Help:Writing System Explanations: Difference between revisions

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(Created page with "==Each Explanation== *Start with an overview of the mechanic, then go into a deeper explanation. *If there are many aspects of the mechanic to explain, consider using a bullet...")
 
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*Include an example if the mechanic's application is not obvious.
*Include an example if the mechanic's application is not obvious.
*Images are not required, but can be a useful visual aid.
*Images are not required, but can be a useful visual aid.
==Link to Other Mechanics==
Add links to other system explanations to invite the reader to delve deeper into learning related mechanics. For example, the explanation for [[Offense (BBCP)#Crush Trigger|Crush Triggers]] in [[BlazBlue: Chrono Phantasma|BBCP]] includes links to related systems like [[Defense_(BBCP)#Barrier_Block|Barrier Blocking]].


==Group Related Mechanics Together on the Same Page==
==Group Related Mechanics Together on the Same Page==
All mechanics are part of a bigger whole in fighting games and placing related ones together will help readers see the bigger picture. For example, the damage system and combo system are on the same page because they are strongly related.
All mechanics are part of a bigger whole in fighting games and placing related ones together will help readers see the bigger picture. For example, the damage system and combo system are on the same page because they are strongly related.

Revision as of 11:39, 30 December 2013

Each Explanation

  • Start with an overview of the mechanic, then go into a deeper explanation.
  • If there are many aspects of the mechanic to explain, consider using a bullet list.
  • Include an example if the mechanic's application is not obvious.
  • Images are not required, but can be a useful visual aid.

Link to Other Mechanics

Add links to other system explanations to invite the reader to delve deeper into learning related mechanics. For example, the explanation for Crush Triggers in BBCP includes links to related systems like Barrier Blocking.

Group Related Mechanics Together on the Same Page

All mechanics are part of a bigger whole in fighting games and placing related ones together will help readers see the bigger picture. For example, the damage system and combo system are on the same page because they are strongly related.