Health: 9,000
Combo Rate: 70%
Persona Cards: 4
Backdash Time: ??
Backdash Invincibility: 1-6
Movement Options: 1 Double Jump/Airdash, Dash type: Run
- All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
P1
|
P2
|
SMP
|
Cancel
|
Inv
|
Level
|
5A
|
200
|
All
|
6
|
3
|
14
|
-4
|
-
|
-
|
-
|
-
|
CSpJO
|
-
|
-
|
5AA
|
400
|
All
|
11
|
2
|
15
|
-2
|
-
|
-
|
-
|
-
|
CSpJO
|
-
|
-
|
5AAA
|
1200
|
All
|
11
|
3
|
26
|
-12
|
-
|
-
|
-
|
-
|
CSpJO
|
-
|
-
|
5B
|
-
|
All
|
13
|
3(4)15
|
11
|
-18 (0)
|
-
|
-
|
-
|
-
|
CSp(J)O
|
-
|
-
|
- The () in the Frame Advantage field = Microphone Toss Frame Data
|
2A
|
160
|
L
|
7
|
5
|
9
|
-3
|
-
|
-
|
-
|
-
|
CSpO
|
-
|
-
|
2B
|
300, 300
|
L, All
|
9
|
4(3)4
|
21
|
-10
|
-
|
-
|
-
|
-
|
CSpJO
|
7-15 Head
|
-
|
j.A
|
300
|
H
|
6
|
3
|
12
|
-
|
-
|
-
|
-
|
-
|
CSpJO
|
-
|
-
|
j.B
|
-
|
H(1), All
|
9
|
2x4
|
14
|
-
|
-
|
-
|
-
|
-
|
CSpJO
|
-
|
-
|
j.2B
|
-
|
All L
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
SpO
|
-
|
-
|
Guard Cancel Attack
|
-
|
-
|
14
|
5
|
30
|
-18
|
-
|
-
|
-
|
-
|
-
|
1-20 Guard
|
-
|
All Out Attack
|
-
|
H
|
28
|
3
|
36
|
-20
|
-
|
-
|
-
|
-
|
O
|
16-33 Guard
|
-
|
Sweep
|
700
|
L
|
12
|
3
|
18
|
-4
|
-
|
-
|
-
|
-
|
SpO
|
4-14 Chest
|
-
|
Persona Attacks
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
P1
|
P2
|
SMP
|
Cancel
|
Inv
|
Level
|
5C
|
500, 500
|
All
|
15
|
-
|
66 Total
|
-6
|
-
|
-
|
-
|
-
|
CSPJDO
|
-
|
-
|
- Dash Cancel is +0 on block
|
5D
|
500
|
All
|
56
|
40
|
54 Total
|
+31
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Can hold the D button to delay the laser coming out. Can be held for 53f, laser comes out 8f after letting go of the button
|
2C
|
-
|
All
|
20
|
58(4)Till End
|
53 Total
|
-
|
-
|
-
|
-
|
-
|
D
|
-
|
-
|
- Dash Cancel is +39 on block
|
2D
|
500
|
All
|
72
|
40
|
53 Total
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Can hold the D button to delay the laser coming out. Can be held for 53f, laser comes out 8f after letting go of the button
|
j.C
|
500, 500
|
All
|
13
|
-
|
59 Total
|
-
|
-
|
-
|
-
|
-
|
CSpO
|
-
|
-
|
jD
|
500
|
All
|
56
|
40
|
49 Total
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Can hold the D button to delay the laser coming out. Can be held for 53f, laser comes out 8f after letting go of the button
|
j2D
|
500
|
All
|
71
|
40
|
49 Total
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Can hold the D button to delay the laser coming out. Can be held for 53f, laser comes out 8f after letting go of the button
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
P1
|
P2
|
SMP
|
Cancel
|
Inv
|
Level
|
ROCK YOU!
|
236A
|
600
|
All
|
16
|
29
|
44 Total
|
-6
|
-
|
-
|
-
|
-
|
SO
|
-
|
-
|
|
236B
|
600
|
All
|
27
|
29
|
47 Total
|
+2
|
-
|
-
|
-
|
-
|
SO
|
-
|
-
|
|
236AB
|
600
|
All
|
12
|
29
|
32 Total
|
+2
|
-
|
-
|
-
|
-
|
SO
|
-
|
-
|
|
No Touching!
|
214A
|
900
|
All
|
14
|
6
|
33
|
-13
|
-
|
-
|
-
|
-
|
SO
|
-
|
-
|
214B
|
1100
|
All
|
24
|
8
|
42
|
-24
|
-
|
-
|
-
|
-
|
SO
|
-
|
-
|
214AB
|
940
|
All
|
18
|
6
|
30
|
-10
|
-
|
-
|
-
|
-
|
SO
|
-
|
-
|
|
Platinum Disc
|
236C
|
700
|
All
|
12
|
16 [32]
|
57 Total
|
-23 [+1]
|
-
|
-
|
-
|
-
|
SO
|
-
|
-
|
236D
|
-
|
All
|
24
|
20,4x5 [44]
|
61 Total (65 Total)
|
-4 [+23]
|
-
|
-
|
-
|
-
|
SO
|
-
|
-
|
236CD
|
-
|
All
|
12
|
8,4x8
|
51 Total (55 Total)
|
[+23]
|
-
|
-
|
-
|
-
|
SO
|
-
|
-
|
- () = Air Version Frame Data
- [] = Analyzed Version Frame Data
|
Tetrakarn/Makarakarn
|
214C
|
-
|
-
|
-
|
-
|
54 Total
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
214D
|
-
|
-
|
-
|
-
|
54 Total
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
214CD
|
-
|
-
|
-
|
-
|
50 Total
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- If the effect is not triggered by an opponent, the shields last 465F
|
Arrow Rain
|
22A
|
-
|
All
|
84
|
-
|
47 Total
|
-
|
-
|
-
|
-
|
-
|
SO
|
-
|
-
|
|
22B
|
-
|
All
|
88
|
-
|
51 Total
|
-
|
-
|
-
|
-
|
-
|
SO
|
-
|
-
|
|
22AB
|
-
|
All
|
80
|
-
|
40 Total
|
-
|
-
|
-
|
-
|
-
|
SO
|
-
|
-
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
P1
|
P2
|
SMP
|
Cancel
|
Inv
|
Level
|
Hysterical Slap
|
236236A
|
-
|
All
|
4+6
|
3
|
42
|
-28
|
-
|
-
|
-
|
-
|
-
|
1-21
|
-
|
236236B
|
-
|
All
|
4+15
|
3
|
42
|
-28
|
-
|
-
|
-
|
-
|
-
|
1-21
|
-
|
236236AB
|
-
|
All
|
4+9
|
3
|
42
|
-28
|
-
|
-
|
-
|
-
|
-
|
1-15
|
-
|
- Berserk effect lasts 205Fs after the super ends
|
Risette Field
|
236236C
|
-
|
All
|
4+15 (4+12)
|
370
|
18 Total
|
-
|
-
|
-
|
-
|
-
|
-
|
1-8
|
-
|
236236D
|
-
|
All
|
4+36 (4+33)
|
435
|
39 Total
|
-
|
-
|
-
|
-
|
-
|
-
|
1-29
|
-
|
236236CD
|
-
|
All
|
4+15 (4+12)
|
175
|
11 Total
|
-
|
-
|
-
|
-
|
-
|
-
|
1-4
|
-
|
- Cooldown lasts 435F
- () = Analyzed frame data
|
Awakened SP Skill Attacks
Risette Live On Stage
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
P1
|
P2
|
SMP
|
Cancel
|
Inv
|
Level
|
214214C
|
-
|
-
|
4+44
|
1
|
39
|
-
|
-
|
-
|
-
|
-
|
-
|
1-48
|
-
|
214214D
|
-
|
-
|
4+44
|
1
|
39
|
-
|
-
|
-
|
-
|
-
|
-
|
1-48
|
-
|
214214CD
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Success Timing for button presses in rhythm game has 12F window
|
P Combo System
Ground P Combo Table
|
A |
B |
C |
D |
AoA, Sweep |
Cancels
|
5A
|
5AAA, 2A |
5B, 2B |
5C, 2C |
5D, 2D |
AOA, Sweep |
Jump, Hop, Special
|
5AA
|
5AAA |
5B, 2B |
5C, 2C |
5D, 2D |
AOA, Sweep |
Jump, Hop, Special
|
5AAA
|
- |
- |
- |
- |
- |
Jump, Hop, Special
|
2A
|
5AAA, 2A[+] |
5B, 2B |
5C, 2C |
5D, 2D |
AOA, Sweep |
Hop, Special
|
5B[2]
|
- |
2B |
5C, 2C |
5D, 2D |
AOA, Sweep |
Jump[-], Hop, Special
|
2B[2]
|
- |
5B |
5C, 2C |
5D, 2D |
AOA, Sweep |
Jump, Hop, Special
|
5C[2]
|
- |
5B, 2B |
5C, 2C |
5D, 2D |
Sweep |
Jump[-], Dash, Hop, Special
|
2C
|
- |
- |
- |
5D, 2D |
AOA |
Special
|
5D
|
- |
- |
- |
- |
- |
-
|
2D
|
- |
- |
- |
- |
- |
-
|
Air P Combo Table
|
A |
B |
C |
D |
Cancels
|
j.A
|
- |
j.B |
j.C |
j.D |
Jump, Special
|
j.B
|
j.A |
- |
j.C |
j.D |
Jump, Special
|
j.C
|
- |
- |
- |
j.D |
Special
|
j.D
|
- |
- |
- |
- |
-
|
j.2D
|
- |
- |
- |
- |
-
|
- 5A and 2A can only be done a max of 3 times per string total.
- For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[2] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)
Navigation
Click [★] for character's full frame data