Help:Editing Frame Data: Difference between revisions

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Frame data for the newer games is stored on a separate page under <code>${Game}/${Character}/Data</code> ex <code>DBFZ/Trunks/Data</code>. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page.
Frame data for the newer games is stored on a separate page under <code>${Game Abbreviation}/${Character}/Data</code> ex <code>DBFZ/Trunks/Data</code>. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page.  


Each move generally has a section with 2 subsections. Ex <code>${X} Data</code> with subsections <code>${X}</code> and <code>${X} Full</code>. For example, [[DBFZ/Trunks/Data|Trunk's data page]] has a section called <code>5A Data</code> with subsections <code>5A</code> and <code>5A Full</code>. The former is used on his character page and the later is used on his frame data page.
We use two plugins: [https://www.mediawiki.org/wiki/Extension:Cargo Cargo] and [https://www.mediawiki.org/wiki/Extension:Labeled_Section_Transclusion Labeled Section Transclusion] to achieve this.


You can find links to these Data pages at the bottom of each character's page. Be sure to edit both subsections so they stay in sync with each other!
Each move has a section <code>${X} Data</code>.  


A few moves have multiple subsections due to a bug in the plugin that only allows one set of values to be displayed once.
Games  that use Cargo have a template that contains all the frame data for a character that populates a database that we later retrieve values from on various character pages.
Examples of this include [[GGXRD-R2/Ramlethal Valentine/Data|Ramletha's Combination Attack section]], and [[BBTag/Ruby Rose/Data|Ruby's j.AA and j.BB subsections]] . To work around this limitation, copies of the data that gets displayed on character pages were made.
 
Games that use Labeled Secion Transclusion contain two section tags: <code>${X}</code> and <code>${X} Extra</code>. For example, [[DBFZ/Trunks/Data|Trunk's data page]] has a section called <code>5L Data</code> with section tags <code>5L</code> and <code>5L Extra</code>. The former is for standard frame data while the later is for additional fields.
 
You can find links to these Data pages at the bottom of each character's page.

Revision as of 00:16, 3 July 2021

Frame data for the newer games is stored on a separate page under ${Game Abbreviation}/${Character}/Data ex DBFZ/Trunks/Data. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page.

We use two plugins: Cargo and Labeled Section Transclusion to achieve this.

Each move has a section ${X} Data.

Games that use Cargo have a template that contains all the frame data for a character that populates a database that we later retrieve values from on various character pages.

Games that use Labeled Secion Transclusion contain two section tags: ${X} and ${X} Extra. For example, Trunk's data page has a section called 5L Data with section tags 5L and 5L Extra. The former is for standard frame data while the later is for additional fields.

You can find links to these Data pages at the bottom of each character's page.