HNK/Jagi

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Overview

Overview

Jagi is a tricky trap/zoning based character with a wide array of gimmicks and tools, running the gambit from one of the best supers in the game to practically unusable. Using gas puddles, oil barrels, and even rocks, Jagi restrict the opponents movement while pestering them with shotgun blasts and needles in order to get close and force damage. Unfortunately none of these tools are that effective, and his poor normals heavily affect his neutral game and make getting in or defending a heavy struggle.

Despite being hands down the weakest character in Hokuto no Ken, Jagi still remains quite popular - there are probably more Jagi users than there are Mamiya, Heart, and Souther users. And why not? Aside from Jagi being awesome in general, nothing makes you looks cooler than beating a Toki user with him! However, the would-be Jagi user must overcome many hurdles to start to be able to win against the stronger characters, and many are not up to the task. A quick look at the matchup chart will give you an idea of just how bad poor Jagi has it.

Overall, Jagi is a character that requires superior player skills or extreme luck to have any chance at all against top tiers, and for the most part should be considered a character best used when you want to challenge yourself, embarrass your opponent, or just have a good time. That being said, let's cao this section off by listing Jagi's main strengths and weaknesses.
Lore:Jagi is the third of the four Hokuto brothers. Jagi is a deceptive and evil man who stops at nothing to win and uses dirty tricks in battle. He failed to complete his training as a martial artist and fills the gap with guns, traps, and underhanded tactics. After a botched attempt at killing Kenshiro, he was left with a hideously disfigured head as a reminder of his failure.
Playstyle
Jagi sucks. Like a lot. Like you probably shouldn't pick him. But damn, he is so cool.
Pros Cons
  • Has Some Good Moves: His j.A, 2C, and super, Hokuto RakangekiHNK Jagi 236236C1.pngGuard:
    All
    Startup:
    0+2
    Recovery:
    -
    Advantage:
    -
    , are all top-class moves. Additionally, his Grave ShootHNK Jagi A+C.pngGuard:
    High
    Startup:
    29
    Recovery:
    -
    Advantage:
    -4
    is a long range overhead as opposed to the usual mid attack.
  • Good Conversions: Banishing Strike combos do decent damage and have almost guaranteed ChikusekiFrom Hokuto no KenAfter a long, uninterrupted combo of specific normals which results in a knockdown, a meaty attack will trigger an acceleration effect which boosts the rate at which all gauges fill, including the guard crush and hidden dizzy gauges. with Drum CanHNK Jagi 214B.pngGuard:
    -
    Startup:
    -
    Recovery:
    -
    Advantage:
    -
    s.
  • Fast in Funny Places: Jagi has the shortest crouching hitstun in the game which makes some strings—such as Rei's 2B > 2D—not work on him. He also shrinks his hurtbox into a semi–airborne position as soon as he starts his prejump animation.
  • Crowd Bonus: Using Jagi is like the opposite of using Toki; everyone will like you and think you are cool.
  • Abysmal Matchups: Has negative matchups against all characters including two 1:9 matchups.
  • Limited Low Guard: Holds a statue in front of him when guarding low, which breaks and stuns him if he blocks too much.
  • Difficulty Ending Rounds: Jagi's 100% combos are extremely difficult and he is cursed with a terrible FKO

Normals

c.A

c.A
Guard Startup Active Recovery On-Block Stars
All 6 4 -5

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c.B

c.B
Guard Startup Active Recovery On-Block Stars
All 9 4 0

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c.C

c.C
Guard Startup Active Recovery On-Block Stars
High 14 4 -9

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c.D

c.D
Guard Startup Active Recovery On-Block Stars
All 10 3 -2

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f.A

f.A
Guard Startup Active Recovery On-Block Stars
All 6 3 -2

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f.B

f.B
Guard Startup Active Recovery On-Block Stars
All 8 4 +2

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f.C

f.C
Guard Startup Active Recovery On-Block Stars
All 13 4 -8

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f.D

f.D
Guard Startup Active Recovery On-Block Stars
Low 2 12 -4

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2A

2A
Guard Startup Active Recovery On-Block Stars
All 6 4 -4

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2B

2B
Guard Startup Active Recovery On-Block Stars
low 9 4 0

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2C

2C
Guard Startup Active Recovery On-Block Stars
Low 12 4 -4

2C is one of Jagi's few good normals. The frame data isn't amazing, but the move's moderate low profile can allow it to duck under more dominant neutral options, such as Kenshiro's f.DHNK Kenshiro fD.pngGuard:
All
Startup:
7
Recovery:
-
Advantage:
-14
and Toki's 2DHNK Toki 2D.pngGuard:
All
Startup:
11
Recovery:
-
Advantage:
-7
.

2C stuns on counter–hit which allows for a combo into Banishing StrikeHNK Jagi C+D.pngGuard:
All
Startup:
19-39
Recovery:
-
Advantage:
-7
. As a result, the reward on hit makes this an attractive button to poke with.

2D

2D
Guard Startup Active Recovery On-Block Stars
Low 20 4 -8

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j.A

j.A
Guard Startup Active Recovery On-Block Stars
High 4 6

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j.B

j.B
Guard Startup Active Recovery On-Block Stars
High 6 4

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j.C

j.C
Guard Startup Active Recovery On-Block Stars
High 13 4

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j.D

j.D
Guard Startup Active Recovery On-Block Stars
High 10 7

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Universal Mechanics

Throw

6C or 4C
Guard Startup Active Recovery On-Block Stars
Throw 5 4

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Grave Shoot

A+C
Guard Startup Active Recovery On-Block Stars
High 29 3 -4

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Heavy Strike

A+B
Guard Startup Active Recovery On-Block Stars
Unblockable 41 4

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Banishing Strike

C+D
Guard Startup Active Recovery On-Block Stars
All 19-39 4 -7

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Special Moves

Shotgun

236A
Guard Startup Active Recovery On-Block Stars
All

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Anti-Air Shotgun

623A
Guard Startup Active Recovery On-Block Stars
All

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Hokuto Senjusatsu

j.236A
Guard Startup Active Recovery On-Block Stars
High

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Nanto Jarougeki

214C
Guard Startup Active Recovery On-Block Stars
All

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Drum Can

214B
Guard Startup Active Recovery On-Block Stars

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Match

236B
Guard Startup Active Recovery On-Block Stars
All

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Gasoline

214D
Guard Startup Active Recovery On-Block Stars

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"Y-yametekure!! T-tanomu!!"

214A
Guard Startup Active Recovery On-Block Stars
Unblockable

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"Yoku Dekita Otoutou!"

632146D
Guard Startup Active Recovery On-Block Stars
Low

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"Bakame! Kateba Iinda Nani wo Tukaou ga!"

C while knocked down near shotgun
Guard Startup Active Recovery On-Block Stars
All

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Super Moves

"Madamada Yomi ga Amai wa"

236236A
Guard Startup Active Recovery On-Block Stars
All 1+16

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Hokuto Rakangeki

236236C follow up with A, B, or C up to 3 times
Guard Startup Active Recovery On-Block Stars
All 0+2

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"Ore no Na wo Ittemiro!"

6321463214C
Guard Startup Active Recovery On-Block Stars
Throw 4

A command grab that takes two full bars of Aura to force the opponent to play a mini-game, which they will most likely lose.

The opponent is tasked with successfully picking the correct spelling of Jagi's name from a list containing two look-alike words.

The correct spelling is ジャギ.
ジァギ
シャギ
ジャヂ
ヅャギ

If the opponent selects the correct spelling of Jagi's name, no damage is dealt and both players resume the match. If they choose incorrectly, or do not answer at all, Jagi hits them for a good chunk of damage. At this point it is possible to do a follow up with 236A which forces the opponent to try to pick Jagi's name a second time. If they are unsuccessful again, they lose one star and are dizzied.

If you think the first hit will kill the opponent, it is best to refrain from using the follow-up as doing so will actually reset their health to one. If they guess correctly on the second part they will still be alive and able to come back and win the round.

"Ima ha Akuma ga Hohoemu Jidai nanda!"

632146C Only works against Shin
Guard Startup Active Recovery On-Block Stars
All

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FATAL K.O

"Huhu, Kono Toki wo Matteianoda!"

236C+D when opponent has 0 stars
Guard Startup Active Recovery On-Block Stars
All 9

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Colors

HNK Jagi Color 1.png
HNK Jagi Color 2.png
HNK Jagi Color 3.png
HNK Jagi Color 4.png
A
B
C
D
E

Navigation

Jagi
Ambox notice.png To edit frame data, edit values in HNK/Jagi/Data.