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However, sometimes the frame data is not represented by simple numbers, and in those cases one needs to override them explicitly - see [[Module:FrameChart]] documentation on specifics. | However, sometimes the frame data is not represented by simple numbers, and in those cases one needs to override them explicitly - see [[Module:FrameChart]] documentation on specifics. | ||
For example, Sol's Volcanic Viper | |||
{{#cargo_query:tables=MoveData_GGST | {{#cargo_query:tables=MoveData_GGST | ||
|fields=chara,input,name,startup,active,recovery | |fields=chara,input,name,startup,active,recovery |
Latest revision as of 21:08, 5 September 2022
Module:FrameChart-GGST
is used to generate frame charts for characters in Guilty Gear: Strive semi-automatically.
It leverages Module:FrameChart under the hood, please see its documentation for further details.
Usage
Any page which uses the FrameChart module should include the template Template:FrameChartKey which explains each of the colored squares generated by the graph.
Creating the frame chart can be done by specifying the character and the input to use. For example:
{{#invoke:GGST-FrameChart|drawFrameData |chara=May |input=5P }}
Results in a neat:
However, sometimes the frame data is not represented by simple numbers, and in those cases one needs to override them explicitly - see Module:FrameChart documentation on specifics.
For example, Sol's Volcanic Viper
chara | input | name | startup | active | recovery |
---|---|---|---|---|---|
Sol Badguy | 623S | S Volcanic Viper | 9 | 14 | 18+10 Landing |
Naive version:
{{#invoke:GGST-FrameChart|drawFrameData |chara=Sol Badguy |input=623S }}
The number of recovery frames is not a simple number (18+10 Landing). Please specify explicitly.
Fixed version:
{{#invoke:GGST-FrameChart|drawFrameData |chara=Sol Badguy |input=623S |recovery=18 |specialRecovery=10 }}