Difference between revisions of "Help:Editing Frame Data"
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− | Frame data for the newer games is stored on a separate page under <code>${Game Abbreviation}/${Character}/Data</code> ex <code>DBFZ/Trunks/Data</code>. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page | + | Frame data for the newer games is stored on a separate page under <code>${Game Abbreviation}/${Character}/Data</code> ex <code>DBFZ/Trunks/Data</code>. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page. |
− | + | We use two plugins: [https://www.mediawiki.org/wiki/Extension:Cargo Cargo] and [https://www.mediawiki.org/wiki/Extension:Labeled_Section_Transclusion Labeled Section Transclusion] to achieve this. | |
− | You can find links to these Data pages at the bottom of each character's page. | + | Each move has a section <code>${X} Data</code>. |
+ | |||
+ | Games that use Cargo have a template that contains all the frame data for a character that populates a database that we later retrieve values from on various character pages. | ||
+ | |||
+ | Games that use Labeled Secion Transclusion contain two section tags: <code>${X}</code> and <code>${X} Extra</code>. For example, [[DBFZ/Trunks/Data|Trunk's data page]] has a section called <code>5L Data</code> with section tags <code>5L</code> and <code>5L Extra</code>. The former is for standard frame data while the later is for additional fields. | ||
+ | |||
+ | You can find links to these Data pages at the bottom of each character's page. |
Latest revision as of 00:16, 3 July 2021
Frame data for the newer games is stored on a separate page under ${Game Abbreviation}/${Character}/Data
ex DBFZ/Trunks/Data
. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page.
We use two plugins: Cargo and Labeled Section Transclusion to achieve this.
Each move has a section ${X} Data
.
Games that use Cargo have a template that contains all the frame data for a character that populates a database that we later retrieve values from on various character pages.
Games that use Labeled Secion Transclusion contain two section tags: ${X}
and ${X} Extra
. For example, Trunk's data page has a section called 5L Data
with section tags 5L
and 5L Extra
. The former is for standard frame data while the later is for additional fields.
You can find links to these Data pages at the bottom of each character's page.