recovery:
Total 29
Advantage:
-
- - - - - -
2DP4Arena Akihiko 2D.pngGuard:
-
Startup:
Pulls on 24
Recovery:
Total 29
Advantage:
-
- - - - - -
All-out AttackNo results - - - - - -
SweepNo results - - - - - Special, Super (Lv1-5)
Air P Combo Table
A B C D Cancels
j.AP4Arena Akihiko jA.pngGuard:
High
Startup:
7
Recovery:
11
Advantage:
-
j.A[+] j.B j.C j.D Jump, Special
j.BP4Arena Akihiko jB.pngGuard:
High
Startup:
9
Recovery:
15
Advantage:
-
j.A - j.C j.D Jump, Special
j.CP4Arena Akihiko jC.pngGuard:
High
Startup:
28
Recovery:
29+10L
Advantage:
-
- - - - -
j.DP4Arena Akihiko jD.pngGuard:
-
Startup:
Pulls on 24
Recovery:
Total 48
Advantage:
-
- - - - -
  • to cancel 5A into another 5A, use 4A
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • 5B and 2B can each be done only once per string.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
Akihiko doesn't have any attacks that fall under this category.
Special = Skill Attacks, Hops, and Furious Actions
Super = SP Skill Attacks


Navigation

Akihiko Sanada
Ambox notice.png To edit frame data, edit values in P4U2.5/Akihiko Sanada/Data.