Difference between revisions of "Main Page"
Jump to navigation
Jump to search
• Neutral • Mixup • Conditioning • Evaluating Risk/Reward •
• Frame Trap • Blockstring • Okizeme • Option Select • Abare •
Technical Info
• Using Frame Data • Hitboxes • Tournament Formats •
Basic
• Cancels and Links • Jump-in • Empty Jump • Tick Throw • Crossup • Buffering • Reversal • Instant Air Dash •
Intermediate
• Hit Confirm • Meaty • Safe Jump • Tiger Knee • Reset • Guard Switch • Kara Cancel •
Advanced
• Fuzzy Defense • F-Shiki ("Fuzzy Overhead") • Proximity Block Option Select •
m |
|||
Line 70: | Line 70: | ||
{{Navbar-GeneralStrategy}} | {{Navbar-GeneralStrategy}} | ||
− | {{ | + | {{Main_Page/Bottom_Section}} |
Revision as of 17:11, 13 June 2020
Welcome to the Dustloop Wiki! This wiki was created to give people a familiar format in which to learn how to play these games at a competitive level without have to sift through lots of forum posts and continuously ask the same questions.
![]() |
|
Games
Upcoming Games
Mizuumi Games
Game Series
Editing the Wiki
If you've never edited a wiki before, here are some resources to help you get started.
If you want to know the status of the different wikis here at Dustloop, check out the roadmap.
Community
General Fighting Game Articles
- General Fighting Game Strategies
- Notations, Abbreviations, and Glossary
- Using Training Mode
- Sticks, Controllers, and TVs
- Streaming Setup
- Machaboo's Guilty Gear fundamentals (translated by Shinjin)
- Learning to react versus opponents
- Juicebox's explanation of footsies
- Footsies Handbook by Maj
General Strategy e
Metagame
Techniques