< HNK
Health
Every character has 192 health.
Defense
These values are expressed as a percentage of the mode.
- Mamiya and Souther take more damage than normal.
- Raoh takes less damage than normal.
Character | Damage Taken |
---|---|
Heart | 100 |
Jagi | 100 |
Juda | 100 |
Kenshiro | 100 |
Mamiya | 118 |
Raoh | 90 |
Rei | 100 |
Shin | 100 |
Thouther | 118 |
Toki | 100 |
Guts
Every character shares a guts value, which reduces the damage taken as your character passes certain health thresholds.
Prejump
Prejump is the animation after the jump input before the character becomes airborne. It is also known as jump startup.
- Jagi and Toki both become airborne instantly without any animation, assuming they were actionable when the jump was input.
Character | Prejump |
---|---|
Heart | 8 |
Jagi | 4 |
Juda | 4 |
Kenshiro | 4 |
Mamiya | 4 |
Raoh | 4 |
Rei | 4 |
Shin | 4 |
Thouther | 4 |
Toki | 4 |