HNK/Jagi

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Overview
Overview

Jagi is a tricky trap/zoning based character with a wide array of gimmicks and tools, running the gambit from one of the best supers in the game to practically unusable. Using gas puddles, oil barrels, and even rocks, Jagi restrict the opponents movement while pestering them with shotgun blasts and needles in order to get close and force damage. Unfortunately none of these tools are that effective, and his poor normals heavily affect his neutral game and make getting in or defending a heavy struggle.

Despite being hands down the weakest character in Hokuto no Ken, Jagi still remains quite popular - there are probably more Jagi users than there are  Mamiya,  Heart, and  Souther users. And why not? Aside from Jagi being awesome in general, nothing makes you looks cooler than beating a  Toki user with him! However, the would-be Jagi user must overcome many hurdles to start to be able to win against the stronger characters, and many are not up to the task. A quick look at the matchup chart will give you an idea of just how bad poor Jagi has it.

Overall, Jagi is a character that requires superior player skills or extreme luck to have any chance at all against top tiers, and for the most part should be considered a character best used when you want to challenge yourself, embarrass your opponent, or just have a good time. That being said, let's cao this section off by listing Jagi's main strengths and weaknesses.

 Jagi  Jagi sucks. Like a lot. Like you probably shouldn't pick him. But damn, he is so cool.

Pros
Cons
  • Has Some Good Moves: His j.A, 2C, and super, Hokuto RakangekiHNK Jagi 236236C1.pngGuardAllStartup0+2RecoveryAdvantage-, are all top-class moves. Additionally, his Grave ShootHNK Jagi A+C.pngGuardHighStartup29RecoveryAdvantage-4 is a long range overhead as opposed to the usual mid attack.
  • Good Conversions: Banishing Strike combos do decent damage and have almost guaranteed Chikuseki From Hokuto no KenAfter a long, uninterrupted combo of specific normals which results in a knockdown, a meaty attack will trigger an acceleration effect which boosts the rate at which all gauges fill, including the guard crush and hidden dizzy gauges. with Drum CanHNK Jagi 214B.pngGuardStartupRecoveryAdvantage-s.
  • Fast in Funny Places: Jagi has the shortest crouching hitstun in the game which makes some strings—such as  Rei's 2B > 2D—not work on him. He also shrinks his hurtbox into a semi–airborne position as soon as he starts his prejump animation.
  • Crowd Bonus: Using Jagi is like the opposite of using Toki; everyone will like you and think you are cool.
  • Abysmal Matchups: Has negative matchups against all characters including two 1:9 matchups.
  • Limited Low Guard: Holds a statue in front of him when guarding low, which breaks and stuns him if he blocks too much.
  • Difficulty Ending Rounds: Jagi's 100% combos are extremely difficult and he is cursed with a terrible FKO
Jagi
HNK Jagi Portrait.png
Damage Taken
100%
Jump Startup
4f
Backdash
1f

Normals

c.A

c.A
Guard Damage Startup Active Recovery On-Block Star Damage
All 6 4 -5

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On-Hit Boost Gain Aura Gain GC Level

c.B

c.B
Guard Damage Startup Active Recovery On-Block Star Damage
Low 9 4 0

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On-Hit Boost Gain Aura Gain GC Level

c.C

c.C
Guard Damage Startup Active Recovery On-Block Star Damage
All 14 4 -9

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On-Hit Boost Gain Aura Gain GC Level

c.D

c.D
Guard Damage Startup Active Recovery On-Block Star Damage
All 10 3 -2

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On-Hit Boost Gain Aura Gain GC Level

f.A

f.A
Guard Damage Startup Active Recovery On-Block Star Damage
All 6 3 -2

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On-Hit Boost Gain Aura Gain GC Level

f.B

f.B
Guard Damage Startup Active Recovery On-Block Star Damage
All 8 4 +2

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On-Hit Boost Gain Aura Gain GC Level

f.C

f.C
Guard Damage Startup Active Recovery On-Block Star Damage
All 13 4 -8

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On-Hit Boost Gain Aura Gain GC Level
Launch
  • Cannot be done after taunting

f.D

f.D
Guard Damage Startup Active Recovery On-Block Star Damage
All 12 2 -4

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On-Hit Boost Gain Aura Gain GC Level
Launch
  • Jump cancelable

2A

2A
Guard Damage Startup Active Recovery On-Block Star Damage
All 6 4 -4

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On-Hit Boost Gain Aura Gain GC Level

2B

2B
Guard Damage Startup Active Recovery On-Block Star Damage
low 9 4 0

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On-Hit Boost Gain Aura Gain GC Level
  • Self cancelable

2C

2C
Guard Damage Startup Active Recovery On-Block Star Damage
All 12 4 -4

2C is one of Jagi's few good normals. The frame data isn't amazing, but the move's moderate low profile can allow it to duck under more dominant neutral options, such as  Kenshiro's f.DHNK Kenshiro fD.pngGuardAllStartup7Recovery28Advantage-14 and  Toki's 2DHNK Toki 2D.pngGuardAllStartup11Recovery20Advantage-6.

2C stuns on counter–hit which allows for a combo into Banishing StrikeHNK Jagi C+D.pngGuardAllStartup19-39RecoveryAdvantage-7. As a result, the reward on hit makes this an attractive button to poke with.

On-Hit Boost Gain Aura Gain GC Level
  • Stuns on CH

2D

2D
Guard Damage Startup Active Recovery On-Block Star Damage
Low 20 4 -8

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On-Hit Boost Gain Aura Gain GC Level
Knockdown

j.A

j.A
Guard Damage Startup Active Recovery On-Block Star Damage
High 4 6

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On-Hit Boost Gain Aura Gain GC Level
  • Self cancelable

j.B

j.B
Guard Damage Startup Active Recovery On-Block Star Damage
High 6 4

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On-Hit Boost Gain Aura Gain GC Level

j.C

j.C
Guard Damage Startup Active Recovery On-Block Star Damage
High 13 4

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On-Hit Boost Gain Aura Gain GC Level
  • Wall bounce on CH

j.D

j.D
Guard Damage Startup Active Recovery On-Block Star Damage
High 10 7

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On-Hit Boost Gain Aura Gain GC Level

Universal Mechanics

Throw

close 6/4C

No results

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No results

No results

Grave Shoot

A+C
Guard Damage Startup Active Recovery On-Block Star Damage
High 29 3 -4

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On-Hit Boost Gain Aura Gain GC Level
Grave Launch

Heavy Strike

A+B
Guard Damage Startup Active Recovery On-Block Star Damage
Unblockable 41 4

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On-Hit Boost Gain Aura Gain GC Level
Stagger

Banishing Strike

C+D
Guard Damage Startup Active Recovery On-Block Star Damage
All 19-39 4 -7

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On-Hit Boost Gain Aura Gain GC Level
Banishing Launch

Colors

Navigation

 Jagi
To edit frame data, edit values in HNK/Jagi/Data.
Systems Pages