P4U2R/Aigis/Combos: Difference between revisions

From Dustloop Wiki
< P4U2R‎ | Aigis
m (→‎Orgia Combos: Fixed a SP gain box displaying +40 instead of just 40)
(One intermediate revision by the same user not shown)
Line 43: Line 43:
|-
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > jc iad > {{clr|2|j.B}} > {{clr|3|j.2C}} > {{clr|1|j.236[A]}} > ground dash > {{clr|1|5AAAA}} > {{clr|2|j.236[B]}} > {{clr|4|236236D}} || Corner || 3266 || -25 || Intermediate || Non Orgia Metered combo, corner carries a short distance, but leaves Aigis in the corner || {{clr|5|Regular}} || [https://youtu.be/_eig8ENl0Ow?t=214 Video]
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > jc iad > {{clr|2|j.B}} > {{clr|3|j.2C}} > {{clr|1|j.236[A]}} > ground dash > {{clr|1|5AAAA}} > {{clr|2|j.236[B]}} > {{clr|4|236236D}} || Corner || 3266 || -25 || Intermediate || Non Orgia Metered combo, corner carries a short distance, but leaves Aigis in the corner || {{clr|5|Regular}} || [https://youtu.be/_eig8ENl0Ow?t=214 Video]
|-
| {{clr|1|5AAA}} > {{clr|2|j.B}} > {{clr|2|j.2B}} > 66 > {{clr|1|2A}} > {{clr|2|5B}} > hjc > {{clr|1|j.A}} > {{clr|2|j.B}} > {{clr|2|j.2B}} || Anywhere || 1439 || 33 || Intermediate || S.Aigis Midscreen route. || {{clr|1|Shadow}} || [https://youtu.be/Bt0PazmzoSk Video]
|-
| {{clr|1|5AAA}} > {{clr|2|j.B}} > {{clr|2|j.2B}} > {{clr|1|5AA}}(1) > {{clr|1|214A}} > hjc > {{clr|1|j.A}} > {{clr|2|j.B}} > {{clr|2|j.2B}} || Anywhere || 1489 || 37 || Intermediate || S.Aigis alternative route for more meter gain. || {{clr|1|Shadow}} || [https://youtu.be/Bt0PazmzoSk?t=7 Video]
|}
|}


Line 61: Line 65:
| {{clr|1|5AAA}} > {{clr|2|j.214B}}* > {{clr|2|j.2B}} > {{clr|2|5B}} > {{clr|3|2C}} > {{clr|2|22B}} > jc > {{clr|3|j.C}} > {{clr|4|236D}} || Mid-screen || 2231 || ? || Hard || Doesn't Work on: Naoto, Teddie, Yosuke, Aki. *Use 214A on Kanji, Labrys, Shab || {{clr|5|Regular}} || [https://youtu.be/DyVyYgdDQtc Video]
| {{clr|1|5AAA}} > {{clr|2|j.214B}}* > {{clr|2|j.2B}} > {{clr|2|5B}} > {{clr|3|2C}} > {{clr|2|22B}} > jc > {{clr|3|j.C}} > {{clr|4|236D}} || Mid-screen || 2231 || ? || Hard || Doesn't Work on: Naoto, Teddie, Yosuke, Aki. *Use 214A on Kanji, Labrys, Shab || {{clr|5|Regular}} || [https://youtu.be/DyVyYgdDQtc Video]
|-
|-
| {{clr|1|5AA}} > {{clr|2|22B}} > {{clr|3|j.C}}(1) > {{clr|4|236D}} || Anywhere || 1219 || 19 || Beginner || Basic combo into mode change. Damage and SP Gain scales with bullets used. || {{clr|1|Shadow}} || [https://youtu.be/JPcDDK6rcMk Video]
| {{clr|1|5AA}} > {{clr|2|22B}} > {{clr|3|j.C}}(1) > {{clr|4|236D}} ({{clr|2|5BB}} > {{clr|3|236C}} > {{clr|1|22A}}) || Anywhere || 1219 || 19 || Beginner || Basic combo into mode change with an optional extension to safely exit Orgia. || {{clr|1|Shadow}} || [https://youtu.be/JPcDDK6rcMk Video]
|-
|-
| {{clr|1|5AA}} > {{clr|3|2C}} > {{clr|2|22B}} > jc > {{clr|3|j.C}} > {{clr|4|236D}} || Anywhere || 1686 || 27 || Easy || Ending with j.2B instead of 236D leads to more damage but worse Oki. || {{clr|1|Shadow}} || [https://youtu.be/KGiHsYA83uI Video]
| {{clr|1|5AA}} > {{clr|3|2C}} > {{clr|2|22B}} > jc > {{clr|3|j.C}} > {{clr|4|236D}} || Anywhere || 1686 || 27 || Easy || Ending with j.2B instead of 236D leads to more damage but worse Oki. || {{clr|1|Shadow}} || [https://youtu.be/KGiHsYA83uI Video]

Revision as of 20:58, 28 May 2022

File:P4U2.5 Aigis Icon.png Aigis



Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+A.png becomes 236A.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
AG =  Aigis
AK =  Akihiko
CH =  Chie
LZ =  Elizabeth
JU =  Junpei
KA =  Kanji
KE =  Ken
LB =  Labrys
MG =  Margaret
MA =  Marie
MZ =  Minazuki
MS =  Mitsuru
NA =  Naoto
RI =  Rise
SL =  Shadow Labrys
SH =  Sho
KU =  Teddie/Kuma
AD =  Tohru Adachi
YO =  Yosuke
YU =  Yu Narukami
YA =  Yukari
YK =  Yukiko



Combo Theory

Ending In Knockdown

In Orgia mode Aigis has arguably the best mixups in the entire game, with unreactable overheads and quick crossups, she has instant high-low left-right mixups. Combining her mixup potential with easy to setup safejumps provides her with excellent Okizeme that can lead into high damage combos or another hard knockdown. Aigis' gameplan revolves around the cycle of Mixup > Combo > Knockdown, and her difficulty to defend against is her competitive calling card. Here are some of the most important tools for her Oki.

  • j.2B throws 3 grenades that lead to hard knockdown upon connecting. This is often used either to end combos with knockdown (Such as ... > 5B > jc > j.B > j.2B), or to extend combos in Orgia for a little more damage but but worse Oki.
  • 236D is Aigis' BnB Orgia combo finisher, as it leads to hard knockdown with plently of time for Aigis to prep Oki. As mentioned before, many combos that end with j.236D can be extended by popping them back up and finishing with j.2B.
  • 22B can be used after knockdown to safejump with falling j.B. If the opponent is further away you may need to use 664 j.B to reach them.
  • j.B is an amazing tool for Okizeme, as it's quick, hits high and can combo into some high damage routes with a j.B > 5A extension.
  • j.C is an excellent hit confirm for Aigis, as it's fast and has a deceptively large hitbox. j.C > 5B also leads into some of her deadliest combos. Both j.C and j.B can be used as in crossups, but j.C's spacing is much more generous.
  • rising j.B > falling 4j.B is Aigis' basic safejump without toggling/using Orgia. If the opponent mashes the falling j.B will hit them, if they reversal DP Aigis will land and block before it hits, if they block Aigis is safe to continue pressure with 2A. Very basic but extremely useful.

Important Terms

  • oad = Orgia Air Dash. j.AB while in Orgia Mode
  • hover = j.2AC
  • ml = mortar loop. 214A/B > hover > 214A/B > hover, while in Orgia Mode.
  • spml = sp mortar loop. 214AB > hover > 214A/B > hover, while in Orgia Mode. Costs 25 SP

Useful Documents

Drunk_Aegis's Primer for Aigis

Aigis Defense Doc

Aigis Tech Specs & Labwork

Combo List

Non-Orgia Combos

Combo Position Damage SP Gain Difficulty Notes Form Video
5AAAA > dl ad > j.2B > j.B > 66 > 5B > jc > j.A(3) > j.B > j.2B Mid-screen 1473 17 Intermediate Burnout Non-orgia combo. Fails in corner. Regular Video
5B > 5C > jc > j.2C > 236[A] > ground dash > 5AAAA > 236[B] Corner 2525 24 Intermediate Non Orgia meterless corner combo. Regular Video
5A > 5B > 5C > jc iad > j.B > j.2C > j.236[A] > ground dash > 5AAAA > j.236[B] > 236236D Corner 3266 -25 Intermediate Non Orgia Metered combo, corner carries a short distance, but leaves Aigis in the corner Regular Video
5AAA > j.B > j.2B > 66 > 2A > 5B > hjc > j.A > j.B > j.2B Anywhere 1439 33 Intermediate S.Aigis Midscreen route. Shadow Video
5AAA > j.B > j.2B > 5AA(1) > 214A > hjc > j.A > j.B > j.2B Anywhere 1489 37 Intermediate S.Aigis alternative route for more meter gain. Shadow Video

Non-Orgia > Mode Change Combos

Combo Position Damage SP Gain Difficulty Notes Form Video
5A > 5B > 2A+B > 22B Anywhere 688 7 Easy Combo into mode change. 22B positions you for a safejump. Both Video
5AAAA > ad > j.2b > 22B Mid-screen 950 10 Easy Combo into mode change, fails in corner. 22B positions you for a safejump. Regular Video
5AAAA > dl ad > j.2B > j.B > 5B > 2C > 22B > j.236D Mid-screen 1769 24 Intermediate Important damaging combo into mode change. Delay the Airdash & j.2B instantly after it. Only works mid screen, fails if Aigis/Opponent is in the corner. Regular Video
5AA > jc > j.A(3) > j.B > j.2B > 2B > 5B > 2C > 22B > 236D Anywhere 1544 ? Intermediate Sets up for a safejump. You can delay the j.A as long as you get 3 hits. Regular Video
5AAA > j.214B* > j.2B > 5B > 2C > 22B > jc > j.C > 236D Mid-screen 2231 ? Hard Doesn't Work on: Naoto, Teddie, Yosuke, Aki. *Use 214A on Kanji, Labrys, Shab Regular Video
5AA > 22B > j.C(1) > 236D (5BB > 236C > 22A) Anywhere 1219 19 Beginner Basic combo into mode change with an optional extension to safely exit Orgia. Shadow Video
5AA > 2C > 22B > jc > j.C > 236D Anywhere 1686 27 Easy Ending with j.2B instead of 236D leads to more damage but worse Oki. Shadow Video
5AAA > jc > j.B > j.2B > 5B > 2C > 22B > jc > j.C > 236D Anywhere 1853 33 Intermediate Shadow Aigis' BnB. Shadow Video
5AAA > jc > j.B > j.2B > 5B > 2C > 22B > 236C+D > jc > Frenzy > 214A+B > 236236C+D > 214214C+D Anywhere 4423 -100 Intermediate Natural Frenzy Combo extension off the previous combo Shadow Video
5AA > 214A > 2C > 22B > jc > j.C > 236D > 5B > jc > j.A(3) > j.B > j.2B Anywhere 1820 ? Intermediate Alternative midscreen combo. May be character specific. Shadow Video
2C > 22B > jc > j.C > 236D > 5B > jc > j.B > jc > j.C > 236D Anywhere 3060 33 Easy Normal 2C combo. Both Video
FC 2C > 22B > jc > j.C > 236C+D > 214B > hjc > j.C > 236D Anywhere 3841 -14 Intermediate Fatal Counter 2C anti-air combo. Both Video
FC 2C > 22B > jc > j.C > ml > ml > oad > ml > ml > 9.jc > falling j.C(1) > 236D > 214A > 236236C > 214214C Anywhere 6519 -27 Hard Super Hard FC 2C anti-air route Both Video
FC 2C > 22A > 9 > j.C > ml > j.214B > oad > ml > j.214B > hover > 9.jc > j.C > 236C+D > 214A > 236C > AoA > Frenzy > 236236C+D > 214214C+D Anywhere 6799 -20 Hard Shadow Aigis FC 2C route. Shadow Video
FC 2C > 22A > 9 > j.C > ml > j.214B > oad > ml > j.214B > hover > 9.jc > j.C > 236D > 2A+B > 214214C > Frenzy > 236236C+D > 214214C+D Anywhere 7363 -30 Hard Optimized Shadow Aigis FC 2C combo. Shadow Video
214214D > 22B > jc > j.C > j.236C+D > land > 214B > hjc > j.C > j.236D Anywhere 3541 -72 Intermediate Wasteful and flashy, but an excellent reversal option. Both Video
j.B > 5B > 2C 214214A+B > 236D > 5AAAAA > oad > j.D Mid-screen 3074 -147 Easy Combo into Extreme Orgia mode. Leaves you with half EXO Gauge and the opponent close to the corner. Regular Video
Corner
Combo Position Damage SP Gain Difficulty Notes Form Video
5A > 5B > 5C > 2C > 22B > jc > j.C > j.236D Corner 1923 24 Easy Corner combo into mode change. Sets up for a safejump, but places you in corner Both Video
5A > 5B > 5C > jc iad > j.B > j.2C > j.236[A] > ground dash > 2C > 22B > j.C > j.236D Corner 2488 32 Intermediate Mode change combo. Corner carries a short distance, so a bit more lenient spacing. iad means Instant Air Dash Both Video
5AA > jc > j.B > j.2C > 236[A] > ground dash > 5C > 222C > 214A > 2C > 22B > j.236D Corner 2780 ? Intermediate Mode change corner combo. Safejump, leaves in corner. Make sure to hold 236A to fall with it. Regular Video
5A > 5B > 5C 214214A+B > 236C > 214A > jc > j.C > 236D Anywhere 2663 -147 Easy Corner Combo into Extreme Orgia Mode. Sets up for a safejump, and leaves you with 50% EXO Orgia Gauge Regular Video

Orgia Combos

Combo Position Damage SP Gain Difficulty Notes Form Video
5AA > jc > j.C > j.236D Anywhere 1659 18 Beginner Be sure to jump up (8) during jc > j.C. Grants safejump. Both Video
5AA > jc > j.C > j.236C+D > land > 214B > hjc > j.C > j.236D Anywhere 2678 -13 Intermediate A 25 SP version of the last combo. Be sure to jump up (8) during jc > j.C and during hjc > j.C. Grants safejump. Regular Video
5AAAAA > oad > j.236D > (land > 5B > jc > j.B > j.2B) Mid-screen 1832 (2096) 31 (36) Easy Fails in corner. Grants safejump. Regular Video
2A+B > 66 > j.B > j.C > 5B > jc > j.C > j.236D Anywhere 2548 23 Easy Grants safejump. Both Video
2A+B > 66 > j.B > 2A > 5C > jc > j.C > j.236D > 5B > jc > j.B > j.2B Anywhere 3000 27 Intermediate Meterless Sweep combo. Both Video
2A+B > 66 > j.B > j.C > 5B > jc > j.C > j.236C+D > land > 214B > hjc > j.C > j.236D Anywhere 3558 -9 Intermediate A 25 SP of the last combo, this is a go-to combo off of sweep. Be sure to jump up (8) during jc > j.C and hjc > j.C. Grants safejump. Both Video
2A+B > 66 > j.B > j.A(2) > 5B > jc > j.C > j.236C+D > land > 214B > jump > j.B > jc > j.B > j.C > j.236D Anywhere 3588 -10 Intermediate Another go-to sweep combo. Grants safejump. Both Video
2A+B > 66 > j.B > 2A > 5C > jc > j.C > j.236C+D > j.214A > hover > air turn > air turn > ml > jc > j.C > j.236D Mid-screen 4177 -7 Expert Real tough. Costs 25 SP and grants safejump. Air turn is AC. Both Video
214214D > jc > j.C > j.236C+D > land > 214B > hjc > j.C > j.236D Anywhere 3541 -72 Intermediate Costs 75 SP. Wait for all the hits of 214214D to land before the jc > j.C. Grants safejump. Both Video
5AAAAA > oad > j.214B > j.C > j.236C+D > 214B > hover > air turn > air turn > ml > j.236D Mid-screen 3194 7 Hard Covers its own SP cost. Sets up for a safejump. Regular Video
2A+B > 66 > j.B > 5AAAA > oad > ml > jc > j.C > j.236D Anywhere 3000 ? Intermediate Shadow Mortar Loop Route Shadow Video
j.B > 5AAAA > oad > ml > jc > j.C > j.236C+D > land > Frenzy > 214A+B > 236236D > 214214C+D Anywhere 5305 -100 Hard Shadow Natural Frenzy Mortar loop route. Shadow Video
CH 5B > 2A+B > 236C > 22A > 5AAAAA Mid-screen 3429 -15 Easy Easy CH 5B Route. Toggles Orgia off before autocombo so it can recharge during the combo. Both Video
CH 2B > hjc > j.C > j.236D > 5B > jc > j.B > j.2B Anywhere 2296 21 Easy Counter Hit 2B Anti-Air combo. Both Video
FC 2C > 214B > hjc > j.C > ml > j.214A > oad > ml > ml > j.236D > j.236C Anywhere 4631 40 Hard Fatal Counter 2C anti-air route. You could end the ml one mortar early to only use 236D instead of two megidos. Both Video


Corner
Combo Position Damage SP Gain Difficulty Notes Form Video
(5A > 5B >) 5C > jc > j.C > spml > jc > j.C > j.236C+D > land > 214B > j.236D Corner 4745 9 Intermediate 50 SP mortar loop combo. Best used to end the round. Both Video
2A+B > 66 > j.B > 2B > jc > j.C > 236C+D > 22A > 214B > 66 > 5C > 222C > 214A > jc > j.2C > 214A > 66 > 2C > 22B > jc > j.C > 236D Corner 4958 -6 Hard 25 SP Corner Route. Difficult, but huge rewards for tiny meter. Both Video
2A+B > 66 > j.B > 2A > 5C > jc > j.2C > 236[A] > 222C > jc > j.C > Frenzy > j.236C+D > land > 214C+D > 66 > land > 236236C+D > 214214C+D Corner 6323 -100 Hard Requires 100 meter and 75% of Orgia. Hold A during 236[A] to fall with it. Shadow Video

Orgia > Double Mode Change Combos

Combo Position Damage SP Gain Difficulty Notes Form Video
2A+B > 66 > j.B > 2A > 5C > jc > j.C > 236C+D > land > 22A > 214A > 2C > 22B > 236D Anywhere 3473 -11 Intermediate BnB Mode Change Combo for more efficient Orgia usage. Both Video
2A+B > 66 > j.B > 2A > jc > j.C > 236C+D > land > 22A > 214A > hjc > j.A(3) > j.B > j.2B Anywhere 3104 -12 Intermediate Alternative ender for the previous combo where you stay out of Orgia. Both Video
2A+B > 66 > j.B > j.C > 5B > 236C > 22A > 5AA > 22B > j.C > 236D Anywhere 2446 +? Intermediate Double Megido mode change meterless. Better Orgia usage. Shadow Video
2A+B > 66 > j.B > j.C > 5B > hjc > j.C > spml > 236C+D > land > 22A > 214A > 2C > 22B > jc > j.C > 236D Anywhere 3873 -40? Hard Double Mode change SPML combo, excellent damage and better Orgia usage. Shadow Video

Throw Combos

Combo Position Damage SP Gain Difficulty Notes Form Video
Throw > OMC > 214A > 2C > 22B > jc > j.C > 236D Anywhere 2397 -40 Easy Non-Orgia to Orgia throw combo Both Video
Throw > 66 > j.C > 236C+D > land > 214B > hjc > j.C > 236D Anywhere 2821 -13 Easy SP Orgia Grab follow-up. Both Video
Throw > 66 > j.C > 236D > land > 5B > j.B > j.2B Anywhere 2060 ? Intermediate (Orgia) Works for Both, but damage listed for Shadow Shadow Video
Throw > 66 > j.2C > 236[A] > walk forward > 5C > 222C > jc j.C > 2AC > jc j.C > 236D Corner 3062 35 Medium Meterless Orgia corner grab combo. Both Video

Video Examples

Note: These videos are from version 1.1, so the damage/meter gain will be inaccurate.
Practical Day 1 combos


Various Aigis Safejumps, Oki, and Gimmicks


Aigis Basic Combos and Mortar Loop Routes

Navigation

File:P4U2.5 Aigis Icon.png Aigis