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A jump-in is the act of jumping towards a grounded opponent. | A jump-in is the act of jumping towards a grounded opponent while sticking out an air attack. | ||
==Uses== | ==Uses== | ||
This is primarily used to start or restart offense. Jump-ins usually have lots of frame advantage since you are canceling most of the air attack's recovery by landing. | |||
Revision as of 23:47, 14 December 2018
A jump-in is the act of jumping towards a grounded opponent while sticking out an air attack.
Uses
This is primarily used to start or restart offense. Jump-ins usually have lots of frame advantage since you are canceling most of the air attack's recovery by landing.