Hit Confirm: Difference between revisions

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[[Hit Confirm]] is the act of doing the first hit of a combo, and only continuing the combo if the first hit actually hit the opponent - on block you stop your combo or do a safer move instead. You are '''confirm'''ing the first attack of a combo actually '''hit''' the opponent before continuing. This sounds simple, but can be difficult to do depending on how much time the first hit affords you to react and perform the second hit.
[[Hit Confirm]] is the act of doing the first hit of a combo, and only continuing the combo if the first hit actually hit the opponent - on block you stop your combo or do a safer move instead. You are '''confirm'''ing the first attack of a combo actually '''hit''' the opponent before continuing. This sounds simple, but can be difficult to do depending on how much time the first hit affords you to react and perform the second hit.


==Example==
==Types of Hit Confirms==
 


==Hit Confirming Techniques==
===Multiple Hits===
===Multiple Hits===
Instead of just reacting to the result of one attack before doing the rest of a combo, try doing the first 2 attacks of a combo instead. This will give you additional time to react and hit confirm correctly.
Instead of just reacting to the result of one attack before doing the rest of a combo, try doing the first 2 attacks of a combo instead. This will give you additional time to react and hit confirm correctly.


Do note that this might not always be possible with certain hit confirms since it relied on Counter Hit properties.
Do note that this might not always be possible with certain hit confirms since it relied on Counter Hit properties.


===Buffering Motions===
===Buffering Motions===

Revision as of 23:15, 28 December 2017

Hit Confirm is the act of doing the first hit of a combo, and only continuing the combo if the first hit actually hit the opponent - on block you stop your combo or do a safer move instead. You are confirming the first attack of a combo actually hit the opponent before continuing. This sounds simple, but can be difficult to do depending on how much time the first hit affords you to react and perform the second hit.

Types of Hit Confirms

Hit Confirming Techniques

Multiple Hits

Instead of just reacting to the result of one attack before doing the rest of a combo, try doing the first 2 attacks of a combo instead. This will give you additional time to react and hit confirm correctly.

Do note that this might not always be possible with certain hit confirms since it relied on Counter Hit properties.

Buffering Motions

Some players have problems hit confirming normals > supers because executing the super is a complex motion and thus takes longer to complete. A common technique is to begin doing the motion before the attack even touches the opponent, then once you can confirm that the attack hits, then simply press the button to execute the super.

This technique of doing the motion beforehand is called 'buffering' and can help with hit confirms and combos in general!

Conclusion