HNK/Thouther

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Overview

Overview

More than any other character in Hokuto no Ken, Souther is all about being on the offensive. Thanks to his powerful Bakuseiha fireball, Souther's mixups are perhaps the most devastating in the game. This coupled with his high star-removing ability can make him seem truly be unstoppable when he is on a roll. On the other hand however, his defense is without a doubt the worst in the game, on par with Mamiya - he has a Guard Gauge against all characters, no reliable reversal, and very low health.

For these reasons Souther is considered a "one chance" character and sometimes has trouble achieving a stable win rate. While easy to pick up his basic attack patterns and combos, the difficulty of his more advanced techniques coupled with the amount of work required to be able to win consistently can make Souther a very frustrating character to play.
Thouther
HNK Souther Portrait.png
Damage Taken
118%
Jump Startup
4f
Backdash
1f

 Thouther is a fast and oppressive mixup character with deadly looping okizeme and unblockable setups, countered by his very low defenses.

Pros
Cons
  • Kingly Offense: Souther's fighting style is all about attacking strong and fast. He has one of the best overheads in the game in Nanto BakuseihaHNK Thouther j214A.pngGuardHigh, AllStartup17[20]RecoveryAdvantage-12, which leads to full combos anywhere. His normals are also extremely quick and versatile.
  • Unblockable Setups: Thanks to the slow, large projectile of Kyokusei Jyuji ShohafuHNK Thouther 214A.pngGuardStartup27Recovery43 totalAdvantage-, Souther can easily layer it on top of an opponent on wakeup to make escaping a fully charged Banishing Strike extremely difficult. With the right combo afterwards, this can even loop into itself.
  • Star Slicer: Due to Souther's reliance on his Grave ShootHNK Thouther A+C.pngGuardAllStartup9RecoveryAdvantage+3 and his c.CHNK Thouther cC.pngGuardAllStartup10RecoveryAdvantage-9's ability to Grave Install, almost all of Souther's combos will take 2-3 stars without resources.
  • Insanely Cool: Just look at the guy.
  • Blocking With Your Face: Souther's light weight causes him to have a Guard Crush bar against every other character in the game. On top of his Guard Bar, Souther takes 118% damage compared to all other characters in the game. This makes him extremely liable to blowing up off of a lost exchange, especially in a game where basuke From Hokuto no KenA state during particularly long combos in which the victim of the combo begins to rebound off of the floor at extremely high speeds, most commonly while the attacker is also airborne. Resembles dribbling in basketball, hence the name. is possible.
  • Short Normals: While his normals can be incredibly fast, they're marred by very short range, making his grounded poke options limited.
  • Execution: Souther has very few traditional ToD's, and the ones he can perform are quite character specific and require a lot of Boost.
  • Can't decide on his own name: Thouther? Souther? Thouser? Sauza?

Unique Mechanics

HNK Thouther Stock.gif Speed Up
Houou Koutou KaitenHNK Thouther 214214C.pngGuardStartup53RecoveryAdvantage-, or just Speed Up, is Souther's unique install super. When activated, all of Souther's attacks have their frame data greatly cut, opening up new combo routes, unblockable setups, and even some ToDs.

Normals

c.A

c.A
Guard Damage Startup Active Recovery On-Block Star Damage
All 9 5 4 -3

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On-Hit Boost Gain Aura Gain GC Level

c.B

c.B
Guard Damage Startup Active Recovery On-Block Star Damage
All 9 4 4 -1

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On-Hit Boost Gain Aura Gain GC Level

c.C

c.C
Guard Damage Startup Active Recovery On-Block Star Damage
All 20 10 2 -9
  • Super jump cancelable.

Launches in a similar way to Souther’s Grave Shoot.

On-Hit Boost Gain Aura Gain GC Level
Launch
  • superjump cancellable

c.D

c.D
Guard Damage Startup Active Recovery On-Block Star Damage
All 20 10 4 -11
  • Jump cancelable.

Launches opponent diagonally on hit.

On-Hit Boost Gain Aura Gain GC Level
Launch
  • Jump cancelable

f.A

f.A
Guard Damage Startup Active Recovery On-Block Star Damage
All 7 5 4 +3

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On-Hit Boost Gain Aura Gain GC Level

f.B

f.B
Guard Damage Startup Active Recovery On-Block Star Damage
All 7 7 2 -3

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On-Hit Boost Gain Aura Gain GC Level

f.C

f.C
Guard Damage Startup Active Recovery On-Block Star Damage
All 18 9 2 -5

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On-Hit Boost Gain Aura Gain GC Level
Launch

f.D

f.D
Guard Damage Startup Active Recovery On-Block Star Damage
All 18 8 2 +1

Advantageous on block, unlike c.D.

On-Hit Boost Gain Aura Gain GC Level

2A

2A
Guard Damage Startup Active Recovery On-Block Star Damage
All 6 7 2 +5

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On-Hit Boost Gain Aura Gain GC Level

2B

2B
Guard Damage Startup Active Recovery On-Block Star Damage
Low 6 6 3 +4

Souther’s fastest low.

On-Hit Boost Gain Aura Gain GC Level

2C

2C
Guard Damage Startup Active Recovery On-Block Star Damage
All 17 9 2 -1

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On-Hit Boost Gain Aura Gain GC Level

2D

2D
Guard Damage Startup Active Recovery On-Block Star Damage
Low 14 12 3 +1

Another good low. Very useful as a way to cheat a Banishing Strike into a combo.

On-Hit Boost Gain Aura Gain GC Level

j.A

j.A
Guard Damage Startup Active Recovery On-Block Star Damage
High 6 5 6

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On-Hit Boost Gain Aura Gain GC Level

j.B

j.B
Guard Damage Startup Active Recovery On-Block Star Damage
High 6 8 6

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On-Hit Boost Gain Aura Gain GC Level

j.C

j.C
Guard Damage Startup Active Recovery On-Block Star Damage
High 15 11 12

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On-Hit Boost Gain Aura Gain GC Level

j.D

j.D
Guard Damage Startup Active Recovery On-Block Star Damage
High 15 15 6
  • Jump cancelable.
On-Hit Boost Gain Aura Gain GC Level
  • Jump cancelable

Command Normals

6A

6A
Guard Damage Startup Active Recovery On-Block Star Damage
High 22 25 2 -2
  • Knocks the opponent down on hit

Overhead attack. Should be followed with boost and 2B.

On-Hit Boost Gain Aura Gain GC Level

6B

6B
Guard Damage Startup Active Recovery On-Block Star Damage
Low 22 29 4 -1
  • Works just like a Banishing Strike, wallbouncing and allowing for the special Movement Boost

A standing low that leads into a combo on hit. Too slow to be useful compared to 2B.

On-Hit Boost Gain Aura Gain GC Level
Banish Launch

Universal Mechanics

Throw

6C or 4C

6C or 4C
Guard Damage Startup Active Recovery On-Block Star Damage
Throw 30 4 4

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On-Hit Boost Gain Aura Gain GC Level
Launch

Kick Throw

B+D

B+D
Guard Damage Startup Active Recovery On-Block Star Damage
Throw 1+20 9 4

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On-Hit Boost Gain Aura Gain GC Level
Launch
  • whiffs on crouch

Grave Shoot

A+C

A+C
Guard Damage Startup Active Recovery On-Block Star Damage
All 22 9 4 +3

An unusual-looking Grave Shoot. Normally designed to look like anti-airs, Souther’s is a powerful, plus on block stomp.

On-Hit Boost Gain Aura Gain GC Level
Grave Launch

Heavy Strike

A+B

A+B
Guard Damage Startup Active Recovery On-Block Star Damage
Unblockable 6 41 4

Honestly, just high/low them instead.

On-Hit Boost Gain Aura Gain GC Level
Stagger

Banishing Strike

C+D

C+D
Guard Damage Startup Active Recovery On-Block Star Damage
All 22 18-33 4 -8

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On-Hit Boost Gain Aura Gain GC Level
Banishing Launch

Special Moves

Kyokusei Jyuji Shohafu

214A

214A
Version Guard Damage Startup Active Recovery On-Block Star Damage
Hokuto Donryuu Kohou 17x2 27 43 total
Kyokusei Jyuji Shohafu All 6+8 28[32] 4[96] -12
  • Data in [] is projectile, data outside is physical hit.
  • Removes 1 Star on counterhit.

Cross-shaped projectile, travels relatively slowly across just shy of half the screen before disappearing.

Version On-Hit Boost Gain Aura Gain GC Level
214A
214A
  • 214A
  • 214A

Nanto Bakuseiha

j.214A

j.214A
Guard Damage Startup Active Recovery On-Block Star Damage
High, All 12+8 17[20] 3 [Until Ground] -12
  • Data in [] is projectile, data outside is physical hit.
  • Removes 1 Star on counterhit.

This one gets thrown out a lot. Consists of a small physical strike that hits overhead and a slow projectile that persists until it touches the ground or the opponent. Frequently used to cover Souther while approaching, retreating, you name it. Also apparent in oki & mixups where it's a quick IAS Instant Air Special
Conceptually includes Tiger KneePerforming a special as soon as possible after becoming airborne. Usually, but not always, involves an input trick.
For Example: 2369S for a j.236S input.
overhead.

On-Hit Boost Gain Aura Gain GC Level

Holy Spear

623A or 623C

623A or 623C
Version Guard Damage Startup Active Recovery On-Block Star Damage
Holy Spear A All 26 27 24
Holy Spear C All 26 27 10
  • Removes 1 Star on counterhit.

Thouther chucks a spear. The A version throws the spear horizontally and the C version throws it faster and at an upwards angle.

Version On-Hit Boost Gain Aura Gain GC Level
623A
623C
  • 623A
  • 623C

Kyokusei Jyuuji Ken (Hitai)

236A

236A
Version Guard Damage Startup Active Recovery On-Block Star Damage
Kyokusei Jyuuji Ken (Hitai) All 14 10 2(3)2 -5
Kyokusei Jyuuji Ken (Hitai) All 15 7 1(2)1(2)1(2)1 -2
  • Removes 1 Star on counterhit.

Links into itself in Install mode.

Version On-Hit Boost Gain Aura Gain GC Level
236A
236A
  • 236A
  • 236A

Kyokusei Jyuuji Ken (Hibi-Gedan)

236B

236B
Version Guard Damage Startup Active Recovery On-Block Star Damage
Kyokusei Jyuuji Ken (Hibi-Gedan) Low 14 17 3,13 -28
Kyokusei Jyuuji Ken (Hibi-Gedan) Low 15 9 3,2,2,9 -10

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Version On-Hit Boost Gain Aura Gain GC Level
236B
236B
  • 236B
  • 236B

Kyokusei Jyuuji Ken (Hibi)

236C

236C
Version Guard Damage Startup Active Recovery On-Block Star Damage
Kyokusei Jyuuji Ken (Hibi) All 14 13 8(8)8 -16
Kyokusei Jyuuji Ken (Hibi) All 15 9 4(2)4(2)4(2)4 0

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Version On-Hit Boost Gain Aura Gain GC Level
236C
236C
  • 236C
  • 236C

Kyokusei Jyuuji Ken (Hishou)

236D

236D
Version Guard Damage Startup Active Recovery On-Block Star Damage
Kyokusei Jyuuji Ken (Hishou) High 14 33 2(2)2
Kyokusei Jyuuji Ken (Hishou) High 16 12 2(2)2
Kyokusei Jyuuji Ken (Hishou) High 15 17 1(1)1(1)1(1)1
Kyokusei Jyuuji Ken (Hishou) High 15 7 1(1)1(1)1(1)1
  • Removes 1 Star on counterhit.
Version On-Hit Boost Gain Aura Gain GC Level
236D
236D
236D
236D
  • 236D
  • 236D
  • 236D
  • 236D

Super Moves

Houshou Jyuujihou

2141236A (Air OK)

2141236A or j.2141236A
Version Guard Damage Startup Active Recovery On-Block Star Damage
Houshou Jyuujihou All 61 23 8(6)8(6)8(6)24(6)24(6)24 -33
Houshou Jyuujihou High 49 23 24*8

Reversal super with an air variant where Souther does a vertical flip kick into the air before crashing back into the earth enveloped in a giant hitbox. Air variant skips the flip kick part.

  • Uses 1 bar of Aura.
  • Removes 1 Star on hit and 2 on counterhit.
Version On-Hit Boost Gain Aura Gain GC Level
2141236A
j.2141236A
  • 2141236A (notes: air OK)
  • j.2141236A

Houou Koutou Kaiten

214214C

214214C
Guard Damage Startup Active Recovery On-Block Star Damage
53
  • Uses 1 bar of Aura.

Thouther’s install super. Heavily increases his movement speed and makes his special moves much faster and more useful.

On-Hit Boost Gain Aura Gain GC Level

Seitei Jyuji Ryou

236236C

236236C
Guard Damage Startup Active Recovery On-Block Star Damage
All 50 21

Thouther's usually starved for Aura between needing to guard cancel so he doesn't instantly crumple when forced to block, his install super, and his reversal super, so this doesn't see much use.

  • Uses 1 bar of Aura.
  • Has a follow-up with 623C that requires 1 more bar of Aura.
  • Takes 1 star on hit, 2 on counterhit.
On-Hit Boost Gain Aura Gain GC Level
  • uses 2 aura for followup

Seitei Jyuji Ryou (Followup)

236236C > 623C

236236C > 623C
Guard Damage Startup Active Recovery On-Block Star Damage
All 25

Followup attack where Thouther throws a spear. Adds about 50% more damage to the super, at the cost of all your Aura.

Does do good star damage when it'll kill but resetting to neutral at fullscreen afterwards with no resources to protect yourself can be disastrous for Thouther and throw away an otherwise favorable round.

On-Hit Boost Gain Aura Gain GC Level
  • uses 2 aura for followup

Fatal K.O

Tenshou Jyuujihou

236C+D when opponent has 0 stars

236C+D when opponent has 0 stars
Guard Damage Startup Active Recovery On-Block Star Damage
All FATAL KO 11

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On-Hit Boost Gain Aura Gain GC Level

Colors

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