HNK/Mamiya/Frame Data

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Mamiya

Normals

input damage guard startup active recovery onBlock onHit starReduction invuln
input damage guard startup active recovery onBlock onHit starReduction invuln
c.A All none
c.B All none
c.C All none
c.D All none
f.A All none
f.B All none
f.C All none
f.D All none
2A All none
2B low none
2C All none
2D Low none
j.A High none
j.B High none
j.C High none
j.D High none
6A High Launch none


Specials

input name damage guard startup active recovery onBlock onHit starReduction invuln
input name damage guard startup active recovery onBlock onHit starReduction invuln
236A Bowgun (Upper) none
j.236A Bowgun (Air) All None
236B Bowgun (Lower) Low? none
236D Helmet Bomb All
236D Helmet Bomb Detonation High
214B Forward Roll Some Startup, Low Profile
214A Bowgun Reload Restand none
214C Steel Spike Switch Launch none
236C Spike Attack Low none
236C~A A Followup High none
236C~B B Followup Low none
623C Bind Yo-Yo All? none
623D Backslash Kick All Banishing Launch Upper Body


Supers

input name damage guard startup active recovery onBlock onHit starReduction invuln
input name damage guard startup active recovery onBlock onHit starReduction invuln
236236A Bind Trick N/A none
236236C Bike All (Jumping Hits are Overhead) Startup


Misc

input name damage guard startup active recovery onBlock onHit starReduction invuln
input name damage guard startup active recovery onBlock onHit starReduction invuln
6C or 4C Throw All 4 4 Launch none
j.B+D Air BD All Launch none
A+C Grave Shoot All - Grave Launch none
A+B Heavy Strike Unblockable Stagger none
C+D Banishing Strike All 19-39 4 -6 Banishing Launch none
236C+D Sayonara FATAL KO All Super Armor


Navigation

Mamiya
Ambox notice.png To edit frame data, edit values in HNK/Mamiya/Data.