Meaty

From Dustloop Wiki

Meaty is a strangely named term for doing an attack versus an opponent who has been knocked down. The goal is to do the attack early to make it hit in its later parts of the attack's animation, thus gaining more frame advantage than usual.

What is a Meaty?

To demonstrate this in more detail let's look at an example of a non-meaty attack vs the same attack done as a meaty attack.

Potemkin Non-Meaty 5K
Potemkin Meaty 5K

The meaty 5K has more frame advantage, allowing Potemkin more options on offense; Should the opponent get hit by the 5K, you can convert it into a combo. On block, you will have frame advantage, making it risky for the opponent to retaliate. Some meaties even allow you to recover in time to block reversals from the opponent.

How to Meaty

After knocking down the opponent, time an attack to hit them with the later active frames of your attack.

The available meaty options depend on what how the opponent is knocked down. Different knockdowns give you varying amounts of time to move before the opponent recovers, thus you will need to plan for different meaties for different knockdowns.

What Moves Make Good Meaties?

Moves that inflict lots of blockstun and have little recovery are the best meaty attacks because this allows you to maximize the amount of frame advantage gained. Having said that, they must still be fast enough to hit as soon as the opponent recovers, as stated above.

One common meaty players will see is a meaty projectile. Ky players often use Charged Stun Edge on oki because it gives him lots of time to jump towards the opponent without the fear of the opponent using standard anti air options.

Degrees of Meatiness

Since timing is such a big part of meaties, it's necessary to make a distinction of meaties that hit very late into the move's active frames versus those that hit early.

Other Definitions of Meaty

While the typical definition of meaty means to hit with the later active frames of an attack, players often refer to attacks that hit an opponent immediately as they wake up as meaty, regardless of whether or not it was with the later active frames or not. A Safe Jump is a common example of this.

Frame Data

For more information on frame data, see Using Frame Data

Template:Navbar-ConceptsAndTechniques