HNK/Jagi
Overview
Jagi is a tricky trap/zoning based character with a wide array of gimmicks and tools, running the gambit from one of the best supers in the game to practically unusable. Using gas puddles, oil barrels, and even rocks, Jagi restrict the opponents movement while pestering them with shotgun blasts and needles in order to get close and force damage. Unfortunately none of these tools are that effective, and his poor normals heavily affect his neutral game and make getting in or defending a heavy struggle.
Despite being hands down the weakest character in Hokuto no Ken, Jagi still remains quite popular - there are probably more Jagi users than there are Mamiya,
Heart, and
Souther users. And why not? Aside from Jagi being awesome in general, nothing makes you looks cooler than beating a
Toki user with him! However, the would-be Jagi user must overcome many hurdles to start to be able to win against the stronger characters, and many are not up to the task. A quick look at the matchup chart will give you an idea of just how bad poor Jagi has it.
Lore: | Jagi is the third of the four Hokuto brothers. Jagi is a deceptive and evil man who stops at nothing to win and uses dirty tricks in battle. He failed to complete his training as a martial artist and fills the gap with guns, traps, and underhanded tactics. After a botched attempt at killing ![]() |
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Pros | Cons |
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Normals
c.A
- HNK Jagi cA Hitbox.png
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All | 6 | 4 | -5 |
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c.B
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All | 9 | 4 | 0 |
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c.C
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
High | 14 | 4 | -9 |
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c.D
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All | 10 | 3 | -2 |
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f.A
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All | 6 | 3 | -2 |
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f.B
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All | 8 | 4 | +2 |
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f.C
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All | 13 | 4 | -8 |
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f.D
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
Low | 2 | 12 | -4 |
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2A
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All | 6 | 4 | -4 |
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2B
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
low | 9 | 4 | 0 |
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2C
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
Low | 12 | 4 | -4 |
2C is one of Jagi's few good normals. The frame data isn't amazing, but the move's moderate low profile can allow it to duck under more dominant neutral options, such as Kenshiro's f.D
Guard:
AllStartup:
7Recovery:
-Advantage:
-14 and Toki's 2D
Guard:
AllStartup:
11Recovery:
-Advantage:
-7.
2C stuns on counter–hit which allows for a combo into Banishing StrikeGuard:
AllStartup:
19-39Recovery:
-Advantage:
-7. As a result, the reward on hit makes this an attractive button to poke with.
2D
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
Low | 20 | 4 | -8 |
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j.A
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
High | 4 | 6 |
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j.B
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
High | 6 | 4 |
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j.C
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
High | 13 | 4 |
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j.D
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
High | 10 | 7 |
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Universal Mechanics
Throw
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
Throw | 5 | 4 |
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Grave Shoot
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
High | 29 | 3 | -4 |
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Heavy Strike
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
Unblockable | 41 | 4 |
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Banishing Strike
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All | 19-39 | 4 | -7 |
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Special Moves
Shotgun
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Anti-Air Shotgun
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Hokuto Senjusatsu
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
High |
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Nanto Jarougeki
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Drum Can
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
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Match
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Gasoline
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
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"Y-yametekure!! T-tanomu!!"
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
Unblockable |
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"Yoku Dekita Otoutou!"
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
Low |
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"Bakame! Kateba Iinda Nani wo Tukaou ga!"
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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Super Moves
"Madamada Yomi ga Amai wa"
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All | 1+16 |
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Hokuto Rakangeki
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All | 0+2 |
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"Ore no Na wo Ittemiro!"
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
Throw | 4 |
A command grab that takes two full bars of Aura to force the opponent to play a mini-game, which they will most likely lose.
The opponent is tasked with successfully picking the correct spelling of Jagi's name from a list containing two look-alike words.
The correct spelling is ![]() | |
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![]() | ❌ |
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If the opponent selects the correct spelling of Jagi's name, no damage is dealt and both players resume the match. If they choose incorrectly, or do not answer at all, Jagi hits them for a good chunk of damage. At this point it is possible to do a follow up with 236A which forces the opponent to try to pick Jagi's name a second time. If they are unsuccessful again, they lose one star and are dizzied.
If you think the first hit will kill the opponent, it is best to refrain from using the follow-up as doing so will actually reset their health to one. If they guess correctly on the second part they will still be alive and able to come back and win the round.
"Ima ha Akuma ga Hohoemu Jidai nanda!"

Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All |
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FATAL K.O
"Huhu, Kono Toki wo Matteianoda!"
Guard | Startup | Active | Recovery | On-Block | Stars |
---|---|---|---|---|---|
All | 9 |
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Colors

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To edit frame data, edit values in HNK/Jagi/Data. |