Jagi is a tricky trap/zoning based character with a wide array of gimmicks and tools, running the gambit from one of the best supers in the game to practically unusable. Using gas puddles, oil barrels, and even rocks, Jagi restrict the opponents movement while pestering them with shotgun blasts and needles in order to get close and force damage. Unfortunately none of these tools are that effective, and his poor normals heavily affect his neutral game and make getting in or defending a heavy struggle.
Despite being hands down the weakest character in Hokuto no Ken, Jagi still remains quite popular - there are probably more Jagi users than there are Mamiya, Heart, and Souther users. And why not? Aside from Jagi being awesome in general, nothing makes you looks cooler than beating a Toki user with him! However, the would-be Jagi user must overcome many hurdles to start to be able to win against the stronger characters, and many are not up to the task. A quick look at the matchup chart will give you an idea of just how bad poor Jagi has it.
Overall, Jagi is a character that requires superior player skills or extreme luck to have any chance at all against top tiers, and for the most part should be considered a character best used when you want to challenge yourself, embarrass your opponent, or just have a good time. That being said, let's cao this section off by listing Jagi's main strengths and weaknesses.
- Has Some Good Moves: His jumping A, crouching C, and Rakangeki super are all top-class moves. Additionally, Jagi's Grave Shoot is a long range overhead as opposed to the usual mid attack.
- Good Conversions: Banishing Strike combos do decent damage and have almost guaranteed chikuseki with oil barrels.
- Crouching Recovery: Has the fastest crouching recovery in the game.
- Crowd Bonus: Using Jagi is like the opposite of using Toki: everyone will like you and think you are cool.
- Abysmal Matchups: Has negative matchups against all characters including two 1:9 matchups.
- Limited Low Guard: Holds a statue in front of him when guarding low, which breaks and stuns him if he blocks too much.
- Difficulty Ending Rounds: Jagi's 100% combos are extremely difficult and he is cursed with a terrible FKO
Jagi | |
---|---|
Damage Taken | |
100% | |
Jump Startup | |
4f | |
Backdash | |
1f |
Normals
c.A
- HNK Jagi cA Hitbox.png
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
All | 6 | 4 | -5 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
c.B
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
Low | 9 | 4 | 0 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
c.C
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
All | 14 | 4 | -9 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
c.D
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
All | 10 | 3 | -2 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
f.A
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
All | 6 | 3 | -2 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
f.B
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
All | 8 | 4 | +2 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
f.C
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
All | 13 | 4 | -8 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
Launch |
- Cannot be done after taunting
f.D
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
All | 12 | 2 | -4 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
Launch |
- Jump cancelable
2A
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
All | 6 | 4 | -4 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
2B
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
low | 9 | 4 | 0 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
- Self cancelable
2C
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
All | 12 | 4 | -4 |
A low, two-handed thrust. Causes stun on Counter Hit, which allows for comboing into a Banishing Strike. Jagi's hitbox becomes quite small when using this move so it can beat out many normals with high hitboxes, like Kenshiro's D and Toki's 2D. Has fairly long recovery, but great return when you do connect. Definitely one of Jagi's best normals.
On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
- Stuns on CH
2D
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
Low | 20 | 4 | -8 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
Knockdown |
j.A
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
High | 4 | 6 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
- Self cancelable
j.B
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
High | 6 | 4 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
j.C
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
High | 13 | 4 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
- Wall bounce on CH
j.D
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
High | 10 | 7 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
Universal Mechanics
Throw
No results
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No results
No resultsGrave Shoot
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
High | 29 | 3 | -4 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
Grave Launch |
Heavy Strike
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
Unblockable | 41 | 4 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
Stagger |
Banishing Strike
Guard | Damage | Startup | Active | Recovery | On-Block | Star Damage |
---|---|---|---|---|---|---|
All | 19-39 | 4 | -7 |
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On-Hit | Boost Gain | Aura Gain | GC | Level |
---|---|---|---|---|
Banishing Launch |