HNK/Juda
Overview
Juda is a tricky, trap-based character, perhaps most comparable to Testament from Guilty Gear. The use of his followers allow him to create advantageous situations without much risk to himself, and he has a full arsenal of mixups and unblockable set-plays at his fingertips, many of which are capable of chaining into 100% combos. Juda also has several good reversals, namely his Stamp uppercut and dam super, as well as a special Dagar Guard Cancel, making his defensive game quite solid.
Lore: | is from a manga |
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Pros | Cons |
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he has servants
Normals
c.A
- HNK Juda cA Hitbox.png
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
c.B
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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- Bullet point of supplemental data
c.C
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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- Bullet point of supplemental data
c.D
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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- Bullet point of supplemental data
f.A
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All | 6 | 4 | +1 |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
f.B
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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- Bullet point of supplemental data
f.C
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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- Bullet point of supplemental data
f.D
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
2A
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
2B
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
2C
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
2D
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
j.A
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
High |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
j.B
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
High |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
j.C
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
High |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
j.D
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
High |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
Command Normals
6A
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
j.2A
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
High |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
j.2C
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
High |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
Universal Mechanics
Throw
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
Throw |
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- Bullet point of supplemental data
Kick Throw
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
Throw |
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- Bullet point of supplemental data
Grave Shoot
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
Heavy Strike
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
Unblockable |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
Banishing Strike
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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- Bullet point of supplemental data
Special Moves
Ichikoro
Ichido Omoishirasete Ageyou
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
Name is likely a horrible romanization that Tarkus will have to fix.
Denshou Reppa
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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- Bullet point of supplemental data
Ore wo Riyou Shitanoka~!!
Stamp the UD
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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- Bullet point of supplemental data
Komaku no Chiryaku
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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- Bullet point of supplemental data
Dagar no Chiryaku
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
Chiryaku no Jidai
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
- Bullet point of supplemental data
Super Moves
Dam Kekkai
Nanto Yousou Hazan
Fatal K.O
Kesshou Shi
Colors

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To edit frame data, edit values in HNK/Juda/Data. |