P4U2R/Akihiko Sanada/Data: Difference between revisions

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Line 4: Line 4:
<section begin=Links/>{{CharLinks|charMainPage=P4U2.5/Akihiko Sanada |videos=http://horibuna.web.fc2.com/P4U2/index.html |forums=http://www.dustloop.com/forums/index.php?/forums/forum/205-akihiko-sanada/
<section begin=Links/>{{CharLinks|charMainPage=P4U2.5/Akihiko Sanada |videos=http://horibuna.web.fc2.com/P4U2/index.html |forums=http://www.dustloop.com/forums/index.php?/forums/forum/205-akihiko-sanada/
|discord=
|discord=
|twitter=P4U_AK
|matchups=P4U2.5/Akihiko_Sanada/Matchups
|resources={{PAGENAME}}
}}<section end=Links/>
}}<section end=Links/>


Line 17: Line 18:
| portrait  =P4U_Akihiko_Portrait.png
| portrait  =P4U_Akihiko_Portrait.png
| icon      =P4AU_Akihiko_Icon.png
| icon      =P4AU_Akihiko_Icon.png
| umo=
| umo=[[P4U2.5/Akihiko Sanada#Ducking|Ducking]], [[P4U2.5/Akihiko Sanada#Weaving/Webbing|Weaving]] (D and SB)
}}
}}


Line 24: Line 25:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5A |name=
  |input=5A |name=
  |damage=200 |p1=200 |p2=200 |smp=50
  |damage=200 |p1=400 |p2=200 |smp=50
  |level=2 |cancel=JSpSO |attribute=Body  |guard=All |invuln=
  |level=2 |cancel=JSpSO |attribute=Body  |guard=All |invuln=
  |startup=5 |active=2 |recovery=11 |onBlock=0
  |startup=5 |active=2 |recovery=11 |onBlock=0
|blockstun=12 |hitstop=8
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4Arena_Akihiko_5A.png
  |images=P4Arena_Akihiko_5A.png
  |hitboxes=
  |hitboxes=
Line 35: Line 38:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AA |name=
  |input=5AA |name=
  |damage=300 |p1=0 |p2=200 |smp=50
  |damage=300 |p1=100 |p2=100 |smp=50
  |level=3 |cancel=(J)SpSO |attribute=Body |guard=All |invuln=
  |level=3 |cancel=(J)SpSO |attribute=Body |guard=All |invuln=
  |startup=9 |active=2 |recovery=15 |onBlock=-2
  |startup=9 |active=2 |recovery=15 |onBlock=-2
|blockstun=14 |hitstop=9
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4Arena_Akihiko_5AA.png
  |images=P4Arena_Akihiko_5AA.png
  |hitboxes=
  |hitboxes=
Line 46: Line 51:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AAA Normal |name=
  |input=5AAA Normal |name=
  |damage=200 |p1=0 |p2=100 |smp=50
  |damage=200×2, 100×2 |p1=0 |p2=100 |smp=50
  |level=3 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=11 |active=3 |recovery=20 |onBlock=-8
  |startup=11 |active=3 |recovery=20 |onBlock=-8
|blockstun=14 |hitstop=15, 4, 8, 4
|groundHit=Launch |airHit=29, 35×3 |groundCH=Launch |airCH=59, 55×3
  |images=P4AU_Akihiko_5AAA.png
  |images=P4AU_Akihiko_5AAA.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Followup attacks only possible on hit;Followup attacks inflict 5F additional blockstun to opponent on hit/counter
}}
}}


Line 57: Line 64:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AAA Shadow |name=
  |input=5AAA Shadow |name=
  |damage=200, 100×3 |p1=900 |p2=400 |smp=50
  |damage=200×4 |p1=200 |p2=200 |smp=50
  |level=3 |cancel= ☆SO |attribute=Body |guard=All |invuln=
  |level=3 |cancel= ☆SO |attribute=Body |guard=All |invuln=
  |startup=11 |active=2(10)1(10)2(10)2 |recovery=20 |onBlock=-7
  |startup=11 |active=2(10)2(10)2(10)2 |recovery=20 |onBlock=-7
|blockstun=14 |hitstop=5
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4Arena_Akihiko_5AAA.png
  |images=P4Arena_Akihiko_5AAA.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Only does 2 hits on whiff - active frames 2(10)2;
}}
}}


Line 70: Line 79:
  |damage=400, 200 |p1=300 |p2=100 |smp=100
  |damage=400, 200 |p1=300 |p2=100 |smp=100
  |level=5 |cancel=(J)SpSOD |attribute=Body
  |level=5 |cancel=(J)SpSOD |attribute=Body
  |guard=All |invuln=
|guard=All |invuln=
  |startup=6 |active=3(3)3 |recovery=20 |onBlock=-4
  |startup=6 |active=3(3)3 |recovery=20 |onBlock=-4
|blockstun=18 |hitstop=5, 13
|groundHit=19 |airHit=21 |groundCH=31 |airCH=41
  |images=P4Arena_Akihiko_5B.png
  |images=P4Arena_Akihiko_5B.png
  |hitboxes=
  |hitboxes=
Line 80: Line 91:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=2A |name=
  |input=2A |name=
  |damage=160 |p1=600 |p2=100 |smp=200
  |damage=160 |p1=600 |p2=100 |smp=50
  |level=1 |cancel=JSpSO |attribute=Body |guard=All |invuln=
  |level=1 |cancel=JSpSO |attribute=Body |guard=All |invuln=
  |startup=5 |active=2 |recovery=11 |onBlock=-2
  |startup=5 |active=2 |recovery=11 |onBlock=-2
|blockstun=10 |hitstop=7
|groundHit=11 |airHit=13 |groundCH=23 |airCH=25
  |images=P4Arena_Akihiko_2A.png
  |images=P4Arena_Akihiko_2A.png
  |hitboxes=
  |hitboxes=
Line 92: Line 105:
  |input=2B |name=
  |input=2B |name=
  |damage=500 |p1=200 |p2=100 |smp=50
  |damage=500 |p1=200 |p2=100 |smp=50
  |level=3 |cancel=(J)SpSO |attribute=Body |guard=Air Unblockable |invuln=5-9F Head
  |level=3 |cancel=(J)SpSO |attribute=Body |guard=Air Unblockable |invuln=5~9 H
  |startup=7 |active=3 |recovery=24 |onBlock=-15
  |startup=7 |active=3 |recovery=27 |onBlock=-15
|blockstun=14 |hitstop=15
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4Arena_Akihiko_2B.png
  |images=P4Arena_Akihiko_2B.png
  |hitboxes=
  |hitboxes=
Line 105: Line 120:
  |level=2 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |level=2 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |startup=7 |active=2 |recovery=11 |onBlock=
  |startup=7 |active=2 |recovery=11 |onBlock=
|blockstun=12 |hitstop=8
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4Arena_Akihiko_jA.png
  |images=P4Arena_Akihiko_jA.png
  |hitboxes=
  |hitboxes=
Line 113: Line 130:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=j.B |name=
  |input=j.B |name=
  |damage=300, 150 |p1=200 |p2=100 |smp=100
  |damage=300×2 |p1=200 |p2=100 |smp=100
  |level=3 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |level=3, 2 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |startup=9 |active=3(3)3 |recovery=15 |onBlock=
  |startup=9 |active=3(3)3 |recovery=15 |onBlock=
|blockstun=14, 12 |hitstop=11, 10
|groundHit=15, 13 |airHit=17 |groundCH=27, 25 |airCH=37, 29
  |images=P4Arena_Akihiko_jB.png
  |images=P4Arena_Akihiko_jB.png
  |hitboxes=
  |hitboxes=
Line 124: Line 143:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AB (Lv0) |name=All Out Attack (Lv0)
  |input=5AB (Lv0) |name=All Out Attack (Lv0)
  |damage=300 |p1=0 |p2=1000 |smp=10000
  |damage=300 |p1=0 |p2=800 |smp=10000
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=10-30F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=10~31 Guard Strike
  |startup=30 |active=9 |recovery=24 |onBlock=-14
  |startup=30 |active=2 |recovery=7+24L |onBlock=-14
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=
Line 135: Line 156:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AB (Lv1) |name=All Out Attack (Lv1)
  |input=5AB (Lv1) |name=All Out Attack (Lv1)
  |damage=300 |p1=0 |p2=1000 |smp=10000
  |damage=300 |p1=0 |p2=800 |smp=10000
  |level=5 |cancel= |attribute=Body |guard=High |invuln=9-29F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=9~30 Guard Strike
  |startup=29 |active=9 |recovery=24 |onBlock=-14
  |startup=29 |active=2 |recovery=7+24L |onBlock=-14
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=
Line 146: Line 169:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AB (Lv2) |name=All Out Attack (Lv2)
  |input=5AB (Lv2) |name=All Out Attack (Lv2)
  |damage=300 |p1=0 |p2=1000 |smp=10000
  |damage=300 |p1=0 |p2=800 |smp=10000
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=9-28F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=8~29 Guard Strike
  |startup=28 |active=9 |recovery=24 |onBlock=-14
  |startup=28 |active=2 |recovery=7+24L |onBlock=-14
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=
Line 157: Line 182:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AB (Lv3) |name=All Out Attack (Lv3)
  |input=5AB (Lv3) |name=All Out Attack (Lv3)
  |damage=300 |p1=0 |p2=1000 |smp=10000
  |damage=300 |p1=0 |p2=800 |smp=10000
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=8-27F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=7~28 Guard Strike
  |startup=27 |active=9 |recovery=24 |onBlock=-14
  |startup=27 |active=2 |recovery=7+24L |onBlock=-14
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=
Line 168: Line 195:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AB (Lv4) |name=All Out Attack (Lv4)
  |input=5AB (Lv4) |name=All Out Attack (Lv4)
  |damage=300 |p1=0 |p2=1000 |smp=10000
  |damage=300 |p1=0 |p2=800 |smp=10000
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=8-26F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=6~27 Guard Strike
  |startup=26 |active=9 |recovery=24 |onBlock=-14
  |startup=26 |active=2 |recovery=7+24L |onBlock=-14
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=
Line 179: Line 208:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AB (Lv5) |name=All Out Attack (Lv5)
  |input=5AB (Lv5) |name=All Out Attack (Lv5)
  |damage=300 |p1=0 |p2=1000 |smp=10000
  |damage=300 |p1=0 |p2=800 |smp=10000
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=7-25F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=5~28 Guard Strike
  |startup=25 |active=9 |recovery=24 |onBlock=-14
  |startup=25 |active=2 |recovery=7+24L |onBlock=-14
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=
Line 191: Line 222:
  |input=2AB (Lv0) |name=Sweep (Lv0)
  |input=2AB (Lv0) |name=Sweep (Lv0)
  |damage=700 |p1=300 |p2=300 |smp=50
  |damage=700 |p1=300 |p2=300 |smp=50
  |level=4 |cancel=SO |attribute=Leg |guard=Low |invuln=4-17F Chest
  |level=4 |cancel=SO |attribute=Leg |guard=Low |invuln=4~17 C
  |startup=13 |active=5 |recovery=20 |onBlock=-8
  |startup=13 |active=5 |recovery=20 |onBlock=-8
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39
  |images=P4Arena_Akihiko_Sweep.png
  |images=P4Arena_Akihiko_Sweep.png
  |hitboxes=
  |hitboxes=
Line 202: Line 235:
  |input=2AB (Lv1-5) |name=Sweep (Lv1-5)
  |input=2AB (Lv1-5) |name=Sweep (Lv1-5)
  |damage=700+(50×Lv) |p1=300 |p2=300 |smp=50
  |damage=700+(50×Lv) |p1=300 |p2=300 |smp=50
  |level=4 |cancel=SO |attribute=Leg |guard=Low |invuln=4-17F Chest
  |level=4 |cancel=SO |attribute=Leg |guard=Low |invuln=4~17F C
  |startup=13 |active=5 |recovery=18 |onBlock=-6
  |startup=13 |active=5 |recovery=18 |onBlock=-6
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39
  |images=P4Arena_Akihiko_Sweep.png
  |images=P4Arena_Akihiko_Sweep.png
  |hitboxes=
  |hitboxes=
Line 217: Line 252:
  |guard=High |invuln=
  |guard=High |invuln=
  |startup=25 [30] |active=5 |recovery=19 [14] |onBlock=-5 [0]
  |startup=25 [30] |active=5 |recovery=19 [14] |onBlock=-5 [0]
|blockstun=18 |hitstop=13
|groundHit=Launch |airHit=21 + Down 10 |groundCH=Launch |airCH=41 + Down 10
  |images=P4Arena_Akihiko_5C.png
  |images=P4Arena_Akihiko_5C.png
  |hitboxes=
  |hitboxes=
Line 228: Line 265:
  |level= |cancel= |attribute=
  |level= |cancel= |attribute=
  |guard= |invuln=
  |guard= |invuln=
  |startup=Pulls on 24 |active= |recovery=29 Total |onBlock=
  |startup=Pulls on 24 |active= |recovery=Total 29 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_5D.png
  |images=P4Arena_Akihiko_5D.png
  |hitboxes=
  |hitboxes=
Line 237: Line 276:
{{MoveData-P4U2 |character=Akihiko Sanada |type=persona
{{MoveData-P4U2 |character=Akihiko Sanada |type=persona
  |input=2C |name=
  |input=2C |name=
  |damage=Lv0: 0, (100+10×Lv), (50+5×Lv)×5, (500+50×Lv) |p1=0 |p2=1000 |smp=50
  |damage=Lv0: 0, (100+10×Lv)×6, (1000+100×Lv) |p1=0 |p2=1000 |smp=50
  |level=0, 5
  |level=0, 5 |cancel=SO |attribute=Body
|cancel=SO |attribute=Body
  |guard=Throw |invuln=Persona 17~26 H
  |guard=Throw |invuln=13-22F Head (Caesar only)
  |startup=19 |active=4 |recovery=27 |onBlock=
  |startup=15 |active=4 |recovery=28 |onBlock=
|blockstun= |hitstop=0
|groundHit= |airHit=41 + GBounce |groundCH= |airCH=61 + GBounce
  |images=P4AU_Akihiko_2C.png
  |images=P4AU_Akihiko_2C.png
  |hitboxes=
  |hitboxes=
Line 252: Line 292:
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute=
  |level= |cancel= |attribute=
  |guard= |invuln=
|guard= |invuln=
  |startup=Pulls on 24 |active= |recovery=29 Total |onBlock=
  |startup=Pulls on 24 |active= |recovery=Total 29 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_2D.png
  |images=P4Arena_Akihiko_2D.png
  |hitboxes=
  |hitboxes=
Line 262: Line 304:
{{MoveData-P4U2 |character=Akihiko Sanada |type=persona
{{MoveData-P4U2 |character=Akihiko Sanada |type=persona
  |input=j.C |name=
  |input=j.C |name=
  |damage=1600 |p1=400 |p2=100 |smp=50
  |damage=1600+(100×Lv) |p1=100 |p2=200 |smp=50
  |level=5 |cancel=O |attribute=Head |guard=High |invuln=
  |level=5 |cancel=O |attribute=Head |guard=High |invuln=
  |startup=28 |active=4 |recovery=29+10 landing |onBlock=
  |startup=28 |active=4 |recovery=29+10L |onBlock=
|blockstun=18 |hitstop=13
|groundHit=Launch |airHit=31 + GBounce 60 |groundCH=Launch |airCH=51 + GBounce 60
  |images=P4Arena_Akihiko_jC.png
  |images=P4Arena_Akihiko_jC.png
  |hitboxes=
  |hitboxes=
Line 275: Line 319:
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute=
  |level= |cancel= |attribute=
  |guard= |invuln=
|guard= |invuln=
  |startup=Pulls on 24 |active= |recovery=48 Total |onBlock=
  |startup=Pulls on 24 |active= |recovery=Total 48 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_jD.png
  |images=P4Arena_Akihiko_jD.png
  |hitboxes=
  |hitboxes=
Line 286: Line 332:
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
  |input=CD |name=Ground Throw
  |input=CD |name=Ground Throw
  |damage=Lv0: 0, 200, 100×2<br/>Lv1-5: 0, 200, 100×3 |p1=0 |p2=1400,100 |smp=50
  |damage=Lv0: 0, 200×3<br/>Lv1-5: 0, 200×4 |p1=0 |p2=1400,100 |smp=50
  |level=0, 4
  |level=0, 4×3
  |cancel=After Kill Rush |attribute=Throw
  |cancel=|attribute=Throw
  |guard=Throw (70) |invuln=
  |guard=Throw (70) |invuln=
  |startup=5 |active=3 |recovery=25 |onBlock=
  |startup=5 |active=3 |recovery=25 |onBlock=
|blockstun= |hitstop=Lv0: 0, 2×2, 15<br/>Lv1-5: 0, 2×2, 8, 15
|groundHit=Lv0: 17×3<br/>Lv1-2: 17×3, Spin 17<br/>Lv3-4: 17×3, Launch 22<br/>Lv5: 17×3, Launch 47 |airHit= |groundCH=Lv0: 29×3<br/>Lv1-2: 29×3, Spin 37<br/>Lv3-4: 17×3, Launch 42<br/>Lv5: 17×3, Launch 67 |airCH=
  |images=P4Arena_Akihiko_KillRush.png
  |images=P4Arena_Akihiko_KillRush.png
  |hitboxes=
  |hitboxes=
Line 299: Line 347:
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
  |input=j.CD |name=Air Throw
  |input=j.CD |name=Air Throw
  |damage=1500 |p1=0 |p2=1200, 100 |smp=50
  |damage=0, 1600 |p1=0 |p2=1200, 100 |smp=50
  |level=0, 4 |cancel= |attribute=Throw |guard=Throw |invuln=
  |level=0, 4 |cancel= |attribute=Throw |guard=Throw |invuln=
  |startup=4 |active=3 |recovery=19 |onBlock=
  |startup=4 |active=3 |recovery=19 |onBlock=
|blockstun= |hitstop=0, 12
|groundHit= |airHit=19 + GBounce 60 + Down 10 |groundCH= |airCH=39 + GBounce 60 + Down 10
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=
Line 307: Line 357:
}}
}}


===BD===
===BD (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
|input=BD (Lv0) |name=Double Uppercut (Lv0)
|damage=600×2 |p1=1000 |p2=100 |smp=50
|level=4 |cancel=S |attribute=Body
|guard=All |invuln=1~16 All
|startup=10 |active=3(4)3 |recovery=38 |onBlock=-24
|blockstun=10, 16 |hitstop=12
|groundHit=Launch |airHit=29 |groundCH=Launch |airCH=45
|images=P4Arena_Akihiko_BD.png
|hitboxes=
|notes=
}}
===BD (Lv1)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
|input=BD (Lv1) |name=Double Uppercut (Lv1)
|damage=600×2 |p1=1000 |p2=100 |smp=50
|level=4 |cancel=S |attribute=Body
|guard=All |invuln=1~15 All
|startup=9 |active=3(4)3 |recovery=38 |onBlock=-24
|blockstun=15, 16 |hitstop=16, 12
|groundHit=Launch |airHit=29, 44 |groundCH=Launch |airCH=45, 59
|images=P4Arena_Akihiko_BD.png
|hitboxes=
|notes=
}}
===BD (Lv2)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
|input=BD (Lv2) |name=Double Uppercut (Lv2)
|damage=700×2 |p1=1000 |p2=100 |smp=50
|level=4 |cancel=S |attribute=Body
|guard=All |invuln=1~15 All
|startup=9 |active=3(4)3 |recovery=38 |onBlock=-24
|blockstun=15, 16 |hitstop=16, 12
|groundHit=Launch |airHit=29, 44 |groundCH=Launch |airCH=45, 59
|images=P4Arena_Akihiko_BD.png
|hitboxes=
|notes=
}}
===BD (Lv3)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
|input=BD (Lv3) |name=Double Uppercut (Lv3)
|damage=700×2 |p1=1000 |p2=100 |smp=50
|level=4 |cancel=S |attribute=Body
|guard=All |invuln=1~14 All
|startup=8 |active=3(4)3 |recovery=38 |onBlock=-24
|blockstun=18, 16 |hitstop=18, 12
|groundHit=Launch |airHit=29, 54 |groundCH=Launch |airCH=45, 69
|images=P4Arena_Akihiko_BD.png
|hitboxes=
|notes=
}}
===BD (Lv4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
|input=BD (Lv4) |name=Double Uppercut (Lv4)
|damage=800×2 |p1=1000 |p2=100 |smp=50
|level=4 |cancel=S |attribute=Body
|guard=All |invuln=1~14 All
|startup=8 |active=3(4)3 |recovery=38 |onBlock=-24
|blockstun=18, 16 |hitstop=18, 12
|groundHit=Launch |airHit=29, 54 |groundCH=Launch |airCH=45, 69
|images=P4Arena_Akihiko_BD.png
|hitboxes=
|notes=
}}
===BD (Lv5)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
  |input=BD |name=Double Uppercut
  |input=BD (Lv5) |name=Double Uppercut (Lv5)
  |damage=Lv0-1: 1600, 300<br/>Lv2-3: 700, 350<br/>Lv4-5: 800, 400 |p1=1000 |p2=100 |smp=50
  |damage=800×2 |p1=1000 |p2=100 |smp=50
  |level=4 |cancel=S |attribute=Body
  |level=4 |cancel=S |attribute=Body
  |guard=All |invuln=1-15 All
  |guard=All |invuln=1~13 All
  |startup=Lv0: 10<br/>Lv1-2: 9<br/>Lv3-4: 8<br/>Lv5: 7 |active=3(4)3 |recovery=38 |onBlock=-24
  |startup=7 |active=3(4)3 |recovery=38 |onBlock=-24
|blockstun=21, 16 |hitstop=20, 12
|groundHit=Launch |airHit=29, 64 |groundCH=Launch |airCH=45, 79
  |images=P4Arena_Akihiko_BD.png
  |images=P4Arena_Akihiko_BD.png
  |hitboxes=
  |hitboxes=
Line 322: Line 439:
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
  |input=6AB |name=Guard Cancel Attack
  |input=6AB |name=Guard Cancel Attack
  |damage= |p1= |p2= |smp=
  |damage=0 |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=1-18 Unthrowable Autoguard
  |level=4 |cancel= |attribute=B |guard=All |invuln=1~21 Guard All
  |startup=16 |active=3 |recovery=27 |onBlock=
  |startup=16 |active=3 |recovery=27 |onBlock=-13
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39
  |images=P4Arena_Akihiko_2B.png
  |images=P4Arena_Akihiko_2B.png
  |hitboxes=
  |hitboxes=
Line 335: Line 454:
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery= Total 21 |onBlock=
  |startup= |active= |recovery=Total 21 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=
  |images=
  |hitboxes=
  |hitboxes=
Line 345: Line 466:
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=236A |name=Kill Rush
  |input=236A |name=Kill Rush
  |damage=100, 50×3, 500 |p1=300 |p2=300 |smp=1000
  |damage=100×4, 500 |p1=300 |p2=300 |smp=1000
  |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=
  |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=
  |startup=11 |active= |recovery=23 Total |onBlock=-4
  |startup=11~15 |active=1{(2)1}×3(3)3 |recovery=24 |onBlock=-4
|blockstun=14×4, 22 |hitstop=1×4, 7
|groundHit=15×4, 23 |airHit=25×4, 33 |groundCH=27×4, 35 |airCH=45×4, 53
  |images=P4Arena_Akihiko_KillRush.png
  |images=P4Arena_Akihiko_KillRush.png
  |hitboxes=
  |hitboxes=
  |notes=Can cancel into follow ups from 8F during recovery;
  |notes=Akihiko only attacks 4F after getting within range;If opponent is not within range after 12F, total duration is 23F;Can cancel into follow ups from 8F during recovery;
}}
}}


Line 356: Line 479:
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=236B |name=Kill Rush
  |input=236B |name=Kill Rush
  |damage=120, 60×5, 500 |p1=300 |p2=300 |smp=1000
  |damage=120×6, 500 |p1=300 |p2=300 |smp=1000
  |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=  
  |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=  
  |startup=21 |active= |recovery=36 Total |onBlock=-8
  |startup=21~26 |active=1{(2)1}×5(3)3 |recovery=28 |onBlock=-8
|blockstun=14×6, 22 |hitstop=1×6, 7
|groundHit=15×6, 23 |airHit=25×6, 33 |groundCH=27×6, 35 |airCH=45×6, 53
  |images=P4Arena_Akihiko_KillRush.png
  |images=P4Arena_Akihiko_KillRush.png
  |hitboxes=
  |hitboxes=
  |notes=Can cancel into follow ups from 8F during recovery;Fatal Recovery;
  |notes=Akihiko only attacks 4F after getting within range;If opponent is not within range after 22F, total duration is 33F;Can cancel into follow ups from 8F during recovery;Fatal Recovery;
}}
}}


Line 367: Line 492:
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=236AB |name=Kill Rush
  |input=236AB |name=Kill Rush
  |damage=140, 70×9, 500 |p1=800 |p2=300 |smp=1000
  |damage=140×10, 500 |p1=800 |p2=300 |smp=1000
  |level=3 |cancel=☆SO |attribute=Body
  |level=3 |cancel=☆SO |attribute=Body
  |guard=All |invuln=
  |guard=All |invuln=
  |startup=11 |active= |recovery=26 Total |onBlock=-8
  |startup=11 |active=1{(2)1}×9(3)3 |recovery=28 |onBlock=-8
|blockstun=14×10, 22 |hitstop=1×10, 7
|groundHit=15×10, 23 |airHit=25×10, 33 |groundCH=27×10, 35 |airCH=45×10, 53
  |images=P4Arena_Akihiko_KillRush.png
  |images=P4Arena_Akihiko_KillRush.png
  |hitboxes=
  |hitboxes=
  |notes=Can cancel into follow ups from 8F during recovery;Fatal Recovery;
  |notes=Akihiko only attacks 4F after getting within range;If opponent is not within range after 15F, total duration is 26F;Can cancel into follow ups from 8F during recovery;Fatal Recovery;
}}
}}


Line 379: Line 506:
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 4A |name=Boomerang Hook
  |input=Cyclone > 4A |name=Boomerang Hook
  |damage=Lv0-1: 500<br/>Lv2-3: 600<br/>Lv4-5: 750 |p1=500 |p2=100 |smp=400
  |damage=Lv1: 500<br/>Lv2-3: 600<br/>Lv4-5: 750 |p1=500 |p2=100 |smp=400
  |level=3 |cancel=☆SO |attribute=Body
  |level=3 |cancel=☆SO |attribute=Body
  |guard=All |invuln=
  |guard=All |invuln=
  |startup=13 |active=3 |recovery=18 |onBlock=-6
  |startup=13 |active=3 |recovery=18 |onBlock=-6
|blockstun=14 |hitstop=11
|groundHit=Lv1-2:17<br/>Lv3-4:19<br/>Lv5: 21 |airHit=Lv:1-2: 17<br/>Lv3-4: 19<br/>Lv5: 21 |groundCH=Lv1-2:29<br/>Lv3-4:31<br/>Lv5: 33 |airCH=Lv:1-2: 137<br/>Lv3-4: 39<br/>Lv5: 41
  |images=P4Arena_Akihiko_Boomerang.png
  |images=P4Arena_Akihiko_Boomerang.png
  |hitboxes=
  |hitboxes=
Line 391: Line 520:
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 4B|name=Boomerang Hook
  |input=Cyclone > 4B|name=Boomerang Hook
  |damage=Lv0-1: 600<br/>Lv2-3: 720<br/>Lv4-5: 900 |p1=500 [1000] |p2=100 [0]  |smp=1000
  |damage=Lv1: 600<br/>Lv2-3: 720<br/>Lv4-5: 900 |p1=500 [1000] |p2=100 [0]  |smp=1000
  |level=5  |cancel=☆U |attribute=Body
  |level=5  |cancel=☆U |attribute=Body
  |guard=All [Unblockable] |invuln=
  |guard=All [Unblockable] |invuln=
  |startup=21 [41] |active=3 |recovery=15 |onBlock=+4
  |startup=21 [41] |active=3 |recovery=15 |onBlock=+4
|blockstun=21 |hitstop=16
|groundHit=Lv1-2: 22<br/>Lv3-5: Crumple |airHit=Lv1-2: 29<br/>Lv3-4: 34<br/>Lv5: 39 |groundCH=Lv1-2: 34<br/>Lv3-5: Crumple |airCH=Lv1-2: 49<br/>Lv3-4: 54<br/>Lv5: 59
  |images=P4Arena_Akihiko_Boomerang.png
  |images=P4Arena_Akihiko_Boomerang.png
  |hitboxes=
  |hitboxes=
Line 403: Line 534:
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 4AB|name=Boomerang Hook
  |input=Cyclone > 4AB|name=Boomerang Hook
  |damage=Lv1: 800<br/>Lv2-3: 960<br/>Lv4-5: 1200 |p1=500 |p2=100 |smp=1000
  |damage=Lv1: 800<br/>Lv2-3: 960<br/>Lv4-5: 1200 |p1=500 |p2=100 |smp=1000
  |level=5  |cancel=☆U |attribute=Body
  |level=5  |cancel=☆U |attribute=Body
  |guard=All |invuln=1-25G
  |guard=All |invuln=1-25 Guard Strike
  |startup=23 |active=3 |recovery=26 |onBlock=+1
  |startup=23 |active=3 |recovery=26 |onBlock=+1
|blockstun=24 |hitstop=13
|groundHit=Lv1-2: 25<br/>Lv3-5: Crumple |airHit=Lv1-2: 32<br/>Lv3-4: 37<br/>Lv5: 42 |groundCH=Lv1-2: 37<br/>Lv3-5: Crumple |airCH=Lv1-2: 52<br/>Lv3-4: 57<br/>Lv5: 62
  |images=P4Arena_Akihiko_Boomerang.png
  |images=P4Arena_Akihiko_Boomerang.png
  |hitboxes=
  |hitboxes=
Line 415: Line 548:
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 6A |name=Corkscrew
  |input=Cyclone > 6A |name=Corkscrew
  |damage=Lv1: 1000<br/>Lv2-3: 1200<br/>Lv4-5: 1500 |p1=? |p2=2000 |smp=50
  |damage=Lv1: 1000<br/>Lv2-3: 1200<br/>Lv4-5: 1500 |p1=0 |p2=2000 |smp=50
  |level=5 |cancel=SO |attribute=Body
  |level=5 |cancel=SO |attribute=Body
  |guard=All |invuln=
  |guard=All |invuln=
  |startup=6 |active=6 |recovery=34 |onBlock=-18
  |startup=6 |active=6 |recovery=34 |onBlock=-18
|blockstun=18 |hitstop=22
|groundHit=Launch |airHit=Lv1-4: 36 + Slide 18 |groundCH=Launch |airCH=Lv1-4: 56 + Slide 18<br/>Lv5: 56 + Slide 18 + WBounce 60
  |images=P4Arena_Akihiko_Corkscrew.png
  |images=P4Arena_Akihiko_Corkscrew.png
  |hitboxes=
  |hitboxes=
  |notes=Fatal Counter;Fatal Recovery;
  |notes=Fatal Counter;Fatal Recovery;Level 5 is has Counter Hit proerties even on normal hit;Akihiko immediately enters 36F recovery on hit/block;
}}
}}


Line 427: Line 562:
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 6B |name=Corkscrew
  |input=Cyclone > 6B |name=Corkscrew
  |damage=Lv1: 1200<br/>Lv2-3: 1440<br/>Lv4-5: 1800 |p1=1500 |p2=2000 |smp=50
  |damage=Lv1: 1200<br/>Lv2-3: 1440<br/>Lv4-5: 1800 |p1=1500 |p2=2000 |smp=50
  |level=5 |cancel=SO |attribute=Body
  |level=5 |cancel=SO |attribute=Body
  |guard=All |invuln=
  |guard=All |invuln=
  |startup=9 |active=6 |recovery=40 |onBlock=-24
  |startup=9 |active=6 |recovery=40 |onBlock=-24
|blockstun=18 |hitstop=11
|groundHit=Launch |airHit=61 + WBounce |groundCH=Launch |airCH=81 + WBounce
  |images=P4Arena_Akihiko_Corkscrew.png
  |images=P4Arena_Akihiko_Corkscrew.png
  |hitboxes=
  |hitboxes=
  |notes=Fatal Counter;Fatal Recovery;
  |notes=Fatal Counter;Fatal Recovery;Opponent expereinces only 6F hitstop on Hit and Counter hit;Akihiko immediately enters 42F recovery on hit/block;Level 5 is has Counter Hit proerties even on normal hit;
}}
}}


Line 440: Line 577:
  |input=Cyclone > 6AB |name=Corkscrew
  |input=Cyclone > 6AB |name=Corkscrew
  |damage=Lv1: 1200<br/>Lv2-3: 1440<br/>Lv4-5: 1800  |p1=1400 |p2=700 |smp=1900
  |damage=Lv1: 1200<br/>Lv2-3: 1440<br/>Lv4-5: 1800  |p1=1400 |p2=700 |smp=1900
  |level=5 |cancel=SO |attribute=Body |guard=All |invuln=1-18 full
  |level=5 |cancel=SO |attribute=Body |guard=All |invuln=1~18 All
  |startup=15 |active=-6 |recovery=35 |onBlock=-19
  |startup=15 |active=6 |recovery=34 |onBlock=-18
|blockstun=18 |hitstop=11
|groundHit=Lv1-2: Spin 42<br/>Lv3-4: Launch|airHit=71 |groundCH=Spin 57<br/>Lv3-4: Launch<br/>Lv5: Crumple|airCH=91
  |images=P4Arena_Akihiko_Corkscrew.png
  |images=P4Arena_Akihiko_Corkscrew.png
  |hitboxes=
  |hitboxes=
  |notes=Fatal Counter;Fatal Recovery;
  |notes=Fatal Counter;Fatal Recovery;Opponent expereinces only 5F hitstop on Hit and Counter hit;Akihiko immediately enters 36F recovery on hit/block;Level 5 is has Counter Hit proerties even on normal hit;
}}
}}


Line 451: Line 590:
  |input=Cyclone > 8A |name=Sonic Punch
  |input=Cyclone > 8A |name=Sonic Punch
  |damage=Lv1: 500<br/>Lv2-3: 600<br/>Lv4-5: 750 |p1=500 |p2=100 |smp=400
  |damage=Lv1: 500<br/>Lv2-3: 600<br/>Lv4-5: 750 |p1=500 |p2=100 |smp=400
  |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=4-12 Head
  |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=4~12 H
  |startup=13 |active=4 |recovery=18 |onBlock=-7
  |startup=13 |active=4 |recovery=18 |onBlock=-7
  |images=P4AU_Akihiko_SonicPunch.png
  |images=P4AU_Akihiko_SonicPunch.png
|blockstun=14 |hitstop=11
|groundHit=Lv1-2: 15<br/>Lv3-4: 17<br/>Lv5: 19|airHit=Lv1-2: 21<br/>Lv3-4: 25<br/>Lv5: 29 |groundCH=Lv1-2: 27<br/>Lv3-4: 29<br/>Lv5: 31 |airCH=Lv1-2: 41<br/>Lv3-4: 45<br/>Lv5: 49
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;
}}
}}


Line 461: Line 602:
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 8B |name=Sonic Punch
  |input=Cyclone > 8B |name=Sonic Punch
  |damage=Lv1: 650<br/>Lv2-3: 780<br/>Lv4-5: 975 |p1=500 |p2=100 |smp=1000
  |damage=Lv1: 600<br/>Lv2-3: 720<br/>Lv4-5: 900 |p1=500 |p2=100 |smp=1000
  |level=4 |cancel=☆SO |attribute=Body |guard=All |invuln=4-20 Head
  |level=4 |cancel=☆SO |attribute=Body |guard=All |invuln=4~20 H
  |startup=21 |active=4 |recovery=26 |onBlock=-13
  |startup=21 |active=4 |recovery=26 |onBlock=-13
|blockstun=16 |hitstop=12
|groundHit=Lv1-2: 17<br/>Lv3-5: Launch |airHit=Lv1-2: 34<br/>Lv3-4: 44<br/>Lv5: 54|groundCH=Launch |airCH=Lv1-2: 54<br/>Lv3-4: 64<br/>Lv5: 74
  |images=P4AU_Akihiko_SonicPunch.png
  |images=P4AU_Akihiko_SonicPunch.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;
}}
}}


Line 474: Line 617:
  |damage=Lv1: 800<br/>Lv2-3: 960<br/>Lv4: 1200<br/>Lv5: 1200 |p1=500 |p2=100 |smp=1000
  |damage=Lv1: 800<br/>Lv2-3: 960<br/>Lv4: 1200<br/>Lv5: 1200 |p1=500 |p2=100 |smp=1000
  |level=4  |cancel=☆SO |attribute=Body
  |level=4  |cancel=☆SO |attribute=Body
  |guard=All |invuln=1-26 Head
  |guard=All |invuln=1~26 H
  |startup=23 |active=4 |recovery=20 |onBlock=-4
  |startup=23 |active=4 |recovery=20 |onBlock=-4
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=Lv1-2: 37<br/>Lv3-4: 47<br/>Lv5: 57 |groundCH=Launch |airCH=Lv1-2: 57<br/>Lv3-4: 67<br/>Lv5: 77
  |images=P4AU_Akihiko_SonicPunch.png
  |images=P4AU_Akihiko_SonicPunch.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;
}}
}}


Line 485: Line 630:
  |input=236C |name=Ducking
  |input=236C |name=Ducking
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆ |attribute= |guard= |invuln=1-14 Low Profile, 7-10 Very Low Profile
  |level= |cancel=☆ |attribute= |guard= |invuln=1~14 Low Profile<br/>7~10 Very Low Profile
  |startup= |active= |recovery=25 Total |onBlock=
  |startup= |active= |recovery=Total 25 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_Ducking.png
  |images=P4Arena_Akihiko_Ducking.png
  |hitboxes=
  |hitboxes=
Line 496: Line 643:
  |input=236D |name=Ducking
  |input=236D |name=Ducking
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆ |attribute= |guard= |invuln=1-22 Low Profile, 9-16 Very Low Profile
  |level= |cancel=☆ |attribute= |guard= |invuln=1~22 Low Profile<br/>9~16 Very Low Profile
  |startup= |active= |recovery=40 Total |onBlock=
  |startup= |active= |recovery=Total 40 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_Ducking.png
  |images=P4Arena_Akihiko_Ducking.png
  |hitboxes=
  |hitboxes=
Line 509: Line 658:
  |level= |cancel=☆ |attribute=
  |level= |cancel=☆ |attribute=
  |guard= |invuln=1-14 Low Profile, 7-10 Very Low Profile
  |guard= |invuln=1-14 Low Profile, 7-10 Very Low Profile
  |startup= |active= |recovery=22 Total |onBlock=
  |startup= |active= |recovery=Total 22 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_Ducking.png
  |images=P4Arena_Akihiko_Ducking.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Can pass through opponent 5~10F;
}}
}}


Line 520: Line 671:
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆ |attribute= |guard= |invuln=1-24~ Low Profile
  |level= |cancel=☆ |attribute= |guard= |invuln=1-24~ Low Profile
  |startup= |active= |recovery=24 Total, can be held |onBlock=
  |startup= |active= |recovery=Total 24 |onBlock=
  |images=P4Arena_Akihiko_Weaving.png
  |images=P4Arena_Akihiko_Weaving.png
  |hitboxes=
  |hitboxes=
Line 530: Line 681:
  |input=214D |name=Weaving
  |input=214D |name=Weaving
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆ |attribute= |guard= |invuln=1-41 Low Profile
  |level= |cancel=☆ |attribute= |guard= |invuln=1~41 Low Profile
  |startup= |active= |recovery=41 Total |onBlock=
  |startup= |active= |recovery=Total 41 |onBlock=
  |images=P4Arena_Akihiko_Weaving.png
  |images=P4Arena_Akihiko_Weaving.png
  |hitboxes=
  |hitboxes=
Line 542: Line 693:
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆ |attribute=
  |level= |cancel=☆ |attribute=
  |guard= |invuln=1-41 Low Profile, 8-20 All
  |guard= |invuln=1~41 Low Profile<br/>5~16 All
  |startup= |active= |recovery=41 Total |onBlock=
  |startup= |active= |recovery=Total 41 |onBlock=
  |images=P4Arena_Akihiko_Weaving.png
  |images=P4Arena_Akihiko_Weaving.png
  |hitboxes=
  |hitboxes=
Line 553: Line 704:
  |input=214A |name=Closeout Blow
  |input=214A |name=Closeout Blow
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=SO |attribute= |guard= |invuln=Lv0-1: 4-15 Guard<br/>Lv2-3: 3-16 Guard<br/>Lv4: 2-17 Guard<br/>Lv5: 2-20 Guard
  |level= |cancel=SO |attribute= |guard= |invuln=Lv0-1: 4~15 Guard Strike<br/>Lv2-3: 3~14 Guard Strike<br/>Lv4: 2~13 Guard Strike<br/>Lv5: 2~12 Guard Strike
  |startup= |active= |recovery=33 Total |onBlock=
  |startup= |active= |recovery=Total 33 |onBlock=
  |images=P4Arena_Akihiko_Closeout.png
  |images=P4Arena_Akihiko_Closeout.png
  |hitboxes=
  |hitboxes=
  |notes=Guards High and Mid attacks;
  |notes=Guards High and Mid attacks;On successful guard, immediately cancels into A Corkscrew;
}}
}}


Line 564: Line 715:
  |input=214B |name=Closeout Blow
  |input=214B |name=Closeout Blow
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆SO |attribute= |guard= |invuln=4-27 Guard
  |level= |cancel=☆SO |attribute= |guard= |invuln=4~27 Guard Strike
  |startup= |active= |recovery=54 Total |onBlock=
  |startup= |active= |recovery=Total 54 |onBlock=
  |images=P4Arena_Akihiko_Closeout.png
  |images=P4Arena_Akihiko_Closeout.png
  |hitboxes=
  |hitboxes=
  |notes=Guards High and Mid attacks;
  |notes=Guards High and Mid attacks;On successful guard, immediately cancels into 34F thumbs up animation;Thumbs up animation is fully invulnerable 1~22F, and can cancel into all Cyclone followups;
}}
}}


Line 575: Line 726:
  |input=214AB |name=Closeout Blow
  |input=214AB |name=Closeout Blow
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆SO |attribute= |guard= |invuln=Lv0-3: 2-31 Guard<br/>Lv4-5: 2-37 Guard
  |level= |cancel=☆SO |attribute= |guard= |invuln=2~31 Guard Strike
  |startup= |active= |recovery=43 Total |onBlock=
  |startup= |active= |recovery=Total 43 |onBlock=
  |images=P4Arena_Akihiko_Closeout.png
  |images=P4Arena_Akihiko_Closeout.png
  |hitboxes=
  |hitboxes=
  |notes=Guards all attacks excepts Throws;
  |notes=Guards all attacks excepts Throws;On successful guard, immediately cancels into 34F thumbs up animation;Thumbs up animation is fully invulnerable 1~22F, and can cancel into all Cyclone followups;
}}
}}


Line 585: Line 736:
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=j.214A |name=Assault Dive
  |input=j.214A |name=Assault Dive
  |damage=Lv0-1: 600, 300 <br/> Lv2-3: 720, 360 <br/> Lv4-5: 900, 450 |p1=500 |p2=100 |smp=500
  |damage=Lv0-1: 600×2 <br/> Lv2-3: 720×2 <br/> Lv4-5: 900×2 |p1=500 |p2=100 |smp=500
  |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln=
  |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln=
  |startup=10 |active=Until landing, +6 |recovery=30 |onBlock=-15
  |startup=10 |active=Until L+4,2 |recovery=30 |onBlock=-15
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=Lv0-1: 39 + Down 10<br/>Lv2-4: 39 + Down 15<br/>Lv5: 44 + Down 15 |groundCH=29 |airCH=Lv0-1: 59 + Down 10<br/>Lv2-4: 59 + Down 15<br/>Lv5: 64 + Down 15
  |images=P4Arena_Akihiko_Assault.png
  |images=P4Arena_Akihiko_Assault.png
  |hitboxes=
  |hitboxes=
Line 596: Line 749:
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=j.214B |name=Assault Dive
  |input=j.214B |name=Assault Dive
  |damage=Lv0-1: 800, 400 <br/> Lv2-3: 960, 480 <br/> Lv4-5:1200, 600 |p1=500 |p2=100 |smp=500
  |damage=Lv0-1: 800×2<br/> Lv2-3: 960×2<br/> Lv4-5:1200×2 |p1=500 |p2=100 |smp=500
  |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln=
  |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln=
  |startup=22 |active=Until landing, +6 |recovery=30 |onBlock=-15
  |startup=22 |active=Until L+4,2 |recovery=30 |onBlock=-15
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=Lv0-1: 39 + Down 10<br/>Lv2-4: 39 + Down 15<br/>Lv5: 44 + Down 15 |groundCH=29 |airCH=Lv0-1: 59 + Down 10<br/>Lv2-4: 59 + Down 15<br/>Lv5: 64 + Down 15
  |images=P4Arena_Akihiko_Assault.png
  |images=P4Arena_Akihiko_Assault.png
  |hitboxes=
  |hitboxes=
Line 607: Line 762:
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=j.214AB |name=Assault Dive
  |input=j.214AB |name=Assault Dive
  |damage=Lv0-1: 800, 400 <br/> Lv2-3: 960, 480 <br/> Lv4-5:1200, 600 |p1=500 |p2=100 |smp=500
  |damage=Lv0-1: 800×2<br/>Lv2-3: 960×2<br/>Lv4-5:1200×2 |p1=500 |p2=100 |smp=500
  |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln=
  |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln=
  |startup=10 |active=Until landing, +6 |recovery=30 |onBlock=-15
  |startup=10 |active=Until L,6 |recovery=30 |onBlock=-15
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=Lv0-1: 39 + Down 10<br/>Lv2-4: 39 + Down 15<br/>Lv5: 44 + Down 15 |groundCH=29 |airCH=Lv0-1: 59 + Down 10<br/>Lv2-4: 59 + Down 15<br/>Lv5: 64 + Down 15
  |images=P4Arena_Akihiko_Assault.png
  |images=P4Arena_Akihiko_Assault.png
  |hitboxes=
  |hitboxes=
Line 616: Line 773:


==SP Skill Attacks==
==SP Skill Attacks==
===236236A===
===236236A (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236A (Lv0)|name=Cyclone Uppercut (Lv0)
|damage=1000×2 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=Air Unblockable, All |invuln=1~14 All
|startup=3+(33 Flash)+4 |active=3(6)12 |recovery=22+15L |onBlock=-39
|blockstun=18 |hitstop=25, 15
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Minimum damage 300×2 (600);
}}
===236236A (Lv1-2)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236A (Lv1-2)|name=Cyclone Uppercut (Lv1-2)
|damage=Lv1: 1000, 550×2<br/>Lv2: 1000, 600×2 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=Air Unblockable, All×2 |invuln=1~16 All
|startup=3+(33 Flash)+4 |active=3(6)4,8 |recovery=28+15L |onBlock=-45
|blockstun=18 |hitstop=25, 8×2
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Minimum damage Lv1: 300, 165×2 (630). Lv2: 300, 180×2 (660);
}}
===236236A (Lv3-4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236A (Lv3-4)|name=Cyclone Uppercut (Lv3-4)
|damage=Lv3: 1000, 350×4<br/>Lv4: 1000, 400×4 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=Air Unblockable, All×4 |invuln=1~16 All
|startup=3+(33 Flash)+4 |active=3(6)2,2,2,6 |recovery=36+15L |onBlock=-53
|blockstun=18 |hitstop=25, 3×4
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Minimum damage Lv1: 300, 105×4 (720). Lv2: 300, 120×4 (780);
}}
 
===236236A (Lv5)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236A (Lv5)|name=Cyclone Uppercut (Lv5)
|damage=1000, 3000 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=Air Unblockable, All |invuln=1~16 All
|startup=3+(33 Flash)+4 |active=3(6)12 |recovery=27+42L |onBlock=-71
|blockstun=18 |hitstop=25×2
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Minimum damage 300, 900 (1200);
}}
===236236B (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=236236A |name=Cyclone Uppercut
  |input=236236B (Lv0) |name=Cyclone Uppercut (Lv0)
  |damage=Lv0: 1000×2<br/>Lv1: 1000, 550×2<br/>Lv2: 1000, 600×2<br/>Lv3: 1000, 350×4<br/>Lv4: 1000, 400×4<br/>Lv5: 1000, 3000 |p1=800 |p2=500 |smp=50
  |damage=1200, 360×3 |p1=600 |p2=500 |smp=50
  |level=5 |cancel= O |attribute=Body
  |level=5 |cancel= O |attribute=Body
  |guard=Air Unblockable, All |invuln=1-19 All
|guard=Air Unblockable, All×3 |invuln=1~20 All
  |startup=3+3 |active=3(6)12 |recovery= until landing + landing 20 |onBlock=Lv0: -35<br/>Lv1: -41<br/>Lv2: -41<br/>Lv3: -49<br/>Lv4: -49<br/>Lv5: -7
  |startup=8+(33 Flash)+5 |active=3(6)4,2,6 |recovery=23+20L |onBlock=-45
|blockstun=18 |hitstop=25, 4×3
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Minimum damage 360, 108×3 (684);
}}
===236236B (Lv1-2)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236B (Lv1-2) |name=Cyclone Uppercut (Lv1-2)
|damage=Lv1: 1200, 240×5<br/>Lv2: 1200, 264×5 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=Air Unblockable, All×5 |invuln=1~20 All
|startup=8+(33 Flash)+5 |active=3(6)2,2,2,3,3 |recovery=26+20L |onBlock=-48
|blockstun=18 |hitstop=25, 3×5
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Minimum damage Lv1: 360, 72×5 (720). Lv2: 360, 79×5 (755);
}}
===236236B (Lv3-4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236B (Lv3-4) |name=Cyclone Uppercut (Lv3-4)
|damage=Lv3: 1200, 240×7<br/>Lv4: 1200, 276×7 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=Air Unblockable, All×5 |invuln=1~20 All
|startup=8+(33 Flash)+5 |active=3(6)2,2,2,1,1,1,3 |recovery=33+20L |onBlock=-55
|blockstun=18 |hitstop=25, 2×7
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Minimum damage Lv3: 360, 72×7 (864). Lv4: 360, 82×7 (934);
}}
===236236B (Lv5)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236B (Lv5) |name=Cyclone Uppercut (Lv5)
|damage=1200, 216×15 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=Air Unblockable, All×5 |invuln=1~20 All
|startup=8+(33 Flash)+5 |active=3(6)2×8,1×7 |recovery=61+20L |onBlock=-94
|blockstun=18 |hitstop=25, 12, 6, 3×3, 1×10
|groundHit=Launch |airHit=81×15, 111+Down 35 |groundCH=Launch |airCH=101×15, 131 + Down 35
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Minimum damage 360, 64×15 (1320);
}}
 
===236236AB (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236AB (Lv0)|name=Cyclone Uppercut (Lv0)
|damage=1300, 520×2 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=Air Unblockable, All×2 |invuln=1~15 All
|startup=3+(33 Flash)+5 |active=3(6)2(16+15L)2|recovery=31+20L
|onBlock=-34
|blockstun=18 |hitstop=20, 10×2
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Minimum damage 390, 156×2 (702);
}}
 
===236236AB (Lv1-2)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236AB (Lv1-2)|name=Cyclone Uppercut (Lv1-2)
|damage=Lv1: 1300, 520×2, 100×2<br/>Lv2: 1300, 520×2, 200×2 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=Air Unblockable, All×4 |invuln=1~15 All
|startup=3+(33 Flash)+5 |active=3(6)2(16+10L)6,4,8|recovery=22+20L
|onBlock=-41
|blockstun=18 |hitstop=20, 10×2, 8×2
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Minimum damage Lv1: 390, 156×2, 30×2 (762). Lv2: 390, 156×2, 60×2 (822);
}}
}}


===236236B===
===236236AB (Lv3-4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=236236B |name=Cyclone Uppercut
  |input=236236AB (Lv3-4)|name=Cyclone Uppercut (Lv3-4)
  |damage=Lv0: 1200, 360×3<br/>Lv1: 1200, 240×5<br/>Lv2: 1200, 264×5<br/>Lv3: 1200, 240×8<br/>Lv4: 1200, 276×8<br/>Lv5: 1200, 168×15 |p1=800 |p2=500 |smp=50
  |damage=Lv3: 1300, 520×2, 70×9<br/>Lv4: 1300, 520×2, 100×9 |p1=600 |p2=500 |smp=50
  |level=5 |cancel= O |attribute=Body
  |level=5 |cancel=O |attribute=Body
  |guard=Air Unblockable, All |invuln=1-23 Full Body
  |guard=Air Unblockable, All×11 |invuln=1~15 All
  |startup=8+5 |active=3(6)12, 23 for lv5 |recovery= until landing + landing 15, 42 for lv5 |onBlock=Lv0: -31<br/>Lv1: -32<br/>Lv2: -32<br/>Lv3: -39<br/>Lv4: -39<br/>Lv5: -85
  |startup=3+(33 Flash)+5 |active=3(6)2(16+10L)6,2,1×7,3|recovery=33+20L
|onBlock=-46
|blockstun=18 |hitstop=20, 10×2, 2×9
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Minimum damage Lv3: 390, 156×2, 21×9 (891). Lv4: 390, 156×2, 30×9 (972);
}}
}}


===236236AB===
===236236AB (Lv5)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=236236AB |name=Cyclone Uppercut
  |input=236236AB (Lv5)|name=Cyclone Uppercut (Lv5)
  |damage=Lv0: 1300, 520×2<br/>Lv1: 1300, 520×2, 100×2<br/>Lv2: 1300, 520×2, 200×2<br/>Lv3: 1300, 520×2, 70×9<br/>Lv4: 1300, 520×2, 100×9<br/>Lv5: 1300, 520×2, 100×5, 1000×2 |p1=800 |p2=800 |smp=50
  |damage=1300, 520×2, 100×5, 1000×2 |p1=600 |p2=500 |smp=50
  |level=5 |cancel= O |attribute=Body
  |level=5 |cancel=O |attribute=Body
  |guard=Air Unblockable, All |invuln=1-16 Full Body
|guard=Air Unblockable, All×9 |invuln=1~15 All
  |startup=3+5 |active=Lv0: 3 (3) 2 (39) 2<br/>Lv1-4: 3 (3) 2 (34) 18<br/>Lv5: 3 (3) 2 (34) 18 (45) 21 |recovery= until landing + landing 20, 42 for lv5
  |startup=3+(33 Flash)+5 |active=3(6)2(16+10L)6,2,2,2,3,3(21+24L)9,12|recovery=38+42L
  |onBlock=Lv1: -34<br/>Lv1: -47<br/>Lv2: -47<br/>Lv3: -52<br/>Lv4: -52<br/>Lv5: 27
|onBlock=-73
|blockstun=18 |hitstop=20, 10×2, 2×5, 25
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Minimum damage Lv3: 390, 156×2, 30×5, 300×2 (1452);
}}
}}


Line 657: Line 943:
  |input=236236C |name=Thunder Fists
  |input=236236C |name=Thunder Fists
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=1-4 Full
  |level= |cancel= |attribute= |guard= |invuln=1~4 All
  |startup=?+4 |active= |recovery=13 total |onBlock=
  |startup= |active= |recovery=Total 4+(40 Flash)+8 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_ThunderFists.png
  |images=P4Arena_Akihiko_ThunderFists.png
  |hitboxes=
  |hitboxes=
Line 668: Line 956:
  |input=236236D |name=Thunder Fists
  |input=236236D |name=Thunder Fists
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=1-15 Full Body
  |level= |cancel= |attribute= |guard= |invuln=1~14 All
  |startup=?+4 |active= |recovery=28 total |onBlock=
  |startup= |active= |recovery=Total 4+(60 Flash)+23 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_ThunderFists.png
  |images=P4Arena_Akihiko_ThunderFists.png
  |hitboxes=
  |hitboxes=
Line 678: Line 968:
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=236236CD |name=Thunder Fists
  |input=236236CD |name=Thunder Fists
  |damage=1000 |p1=500 |p2=500 |smp=2000
  |damage=1000 |p1=600 |p2=500 |smp=2000
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1-4 Full Body
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~4 All
  |startup=4+4 |active=3 |recovery=51 total |onBlock=-28
  |startup=4+(60 Flash)+4 |active=3 |recovery=Total 51 |onBlock=-28
|blockstun=14 |hitstop=0/+1
|groundHit=Launch |airHit=53 |groundCH=Launch |airCH=73
  |images=P4Arena_Akihiko_ThunderFists.png
  |images=P4Arena_Akihiko_ThunderFists.png
  |hitboxes=
  |hitboxes=
  |notes=Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect;Removes shock on Akihiko on startup;Inflicts shock on hit;
  |notes=Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect;Removes shock on Akihiko on startup;Inflicts shock on hit;Minimum damage 300;
}}
}}


== Awakened SP Skill Attacks ==
== Awakened SP Skill Attacks ==
===214214C===
===214214C (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=214214C (Lv0) |name=Maziodyne (Lv0)
|damage=200, 100×15 |p1=0 |p2=1500 |smp=50
|level=3  |cancel=O |attribute=Projectile
|guard=All |invuln=1~43 All
|startup=4+(40 Flash)+17 |active=1{(1)1}×15 |recovery=Total 118 |onBlock=-53
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
|images=P4Arena_Akihiko_Maziodyne.png
|hitboxes=
|notes=Minimum damage 60, 30×15 (510);
}}
===214214C (Lv1-4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=214214C |name=Maziodyne
  |input=214214C (Lv1-4) |name=Maziodyne (Lv1-4)
  |damage=Lv0: 200, 100×15<br/>Lv1: 120, 60×31<br/>Lv2: 140, 70×31<br/>Lv3: 80, 40×64<br/>Lv4: 90, 45×64<br/>Lv5: 80, 40×80 |p1=0 |p2=1500 |smp=50
  |damage=(Lv1: 120, Lv2: 140, Lv3: 150, Lv4: 160)×32 |p1=0 |p2=1500 |smp=50
  |level=3  |cancel=O |attribute=Projectile
  |level=3  |cancel=O |attribute=Projectile
  |guard=All |invuln=1-44 Full Body
|guard=All |invuln=1~43 All
  |startup=4+18 |active=1(1)1... |recovery=Total 119 |onBlock=Lv0: -53<br/>Lv1~2: -21<br/>Lv3~4: -19<br/>Lv5: -3
  |startup=4+(40 Flash)+17 |active=1{(1)1}×31 |recovery=Total 118 |onBlock=-35
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
  |images=P4Arena_Akihiko_Maziodyne.png
  |images=P4Arena_Akihiko_Maziodyne.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Minimum damage Lv1: 36, 18×31 (594). Lv2: 42, 21×31 (693). Lv3: 45, 22×31 (727). Lv4: 48, 24×31 (792).;
}}
===214214C (Lv5)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=214214C (Lv5) |name=Maziodyne (Lv5)
|damage=200, 100×39 |p1=0 |p2=1500 |smp=50
|level=3  |cancel=O |attribute=Projectile
|guard=All |invuln=1~43 All
|startup=4+(40 Flash)+17 |active=1{(1)1}×39 |recovery=Total 118 |onBlock=-5
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
|images=P4Arena_Akihiko_Maziodyne.png
|hitboxes=
|notes=Minimum damage 60, 30×39 (1230);
}}
}}


===214214D===
===214214D (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=214214D |name=Maziodyne
  |input=214214D (Lv0) |name=Maziodyne (Lv0)
  |damage=Lv0: 200, 100×15<br/>Lv1: 120, 31×31<br/>Lv2: 140, 31×31<br/>Lv3: 80, 64×64<br/>Lv4: 900, 64×64<br/>Lv5: 80, 40×80 |p1=0 |p2=1500 |smp=50
  |damage=200, 100×15 |p1=0 |p2=1500 |smp=50
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1-67 Full Body
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~66 All
  |startup=4+26 |active=1(1)1... |recovery=Total 112 |onBlock=-38 lv1~2 -6 lv3~4 -4 lv5 +12
  |startup=4+(37 Flash)+29 |active=1{(1)1}×15 |recovery=Total 111 |onBlock=-34
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
  |images=P4Arena_Akihiko_Maziodyne.png
  |images=P4Arena_Akihiko_Maziodyne.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Minimum damage 60, 30×15 (510);
}}
===214214D (Lv1-4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=214214D (Lv1-4) |name=Maziodyne (Lv1-4)
|damage=(Lv1: 120, Lv2: 140, Lv3: 150, Lv4: 160)×32 |p1=0 |p2=1500 |smp=50
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~66 All
|startup=4+(37 Flash)+29 |active=1{(1)1}×31 |recovery=Total 111 |onBlock=-6
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
|images=P4Arena_Akihiko_Maziodyne.png
|hitboxes=
|notes=Minimum damage Lv1: 36, 18×31 (594). Lv2: 42, 21×31 (693). Lv3: 45, 22×31 (727). Lv4: 48, 24×31 (792).;
}}
===214214D (Lv5)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=214214D (Lv5) |name=Maziodyne (Lv5)
|damage=200, 100×39 |p1=0 |p2=1500 |smp=50
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~66 All
|startup=4+(37 Flash)+29 |active=1{(1)1}×39 |recovery=Total 111 |onBlock=0
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
|images=P4Arena_Akihiko_Maziodyne.png
|hitboxes=
|notes=Minimum damage 60, 30×39 (1230);
}}
}}


===214214CD===
===214214CD (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=214214CD (Lv0) |name=Maziodyne (Lv0)
|damage=200, 100×23 |p1=0 |p2=1500 |smp=50
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~47 All
|startup=4+(36 Flash)+21 |active=1{(1)1}×23 |recovery=Total 122 |onBlock=-37
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
|images=P4Arena_Akihiko_Maziodyne.png
|hitboxes=
|notes=Minimum damage 60, 30×23 (750);
}}
===214214CD (Lv1-4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=214214CD |name=Maziodyne
  |input=214214CD (Lv1-4) |name=Maziodyne (Lv1-4)
  |damage=Lv0: 200, 100×23<br/>Lv1: 140, 31×39<br/>Lv2: 160, 31×39<br/>Lv3: 80, 64×80<br/>Lv4: 900, 64×80<br/>Lv5: 80, 40×96 |p1=0 |p2=1500 |smp=50
  |damage=(Lv1: 112, Lv2: 120, Lv3: 128, Lv4: 136)×40 |p1=0 |p2=1500 |smp=50
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1-48 Full Body
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~47 All
  |startup=4+22 |active=1(1)1... |recovery=Total 123 |onBlock=Lv0: -37<br/>Lv1~2: -5<br/>Lv3~4: -3<br/>Lv5: +13
  |startup=4+(36 Flash)+21 |active=1{(1)1}×39 |recovery=Total 122 |onBlock=-5
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
  |images=P4Arena_Akihiko_Maziodyne.png
  |images=P4Arena_Akihiko_Maziodyne.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Minimum damage Lv1: 33, 16×39 (657). Lv2: 36, 18×39 (738). Lv3: 38, 19×31 (779). Lv4: 40, 20×39 (820).;
}}
===214214CD (Lv5)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=214214CD (Lv5) |name=Maziodyne (Lv5)
|damage=200, 100×47 |p1=0 |p2=1500 |smp=50
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~47 All
|startup=4+(36 Flash)+21 |active=1{(1)1}×47 |recovery=Total 122 |onBlock=+11
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
|images=P4Arena_Akihiko_Maziodyne.png
|hitboxes=
|notes=Minimum damage 60, 30×47 (1470);
}}
}}


Line 726: Line 1,098:
  |input=222CD |name=Earth Breaker
  |input=222CD |name=Earth Breaker
  |damage=K.O. |p1=0 |p2=100 |smp=50
  |damage=K.O. |p1=0 |p2=100 |smp=50
  |level=5 |cancel= |attribute=Projectile |guard=Unblockable |invuln=1-257 Full Body
  |level=5 |cancel= |attribute=Projectile |guard=Unblockable |invuln=1~256 All
  |startup=17+106 |active=81 |recovery=96 |onBlock=
  |startup=17+(54 Flash)+114 |active=81 |recovery=96 |onBlock=
  |images=P4Arena_Akihiko_IK.png;P4Arena_Akihiko_IK2.png
  |images=P4Arena_Akihiko_IK.png;P4Arena_Akihiko_IK2.png
  |hitboxes=
  |hitboxes=

Revision as of 02:06, 24 June 2022

Links

System Data

Portrait Name Health Prejump Backdash
P4U Akihiko Portrait.png
Akihiko Sanada 10,000 3F 23F (1~6F Inv All)
Combo Rate Persona Cards Unique Movement Options Icon
70% 2 Ducking, Weaving (D and SB) P4AU Akihiko Icon.png

Normal Attacks

5A

5A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - All 5 2 11 0 Body - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 200 50 2 12 13 15 25 27 8
P4Arena Akihiko 5A.png

5AA

5AA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - All 9 2 15 -2 Body - (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100 50 3 14 15 17 27 37 9
P4Arena Akihiko 5AA.png

5AAA Normal

5AAA Normal
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200×2, 100×2 - All 11 3 20 -8 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 Launch 29, 35×3 Launch 59, 55×3 15, 4, 8, 4
Followup attacks only possible on hit
Followup attacks inflict 5F additional blockstun to opponent on hit/counter
P4AU Akihiko 5AAA.png

5AAA Shadow

5AAA Shadow
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200×4 - All 11 2(10)2(10)2(10)2 20 -7 Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 200 50 3 14 15 17 27 37 5
Only does 2 hits on whiff - active frames 2(10)2
P4Arena Akihiko 5AAA.png

5B

5B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400, 200 - All 6 3(3)3 20 -4 Body - (J)SpSOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 5 18 19 21 31 41 5, 13
Dash Cancel is -3 on block of either hit
P4Arena Akihiko 5B.png

2A

2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
160 - All 5 2 11 -2 Body - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 100 50 1 10 11 13 23 25 7
P4Arena Akihiko 2A.png

2B

2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - Air Unblockable 7 3 27 -15 Body 5~9 H (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15 17 27 37 15
P4Arena Akihiko 2B.png

j.A

j.A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - High 7 2 11 - Head - JSpO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 200 2 12 13 15 25 27 8
P4Arena Akihiko jA.png

j.B

j.B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300×2 - High 9 3(3)3 15 - Head - JSpO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 100 3, 2 14, 12 15, 13 17 27, 25 37, 29 11, 10
P4Arena Akihiko jB.png

All Out Attack (Lv0)

5AB (Lv0)
All Out Attack (Lv0)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 30 2 7+24L -14 Body 10~31 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Akihiko AOA.png

All Out Attack (Lv1)

5AB (Lv1)
All Out Attack (Lv1)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 29 2 7+24L -14 Body 9~30 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Akihiko AOA.png

All Out Attack (Lv2)

5AB (Lv2)
All Out Attack (Lv2)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 28 2 7+24L -14 Body 8~29 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Akihiko AOA.png

All Out Attack (Lv3)

5AB (Lv3)
All Out Attack (Lv3)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 27 2 7+24L -14 Body 7~28 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Akihiko AOA.png

All Out Attack (Lv4)

5AB (Lv4)
All Out Attack (Lv4)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 26 2 7+24L -14 Body 6~27 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Akihiko AOA.png

All Out Attack (Lv5)

5AB (Lv5)
All Out Attack (Lv5)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 25 2 7+24L -14 Body 5~28 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Akihiko AOA.png

Sweep (Lv0)

2AB (Lv0)
Sweep (Lv0)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - Low 13 5 20 -8 Leg 4~17 C SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 50 4 16 Launch 19 Launch 39 12
P4Arena Akihiko Sweep.png

Sweep (Lv1-5)

2AB (Lv1-5)
Sweep (Lv1-5)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700+(50×Lv) - Low 13 5 18 -6 Leg 4~17F C SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 50 4 16 Launch 19 Launch 39 12
P4Arena Akihiko Sweep.png

Persona Attacks

5C

5C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv0: 1300
Lv1: 1400
Lv2: 1500
Lv3: 1600
Lv4-5: 1700
- High 25 [30] 5 19 [14] -5 [0] Body - OD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 50 5 18 Launch 21 + Down 10 Launch 41 + Down 10 13
Dash Cancel is -3 on block
Numbers in []s represent charged 5C
P4Arena Akihiko 5C.png

5D

5D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - Pulls on 24 - Total 29 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Hold button to delay pull in effect
Starts pulling in opponent from 24F if not charged
P4Arena Akihiko 5D.png

2C

2C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv0: 0, (100+10×Lv)×6, (1000+100×Lv) - Throw 19 4 27 - Body Persona 17~26 H SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000 50 0, 5 - - 41 + GBounce - 61 + GBounce 0
Inflicts Silence on hit, Silence lasts longer based on Cyclone gauge
P4AU Akihiko 2C.png

2D

2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - Pulls on 24 - Total 29 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Hold button to delay pull in effect
Starts pulling in opponent from 24F if not charged
P4Arena Akihiko 2D.png

j.C

j.C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1600+(100×Lv) - High 28 4 29+10L - Head - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 200 50 5 18 Launch 31 + GBounce 60 Launch 51 + GBounce 60 13
P4Arena Akihiko jC.png

j.D

j.D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - Pulls on 24 - Total 48 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Hold button to delay pull in effect
Starts pulling in opponent from 24F if not charged
P4Arena Akihiko jD.png

Universal Mechanics

Ground Throw

CD
Ground Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv0: 0, 200×3
Lv1-5: 0, 200×4
- Throw (70) 5 3 25 - Throw -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1400,100 50 0, 4×3 - Lv0: 17×3
Lv1-2: 17×3, Spin 17
Lv3-4: 17×3, Launch 22
Lv5: 17×3, Launch 47
- Lv0: 29×3
Lv1-2: 29×3, Spin 37
Lv3-4: 17×3, Launch 42
Lv5: 17×3, Launch 67
- Lv0: 0, 2×2, 15
Lv1-5: 0, 2×2, 8, 15
Lv1-5: Fatal Recovery
P4Arena Akihiko KillRush.png

Air Throw

j.CD
Air Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 1600 - Throw 4 3 19 - Throw - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1200, 100 50 0, 4 - - 19 + GBounce 60 + Down 10 - 39 + GBounce 60 + Down 10 0, 12
P4Arena Akihiko AOA.png

BD (Lv0)

BD (Lv0)
Double Uppercut (Lv0)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600×2 - All 10 3(4)3 38 -24 Body 1~16 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 10, 16 Launch 29 Launch 45 12
P4Arena Akihiko BD.png

BD (Lv1)

BD (Lv1)
Double Uppercut (Lv1)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600×2 - All 9 3(4)3 38 -24 Body 1~15 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 15, 16 Launch 29, 44 Launch 45, 59 16, 12
P4Arena Akihiko BD.png

BD (Lv2)

BD (Lv2)
Double Uppercut (Lv2)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700×2 - All 9 3(4)3 38 -24 Body 1~15 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 15, 16 Launch 29, 44 Launch 45, 59 16, 12
P4Arena Akihiko BD.png

BD (Lv3)

BD (Lv3)
Double Uppercut (Lv3)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700×2 - All 8 3(4)3 38 -24 Body 1~14 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 18, 16 Launch 29, 54 Launch 45, 69 18, 12
P4Arena Akihiko BD.png

BD (Lv4)

BD (Lv4)
Double Uppercut (Lv4)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800×2 - All 8 3(4)3 38 -24 Body 1~14 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 18, 16 Launch 29, 54 Launch 45, 69 18, 12
P4Arena Akihiko BD.png

BD (Lv5)

BD (Lv5)
Double Uppercut (Lv5)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800×2 - All 7 3(4)3 38 -24 Body 1~13 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 21, 16 Launch 29, 64 Launch 45, 79 20, 12
P4Arena Akihiko BD.png

Guard Cancel Attack

6AB
Guard Cancel Attack
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0 - All 16 3 27 -13 B 1~21 Guard All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 4 16 Launch 19 Launch 39 12
P4Arena Akihiko 2B.png

Dash Cancel

Dash Cancel
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 21 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -

Skill Attacks

236A

236A
Kill Rush
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100×4, 500 - All 11~15 1{(2)1}×3(3)3 24 -4 Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 1000 3 14×4, 22 15×4, 23 25×4, 33 27×4, 35 45×4, 53 1×4, 7
Akihiko only attacks 4F after getting within range
If opponent is not within range after 12F, total duration is 23F
Can cancel into follow ups from 8F during recovery
P4Arena Akihiko KillRush.png

236B

236B
Kill Rush
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
120×6, 500 - All 21~26 1{(2)1}×5(3)3 28 -8 Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 1000 3 14×6, 22 15×6, 23 25×6, 33 27×6, 35 45×6, 53 1×6, 7
Akihiko only attacks 4F after getting within range
If opponent is not within range after 22F, total duration is 33F
Can cancel into follow ups from 8F during recovery
Fatal Recovery
P4Arena Akihiko KillRush.png

236AB

236AB
Kill Rush
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
140×10, 500 - All 11 1{(2)1}×9(3)3 28 -8 Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
800 300 1000 3 14×10, 22 15×10, 23 25×10, 33 27×10, 35 45×10, 53 1×10, 7
Akihiko only attacks 4F after getting within range
If opponent is not within range after 15F, total duration is 26F
Can cancel into follow ups from 8F during recovery
Fatal Recovery
P4Arena Akihiko KillRush.png

Cyclone > 4A

Cyclone > 4A
Boomerang Hook
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv1: 500
Lv2-3: 600
Lv4-5: 750
- All 13 3 18 -6 Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 400 3 14 Lv1-2:17
Lv3-4:19
Lv5: 21
Lv:1-2: 17
Lv3-4: 19
Lv5: 21
Lv1-2:29
Lv3-4:31
Lv5: 33
Lv:1-2: 137
Lv3-4: 39
Lv5: 41
11
Fatal Counter
P4Arena Akihiko Boomerang.png

Cyclone > 4B

Cyclone > 4B
Boomerang Hook
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv1: 600
Lv2-3: 720
Lv4-5: 900
- All [Unblockable] 21 [41] 3 15 +4 Body - ☆U
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 [1000] 100 [0] 1000 5 21 Lv1-2: 22
Lv3-5: Crumple
Lv1-2: 29
Lv3-4: 34
Lv5: 39
Lv1-2: 34
Lv3-5: Crumple
Lv1-2: 49
Lv3-4: 54
Lv5: 59
16
Fatal Counter
Hold button to charge
Values in [] are when charged
P4Arena Akihiko Boomerang.png

Cyclone > 4AB

Cyclone > 4AB
Boomerang Hook
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv1: 800
Lv2-3: 960
Lv4-5: 1200
- All 23 3 26 +1 Body 1-25 Guard Strike ☆U
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 1000 5 24 Lv1-2: 25
Lv3-5: Crumple
Lv1-2: 32
Lv3-4: 37
Lv5: 42
Lv1-2: 37
Lv3-5: Crumple
Lv1-2: 52
Lv3-4: 57
Lv5: 62
13
Fatal Counter
P4Arena Akihiko Boomerang.png

Cyclone > 6A

Cyclone > 6A
Corkscrew
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv1: 1000
Lv2-3: 1200
Lv4-5: 1500
- All 6 6 34 -18 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 2000 50 5 18 Launch Lv1-4: 36 + Slide 18 Launch Lv1-4: 56 + Slide 18
Lv5: 56 + Slide 18 + WBounce 60
22
Fatal Counter
Fatal Recovery
Level 5 is has Counter Hit proerties even on normal hit
Akihiko immediately enters 36F recovery on hit/block
P4Arena Akihiko Corkscrew.png

Cyclone > 6B

Cyclone > 6B
Corkscrew
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv1: 1200
Lv2-3: 1440
Lv4-5: 1800
- All 9 6 40 -24 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1500 2000 50 5 18 Launch 61 + WBounce Launch 81 + WBounce 11
Fatal Counter
Fatal Recovery
Opponent expereinces only 6F hitstop on Hit and Counter hit
Akihiko immediately enters 42F recovery on hit/block
Level 5 is has Counter Hit proerties even on normal hit
P4Arena Akihiko Corkscrew.png

Cyclone > 6AB

Cyclone > 6AB
Corkscrew
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv1: 1200
Lv2-3: 1440
Lv4-5: 1800
- All 15 6 34 -18 Body 1~18 All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1400 700 1900 5 18 Lv1-2: Spin 42
Lv3-4: Launch
71 Spin 57
Lv3-4: Launch
Lv5: Crumple
91 11
Fatal Counter
Fatal Recovery
Opponent expereinces only 5F hitstop on Hit and Counter hit
Akihiko immediately enters 36F recovery on hit/block
Level 5 is has Counter Hit proerties even on normal hit
P4Arena Akihiko Corkscrew.png

Cyclone > 8A

Cyclone > 8A
Sonic Punch
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv1: 500
Lv2-3: 600
Lv4-5: 750
- All 13 4 18 -7 Body 4~12 H ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 400 3 14 Lv1-2: 15
Lv3-4: 17
Lv5: 19
Lv1-2: 21
Lv3-4: 25
Lv5: 29
Lv1-2: 27
Lv3-4: 29
Lv5: 31
Lv1-2: 41
Lv3-4: 45
Lv5: 49
11
Fatal Counter
P4AU Akihiko SonicPunch.png

Cyclone > 8B

Cyclone > 8B
Sonic Punch
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv1: 600
Lv2-3: 720
Lv4-5: 900
- All 21 4 26 -13 Body 4~20 H ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 1000 4 16 Lv1-2: 17
Lv3-5: Launch
Lv1-2: 34
Lv3-4: 44
Lv5: 54
Launch Lv1-2: 54
Lv3-4: 64
Lv5: 74
12
Fatal Counter
P4AU Akihiko SonicPunch.png

Cyclone > 8AB

Cyclone > 8AB
Sonic Punch
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv1: 800
Lv2-3: 960
Lv4: 1200
Lv5: 1200
- All 23 4 20 -4 Body 1~26 H ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 1000 4 16 Launch Lv1-2: 37
Lv3-4: 47
Lv5: 57
Launch Lv1-2: 57
Lv3-4: 67
Lv5: 77
12
Fatal Counter
P4AU Akihiko SonicPunch.png

236C

236C
Ducking
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 25 - - 1~14 Low Profile
7~10 Very Low Profile
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4Arena Akihiko Ducking.png

236D

236D
Ducking
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 40 - - 1~22 Low Profile
9~16 Very Low Profile
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4Arena Akihiko Ducking.png

236CD

236CD
Ducking
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 22 - - 1-14 Low Profile, 7-10 Very Low Profile
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Can pass through opponent 5~10F
P4Arena Akihiko Ducking.png

214C

214C
Weaving
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 24 - - 1-24~ Low Profile
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Hold button to prolong, also gains meter when held
Meter gain per frame: Lv1 .04 Lv2 .05 Lv3~4 .06 Lv5 .07. in other words, 2.4 meter a second at Lv1, and 4.2 at Lv5
P4Arena Akihiko Weaving.png

214D

214D
Weaving
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 41 - - 1~41 Low Profile
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4Arena Akihiko Weaving.png

214CD

214CD
Weaving
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 41 - - 1~41 Low Profile
5~16 All
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4Arena Akihiko Weaving.png

214A

214A
Closeout Blow
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 33 - - Lv0-1: 4~15 Guard Strike
Lv2-3: 3~14 Guard Strike
Lv4: 2~13 Guard Strike
Lv5: 2~12 Guard Strike
SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Guards High and Mid attacks
On successful guard, immediately cancels into A Corkscrew
P4Arena Akihiko Closeout.png

214B

214B
Closeout Blow
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 54 - - 4~27 Guard Strike ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Guards High and Mid attacks
On successful guard, immediately cancels into 34F thumbs up animation
Thumbs up animation is fully invulnerable 1~22F, and can cancel into all Cyclone followups
P4Arena Akihiko Closeout.png

214AB

214AB
Closeout Blow
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 43 - - 2~31 Guard Strike ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Guards all attacks excepts Throws
On successful guard, immediately cancels into 34F thumbs up animation
Thumbs up animation is fully invulnerable 1~22F, and can cancel into all Cyclone followups
P4Arena Akihiko Closeout.png

j.214A

j.214A
Assault Dive
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv0-1: 600×2
Lv2-3: 720×2
Lv4-5: 900×2
- All 10 Until L+4,2 30 -15 Head, Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 500 4 16 17 Lv0-1: 39 + Down 10
Lv2-4: 39 + Down 15
Lv5: 44 + Down 15
29 Lv0-1: 59 + Down 10
Lv2-4: 59 + Down 15
Lv5: 64 + Down 15
12
P4Arena Akihiko Assault.png

j.214B

j.214B
Assault Dive
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv0-1: 800×2
Lv2-3: 960×2
Lv4-5:1200×2
- All 22 Until L+4,2 30 -15 Head, Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 500 4 16 17 Lv0-1: 39 + Down 10
Lv2-4: 39 + Down 15
Lv5: 44 + Down 15
29 Lv0-1: 59 + Down 10
Lv2-4: 59 + Down 15
Lv5: 64 + Down 15
12
P4Arena Akihiko Assault.png

j.214AB

j.214AB
Assault Dive
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv0-1: 800×2
Lv2-3: 960×2
Lv4-5:1200×2
- All 10 Until L,6 30 -15 Head, Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 500 4 16 17 Lv0-1: 39 + Down 10
Lv2-4: 39 + Down 15
Lv5: 44 + Down 15
29 Lv0-1: 59 + Down 10
Lv2-4: 59 + Down 15
Lv5: 64 + Down 15
12
P4Arena Akihiko Assault.png

SP Skill Attacks

236236A (Lv0)

236236A (Lv0)
Cyclone Uppercut (Lv0)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000×2 - Air Unblockable, All 3+(33 Flash)+4 3(6)12 22+15L -39 Body 1~14 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25, 15
Minimum damage 300×2 (600)
P4Arena Akihiko CycloneUppercut.png

236236A (Lv1-2)

236236A (Lv1-2)
Cyclone Uppercut (Lv1-2)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv1: 1000, 550×2
Lv2: 1000, 600×2
- Air Unblockable, All×2 3+(33 Flash)+4 3(6)4,8 28+15L -45 Body 1~16 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25, 8×2
Minimum damage Lv1: 300, 165×2 (630). Lv2: 300, 180×2 (660)
P4Arena Akihiko CycloneUppercut.png

236236A (Lv3-4)

236236A (Lv3-4)
Cyclone Uppercut (Lv3-4)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv3: 1000, 350×4
Lv4: 1000, 400×4
- Air Unblockable, All×4 3+(33 Flash)+4 3(6)2,2,2,6 36+15L -53 Body 1~16 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25, 3×4
Minimum damage Lv1: 300, 105×4 (720). Lv2: 300, 120×4 (780)
P4Arena Akihiko CycloneUppercut.png

236236A (Lv5)

236236A (Lv5)
Cyclone Uppercut (Lv5)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000, 3000 - Air Unblockable, All 3+(33 Flash)+4 3(6)12 27+42L -71 Body 1~16 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25×2
Minimum damage 300, 900 (1200)
P4Arena Akihiko CycloneUppercut.png

236236B (Lv0)

236236B (Lv0)
Cyclone Uppercut (Lv0)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1200, 360×3 - Air Unblockable, All×3 8+(33 Flash)+5 3(6)4,2,6 23+20L -45 Body 1~20 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25, 4×3
Minimum damage 360, 108×3 (684)
P4Arena Akihiko CycloneUppercut.png

236236B (Lv1-2)

236236B (Lv1-2)
Cyclone Uppercut (Lv1-2)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv1: 1200, 240×5
Lv2: 1200, 264×5
- Air Unblockable, All×5 8+(33 Flash)+5 3(6)2,2,2,3,3 26+20L -48 Body 1~20 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25, 3×5
Minimum damage Lv1: 360, 72×5 (720). Lv2: 360, 79×5 (755)
P4Arena Akihiko CycloneUppercut.png

236236B (Lv3-4)

236236B (Lv3-4)
Cyclone Uppercut (Lv3-4)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv3: 1200, 240×7
Lv4: 1200, 276×7
- Air Unblockable, All×5 8+(33 Flash)+5 3(6)2,2,2,1,1,1,3 33+20L -55 Body 1~20 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25, 2×7
Minimum damage Lv3: 360, 72×7 (864). Lv4: 360, 82×7 (934)
P4Arena Akihiko CycloneUppercut.png

236236B (Lv5)

236236B (Lv5)
Cyclone Uppercut (Lv5)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1200, 216×15 - Air Unblockable, All×5 8+(33 Flash)+5 3(6)2×8,1×7 61+20L -94 Body 1~20 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81×15, 111+Down 35 Launch 101×15, 131 + Down 35 25, 12, 6, 3×3, 1×10
Minimum damage 360, 64×15 (1320)
P4Arena Akihiko CycloneUppercut.png

236236AB (Lv0)

236236AB (Lv0)
Cyclone Uppercut (Lv0)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1300, 520×2 - Air Unblockable, All×2 3+(33 Flash)+5 3(6)2(16+15L)2 31+20L -34 Body 1~15 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 20, 10×2
Minimum damage 390, 156×2 (702)
P4Arena Akihiko CycloneUppercut.png

236236AB (Lv1-2)

236236AB (Lv1-2)
Cyclone Uppercut (Lv1-2)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv1: 1300, 520×2, 100×2
Lv2: 1300, 520×2, 200×2
- Air Unblockable, All×4 3+(33 Flash)+5 3(6)2(16+10L)6,4,8 22+20L -41 Body 1~15 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 20, 10×2, 8×2
Minimum damage Lv1: 390, 156×2, 30×2 (762). Lv2: 390, 156×2, 60×2 (822)
P4Arena Akihiko CycloneUppercut.png

236236AB (Lv3-4)

236236AB (Lv3-4)
Cyclone Uppercut (Lv3-4)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv3: 1300, 520×2, 70×9
Lv4: 1300, 520×2, 100×9
- Air Unblockable, All×11 3+(33 Flash)+5 3(6)2(16+10L)6,2,1×7,3 33+20L -46 Body 1~15 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 20, 10×2, 2×9
Minimum damage Lv3: 390, 156×2, 21×9 (891). Lv4: 390, 156×2, 30×9 (972)
P4Arena Akihiko CycloneUppercut.png

236236AB (Lv5)

236236AB (Lv5)
Cyclone Uppercut (Lv5)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1300, 520×2, 100×5, 1000×2 - Air Unblockable, All×9 3+(33 Flash)+5 3(6)2(16+10L)6,2,2,2,3,3(21+24L)9,12 38+42L -73 Body 1~15 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 20, 10×2, 2×5, 25
Minimum damage Lv3: 390, 156×2, 30×5, 300×2 (1452)
P4Arena Akihiko CycloneUppercut.png

236236C

236236C
Thunder Fists
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 4+(40 Flash)+8 - - 1~4 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect
Removes shock on Akihiko on startup
P4Arena Akihiko ThunderFists.png

236236D

236236D
Thunder Fists
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 4+(60 Flash)+23 - - 1~14 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect
Removes shock on Akihiko on startup
P4Arena Akihiko ThunderFists.png

236236CD

236236CD
Thunder Fists
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 4+(60 Flash)+4 3 Total 51 -28 Projectile 1~4 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 2000 3 14 Launch 53 Launch 73 0/+1
Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect
Removes shock on Akihiko on startup
Inflicts shock on hit
Minimum damage 300
P4Arena Akihiko ThunderFists.png

Awakened SP Skill Attacks

214214C (Lv0)

214214C (Lv0)
Maziodyne (Lv0)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×15 - All 4+(40 Flash)+17 1{(1)1}×15 Total 118 -53 Projectile 1~43 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage 60, 30×15 (510)
P4Arena Akihiko Maziodyne.png

214214C (Lv1-4)

214214C (Lv1-4)
Maziodyne (Lv1-4)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
(Lv1: 120, Lv2: 140, Lv3: 150, Lv4: 160)×32 - All 4+(40 Flash)+17 1{(1)1}×31 Total 118 -35 Projectile 1~43 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage Lv1: 36, 18×31 (594). Lv2: 42, 21×31 (693). Lv3: 45, 22×31 (727). Lv4: 48, 24×31 (792).
P4Arena Akihiko Maziodyne.png

214214C (Lv5)

214214C (Lv5)
Maziodyne (Lv5)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×39 - All 4+(40 Flash)+17 1{(1)1}×39 Total 118 -5 Projectile 1~43 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage 60, 30×39 (1230)
P4Arena Akihiko Maziodyne.png

214214D (Lv0)

214214D (Lv0)
Maziodyne (Lv0)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×15 - All 4+(37 Flash)+29 1{(1)1}×15 Total 111 -34 Projectile 1~66 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage 60, 30×15 (510)
P4Arena Akihiko Maziodyne.png

214214D (Lv1-4)

214214D (Lv1-4)
Maziodyne (Lv1-4)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
(Lv1: 120, Lv2: 140, Lv3: 150, Lv4: 160)×32 - All 4+(37 Flash)+29 1{(1)1}×31 Total 111 -6 Projectile 1~66 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage Lv1: 36, 18×31 (594). Lv2: 42, 21×31 (693). Lv3: 45, 22×31 (727). Lv4: 48, 24×31 (792).
P4Arena Akihiko Maziodyne.png

214214D (Lv5)

214214D (Lv5)
Maziodyne (Lv5)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×39 - All 4+(37 Flash)+29 1{(1)1}×39 Total 111 0 Projectile 1~66 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage 60, 30×39 (1230)
P4Arena Akihiko Maziodyne.png

214214CD (Lv0)

214214CD (Lv0)
Maziodyne (Lv0)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×23 - All 4+(36 Flash)+21 1{(1)1}×23 Total 122 -37 Projectile 1~47 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage 60, 30×23 (750)
P4Arena Akihiko Maziodyne.png

214214CD (Lv1-4)

214214CD (Lv1-4)
Maziodyne (Lv1-4)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
(Lv1: 112, Lv2: 120, Lv3: 128, Lv4: 136)×40 - All 4+(36 Flash)+21 1{(1)1}×39 Total 122 -5 Projectile 1~47 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage Lv1: 33, 16×39 (657). Lv2: 36, 18×39 (738). Lv3: 38, 19×31 (779). Lv4: 40, 20×39 (820).
P4Arena Akihiko Maziodyne.png

214214CD (Lv5)

214214CD (Lv5)
Maziodyne (Lv5)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×47 - All 4+(36 Flash)+21 1{(1)1}×47 Total 122 +11 Projectile 1~47 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage 60, 30×47 (1470)
P4Arena Akihiko Maziodyne.png

Instant Kill

222CD

222CD
Earth Breaker
instant kill
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
K.O. - Unblockable 17+(54 Flash)+114 81 96 - Projectile 1~256 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 5 - - - - - -
P4Arena Akihiko IK.pngP4Arena Akihiko IK2.png

Category