HNK/Jagi: Difference between revisions

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m (→‎Overview: probably overselling him by a lot)
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|summary=sucks. Like a lot. Like you probably shouldn't pick him. But damn, he is so cool.
|summary=sucks. Like a lot. Like you probably shouldn't pick him. But damn, he is so cool.
|pros=
|pros=
*'''Has Some Good Moves:''' His jumping A, crouching C, and Rakangeki super are all top-class moves.
*'''Has Some Good Moves:''' His jumping A, crouching C, and Rakangeki super are all top-class moves. Additionally, Jagi's Grave Shoot is a long range overhead as opposed to the usual mid attack.
*'''Good Conversions:''' Banishing Strike combos do decent damage and have almost guaranteed chikuseki with oil barrels.
*'''Good Conversions:''' Banishing Strike combos do decent damage and have almost guaranteed chikuseki with oil barrels.
*'''Crouching Recovery:''' Has the fastest crouching recovery in the game.
*'''Crouching Recovery:''' Has the fastest crouching recovery in the game.
*'''Grave Shoot:''' Jagi's Grave Shoot is a long range overhead instead of a mid like most others.
*'''Crowd Bonus:''' Using Jagi is like the opposite of using Toki: everyone will like you and think you are cool.
*'''Crowd Bonus:''' Using Jagi is like the opposite of using Toki: everyone will like you and think you are cool.
|cons=
|cons=

Revision as of 12:11, 12 May 2022


Overview
Overview

Jagi is a tricky trap/zoning based character with a wide array of gimmicks and tools, running the gambit from one of the best supers in the game to practically unusable. Using gas puddles, oil barrels, and even rocks, Jagi restrict the opponents movement while pestering them with shotgun blasts and needles in order to get close and force damage. Unfortunately none of these tools are that effective, and his poor normals heavily affect his neutral game and make getting in or defending a heavy struggle.

Despite being hands down the weakest character in Hokuto no Ken, Jagi still remains quite popular - there are probably more Jagi users than there are  Mamiya,  Heart, and  Souther users. And why not? Aside from Jagi being awesome in general, nothing makes you looks cooler than beating a  Toki user with him! However, the would-be Jagi user must overcome many hurdles to start to be able to win against the stronger characters, and many are not up to the task. A quick look at the matchup chart will give you an idea of just how bad poor Jagi has it.

Overall, Jagi is a character that requires superior player skills or extreme luck to have any chance at all against top tiers, and for the most part should be considered a character best used when you want to challenge yourself, embarrass your opponent, or just have a good time. That being said, let's cao this section off by listing Jagi's main strengths and weaknesses.

 Jagi  Jagi sucks. Like a lot. Like you probably shouldn't pick him. But damn, he is so cool.

Pros
Cons
  • Has Some Good Moves: His jumping A, crouching C, and Rakangeki super are all top-class moves. Additionally, Jagi's Grave Shoot is a long range overhead as opposed to the usual mid attack.
  • Good Conversions: Banishing Strike combos do decent damage and have almost guaranteed chikuseki with oil barrels.
  • Crouching Recovery: Has the fastest crouching recovery in the game.
  • Crowd Bonus: Using Jagi is like the opposite of using Toki: everyone will like you and think you are cool.
  • Abysmal Matchups: Has negative matchups against all characters including two 1:9 matchups.
  • Limited Low Guard: Holds a statue in front of him when guarding low, which breaks and stuns him if he blocks too much.
  • Difficulty Ending Rounds: Jagi's 100% combos are extremely difficult and he is cursed with a terrible FKO
Jagi
HNK Jagi Portrait.png
Damage Taken
100%
Jump Startup
4f
Backdash
1f

Normals

f.A

f.A
Guard Damage Startup Active Recovery On-Block Star Damage
All 6 3 -2

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

On-Hit Boost Gain Aura Gain GC Level

Colors

Navigation

 Jagi
To edit frame data, edit values in HNK/Jagi/Data.
Systems Pages