Okizeme (General Strategy): Difference between revisions

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Okizeme (often shortened to Oki) is a Japanese fighting game term (起き攻め) that refers to attacking an opponent while they are knocked down. Because the opponent is stuck in a recovery animation while knocked down, this is a great time to do [[|Meaty|meaties]], [[Safe Jump|safe jumps]] and mixups. There are various types of oki and each has it's own strengths and weaknesses.
Okizeme (起き攻め) is a term borrowed from the Japanese fighting game community which stems from the words oki (起き) meaning "to get up" and zeme (攻め) meaning "attack".


==Common Traits==
Okizeme, often shorted to "oki", describes a situation in which one player attacks their opponent while the opponent's character is getting up off of the ground from being knocked down.
The primary trait all okizeme options share is that the opponent is in a state where they can not retaliate, allowing you to do slower actions, more rewarding attacks with little risk.


This works because the player whose character is standing is able to act while the other character cannot. This creates a situation in which the standing player can set up [[Meaty|meaties]], [[Safe Jump|safe jumps]] and more that the other player is forced to deal with. The exact manner in which oki is applied varies wildly between characters and games, but at its core the concept is always the same. The attacker will attempt to [[Mixup|mix up]] the defender or force them to take {{Tt|chip damage|Damage incurred when blocking an attack. Typically, only Special Attacks and Super Attacks have chip damage, but there are exceptions.}}.


{{Navbar-ConceptsAndTechniques}}
==See Also==
{{ColumnList |text=
*[[Meaty]]
*[[Safe Jump]]
*[[Empty Jump]]
*[[Crossup]]
*[[Reversal]]
*[[Mixup]]
}}
 
==Navigation==
{{Navbar-GeneralStrategy}}

Revision as of 02:44, 17 January 2022

Okizeme (起き攻め) is a term borrowed from the Japanese fighting game community which stems from the words oki (起き) meaning "to get up" and zeme (攻め) meaning "attack".

Okizeme, often shorted to "oki", describes a situation in which one player attacks their opponent while the opponent's character is getting up off of the ground from being knocked down.

This works because the player whose character is standing is able to act while the other character cannot. This creates a situation in which the standing player can set up meaties, safe jumps and more that the other player is forced to deal with. The exact manner in which oki is applied varies wildly between characters and games, but at its core the concept is always the same. The attacker will attempt to mix up the defender or force them to take chip damageDamage incurred when blocking an attack. Typically, only Special Attacks and Super Attacks have chip damage, but there are exceptions..

See Also

Navigation