Module:GGST-FrameChart/doc: Difference between revisions

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However, sometimes the frame data is not represented by simple numbers, and in those cases one needs to override them explicitly - see [[Module:FrameChart]] documentation on specifics.
However, sometimes the frame data is not represented by simple numbers, and in those cases one needs to override them explicitly - see [[Module:FrameChart]] documentation on specifics.


Some examples:
For example, Sol's Volcanic Viper


====Giovanna's {{clr|game=GGST|S|f.S}}:====
{{#cargo_query:tables=MoveData_GGST
|fields=chara,input,startup,active,recovery
|where=chara="Giovanna" and input="f.S"
|format=table
}}
Naive version:
<pre>
{{#invoke:GGST-FrameChart|drawFrameData
|chara=Giovanna
|input=f.S
}}
</pre>
{{#invoke:GGST-FrameChart|drawFrameData
|chara=Giovanna
|input=f.S
}}
Fixed version:
<pre>
{{#invoke:GGST-FrameChart|drawFrameData
|chara=Giovanna
|input=f.S
|active=2
|inactive2=6
|active3=2
|inactive4=6
|active5=2
}}
</pre>
{{#invoke:GGST-FrameChart|drawFrameData
|chara=Giovanna
|input=f.S
|active=2
|inactive2=6
|active3=2
|inactive4=6
|active5=2
}}
====Sol's Bandit Bringer:====
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=chara,input,name,startup,active,recovery
|fields=chara,input,name,startup,active,recovery

Latest revision as of 21:08, 5 September 2022

Module:FrameChart-GGST is used to generate frame charts for characters in Guilty Gear: Strive semi-automatically.

It leverages Module:FrameChart under the hood, please see its documentation for further details.

Usage

Any page which uses the FrameChart module should include the template Template:FrameChartKey which explains each of the colored squares generated by the graph.

Creating the frame chart can be done by specifying the character and the input to use. For example:

{{#invoke:GGST-FrameChart|drawFrameData
|chara=May
|input=5P
}}

Results in a neat:

Total: 14

However, sometimes the frame data is not represented by simple numbers, and in those cases one needs to override them explicitly - see Module:FrameChart documentation on specifics.

For example, Sol's Volcanic Viper

chara input name startup active recovery
Sol Badguy 623S S Volcanic Viper 9 14 18+10 Landing

Naive version:

{{#invoke:GGST-FrameChart|drawFrameData
|chara=Sol Badguy
|input=623S
}}

The number of recovery frames is not a simple number (18+10 Landing). Please specify explicitly.

Fixed version:

{{#invoke:GGST-FrameChart|drawFrameData
|chara=Sol Badguy
|input=623S
|recovery=18
|specialRecovery=10
}}
Total: 50